Show Us Your Bryce Renders Part 12

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Comments

  • HoroHoro Posts: 9,005

    Thank you adbc.

  • mermaid010mermaid010 Posts: 4,050

    Thanks Horo and Adbc

  • huberthubert Posts: 203

    Horo : An interesting illustrative style, sorta relief like look.

    mermaid: Nice playing and coloring. I like the contrast between the sharp edges and the soft background.

  • HoroHoro Posts: 9,005

    Thank you hubert.

  • mermaid010mermaid010 Posts: 4,050

    Thanks Hubert

  • HansmarHansmar Posts: 2,466

    Mermaid, a very wonderful abstract with great colours!

  • mermaid010mermaid010 Posts: 4,050
    edited November 2021

    Thanks Hansmar

    The same render as the previous page viewed thru the EWL

     

    pastel-abstract2-ewl.jpg
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    Post edited by mermaid010 on
  • HoroHoro Posts: 9,005

    mermaid - very nice looking abstract.

  • adbcadbc Posts: 2,406

    mermaid : cool abstract.

  • huberthubert Posts: 203
    edited November 2021

    mermaid: Nice playing and perspective. --- Your joyful variants inspired me to change the color scheme in my newest versions. Here is a sorta "autumnal" result and its BR4 workfile (tested successfully in Bryce7).

    @ All: If you want to play with the colors: Simply select the affected objects by "Family" color codes as follows. (See my Bryce7 screenshot):

        Red gradient (cube)     = family 2
        Yellow gradient (cube)  = family 20
        Green gradient (cube)  = family 19

        Edges blue/gray    = family 6
        Edges striped       = family 15

    Bryce 'Select families' screenshot


    Preview:

    Hubism sample ABS18_2021-11-18-1312


    Download the workfile here:

    http://hubert-schaefer.com/hubert/bryce4/Hubism-sample__ABS18_2021-11-18-1312_BR4-workfile.zip


    Enjoy. :)

    Post edited by hubert on
  • mermaid010mermaid010 Posts: 4,050
    edited November 2021

    Thanks Horo, Adbc and Hubert for the nice comments.

    Wow I love the vivid colors of the new abstract Hubert, thanks for sharing the file.

    Post edited by mermaid010 on
  • HoroHoro Posts: 9,005
    edited November 2021

    hubert - your new abstract looks great. Thanks for the file, too.

    The terrain is from the Crater Construction Kit with a material from Landscapes under Fantastic Skies, the violet nebula from the Space Construction Kit, sky and ambient light by the DS-Sky04 HDRI from Deep Space HDRI 2 and the rocket from unpublished  HDRI for Sci-Fi Fantasy 1, the key light by the sun. Below the anaglyph.

    Leaving

    Leaving Anaglyph

     

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    LeavingAna.jpg
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    Post edited by Horo on
  • HansmarHansmar Posts: 2,466
    edited November 2021

    Mermaid, another good version.

    Horo, great looking terrain, nice sky.

    Hubert, marvelous Hubisms again!

    A landscape based on the photo of an elephant's skin and an abstract from the 'gameon' set I created various abstracts from.

    elephantskin.jpg
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    Post edited by Hansmar on
  • HoroHoro Posts: 9,005

    Hansmar - thank you. Interesting elephant-skin-terrain, I like the aeroplane. The abstract looks exciting.

  • mermaid010mermaid010 Posts: 4,050

    Horo - another outstanding render the anaglyph is awesome.

    Hansmar - I agree interesting terrain from the elephant skin, the abstract is very nice I like the depth

  • adbcadbc Posts: 2,406

    hubert : awesome new abstract, thanks for the workfile.

    Horo : beautiful scene and anaglyph.

    Hansmar : cool terrain, attractive abstract.

  • huberthubert Posts: 203

    mermaid, Horo, Hansmar: You're welcome! :)

    Horo: Another impressive (SciFi) landscape. That retro rocket fits perfectly.

    Hansmar:
    - LOL, what a great idea to create a landscape from an elephant's skin texture. The biplane adds a good scale effect.
    - Your hoistway causes vertigo. Cool depth effect and lighting!

  • HoroHoro Posts: 9,005

    Thank you mermaid, adbc and hubert.

  • HansmarHansmar Posts: 2,466

    Horo, mermaid, adbc, Thank you.

    Hubert, Thanks, and sorry if my render gave you discomfort wink

  • huberthubert Posts: 203

    Hansmar: No problem, I am still falling.... and worry only about the landing.  ;)

  • Dan WhitesideDan Whiteside Posts: 478
    edited November 2021

    Hi all;

    First, thanks so much for the comments on my Halloween image. It is appreciated!

     

    Second, here are two images based on Bryce scenes from David Brinnen/Horo’s “Islands 2” package from DAZ3D. As I've mentioned I have a degenerative eye disease which makes this stuff rather challenging (especially the TE). I am very appreciative of their efforts because it makes things easier and a whole lot more fun!

    The first one is titled "Better Not Hold Dinner For Me!”. The rock arch is from the Sunset Island scene.  All the other content is from DAZ3D except for the Virtual House by 1971s. Sky HDI by Horo.

    Primury illumination from the sun. Fill light provided by 3 large inward facing dome lighs and Use Sky IBL. Rendered using 32 RPP Premium Effects with True Ambience enabled. About 3 1/2 hours to render.

    Don't_old_dinner.jpg
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    Post edited by Dan Whiteside on
  • Dan WhitesideDan Whiteside Posts: 478
    edited November 2021

    My second image is based on the Volcanic Island scene. Titled “Threading the Chimneys". An interesting use of branchless trees to create stone chimneys. Foreground structure is a tree and the two structures in back are the same tree expored then "Bulged" in Modo. The smugglers yard and the sky crane are by1971s. Illuminated by the sun and Use Sky IBL. Rendered with Normal AA in about 40 minutes. Thanks in advance for taking a look!

    Bryce Gallery: https://postimg.cc/gallery/10dulcbue/

    Voyager 4 Gallery: https://postimg.cc/gallery/16xw3g6au/

     

    Pillars.jpg
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    Post edited by Dan Whiteside on
  • HoroHoro Posts: 9,005

    Dan - the images on your first post above are not there, except a white frame above the text.
    The one with the chimneys is fantastic. Who thought those could be Bryce trees? I know they are versatile but such use I haven't seen yet. Awesome scene.

  • adbcadbc Posts: 2,406

    Dan : two fantastic scenes, great use of the trees on the one with the chimneys. 

  • HoroHoro Posts: 9,005

    Dan - ah now I see the first one, too. It looks really great.

  • mermaid010mermaid010 Posts: 4,050

    Dan - two great renders, nice use of trees, the lighting is excellent.

  • huberthubert Posts: 203

    Dan: Two great scenes and well fitting rock mats. -- And a very creative use of Bryce trees. I would have assumed that those pillars were just normal lattices. :)

  • mach25mach25 Posts: 250
    edited November 2021

    mermaid great abstract

    great scifi horo

    hansmar great elephant landscape and almost fear the height

    Dan great landscapes

    sometimes render times feel like \infty timelaugh

     

    modern people are lazy,so they want an elevator to heaven,but what happens if you enter the wrong elevator?

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  • mermaid010mermaid010 Posts: 4,050
    edited November 2021

    Mach25 – very nice surreal render, thanks for your comment

    A terrain and materials from the High Resolution set 3 and Hdri from the Hdri Enhanced Skies.

     

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    Post edited by mermaid010 on
  • HoroHoro Posts: 9,005

    mach25 - that surrealistic render looks great with this dreamlike sky.

    mermaid - very nice mood, great haze setting.

     

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