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Daz 3D Forums > 3rd Party Software > Blender Discussion

Updates - Daz to Blender

Daz_BryceDaz_Bryce Posts: 12
June 2021 edited June 2021 in Blender Discussion

Daz To Blender Version 2.3.7

 

General Updates

  • New export logic 

    • Will check if node found is a character; if not it will export as environment/prop

    • Will also unparent and reparent grouped characters 

  • Able to export Genesis and Genesis 2 figures as characters

    • Does not support Genesis 1 and 2 skinning method will automatically convert weights

  • Fixed offset 

    • Some morphs will translate skeletons now it will take that account in fixing skeletons

  • Added figure data to DTU

  • Code refactor updates

  • Added several morph presets to simplify export process

  • Added a Refresh Button on dropdown to reload the dropdown menu if character is missing

 

Morph Updates

  • Fix the ErcMultiply execution in Blender to have it apply correctly

  • Added the option to disable morph links during export

    • Fixes multiple morphs on one controller

      • For example; Surprised morph for Genesis 8.1 is made of multiple morphs, now it will export them separately as the default option

  • Updates to driver additions to match better with Daz setup

  • Add a new function to bulk remove the morph prefix 

    • Choose your asset in the dropdown, and then run 

 

Rigify updates

  • Moved rigging to its own panel

  • Fixed error with face not following when morphs are on the import

  • Add an option to collect textures

    • This will include paths of all the external textures in the dtu

 

Bug fixes:

  • Fixed Python error Runtime error (change of figure size) during Iteration 

  • Allows the bridge to skip over FBX error; in some cases the script will fix errors in the FBX importer

  • Fixed “TypeError” issue when importing a character with hand and leg JCMs to the Blender

 

Reminder: If your run into any issues, please reach out through GitHub at https://github.com/daz3d/DazToBlender/issues

Post edited by Daz Jack Tomalin on June 2021

Comments

  • Daz_BryceDaz_Bryce Posts: 12
    June 2021

    Daz To Blender Version 2.3.9


    Morph Updates

    • Created a controller that allows morphs that are being manipulated to also still be independently controlled (only for visible, non-hidden morphs)
    • By default, the morph prefix is removed, but an option exist if you would like to disable it 


    Morph Optimizations

    • Deleted morphs that shouldn't have been included on the children objects (i.e. morphs that use a logic of checking if the figure has the bone, an alias, or the morph itself on the children object)
    • Deleted morphs that don't exist in Daz but still export


    General Updates

    • Multiply the 2nd Stage Drivers by zero (if first stage does not exist)
    • Solved an issue where some versions of 2.83 and 2.92 fail
    • Consolidated the settings under General Settings and renamed to Import Settings
    • Allow users to disable the viewport changes for the display settings
    • Optimizations made to check if bone is weighted before adding it as included mesh

     

    Reminder: If your run into any issues, please reach out through GitHub at https://github.com/daz3d/DazToBlender/issues

  • Daz_BryceDaz_Bryce Posts: 12
    August 2021

    Daz to Blender Version 2.4.0

     

    Bugs Fixed:

    • Poses not working on Root Bone
    • Poses being applied correctly when multiple characters are being exported
    • Male facial rig broken when using Rigify
    • Dropdown added in Morph List allowing the control of morphs for multiple characters in one scene
    • Option to Refresh the Dropdown in the morph list to allow the reopening of blender scenes with the morphs still being available

     

    New Features / Additions:

    • Support for importing multiple figures with morph list work
    • Dropdown to choose between different figure's morphs
    • Option to customize Export Path for Blender, allowing you to move where blender exists
      • 1. Go to Import Settings
      • 2. Check use Custom Path
      • 3. Choose the folder that you wish to use
    • Allow Collect Textures to work relative to user's export (sharing of export files between computers)
    • Can now disable remove incompatible nodes during export
    • Can now disable morph optimization

     

    Updates to Support Figure Compatibility:

    • Changed the Figure export logic allowing more then just Genesis Characters to export in that method
      • This will allow export of any asset as a figure if the type is Actor/Character
    • Basic Support for DzLegacyFigure

     

    Reminder: If your run into any issues, please reach out through GitHub at https://github.com/daz3d/DazToBlender/issues

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