theres 5,000 cows in scene, scattered so far can only see a few.
i converted the terrain to vertex. deleted mose of the polies off to the sides to make a smaller area.
didnt want to drop a plane in, wanted the cows on the hills. poor bessie lookin lonely
theres 5,000 cows in scene, scattered so far can only see a few.
i converted the terrain to vertex. deleted mose of the polies off to the sides to make a smaller area.
didnt want to drop a plane in, wanted the cows on the hills. poor bessie lookin lonely
Try this:
Make a square image in your favorite image editor
Make it fully black
Paint a small white shape in the center (assuming we're looking at the center of the terrain
Back in Carrara
Double-click the replicator in the Instances Tray
Right side of working box, click the button to adjust the shader
theres 5,000 cows in scene, scattered so far can only see a few.
i converted the terrain to vertex. deleted mose of the polies off to the sides to make a smaller area.
didnt want to drop a plane in, wanted the cows on the hills. poor bessie lookin lonely
theres 5,000 cows in scene, scattered so far can only see a few.
i converted the terrain to vertex. deleted mose of the polies off to the sides to make a smaller area.
didnt want to drop a plane in, wanted the cows on the hills. poor bessie lookin lonely
I just use a smaller terrain
Me too. One smaller central terrain inside larger ones that go the distance.
RE: replicating on small portions of large terrains
Here are two options I have tried. Which I use depends on the scene. My level of success varies. I tend to start with a duplicate of the terrain.
- duplicate terrain. create new shader for duplicate. use 3d paint tool and paint black/white area to replicate. save as map. In replicator distribution, use the black white map as shader
- duplicate terrain. select duplicate and set lower resolution. convert to other modeler (vertex). select portion where want objects. invert selection. delete. replicate on reduced version.
That's really nice shading, Magaremoto! I can never seem to lock down a decent SSS setting. Always ends up too glowy for my liking. This looks really good!
thx DB, well it mainly depends on good maps and lighting; G8 Hersilia has very good maps suitable for testing sss in carrara, what I actually do is create a skin shader usable for any lighting condition, by tweaking color and sss channels
here are 2 screenshots: in the first you can see how doubling the map and invert its color you can make skin more or less reddish (it counts a lot), in the second one you can check my simple sss settings; normally I act on color tab and intensity slider only.
maps with white or pink background (like Hersilia's) work better in carrara; translucency is needed only for ears shader most of times
about lighting, I suggest to keep it simple, just a good irradiance map and a bit of sky light, as in my shot, it speeds up rendering times considerably
the toon giraf was a bit weird. theres 3 xtra geometry parts for eye targets. i kept losing the eyeballs. couldn't reset it, had to delete and reload the figure.to get the eyes back.
Comments
Dinos
dunno why surface replication giving me a hard time. i've done it before no problem.
trying to scatter a herd of bessies
Love it. :)
These additions have been spectacular. Congrats, Khoe. Congrats Bunyip. Way to go, Carrarians.
theres 5,000 cows in scene, scattered so far can only see a few.
i converted the terrain to vertex. deleted mose of the polies off to the sides to make a smaller area.
didnt want to drop a plane in, wanted the cows on the hills. poor bessie lookin lonely
Try this:
Back in Carrara
Adjust the painting to fit your needs
I hope you love this tip!
Khoe, love that Dino image!
I just use a smaller terrain
Me too. One smaller central terrain inside larger ones that go the distance.
Excellent Dino drama !!!
Thanks.
i trimmed half of the pastuer away
just notices surface replication has options for clustering.
zooming the camera around looking for the lost moo-ers, lost the production frame. zoom default brought it back.
Do shep and the moo-ers and the roos hang out in the pastures together?
the toon cow has pose erc instead of pose presets. is nice, cause can pose to varying degrees.
i've never seen a cow sit, do they sit like a dog does?
RE: replicating on small portions of large terrains
Here are two options I have tried. Which I use depends on the scene. My level of success varies. I tend to start with a duplicate of the terrain.
- duplicate terrain. create new shader for duplicate. use 3d paint tool and paint black/white area to replicate. save as map. In replicator distribution, use the black white map as shader
- duplicate terrain. select duplicate and set lower resolution. convert to other modeler (vertex). select portion where want objects. invert selection. delete. replicate on reduced version.
cute cow, Misty.
just around the corner from me in the paddock the roos and horses mingle, and up the road the roos and cows mingle but the llamas keep to themselves
except for the emus.... the emus invade their space
nice to know they haz a social life.
been playing with this last several hours https://www.daz3d.com/juan-carlos-8
think i done it wrong lol
Nostalgia from 2010
another try looking for realism/speed optimization
no post work, native resolution 2880x
pbr plugin
oh, when i turn the plane round, the displacement map is the inverse on the back of the plane. was wondering why it was sinking in instead of out
looks good
thx Misty, a good compromise between an AO cached map and GI sky light; maybe with a LUT filter I could get a more cinematic realism.
here the same scene rendered in D/S 3delight at 1920x, no post work as usual
Nagarian command center with medieval bricks. imported to carrara with pbr plugin
hdri Creek Falls AutumnFalls01.hdr
needs a nice landing pad for the centruion troop carrier
testing G8 skin (sss and translucency mostly)
a 59" render, carrara rocks!
That's really nice shading, Magaremoto! I can never seem to lock down a decent SSS setting. Always ends up too glowy for my liking. This looks really good!
thx DB, well it mainly depends on good maps and lighting; G8 Hersilia has very good maps suitable for testing sss in carrara, what I actually do is create a skin shader usable for any lighting condition, by tweaking color and sss channels
here are 2 screenshots: in the first you can see how doubling the map and invert its color you can make skin more or less reddish (it counts a lot), in the second one you can check my simple sss settings; normally I act on color tab and intensity slider only.
maps with white or pink background (like Hersilia's) work better in carrara; translucency is needed only for ears shader most of times
about lighting, I suggest to keep it simple, just a good irradiance map and a bit of sky light, as in my shot, it speeds up rendering times considerably
The Front Gate
Buppy sighting. is that Baxter? and E-or
i had to kill the 300 hour render. from now on i'll do a test batch of a 10 frames to get the average frame time estimate
This 1 frame took an 58 minutes.
not saying is not worth the wait. Is a gorgeous set.
anyone tried the murky volume?
i'm guessing is for like under ocean scenes?
The doors do open. hoorahh and hopefully those stairs will stop rampaging daleks
a dubious lil dragon
the toon giraf was a bit weird. theres 3 xtra geometry parts for eye targets. i kept losing the eyeballs. couldn't reset it, had to delete and reload the figure.to get the eyes back.
apparenty according to forum software this maybe an image of 9 people
ps nice renders all. Mystiara, you are more patient than I !