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Daz 3D Forums > 3rd Party Software > Blender Discussion

Show us your Blender Renders

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Comments

  • jeff_someonejeff_someone Posts: 254
    November 2020
    Scarecrow said:

    Guitar Gods...

    ha very cool!

  • mal3Imagerymal3Imagery Posts: 714
    November 2020

    My new male model :)

  • nonesuch00nonesuch00 Posts: 18,714
    November 2020
    Scarecrow said:

    Guitar Gods...

    Impressive!

  • mal3Imagerymal3Imagery Posts: 714
    November 2020 edited November 2020

    My entry for Movember.

    Post edited by mal3Imagery on November 2020
  • davidtriunedavidtriune Posts: 452
    November 2020 edited November 2020

    very nice. 

    free cat from blenderkit.com (modified)

    Post edited by davidtriune on November 2020
  • nelchwetzalnelchwetzal Posts: 31
    November 2020

    Test with a magus:

    MageII.jpg
    1620 x 2100 - 2M
    Mage.jpg
    1620 x 2100 - 2M
  • nicsttnicstt Posts: 11,715
    November 2020
    jeff_someone said:

    Here's a render... 

    https://i.ibb.co/Pxtvf7d/203.jpg

    yeh, if i didn't notice the infinitely thin cloth, this could be real.

  • PadonePadone Posts: 4,001
    November 2020

    @jeff_someone It is interesting how you take care of the overexposure and film grain to mimic an old cheap camera. The result is very effective.

  • mal3Imagerymal3Imagery Posts: 714
    November 2020

    My final entry for Movember.

  • brainmuffinbrainmuffin Posts: 1,267
    December 2020

    Three different camera angles on a current WIP. Diffeo converted did alright, though some light textures didn't make.

    Space-Station-Cam-01.png
    1920 x 1080 - 2M
    Space-Station-Cam-02.png
    1920 x 1080 - 2M
    Space-Station-Cam-03.png
    1920 x 1080 - 3M
  • brainmuffinbrainmuffin Posts: 1,267
    December 2020

    I still need to work on lighting and some of the textures. Had to use Scene Optimizer in Studio before converting with Diffeo. I should also get the latest version of it. I'll post a Studio image for comparison when Iray has run long enough.

     

  • brainmuffinbrainmuffin Posts: 1,267
    December 2020
    brainmuffin said:

    Three different camera angles on a current WIP. Diffeo converted did alright, though some light textures didn't make.

    Studio render from the same camera angle as the first shot:

     

    Solaris-Cam01-01.png
    1920 x 1080 - 2M
  • davidtriunedavidtriune Posts: 452
    December 2020

    fun experiments with noise texture node. I found it can emulate skin pretty well.

  • Krys KryngleKrys Kryngle Posts: 311
    December 2020

    davidtriune said:

    fun experiments with noise texture node. I found it can emulate skin pretty well.

     

     

    Very nice, good to know.  Would be good for the micro-detail sometimes needed.  Thanks for sharing.

     

  • jeff_someonejeff_someone Posts: 254
    December 2020 edited December 2020

    My latest Blender render -- comments welcomed.  This took 10 minutes to render at 3000 samples.

    https://i.ibb.co/qYNw1M0/drea-002.jpg

    Post edited by Chohole on December 2020
  • Krys KryngleKrys Kryngle Posts: 311
    December 2020

    jeff_someone said:

    My latest Blender render -- comments welcomed.  This took 10 minutes to render at 3000 samples.

    Very good.  Nice to see some good results in Blender. 

  • nicsttnicstt Posts: 11,715
    December 2020

    Agreed nice job. Cloth even has thickness

    I'd like to see an indentation on the thigh where the elbow rests, and some collision between hand and chin/face

  • brainmuffinbrainmuffin Posts: 1,267
    December 2020

    brainmuffin said:

    Three different camera angles on a current WIP. Diffeo converted did alright, though some light textures didn't make.

    Anyone have an idea how I can fix this??
  • Krys KryngleKrys Kryngle Posts: 311
    December 2020

    brainmuffin said:

    Three different camera angles on a current WIP. Diffeo converted did alright, though some light textures didn't make.

    Anyone have an idea how I can fix this??

    Are you asking how to import the lights?  If so, I'm not sure that you can.  Light values are different and would require adjustments in Blender.  If you wanted to keep the light positions, you could add a primitive in DAZ where each light is positioned and then convert those primitives into light emitting planes/spheres in Blender.  Just a thought.

  • brainmuffinbrainmuffin Posts: 1,267
    December 2020

    Krampus said:

    brainmuffin said:

    Three different camera angles on a current WIP. Diffeo converted did alright, though some light textures didn't make.

    Anyone have an idea how I can fix this??

    Are you asking how to import the lights?  If so, I'm not sure that you can.  Light values are different and would require adjustments in Blender.  If you wanted to keep the light positions, you could add a primitive in DAZ where each light is positioned and then convert those primitives into light emitting planes/spheres in Blender.  Just a thought.

    Yeah, that made little sense here. It was the missing textures I asked in another thread.
  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,217
    December 2020

    @jeff_someone Congrats on the BlenderNation feature!

  • PadonePadone Posts: 4,001
    December 2020 edited December 2020

    @jeff_someone That rendering is amazing, it seems a real photo to me.

    edit. On a second look, crossed legs don't have that shape because the muscles squash, especially on joung females who have little muscles and more fat. Also the elbow would penetrate a little in the leg. You probably need some sculpting to fit it. The hair on the right that is falling on the shoulder should spread by the shoulder contact. The mouth corners seem a litte off but it's hard to explain why, may be they "shrink" too much.

    The first look definitely fooled me though. Well done.

    Post edited by Padone on December 2020
  • davidtriunedavidtriune Posts: 452
    December 2020

    TheMysteryIsThePoint said:

    @jeff_someone Congrats on the BlenderNation feature!

    nice work and congrats!

  • jeff_someonejeff_someone Posts: 254
    December 2020

    davidtriune said:

    TheMysteryIsThePoint said:

    @jeff_someone Congrats on the BlenderNation feature!

    nice work and congrats!

    thank you!  

  • brainmuffinbrainmuffin Posts: 1,267
    December 2020

    Another run at the Sci Fi scene. Next is to make the camera follow a curved path instead of keyframes:

     

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,217
    December 2020

    brainmuffin said:

    Another run at the Sci Fi scene. Next is to make the camera follow a curved path instead of keyframes:

    Have you seen this?

  • brainmuffinbrainmuffin Posts: 1,267
    December 2020

    TheMysteryIsThePoint said:

    brainmuffin said:

    Another run at the Sci Fi scene. Next is to make the camera follow a curved path instead of keyframes:

    Have you seen this?

    No, I have not. Very interesting. Thanks.
  • nicsttnicstt Posts: 11,715
    December 2020

    Not been doing much recently; been busy at work, but I've been looking at the Hair Plugin and I love it.

    Hagar 02.jpg
    1526 x 2160 - 211K
  • Rev2019Rev2019 Posts: 180
    December 2020 edited December 2020

    jeff_someone said:

    My latest Blender render -- comments welcomed.  This took 10 minutes to render at 3000 samples.

    https://i.ibb.co/qYNw1M0/drea-002.jpg

    great work as usual!

    so this is an G8F imported to blender?

    how do stuff like fitting the clothes and dforce type physics work in blender?

     

     im thinking of trying Blender my self

    lighting in blender seems to be even more photoreal is that true?

    Post edited by Rev2019 on December 2020
  • Rev2019Rev2019 Posts: 180
    December 2020 edited December 2020

    Cinus said:

    Reese's skin and Haydina hair converted to particle hair with my own hair converter. Render time with a 2070 was 13 minutes 12 seconds. No post processing.

    great renderer but to me this looks more cartoon than what you would get in Daz 3D with iRay

    post some benefits and drawbacks with blender 

    Post edited by Rev2019 on December 2020
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