• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
  • Menu
  • Daz 3D
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
    • Categories
    • Recent Discussions
Daz 3D Forums > 3rd Party Software > Blender Discussion

Show us your Blender Renders

«1…891011121314…26»

Comments

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,105
    October 2020
    TheKD said:

    Ugh, tried another hair, seems like I am getting the same kind of issue. Sagan started giving me a generic error, trying to move the diffeomorphic version is too slow and laggy. Guess I should just stick to crappy low resolution slow iray renders.

    @TheKD

    Not so fast there, friend :)

    Remember that Sagan and Diffeo are both Open Source, and therefore its users share some of the responsibility for the software's quality. I can't fix what I can't reproduce.

    Instead of sticking to crappy low resolution iray renders, I would appreciate your help in fixing the error. Can you upload somewhere a minimum scene file (with minimum assets that I'd have to buy) that exhibits the "general error"?

    Thanks

  • nicsttnicstt Posts: 11,715
    October 2020 edited October 2020

    That's strange.

    I'm getting the same; the dungeon render is the original I did a while back; I just did the other one now and had the scalp show. I had to hide the scalp in the particle section, which is a fortunate option for particles.

    LaciV412 Ninja.png
    1526 x 2160 - 4M
    LaciV4 Ninja.png
    1526 x 2160 - 3M
    Post edited by nicstt on October 2020
  • TheKDTheKD Posts: 2,710
    October 2020

    In case you couldn't tell, I get frustrated with this 3d stuff, then choose to give up and cool off before I start throwing stuff lol....  Sagan seems to be giving me the same error no matter what, now. I got an error upon starting DS today, something about not being able to connect to postresql or something. Didn't really pay attention, because I didn't care, that is for smart content crap I don't bother with anyways as far as I remember. I also noticed that something has filled up the last of my system OS nvme space when navigating to my working directory on a HDD, so I should probably restart winblows 10 and run ccleaner hopefully remedy that. I also noticed I am not on the latest of either sagan(I am on 1.13) or diffeo, so will update them before starting a new try at it.

  • lilweeplilweep Posts: 2,611
    October 2020

    so anyone doing anything interesting in blender?

    thought people would be using quixel bridge,particle simulations, all the cool plugins etc and making cool stuff but seems people just like to press the make art button in Daz and then render it in blender?

  • TheKDTheKD Posts: 2,710
    October 2020

    No sense adding the cool stuff in until I can grasp just getting people in and looking good lol. Quixel bridge is kickass though, the mixer too! Simulations are a bit out of my league right now, the only thing I am halfway decent at in blender is modelling, and even there I struggle a bit.

  • nicsttnicstt Posts: 11,715
    October 2020 edited October 2020
    lilweep said:

    so anyone doing anything interesting in blender?

    thought people would be using quixel bridge,particle simulations, all the cool plugins etc and making cool stuff but seems people just like to press the make art button in Daz and then render it in blender?

    You're showing you lack of understanding, with comments like that; folks experiment first. And then they render what they want.

    That shot of mine above, was my first attempt (I was even a little happy with) at particles, and 3 different types of smoke.

    Post edited by nicstt on October 2020
  • mal3Imagerymal3Imagery Posts: 713
    October 2020

    Smile :)

  • davidtriunedavidtriune Posts: 452
    October 2020

    ^nice!

     

    has anyone played with mantaflow? it's so much fun.

  • nicsttnicstt Posts: 11,715
    October 2020 edited October 2020

    Yeh the smoke (x 3) in the image a few above; I think the sparks were particles.

    Post edited by nicstt on October 2020
  • brainmuffinbrainmuffin Posts: 1,231
    October 2020
    lilweep said:

    so anyone doing anything interesting in blender?

    thought people would be using quixel bridge,particle simulations, all the cool plugins etc and making cool stuff but seems people just like to press the make art button in Daz and then render it in blender?

    I've been experimenting with some neon lights Ian Hubert made available to his Patreon subs to create a new channel logo. This version has one chaning colors randomly every frame, one blinking off and on, and another having the power fluctuate up and down. As I've not included any DAZ assets, I've not included it here yet.

     

  • brainmuffinbrainmuffin Posts: 1,231
    October 2020 edited October 2020

    I have a question on this WIP. I know some of the textures need a bit more adjusting, but I'm wonderin about the background. This is Stonemason Quiet Street, converted to Iray using the RSSY script, and pulled to Blender via Diffeo. Previously I've used a skydome behind, but what in Blender? I'm open to ideas.

    Edit: I've adjusted the sun to be more where I want and did a render from the same camera angle and a closer one. I now have two avenues of suggestions. The former and a new one of how to get her skin to be less shiny.

    Thanks in advance.

     

    Quiet-01.png
    1920 x 1080 - 3M
    Quiet-02-A.png
    1920 x 1080 - 3M
    Quiet-02-B.png
    1920 x 1080 - 4M
    Post edited by brainmuffin on October 2020
  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,105
    October 2020 edited October 2020
    brainmuffin said:

    I have a question on this WIP. I know some of the textures need a bit more adjusting, but I'm wonderin about the background. This is Stonemason Quiet Street, converted to Iray using the RSSY script, and pulled to Blender via Diffeo. Previously I've used a skydome behind, but what in Blender? I'm open to ideas.

     

    @brainmuffin

    You will love this plugin: Physical Starlight and Atmosphere

    Post edited by TheMysteryIsThePoint on October 2020
  • brainmuffinbrainmuffin Posts: 1,231
    October 2020
    TheMysteryIsThePoint said:
    brainmuffin said:

    I have a question on this WIP. I know some of the textures need a bit more adjusting, but I'm wonderin about the background. This is Stonemason Quiet Street, converted to Iray using the RSSY script, and pulled to Blender via Diffeo. Previously I've used a skydome behind, but what in Blender? I'm open to ideas.

     

    @brainmuffin

    You will love this plugin: Physical Starlight and Atmosphere

    Thanks for the suggestion. I'll ad it to my shopping list.

  • davidtriunedavidtriune Posts: 452
    October 2020 edited October 2020

    fun with fire liquid and procedural rocks

    tutorials used:

    https://www.youtube.com/watch?v=mlCwT5dgEXM

    https://www.youtube.com/watch?v=GlkbeIv6kBM

    https://www.artstation.com/artwork/NloND

    Post edited by davidtriune on October 2020
  • Krys KryngleKrys Kryngle Posts: 308
    October 2020 edited October 2020
    davidtriune said:

    fun with fire liquid and procedural rocks

     

    tutorials used:

    https://www.youtube.com/watch?v=mlCwT5dgEXM

    https://www.youtube.com/watch?v=GlkbeIv6kBM

    https://www.artstation.com/artwork/NloND

    Love it!

    Post edited by Krys Kryngle on October 2020
  • nicsttnicstt Posts: 11,715
    October 2020
    brainmuffin said:

    I have a question on this WIP. I know some of the textures need a bit more adjusting, but I'm wonderin about the background. This is Stonemason Quiet Street, converted to Iray using the RSSY script, and pulled to Blender via Diffeo. Previously I've used a skydome behind, but what in Blender? I'm open to ideas.

    Edit: I've adjusted the sun to be more where I want and did a render from the same camera angle and a closer one. I now have two avenues of suggestions. The former and a new one of how to get her skin to be less shiny.

    Thanks in advance.

     

    Use an HDRi

  • Leonides02Leonides02 Posts: 1,379
    October 2020
    davidtriune said:

    fun with fire liquid and procedural rocks

     

    tutorials used:

    https://www.youtube.com/watch?v=mlCwT5dgEXM

    https://www.youtube.com/watch?v=GlkbeIv6kBM

    https://www.artstation.com/artwork/NloND

    This looks fantastic, davidtriune!

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,105
    October 2020
    davidtriune said:

    fun with fire liquid and procedural rocks

    tutorials used:

    https://www.youtube.com/watch?v=mlCwT5dgEXM

    https://www.youtube.com/watch?v=GlkbeIv6kBM

    https://www.artstation.com/artwork/NloND

    Nice, @davidtriune

  • mal3Imagerymal3Imagery Posts: 713
    October 2020
    davidtriune said:

    fun with fire liquid and procedural rocks

    tutorials used:

    https://www.youtube.com/watch?v=mlCwT5dgEXM

    https://www.youtube.com/watch?v=GlkbeIv6kBM

    https://www.artstation.com/artwork/NloND

    Those are some awesome results!

  • nicsttnicstt Posts: 11,715
    October 2020

    Agreed.

  • MasterstrokeMasterstroke Posts: 2,139
    October 2020

    another hour of Blender frustation. Spent the last hour to load the "Sci-fi Cockpit Interior.blend" into Blender. It came in all pink without textures, allthough there should have been materials. Render did take for ever, but without anything to see.
    Glad Blender works so well for you, guys. Great renders, but it looks like Blender and I will never be friends, not even 2.9.
    I'm not an expert on zBrush or Maya either, but even those two notoriousley "difficult" apps make more sence to me, than Blender.
    Great renders, go on with it, thmbs up ;-)

  • VyusurVyusur Posts: 2,235
    October 2020 edited October 2020

    Native file doesn't work for me as well. So I used Diffeomorphic for loading Cockpit Interior. The shaders converted pretty well.

    Cockpit_Cycles.jpg
    2560 x 1440 - 6M
    Cockpit_Eevee1.jpg
    2560 x 1440 - 4M
    Post edited by Vyusur on October 2020
  • mal3Imagerymal3Imagery Posts: 713
    October 2020

    Render and sneak-peek of my Autumn attire wink

  • lilweeplilweep Posts: 2,611
    October 2020 edited October 2020
    mal3Imagery said:

    Render and sneak-peek of my Autumn attire wink

    i really love your characters, they look so realistic.

    I think the grain of the texture on the arms may need reorienting, as currently half of it seems to be diagonal and other half is vertical.

    Post edited by lilweep on October 2020
  • mal3Imagerymal3Imagery Posts: 713
    October 2020
    lilweep said:
    mal3Imagery said:

    Render and sneak-peek of my Autumn attire wink

     

    i really love your characters, they look so realistic.

    I think the grain of the texture on the arms may need reorienting, as currently half of it seems to be diagonal and other half is vertical.

    Thanks!  Looks like the seams being wonky with the texture.  Will try and reorient the textures on the arms.

  • nicsttnicstt Posts: 11,715
    October 2020

    Looks really good mal3.

    My only comment is the edges are thin; it's a sweater, so there should really be some depth. My pet hate with many dforce clothes is that thiness. Sleeves, colar waist.

  • Singular3DSingular3D Posts: 569
    October 2020
    davidtriune said:

    fun with fire liquid and procedural rocks

    tutorials used:

    https://www.youtube.com/watch?v=mlCwT5dgEXM

    https://www.youtube.com/watch?v=GlkbeIv6kBM

    https://www.artstation.com/artwork/NloND

    Love it! Well done!

  • Singular3DSingular3D Posts: 569
    October 2020
    mal3Imagery said:

    Render and sneak-peek of my Autumn attire wink

    Love the character and the render looks really good!

  • benniewoodellbenniewoodell Posts: 1,995
    October 2020
    mal3Imagery said:

    Render and sneak-peek of my Autumn attire wink

    Nice! Your last set I've been using in my new film and it looks fantastic. I'll be snagging this one as well when it's released! 

  • j cadej cade Posts: 2,310
    October 2020

    another one of those boring portraits you could just do in DS... ;) 

    Well akshually you couldn't. Or I couldn't, while everything else I could do in DS (even the hair though I swear I'm the only person who consistently uses DS' strand based hair editor), that sweater has too many strands coming off it. I have to use half as many in Iay and it looks much less delightfully fluffy.

     

    Any way this started in the skin shader thread here in the forums, I made one and went "I'm really liking this, I should giver her some hair and clothes and all that" so I spent way too long making some custom hair.. I decided I would model the skull cap for it because there's no kill like over kill (okay I wanted to set up a skullcap with specific sections that have their own groups which will be easily reusable going forwards but still... my thought process was esentially "lets add some hair o this character. Should I use some of the previous hairs I've made, Nah lets make a new one and just for fun lets start by modelling a skullcap too")

    theres strands everywhere if you cant tell, theres the hair, vellus hair and fuzz on the sweater

     

    I still need to work on my hair shader in cycles I actually currently like the look of Iray hair when I get it right better. Altough it is easier to get hair in blender right, being able to edit it and see multiple objects. Fully split it into multiple different sections It doesn't have the same issues with clumping into the skull

«1…891011121314…26»
Sign In or Register to comment.
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2025 Daz Productions Inc. All Rights Reserved.