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Okay, so my list includes all kinds of animals, plus dinosaurs (as mentioned above).
For Kyoto Kid, a realistically-morphable cat model would probably just be like a noodle with noodle arms and legs. And then put ears, fangs, and fur on it, yeah?
Okay, maybe a cat person needs to make Cat 8. 
I like the idea of having a generic "quadriped 8" animal that PAs could leverage for individual animal types.
One other person had the idea of swarms, hives, and colonies (roaches, birds, ants, bees, and the like). I think that's a super idea.
More male stuff. Yeah, I agree with that too. The question is whether or not it would actually result in purchases from the PAs. I kind of doubt it will, even with all the people clamoring for it.
Finally on my list; more tools for makers. More morphing, aging, refitting, etcetera tools.
It's funny but I remember when a lot of PA's were saying that early and pre-teen characters didn't sell, or that they simply didn't want to do them, but in the last year or so there has been an influx of preteen figures to choose from, and the fact that we keep seeing them must mean that somebody had completely misread the analytics. The same with more ethnic characters.
Sometimes the availibility of certain items will bring in new customers that simply weren't interested in the product before because the items they wanted weren't there. Also it doesn't matter if a product is there if the perceived quality isn't there as well; for example; that The Kids 4 were the only children availiable in Daz well into Genesis 7 was not a good foundation to assume that kids figures wouldn't sell.
Insofar as kids go, once Zev0 released GrowingUp, a lot of people rolled their own, and a bunch of PAs decided to incorporate those morphs into commercial products. I think rather a lot of the kid characters that you see these days state that GrowingUp is a requirement.
Teen girls sell. They make good fairies.
No matter how much people in the forums repeat that vendors must have misread the statistics and "if it was produced it would definitely sell", reality is that no, when it's produced it still doesn't sell enough for most vendors to continue doing it. Daz can afford to try for more diverse characters as they can offset their investment with the sale of other products, but that's not something a lot of vendors can do.
...well 3DU tried that method but was rather "toonish" looking.
for me:
more fantasy content:
minotaur 8(genesis 8)
lizardman 8
fantasy themed outfits ofcourse more variations, not just plate armors, bikini armor high heels armors, like leather armors, ninja/assassin outfits, mail armors, more "citizens outfits like king or queen, or variantes for pearsants, or priests (male and female), more variants for "mage outifts for both male and female(again less bikini mage outfit, don't need be full covered can be sexy but not almost naked), druids outfits, shaman outifts, rogue outifts, bard outfits, bandit outfits, necromance outfits , barbarian outifts,(some "conan style)
succubus/inccubus for G8
4 arms characters like kintaro and sheeva
mindflayers
more "japanese stuffs" which actually are "japanese" like really japanese male and female characters, japane outfits like cloths and armors,
"remakes for a lot of V4 and M4 stuffs, since even the converter tool don't proper work with v4 and m4 stuffs would be good get some remakes.
tools like the eye brown remover to remove others type of details like nipples and gens(it's really weird for me asking for that since i'm a big fan of realistic bodies with all stuffs which means nipples and gens but since i'm a game design i would really need to have some "realistic skins in barbie doll style like the old genesis 1 and 2
improviments in already existing tools like the decimator, while it does it's "basic job" of reduce poly count it does in it's really poor way, where it can easy break rigging influence and it's also lack of ways for the user to decide where's he want to "decimate things (character creator 3 have a decimator where you can choose places of the mesh where you want "reduce the poly count" and it's also have options to try to push back the mesh to quad faces instead of tri, well would be cool to have improviments on that.
tools to work on the outifts influence improved too, for what i saw so far we only have the "dforce" tool, would be good again like in the Character creator we have options to do the influence paint inside daz to proper rig outifts inside daz.
i'm also fan of some "toon style stuffs"
more "race variations and when make that having in mind making both male and female, it's really weird when most of the new "races' are or male or female(when is a "hot sexy race is male when is a more monster is female)
also more popular products with "less poly counts, while i know which many of pa and daz artists loves to make high detailed outifts would be cool if for that "details could be used more "normal maps" and having things using "less polygons" to not having outifts around 200k, 300, or even near 1 million polygons because you wanted to model even the micro fibres of the outfit. this is why i have some "favorite artists so far cuz they know how to proper work with a "reasonable amount of polygons and still give a really awesome outfit.
- A beat up hoopti. Some of our more common man characters can't afford luxury sports cars or antique roadsters. Need a 70's or 80's era car with PLENTY of mileage on her and several dents. Call her "Dents the Car" and she only starts after some sweet talkin'. :)
- Destructible environments like a bar for a bar fight. A Downtown area that can be rigged to be destroyed and fall apart during an alien occupation or a super-hero fight.
- More capes! (Sorry, Edna Mode.)
- More Batman like body armor with less design flourishes that make it only useable for one look.
-Epic Space station/ship with a wide open area like that of DS 9 or the Justice League Satelllite.
-Baby Yoda.
- Gremlin G8M/F
- Wolverine Hair, Joker Hair, Quicksilver Hair.
Ok, I am done. :)
Male and female clothes which has undress morphs and maybe the possibility too, to drop those same clothes on the floor...
To a large part the "Drop to the floor" issue is solved with DForce but undressing morphs would be way cool. I agree.
Under the dress's various layers? Until the mid 19c nothing.
...for those of us who cannot use dForce because it brings our older systems to their knees, the "drop to floor morph" would be nice.
Personally, I prefer the difference to be obvious.
Why exactly do fairies look like teens?
Thorne always had the teen fairy genre covered from the beginning. But unfortunately with Aiko 3 and V4 the bodies never fit but there was Laura in gen 3. Then Genesis 1 let you dial in younger bodies without an add-on. I think the Millenial Girls may have been popular back in the day too... Not sure why they never made a really good baby or toddler though. If you work hard Caryn and Tobyn can mix with other morphs (usually Thorne/Handspan) for good results, but alone, umm, not so much.
I'm guessing that Daz products may be used for porn far more than most of us here who aren't into porn know so the 20 something female with anatomical elements will probably always sell best. I do a lot of (tasteful) pinups and sexy sci-fi/fantasy art myself so that's primarily what I purchase too (but never used anatomical elements lol!)
I tend to think children and teens might not be poor sellers, just something most prefer not to broach because of the implications of what use they sell for.
...sadly that also affects those of us who have young characters in the works we write.
I remember back in the Gen4 days using a couple of Thorne's V4/M4 fey characters as a basis because they were more petite and slight of build than the adult ones. Thorne did release a teen for V4 character named Tommi which I used for a while until Steph4 with the NPMs debuted. Again the downside was clothing as only V4 based clothing would fit and much of it wasn't really appropriate for younger characters. M4 clothing was a bit more "tame" but as there was no autofit, smoothing, or collision detection then, it required a third party clothing converter that was often "hit or miss."
The Genesis concept was a godsend and with the number of young and teen characters since, we actually got some clothing that was a bit more "reasonable", but still, there could be more.
Traditional Asian hair and clothing like the Hanbok and Hanfu. Also historically accurate medieval clothing and headpieces.
More and better stuff for the guys.
A morph,or whatever is needed to get that little space between where the inner elbow folds and the bicep begins.
Suits with proper, square shuolders, not the saggy stuff in the store
Italian and British cut suits
Hmm, if I had a wishlist:
More L.I.E. Makeup kits. I imagine lips are challenging, what with not many / any being available or fitting lip shapes correctly, so I get that this might just be a limitation for PAs rather than an absence of products.
More monster guys (I'd love like a Worgen style werewolf)
This is so specific but I'd love more Tera style male's outfits. Like this and this. Also seconding the request for better tailored men's suits with more realistic textures and male hairstyles. I would also really like Skinbuilder 8 for Males.
I'd also like this! I find V4 and M4 so aesthetic, but they're a bit hard to make work, especially with newer models. Shaders can help, but there's not always multiple surfaces on older items.
I'd like to see bone systems in hair become standardized in a way that would allow these bones to be exported in tact from Daz-to-Blender-to-Unity without loss and without creating other issues.
As it is, it's difficult to find the right hair system for my projects, and all too often, when I do find what I'm looking for in terms of bones, it's coupled with 200000-400000 poly meshes that are 50x as complex as the character I've attached the hair to.
Bones in hair systems are vital for creating physics-based animation with Daz-created-models using Unity.
** another thing I'd like to see is better documentation, across the board, along with a documentation library attached to my user account on the Daz Store, so that I could more easily reference my docs from a 2nd system while my primary workstation is tied up with work.