FLUIDOS II for Daz Studio - update 2.1 [commercial]

AlbertoAlberto Posts: 866

FLUIDOS is going to the next level.

image

 

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Features of FLUIDOS II

  • Faster engine, now it's multithreaded.
  • Smoother fluid meshes, it uses internally the  DreamWorks Animation's OpenVDB library (https://www.openvdb.org/). You can even use lower resolutions than the original Fluidos and yet get higher quality results.
  • More precise simulations.
  • Better Viscosity simulation.
  • Better Diffuse particles simulation
  • Smoke simulation
  • Volumetric Fire simulation
  • If you prefer, you can get the simulation in the first frame only, for still images and no waste of disk space.
  • Compatible with Fluidos Companion (https://www.daz3d.com/fluidos-companion)
  • Compatible with the previous FLUIDOS presets series.
  • Compatible with scenes created with FLUIDOS v1.3
  • More graphical user's manual
  • And more!

 

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Post edited by Alberto on
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Comments

  • gerstergerster Posts: 754

    Great to see that Fluidos is making progress.

    I didn't used Fluidos 1 a lot after I didn't got good shower images with that product. The drops on the characters body looked always totally artificall.

    Maybe you can post some shower example images with Fluidos 2, with some drops on a figures skin?

    Expected result would be at least something like:

    https://www.daz3d.com/real-drops-female-edition

    https://www.daz3d.com/sy-rigged-water-iray-3-dforce

     

  • AlbertoAlberto Posts: 866
    gerster said:

    Great to see that Fluidos is making progress.

    I didn't used Fluidos 1 a lot after I didn't got good shower images with that product. The drops on the characters body looked always totally artificall.

    Maybe you can post some shower example images with Fluidos 2, with some drops on a figures skin?

    Expected result would be at least something like:

    https://www.daz3d.com/real-drops-female-edition

    https://www.daz3d.com/sy-rigged-water-iray-3-dforce

     

    See this:

    popup_02.jpg
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  • ArtiniArtini Posts: 5,485
    edited November 2019

    Nice.
    Could you do in FLUIDOS something similar to:
    https://www.daz3d.com/gnbd-honey-vol-1
    and
    https://www.daz3d.com/gnbd-honey-vol-2

     

     

     

    Post edited by Artini on
  • GordigGordig Posts: 3,323

    I could never quite bring myself to buy Fluidos, as good as it looked, but now I’ll have no excuse. DS needs a proper physics engine, but until that happens (if it does), this is the next best thing. 

  • SorelSorel Posts: 1,287
    Awesome, looking forward to this.
  • AlbertoAlberto Posts: 866
    Artini said:

    Nice.
    Could you do in FLUIDOS something similar to:
    https://www.daz3d.com/gnbd-honey-vol-1
    and
    https://www.daz3d.com/gnbd-honey-vol-2

    Yes!

    See this:

    honey4.png
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  • UthgardUthgard Posts: 576

    *sigh* I've used the original and the add-ons far too little to justify buying this on day one, but... fire! And smoke! I am going to stock up on ramen once again. Speaking of blatant orientalism, any chance we could see how the fire would work to make some kind of aura? This kind of effect is something I've always tried to trick Studio into making, but, so far, the program has outwitted me.

  • AlbertoAlberto Posts: 866
    Uthgard said:

     Speaking of blatant orientalism, any chance we could see how the fire would work to make some kind of aura? This kind of effect is something I've always tried to trick Studio into making, but, so far, the program has outwitted me.

    What do you have in mind?

  • VenerisVeneris Posts: 115

    ¡Excelente amigo! ahora sí voy a poder hacer lanzamientos espaciales desde la Tierra a la Luna o hacia Marte. Le has agregado mas diversion a DAZ Studio.

    Excellent friend, now I will be able to make space launches from Earth to Moon or Mars. You have added more fun to DAZ Studio.

  • FirePro9FirePro9 Posts: 389

    Looking forward to this next generation of Fluidos, congratulations the list of improvements is impressive!

    I love the fire promo image "firenuevo.png", can you tell us something more about it?  Thanks.

  • UthgardUthgard Posts: 576
    Alberto said:
    Uthgard said:

     Speaking of blatant orientalism, any chance we could see how the fire would work to make some kind of aura? This kind of effect is something I've always tried to trick Studio into making, but, so far, the program has outwitted me.

    What do you have in mind?

    Well, the classic example would be anything from Dragon Ball, but something more flowy and or ethereal would also be nice to convey different kinds of magic/supernatural effects. Also, how much control do we have over the colors of the flame? I guess we can select any we like, but all the examples have red fire.

  • AlbertoAlberto Posts: 866
    Veneris said:

    ¡Excelente amigo! ahora sí voy a poder hacer lanzamientos espaciales desde la Tierra a la Luna o hacia Marte. Le has agregado mas diversion a DAZ Studio.

    Excellent friend, now I will be able to make space launches from Earth to Moon or Mars. You have added more fun to DAZ Studio.

    ¡Gracias!

    Thank you!

  • AlbertoAlberto Posts: 866
    FirePro9 said:

    Looking forward to this next generation of Fluidos, congratulations the list of improvements is impressive!

    I love the fire promo image "firenuevo.png", can you tell us something more about it?  Thanks.

    This is a volumetric fire simulation, created with a Fluidos source of fuel. You can see the animation in the second video of the first post (https://youtu.be/N4AuS-677ZM). And the scene is included in the Fluidos II content.

     

  • AlbertoAlberto Posts: 866
    Uthgard said:
    Alberto said:
    Uthgard said:

     Speaking of blatant orientalism, any chance we could see how the fire would work to make some kind of aura? This kind of effect is something I've always tried to trick Studio into making, but, so far, the program has outwitted me.

    What do you have in mind?

    Well, the classic example would be anything from Dragon Ball, but something more flowy and or ethereal would also be nice to convey different kinds of magic/supernatural effects. Also, how much control do we have over the colors of the flame? I guess we can select any we like, but all the examples have red fire.

    About the color of the flames, by default, the color is the temperature color (as in the emission parameter of Iray shaders). The color can be tuned to be more reddish or bluish. Or you can modify the emission parameter in the shader (or the Ambient parameter in case of 3Delight). The map is the following one, and can be changed or modified.

    About the aura, maybe. I didn't try auras, but explosions could do the job.

     

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  • AlbertoAlberto Posts: 866

    Comparison between FLUIDOS v1.3 and FLUIDOS II

    The DAZ Dog 8 converted to a fluid.

    The middle dog is the conversion in FLUIDOS v1.3
    The righter dog is the conversion in FLUIDOS II

    Both conversions were done using the same cell size.

     

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  • UthgardUthgard Posts: 576

    Good to know about our ability to modify the flame's colors, that will be very useful. As for explosions, I take it you can select a figure and have Fluidos convert it into an explosion much like you can already convert it into a fluid? If so, I guess some aura-like effects will be manageable (or something like the Human Torch, at the very least). Regarding the water dogs, it is very impressive to see how much detail the new method preserves compared to the old one--just a question, though, how would you add surface ripples to the dog so it would more readily transmit the sensation of a flowing liquid? Or liquid trails that follow its shape (though that can be managed with props, I guess)?

  • I see you mention OpenVDB.  Will it be possible to import .vdb files that were generated in another program?

  • ArtiniArtini Posts: 5,485
    Alberto said:
    Artini said:

    Nice.
    Could you do in FLUIDOS something similar to:
    https://www.daz3d.com/gnbd-honey-vol-1
    and
    https://www.daz3d.com/gnbd-honey-vol-2

    Yes!

    See this:

    Wow, looks very nice. Will wait for the release, then.

     

  • AlbertoAlberto Posts: 866
    Uthgard said:

    Good to know about our ability to modify the flame's colors, that will be very useful. As for explosions, I take it you can select a figure and have Fluidos convert it into an explosion much like you can already convert it into a fluid? If so, I guess some aura-like effects will be manageable (or something like the Human Torch, at the very least). 

    A figure can be used as a Fluidos fuel source. In the simulation, the fuel will be burning around the figure.

     

    Uthgard said:

    Regarding the water dogs, it is very impressive to see how much detail the new method preserves compared to the old one--just a question, though, how would you add surface ripples to the dog so it would more readily transmit the sensation of a flowing liquid? Or liquid trails that follow its shape (though that can be managed with props, I guess)?

    The ripples could be created by animating a Fluidos force; the new Force Field could do the job. However, for still images, might be better to use a rippled texture.

     

  • AlbertoAlberto Posts: 866
    edited November 2019

    I see you mention OpenVDB.  Will it be possible to import .vdb files that were generated in another program?

    No, by the moment, the plugin only reads its own .vdb files.

    However, it could be easily implemented.

    What kind of .vdb files would you wish to import?

     

    Post edited by Alberto on
  • UthgardUthgard Posts: 576

    Cool, thank you for sating my curiosity. Definitely looking forward to this.

  • AlbertoAlberto Posts: 866
    edited November 2019
    Uthgard said:

    Cool, thank you for sating my curiosity. Definitely looking forward to this.

    Thank you for your interest!

    Post edited by Alberto on
  • AlbertoAlberto Posts: 866

    Here is a simulation of a fluid in a cone. 

    For both plugins, are the same resolutions, subdivision level = 2 and filtering to smooth 

    FLUIDOS v1.3 FLUIDOS II

     

  • That's great! Will there be a Carrara version?
  • AlbertoAlberto Posts: 866
    That's great! Will there be a Carrara version?

    Yes!

  • smaker1smaker1 Posts: 193

    Hello 

    and exporting as openvdb  files to render outside ds4 ?

    that would be great 

  • AlbertoAlberto Posts: 866
    smaker1 said:

    Hello 

    and exporting as openvdb  files to render outside ds4 ?

    that would be great 

    Yes, the plugin, by default, saves the .vdb file for each frame. It can be imported by any software that can read .vdb files (OpenVDB v6).

    Liquid and smoke simulations files are simple files and easy to import, but fire simulation .vdb files contain two sets: the level set of the fluid and the Temperatures data.

  • Can a fluid itself burn? Could we pour burning oil on troubled waters?

  • AlbertoAlberto Posts: 866

    Can a fluid itself burn? Could we pour burning oil on troubled waters?

    A fluid can burn, yes. But burning oil and water are two-phase system (two different fluids), thus this effect should be created using at least two separate simulations, one for the oil and the other for the water. As the oil and the water don't mix, this cannot be a difficult task.

     

  • Alberto said:

    Can a fluid itself burn? Could we pour burning oil on troubled waters?

    A fluid can burn, yes. But burning oil and water are two-phase system (two different fluids), thus this effect should be created using at least two separate simulations, one for the oil and the other for the water. As the oil and the water don't mix, this cannot be a difficult task.

    Thank you - I was originally just thinking of burning oil or petrol, the troubled water was a too-tempting afterthought.

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