Will 3D Characters Ever Replace Live Models?

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  • PetercatPetercat Posts: 2,321

    Star power may not make a movie (with some exceptions surely, looking at you Dwayne Johnson), but it's one component in the marketing machine that is important like any other. It is harder to market new actors, especially in lead roles. Was the script so bad that all stars turned it down? Is it such a crappy production that they couldn't pay enough money to get a star, aka B or C movie? These are valid reactions, as often times this is actually the case with movies that have unkown people in it. Previously successful actors can also fall from grace and find themselves in this category. Nicholas Cage anyone? Brilliant actor, but if a new movie comes along with him as lead, the sad truth is that it has a way higher chance to be completely BS than a movie with DiCaprio in it.

    This might be a good thing, maybe people will begin looking at the things that make movies good, such as directors and writers?
    Even after they are replaced by AI, some labs will be recognized as better than others.

  • kyoto kid said:
    cclesue said:

    You mean those folks in Hollywood are REAL??

    No.  No they are not.  They are fake.  Hollywood is fake.  Drama on television is fake, even if it's called "reality-something-something".  Not all "fake" is bad, as I said in a prior post.  But the 3D is more interesting to me than the so-called "reality".  Hollywood probably could just switch to 3D characters for everything.  It's more interesting to me, that's for sure.  Or they can stick with the current crop of real people and instead spend their time and money inventing 3D audiences to watch their award shows.  'cause I won't do it! cheeky

    Do you want to know what's real?  Montana is real.  Wyoming is real.  Texas, Florida, Georgia, Tennessee, and New Mexico are real.  There are others, but I think you get my gist.  Your family is real.  Your friends are real.  Your co-workers are real.  Helping your Girl Scout with her cookie sale is real.  Helping your boy's soccer or baseball team's car wash raise money so that they can go to the big invitational this year is real.  Going out for your once-a-month Church Friday fish-fry or Sunday spaghetti dinner; those things are real.  Getting your kid or neighbor's kid interested in pursuing STEM courses in school, or maybe just getting them into a music class; that is real.

    ..OK, so the likes of Humphrey Bogart ,Ingrid Bergman, Sir Alec Guinness, John Wayne, Henry Fonda, Kate Hepburn  Audrey Hepburn, Bette Davis, Sean Connery, Patrick Stewart,  Vivien Leigh, James Stewart,Olivia de Havilland, Peter Sellers, Toshiro Mifune, George C. Scott, Cary Grant, marlon Brando, and Sir Laurence Olivier are fakes? I would think they'd take issue with that.

    I'm glad you brought up old Hollywood.  Although I wasn't thinking of them at the time, you actually used them to make my point for me.

    Hollywood is fake.  Even in the classic days, it was all about fantasy.  Even your examples are just actors playing people that don't exist in real life, in situations that don't happen in real life. 

    Sempie said:

    @ Kyoto Kid:

     

    It's mostly in the line of action. Your pose in the 3D version is more stiff.

     

    Yeah, the 3D version is more stiff.  It feels like the pose is off.

  • Sempie said:
    Sempie said:
     

    You'd be hard pressed to find any gallery entries made by me. Poser and Studio are toys to me, a hobby that I use to relax with. I'm not using it to create 'art'. (Not stopping anyone to use it that way though, before we get into that sort of discussion.)

    Okay, that's fine, but you should know that your view may be a bit of an outlier here.  Although you make some good points, it's not likely you'll find a lot of people (professional content creators or hobbyist like me) here to go against their own interests by coming out against 3D and CGI.

    Hmm. I have Poser/Studio as a hobby. Did some professional 3D character animation in Maya. Just how anti-3D does that make me?

    It's not your hobbies.  It's how I interpreted your comments, and that's what I was responding to.

    Sempie said:

    I'm not against 3D. I'm against 3D artists who believe that draftsmen and live actors should be put out of work and starve. And that 2D animation and live action films should cease to exist.

    Nobody has said that here.  Really, "put out of work and starve"?  How do you get that from anything I or anybody else here has said?

    Sempie said:

    The main theme of this thread is whether live actors should be completely replaced by digital counterparts.

    A lot of people have shared their different opinions.  This thread is a conversation with different oppinions.  There is no "main theme".

    Sempie said:

    My question is: what have live actors ever done to you that you hate them so much?

    Again, nobody has said that here.  As I said in my prior post, I think they are not doing the best job they can do in their craft.  To say it more directly, my perception is that their performances could and should be better.  In an industry where they can take advantage of endless training and role-playing activities, then do multiple takes in any given scene, there is no good reason for not giving better performances.

    Maybe they do need to spend more time in the real world, in order to get those better performances.  But "hate" is such a strong word.

    Sempie said:
    Sempie said:

    I'm just a small fish. But I deeply regret that Glen Keane, Andreas Deja, Eric Goldberg, Nic Ranieri, James Baxter, etc, lost their main platform for crerating their magic. I miss the movies they'll never make. It's sort of like giving Leonardo da Vinci a digicam and telling him he's obsolete. For me, it is a loss for the world of art. You hated that stuff anyway and won't miss it at all. Couldn't care less if other people miss it. If you don't like it, it has no reason to exist. Good for you.

    I don't know any of those people, and so I don't know what any of that means, except to say that I think you're underestimating da Vinci and maybe all the others too.  da Vinci was ahead of his time.  Who's to say he would not have been ahead of our time too? 

    Here's a link to a YouTube clip of a making of fo the original Lion King movie. It shows some of these artists I mentioned along with unfinished pencil tests of the animation, and a bit of insight in how handdrawn animation is made.. I usually find these early tests more beutiful than the finished colored scenes; they really show the soul of the artist.. 

    Not gonna watch a you tube video on drawings.  I don't need to because I'm not fighting you.  I'm not (and never have said) that we should get rid of classic techniques, and I am totally confused as to how you inferred that from my post that you quoted.  Really, I'm not your enemy here.  smiley

    Sempie said:

    Genius is genius no matter "when" it happens.  Are you really so certain that he would have rejected modern technology if he had lived in our era instead of his; that he couldn't have succeeded as a groundbreaking leader in science and technology today?  We'll never know for sure, but I think it's a mistake to just assume he would have ended up as a nobody in any time period.

    I don't think genius is about technologiy, or should be defined by technology. Have Wacom Tablets made pencils obsolete? I don't think so.

    Take away the pencils of the people from my clip, and you take away what makes their craft.

    Okay, both of those statements have me very confused.  Are you for or against Wacom tablets and pencils?  Or are you taking me to task for being for or against those things?

    I'm not sure what you're getting at, but for the record I see no reason to get rid of either.  Different tools for different applications.  It's all good.  Different tools for different people.  That's good too!

  • kyoto kid said:
    Petercat said:

    This whole thread reminds me of the Film vs Digital photography wars when digital was in it's infancy.
    Film is still around, but digital won that war.
    I retired my medium format cameras and my Fujichrome 50 when Canon provided the EOS 5D series with L series lenses that could match the image quality in a lighter, faster, more versatile, and overall less  expensive package.
    No, 3D can not replace reality at the moment, but neither could digital replace film at one point.

    Note: I am not equating digital photography with 3D art in any way save the similarity of discussion.

    Note 2: The first 5D couldn't match or exceed medium format, the latest can.

    ...I still use and old Ricoh 35mm SLR. Still takes great photos.Yeah, film is harder to find. While my number 1 favourite film Kodachrome is gone, Ektacrome my second choice, has come back, not only in 35mm but 120 and larger formats.

    Who can afford the film and processing anymore, to say nothing of repair costs.  I happily gave away all my film cameras years ago. 

    I won't dis anybody who wants to use them today, but man oh man, those were some labor intensive days and tons of wasted resources, time, and money.

  • AsariAsari Posts: 703
    The analogy to skimpy outfits in tge daz store is actually a good one. And you can even go on with other consumer targeting industries. Fashion companies mainly market to younger people which leaves out the 50+ crowd. They do so because their numbers have shown younger folks buy clothes more often and spend more. Content creators of daz store market to people who buy skimpy outfits because those outfits sell well. It's clear that folks who like to buy skimpy outfits spend more in the store than people who don't. And the same for films ... if numbers show younger people spend more for media overall, movie studios will compete who can win over that crowd and care what they like. If they like movies with a lot of CGI ( and it seems so) this is where the direction is headed.

    That doesn't mean everyone has to like it ... like not everyone has to like and buy skimpy daz outfits. It's just we might see a lingerie set every day or every other day in the store while other outfits appear less often and some content might be considered niche.

    Same for movies. 3D animation is what sells - and 2D animation has still its admirers and rightfully so - but has become niche. Currently 3D characters in movies outside of 3D animation is somewhat niche - it might change in the future. CGI characters are not going to replace real person actors. Moviemaking has not killed theater either. Keyboards have not killed the piano. Even the modern Boehm flute has not killed the wooden flute - they are still built and played - niche.

    Also, CGI might give indie filmmakers possibilities that didn't exist before. And before we debate about the issue "indie vs mainstream" it's not about which is better. It's about diversity, and as the audience having more options and giving creative people and the audience more choices. We've seen productions with the help of CGI that wouldn't have been possible otherwise, and to me, this is great.

  • SempieSempie Posts: 659

    Funny... I like - and have always liked and even preferred - a lot of stuff from way before I was born...

    But let's talk again in 30 years or so....

  • bluejauntebluejaunte Posts: 1,990
    Petercat said:

    Star power may not make a movie (with some exceptions surely, looking at you Dwayne Johnson), but it's one component in the marketing machine that is important like any other. It is harder to market new actors, especially in lead roles. Was the script so bad that all stars turned it down? Is it such a crappy production that they couldn't pay enough money to get a star, aka B or C movie? These are valid reactions, as often times this is actually the case with movies that have unkown people in it. Previously successful actors can also fall from grace and find themselves in this category. Nicholas Cage anyone? Brilliant actor, but if a new movie comes along with him as lead, the sad truth is that it has a way higher chance to be completely BS than a movie with DiCaprio in it.

    This might be a good thing, maybe people will begin looking at the things that make movies good, such as directors and writers?
    Even after they are replaced by AI, some labs will be recognized as better than others.

    I'm not aware there was ever a question about that? After the last few episodes of GOT, people were up in arms about the bad writing. Jedi Returns earned much hate for both directing/writing and Rian Johnson. Doubt there are many people who think a famous actor can make up for bad writing and directing. It's more like, if this actor is in it, there's a good chance that the rest of the production is good too.

  • @Subtropic pixel

    I don't need to because I'm not fighting you.  I'm not (and never have said) that we should get rid of classic techniques, and I am totally confused as to how you inferred that from my post that you quoted.  Really, I'm not your enemy here.

    I hinted at this. This thread has splintered and added so many weird analogies and references and sentiments, that I don't think anyone can follow it. And I don't think anyone is reviewing several pages back and we're responding across each other's posts to take away just the gross sentiments. This thread is a rapidly moving....thing. So, yeah, from here on out expect some misquotes and the mixing of- who said what and who meant what.

    I will reset this again and remind us - that we are discussing two different things now. Will 3D characters REPLACE live actors and will 3D characters ever be BETTER than live actors? Two different arguments...totally.

    AND, we are asking in terms of replacing them for WHAT YOU WANTED THEM FOR -in the first place.

    Which is the acting. Fooling us into believing they are a thing or doing a thing.

    Or, you can roll with TECHNOLOGY marches ON and believe that whatever is considered the best technology will always replace the old system.

    Maybe acting is hard since it takes BOTH the performance and the stage to get it right. So many pieces have to work together to... get...it...right....

    and somehow we think a programmer or 3D artist is going to get it more right because their workstation will get more powerful over time.

    So better? Probably never, but replace, I could see that. And I think there are numerous examples where it has already happened. But that leads to more tangents....

    No one wanted streaming, but here we are....

    No one wants subscriptions, but here we go...

    We have the weirdness of imagination - We can go to Theater and Broadway and watch a play and NOT lose our minds over a cardboard tree and a wooden sword, but somehow, less-than perfectly convincing CGI throws us off. Like, we walk in expecting, no demanding it in some instances and are fine with 'a mere representation' in others.

  • SempieSempie Posts: 659
    edited September 2019
     

    We have the weirdness of imagination - We can go to Theater and Broadway and watch a play and NOT lose our minds over a cardboard tree and a wooden sword, but somehow, less-than perfectly convincing CGI throws us off. Like, we walk in expecting, no demanding it in some instances and are fine with 'a mere representation' in others.

    It's the getting close to realism that makes us judge differently.

    Going back to 2D: If you animate Tom & Jerry or Bugs Bunny style, you can get away with murder.

    Not so with realistic humans. The more realistic they are, the worse it gets. Rotoscoping live action looks weightless and floaty, doing it too cartoony and it will look creepy as well. Only a very fine balance looks good. (I was always bad at doing the very realistic characters) Even at Disney the humans looked off more than once (Pocahontas, anybody?)

    The same with 3D. Mr Incredible, Ratatouille, Rapunzel, Buzz Lightyear, Gru will not easily fall uncanny valley mode.

    But try to do a fully realistic character, and your mind knows how thay should move and look - we see real humans every day. And when the small details are off; it's creepy as hell. See Rogue One Tarkin & Leia. Those weren't humans, those were wax figures.

    Suspension of Disbelief works better if you don't come too close to reality, like with those cardboard stage trees. They are symbols for trees, not the real thing...

     

    Post edited by Sempie on
  • JonnyRay said:

    Of course they will eventually. Any prediction to the contrary isn't looking very closely at how technology of 3D graphics has changed radically. When I started in 3D graphics (35 years ago in 1984) we had to program all of our own tools. The idea of a "hobbiest" rendering tool like Poser or Daz Studio was almost laughable given how long even the simplest renders would take on our "blazing" 8Mhz Intel 286 CPUs with a whopping 4 MB of memory!

    13 years ago, in 2006 when I started with Daz Studio, we were still mostly limited to biased rendering engines that required a great deal of dedication to get realistic approximations of real world lighting. Physically Based Rendering engines were mostly limited to some academics and industry leaders with access to high-end computing power. Nobody was ever going to be fooled by a 3Delight render of Victoria 3!

    We're still on a pace where computing power is doubling every 2.5 - 3 years. To predict that technology will "never" be powerful enough to replace humans with virtual actors is likely to be proven false. There will certainly be a time when it is cheaper and faster to render an animation than to take an entire human film crew on location.

    As for people not accepting CG replacements for "real" actors, I think that's innaccurate as well. Do you think kids (or adults for that matter) today care that Woody isn't "real"? Didn't we still tear up when Andy said goodbye to him? Did we really care that Gollum was a 3D generated character? If we can get past the "uncanny valley" stage of 3D animation and expression, I can easily see people becoming fans of specific CGI characters. I can forsee a time when the box office draw of "Victoria the 9th" is just as big as any human actress. Or, perhaps even more likely, when people don't care who the actor is anymore, they're going to movies to see the characters and the story, not the headliner.

    I have re-watched "Alita Battle Angel" several times, mostly because the blending of CGI and live action is so good (to my eyes) that I'm amazed at the technology and skill of the movie making. I don't even know how many of the characters in that movie didn't have a real actor, just someone doing the voice. And, tbh, I don't really care. The characters and story are compelling enough for me to watch (and re-watch) the movie.

    Characters and story.  #1 and #1.  And I liked Alita very much too.

    JonnyRay said:

    The time will come, if not completely within my lifetime, certainly within my daughters. And I can see on the horizon a time when my grandkids don't even pay attention to "who" is playing the character anymore. The focus will shift completely to directors, writers, animation houses, and voice actors (until we can generate realistic, nuanced human speech then they'll be out of a job too).

    But we're in an amazing time to be alive.  Just like how you can write, play, produce, publish, and distribute your own music album with just a laptop and a good audio/MIDI interface, we have the technology to make our own stories come to life.

    There once was a day when EVERYBODY could tell stories around the campfire, or in the kitchen while peeling potatoes.  I for one am very happy to have the media industry cracked wide open for all.  Fresh minds, new ideas!

    wolf359 said:

    I have re-watched "Alita Battle Angel" several times, mostly because the blending of CGI and live action is so good (to my eyes) that I'm amazed at the technology and skill of the movie making

     

     

    Every time I rewatch "Alita battleAngel" I get a little frustrated that this technology and style was not used for the "Ghost in the shell" remake.
     

    I certainly would have preferred a stylized, CG Motoko Kusinaki over a real Scarlet Johansen any day.

    For somebody like me who has zero knowledge of Motoko in the comics/anime/wherever, the Scarlet movie was fabulous.  It had interesting characters, a plot with twists, and overall told a GREAT story.  Putting Johansen in it was a stroke of genius.  And I say that not being a huge fan of her.

    JonnyRay said:

    As for people not accepting CG replacements for "real" actors, I think that's innaccurate as well. Do you think kids (or adults for that matter) today care that Woody isn't "real"? Didn't we still tear up when Andy said goodbye to him? Did we really care that Gollum was a 3D generated character?

    And although it's a bit of a trope, we all still cheered when Helen found a job and left Bob at home to take care of the kids and help with homework.  It was great moviemaking.  Bob, Helen, and the kids are ALL 3D based!

    JonnyRay said:

    If we can get past the "uncanny valley" stage of 3D animation and expression, I can easily see people becoming fans of specific CGI characters. I can forsee a time when the box office draw of "Victoria the 9th" is just as big as any human actress. Or, perhaps even more likely, when people don't care who the actor is anymore, they're going to movies to see the characters and the story, not the headliner.

    There still are real actors behind all these characters. If there was a regular human looking CG character with a real actor behind it doing the voice acting and motion capture, why not just use the real actor?

    Because they introduce a huge amount of risk to an expensive project.  They get injured, they get sick.  They can die during production.  They can also quit on a whim which may require the reshooting of miles and miles of film (see what I did there?), they have schedule conflicts, they retire at 9 or at 39, suddenly and without warning. 

    Also, human actors can and do let you down.  They get arrested for drug, sex, or violent crimes, they become alcoholic, get hooked on drugs.  Or they can make careless comments in social media, annoy a foreign government while on vacation, or just say something totally boneheaded, scaring off half of your audience even before opening day.  And then everybody has to apologize. 

    Voice actors can be replaced, as evidenced by the voice of Po.  Jack Black in the movies, somebody else on TV.  In the original Avatar: The Last Airbender TV series, Mako, the voice of "Uncle Iroh" died.  Well damn.  But were they going to stop production because of the death of one of the central characters?  No, of course not.  They found a substitute that was more than passable.

    Risk management.  That's why you might not want to hire "the real actors".

    CG is great whenever there's a fantastical component or the actions of the character are impossible to do for a real actor (switching Keanu Reeves to CG when he's fighting 100 agents simultaneously), but using a CG character for your average character drama makes no sense and certainly won't save much money either.

    It's not always about "saving money".  As I said above, managing risk may be even more important than being economical.

    Unless that CG character is a completely autonomous AI that is essentially an actor in its own right. I could see that maybe be a novelty at some point in the future where such an AI could advance to stardom on its own. Even then I doubt this will lead to a complete replacement of real actors. Acting is an art and like other art forms I think these will be the last strongholds of humans even when most other jobs have been replaced by machines.

    It is an art, yes indeed.  But actors are not God's gift to humanity and they certainly are not the only posessors of these art skills.

    SIGGRAPH was in Los Angeles this year, so I went. I was quite surprised to note that what was cutting edge Virtual Reality type stuff is already considered soooo last year... "You say your company has a VR product? So what, buddy, who doesn't?"

    The absolutely most mind-blownig thing I saw at SIGGRAPH was a presentation I attended on FACS. I thought it was going to be about how to construct better facial expressions using the Action Units defined by FACS. I was totally wrong.

    Google "Mark Sagar Baby X", and I think you'll find a cut down version of the video he presented. Basically, researchers have modeled the physiological/chemical changes in the brain in certain scenarios, and discovered that they correspond to facial expressions. So they have a neural network that simulates this so when you talk to the baby, and say, it recognizes its own name, it makes a natural expression. If you say "spider" the baby acknowledges what you said but perhaps doesn't understand and the facial expression is what you would expect, a kind of "watchu talkin bout Willis?" but I you say "scary spider" the baby kind of freaks out, with appropriate expressions. It was not explicitly "programmed" to do any of that. Technological advances are not linear, they're exponential, and as such we can never act fast enough to predict the truly revolutionary ones.

    I say it again, if you think this is not coming, and sooner rather than later, you are not paying attention.

    Thank you for the reference.  I'll watch.

    Redfern said:
    wolf359 said:

    I have re-watched "Alita Battle Angel" several times, mostly because the blending of CGI and live action is so good (to my eyes) that I'm amazed at the technology and skill of the movie making

     

     

    Every time I rewatch "Alita battleAngel" I get a little frustrated that this technology and style was not used for the "Ghost in the shell" remake.
     

    I certainly would have preferred a stylized, CG Motoko Kusinaki over a real Scarlet Johansen any day.

    Considering "Alita" was a 16 year old "passion project" for Cameron who has enough clout to "call the shots" as he wished resulted in the film we got (Which I ADORE!!!  I've craved this movie since Cameron first announced it in 2003.)  I suspect there was not the same kind of "drive" behind "Ghost in the Shell".

    Sincerely,

    Bill

    Cameron also waited decades to do the first Avatar film.  He waited for the technology to get to a point where it would meet with his expectations for telling the story without pulling the viewer out of the story.

    It's rather funny, but much of what's being debated in this thread was actually addressed in an old 1981 film--called "Looker", staring James Coburn and Albert Finney.

    It's a really good thriller, but there was some really logical goofs that made it a rather laughable film with such a forward-looking premise where they correctly predicted the eventual technology that can replace a live actor with CGI, they utterly failed at conceiving the same thing can be done to replacing film stages with CGI, too...and even neglected a certain little used TV magic and were relying on LIVE BROADCASTING like they had to do in the early days of Dark Shadows and Doctor Who--check out the fantastic chase scene where Finney is trying to avoid being killed in the last 30min of the film! cheeky

    (or they may have intentionally tossed in those logical goofs, who knows?)

  • at least on Chrome I can mouse over the blacked out bits, on my iPad i would be stuffed

  • at least on Chrome I can mouse over the blacked out bits, on my iPad i would be stuffed

    It's a major plot spoiler--you really should watch the movie first cheeky

  • at least on Chrome I can mouse over the blacked out bits, on my iPad i would be stuffed

    It's a major plot spoiler--you really should watch the movie first cheeky

    I have seen it, likely back when it was released

  • Yup
  • PetercatPetercat Posts: 2,321
    edited September 2019
    Sempie said:
     

    We have the weirdness of imagination - We can go to Theater and Broadway and watch a play and NOT lose our minds over a cardboard tree and a wooden sword, but somehow, less-than perfectly convincing CGI throws us off. Like, we walk in expecting, no demanding it in some instances and are fine with 'a mere representation' in others.

    It's the getting close to realism that makes us judge differently.

    Going back to 2D: If you animate Tom & Jerry or Bugs Bunny style, you can get away with murder.

    Not so with realistic humans. The more realistic they are, the worse it gets. Rotoscoping live action looks weightless and floaty, doing it too cartoony and it will look creepy as well. Only a very fine balance looks good. (I was always bad at doing the very realistic characters) Even at Disney the humans looked off more than once (Pocahontas, anybody?)

    The same with 3D. Mr Incredible, Ratatouille, Rapunzel, Buzz Lightyear, Gru will not easily fall uncanny valley mode.

    But try to do a fully realistic character, and your mind knows how thay should move and look - we see real humans every day. And when the small details are off; it's creepy as hell. See Rogue One Tarkin & Leia. Those weren't humans, those were wax figures.

    Suspension of Disbelief works better if you don't come too close to reality, like with those cardboard stage trees. They are symbols for trees, not the real thing...

     

    And what happens when the technology is good enough that the computers get the small details right?
    I'm not going to put limits on what future technology is capable of.

    Post edited by Petercat on
  • kyoto kidkyoto kid Posts: 41,850
    edited September 2019
    kyoto kid said:
    cclesue said:

    You mean those folks in Hollywood are REAL??

    No.  No they are not.  They are fake.  Hollywood is fake.  Drama on television is fake, even if it's called "reality-something-something".  Not all "fake" is bad, as I said in a prior post.  But the 3D is more interesting to me than the so-called "reality".  Hollywood probably could just switch to 3D characters for everything.  It's more interesting to me, that's for sure.  Or they can stick with the current crop of real people and instead spend their time and money inventing 3D audiences to watch their award shows.  'cause I won't do it! cheeky

    Do you want to know what's real?  Montana is real.  Wyoming is real.  Texas, Florida, Georgia, Tennessee, and New Mexico are real.  There are others, but I think you get my gist.  Your family is real.  Your friends are real.  Your co-workers are real.  Helping your Girl Scout with her cookie sale is real.  Helping your boy's soccer or baseball team's car wash raise money so that they can go to the big invitational this year is real.  Going out for your once-a-month Church Friday fish-fry or Sunday spaghetti dinner; those things are real.  Getting your kid or neighbor's kid interested in pursuing STEM courses in school, or maybe just getting them into a music class; that is real.

    ..OK, so the likes of Humphrey Bogart ,Ingrid Bergman, Sir Alec Guinness, John Wayne, Henry Fonda, Kate Hepburn  Audrey Hepburn, Bette Davis, Sean Connery, Patrick Stewart,  Vivien Leigh, James Stewart,Olivia de Havilland, Peter Sellers, Toshiro Mifune, George C. Scott, Cary Grant, marlon Brando, and Sir Laurence Olivier are fakes? I would think they'd take issue with that.

    I'm glad you brought up old Hollywood.  Although I wasn't thinking of them at the time, you actually used them to make my point for me.

    Hollywood is fake.  Even in the classic days, it was all about fantasy.  Even your examples are just actors playing people that don't exist in real life, in situations that don't happen in real life. 

    ...yes they portrayed fictitious characters, but did so very, very well and had human imperfections that made the characters more believable and both endearing as well as enduring.

    Sempie said:

    @ Kyoto Kid:

     

    It's mostly in the line of action. Your pose in the 3D version is more stiff.

     

    Yeah, the 3D version is more stiff.  It feels like the pose is off.

    ...it used a stock pose that i modified a bit to try and get more flow given the limitations of he rigging.

     

    Post edited by kyoto kid on
  • kyoto kidkyoto kid Posts: 41,850
    edited September 2019
    kyoto kid said:
    Petercat said:

    This whole thread reminds me of the Film vs Digital photography wars when digital was in it's infancy.
    Film is still around, but digital won that war.
    I retired my medium format cameras and my Fujichrome 50 when Canon provided the EOS 5D series with L series lenses that could match the image quality in a lighter, faster, more versatile, and overall less  expensive package.
    No, 3D can not replace reality at the moment, but neither could digital replace film at one point.

    Note: I am not equating digital photography with 3D art in any way save the similarity of discussion.

    Note 2: The first 5D couldn't match or exceed medium format, the latest can.

    ...I still use and old Ricoh 35mm SLR. Still takes great photos.Yeah, film is harder to find. While my number 1 favourite film Kodachrome is gone, Ektacrome my second choice, has come back, not only in 35mm but 120 and larger formats.

    Who can afford the film and processing anymore, to say nothing of repair costs.  I happily gave away all my film cameras years ago. 

    I won't dis anybody who wants to use them today, but man oh man, those were some labor intensive days and tons of wasted resources, time, and money.

    ...well, to replace my full kit with comparable digital gear would be far more than I could ever afford on my severely limited income today so it comes down having to make the most out of what I have as best I can. 

    Besides, it also requires one to put more thought and planning into each shot due to the more "limited resources" and "permanency" film has compared digital. Some of us enjoy that challenge for when you get that perfect shot it's a great feeling, kind of like hitting the ball out of the park or sticking that perfect "10.0" landing.

    Post edited by kyoto kid on
  • nicsttnicstt Posts: 11,715
    kyoto kid said:

    ...OK a side by side comparison, first the original sketch I did of Leela some 18 years ago and one of the more recent 3D versions in roughly the same pose and attire.

    They both have their own "style" but I feel the old sketch has more character., 

     

    I'm tempted to say that in the sketch she looks much older; the fact that this is the case, demonstrates that ideas, and the art representing those ideas changes. It could of course demonstrate other things too. :)

  • nicsttnicstt Posts: 11,715
    Sempie said:

    @ Kyoto Kid:

     

    It's mostly in the line of action. Your pose in the 3D version is more stiff.

     

     

    Now that's where I disagree; one is a younger character with fewer and less pronounced curves; this gives the illusion of being stiff, perhaps.

  • kyoto kidkyoto kid Posts: 41,850
    nicstt said:
    kyoto kid said:

    ...OK a side by side comparison, first the original sketch I did of Leela some 18 years ago and one of the more recent 3D versions in roughly the same pose and attire.

    They both have their own "style" but I feel the old sketch has more character., 

     

    I'm tempted to say that in the sketch she looks much older; the fact that this is the case, demonstrates that ideas, and the art representing those ideas changes. It could of course demonstrate other things too. :)

    ...yeah I agree, she does.  Never had a "young" RPG character before.  Was still very much into the comic book style then and didn't much work with young teen characters at the time (at least she wasn't as "well endowed" as most female characters in comics).  Even when it came to characters such as Kitty Pride, Jubilee, and the Teen Titans, they often had more adult like physiques just with slightly younger faces. Crikey Kitty was supposed to be 14, Jubilee 12 - 13 (though in her "debut" in X-Men #244, and her appearance in the Wolverine title afterwards, she actually did look more like her "purported" age). Then there was Starfire of the Teen Titans - yikes the way she was drawn, she put Dolly Parton and most pinup girls to shame. 

  • wizwiz Posts: 1,100
    edited October 2019
    kyoto kid said:
    EDIT: Okay, I guess Phantom Menace had a puppet, and it was terrible. It's not a movie I watch with any frequency, anyway.

    ...Jar Jar was a Sith Lord..wink

    Not exactly.

    You have to understand the time scale of Star Wars (aka. "A New Hope", aka "Episode IV", but truly "Star Wars" with no numbers or renaming). Even at FTL speeds, those were some pretty long trips: the Millenium Falcon one was long enough for Luke to get partially trained as a Jedi. Obviously, Leia would get lonely, and R2D2 only had so many extendable manipulators. And before she was retconned into being Luke's sister in Star Wars III: Revenge of the Jedi she and Luke had a thing going on (read "Splinter of the Mind's Eye", the first Star Wars II, the one that was created to serve either as a low-cost sequel (eliminating that expensive Harrison Ford guy) or a made-for-TV movie/pilot for a new series).

    So, since the future has no birth control (see note 1) Luke got her pregnant. Hiding the clild away to prevent embarassment to her high-born family, their daughter Rey grew up in relative obscurity, but acquired great Mary Sue powers from being born of two powerful force users.

    Later, when Darth Vader had Leia in torture chamber, he truly "had" Leia in the torture chamber. (The torture droid's manipulators serving as the visual euphamism for this obvious plot development). After blowing up the death star (we won't get into the symbolism of Luke being the only person capable of shooting a torpedo down the vent) she again hid out, this time in the Wookie monestary on P'Jem, giving birth to the only known spawn of a light side and dark side Force desciple. It wasn't long before the hideously deformed (why was Luke and Leia's child pretty, while Vader and Leis's was hideously deformed) Bam-Bam's enormous force powers hurled him back thousands of parsecs through time and hundreds of years through space, causing him to grow up alone on a tropical planet where he would raise himself feraly, only retaining some baby talk Leia had spoken to him in his all-too-brief childhood). Parthogenically reporducing, these offspring evolved a language loosly based on baby-talk, causeing them to call their species "Gungan", their planed "Na-na Boo-boo", and naming their kids things like Jar-Jar, Whoo-Pee, and Ram-Bo. By the time of The Phantom Menace, the Force had diffused through a population of some two-billion Gungan, and would not reassembly itself into "The Grey Side of the Force" until Star Wars episode XIII, The Rise of the Gungun", at which point Jar-Jar's young daughter (we think. Hard to tell with Gungan) Har-De-Har-Har would face off against his great-great-great-great-great-great-great half-niece and quarter-nephew Rey and Kylo-Solo (Ben Solo having embraced the Gungan ways of the "grey side" by this time).

    Note 1) as evidence that the future has no birth control, consider Saavik, illigimate daughter of Spock and the unnamed Romulan commander from "The Enterprise Incident"; David, Valeris, Mary 17, and Andrew, James Kirk's illigitimate kids by Carol Marcus, the unnamed Romulan commander from "The Enterprise Incident" (he couldn't let Spock one-up him), the android Alice 34 from "I, Mudd", and Yeoman Janice Rand, respectively.

    Post edited by wiz on
  • kyoto kidkyoto kid Posts: 41,850

    ...wait, you're implying incest? Not sure Lucas would have gone for that. 

    Wow, you are grasping at some serious straws there and Star Trek has nothing to do with it..

  • SempieSempie Posts: 659
    edited September 2019
    nicstt said:
    Sempie said:

    @ Kyoto Kid:

     

    It's mostly in the line of action. Your pose in the 3D version is more stiff.

     

     

    Now that's where I disagree; one is a younger character with fewer and less pronounced curves; this gives the illusion of being stiff, perhaps.

    Age has nothing to do with line of action.

    https://support.animationmentor.com/hc/en-us/community/posts/200964893-Posing-Silhouette-and-Line-of-Action-References

    https://www.makingcomics.com/2014/02/22/elements-gesture/

    https://www.google.com/imgres?imgurl=https://i.pinimg.com/originals/12/e4/ac/12e4ac7d7d0bf665d0046e5c34054cf0.jpg&imgrefurl=https://www.pinterest.com/pin/341147740509139993/&docid=23p52lu4JzffLM&tbnid=UaMSc57AM4DvkM:&vet=10ahUKEwiA6u34lbnkAhVABGMBHbStCacQMwhKKAMwAw..i&w=1280&h=960&client=firefox-b-d&bih=986&biw=1488&q=marvel way line of action&ved=0ahUKEwiA6u34lbnkAhVABGMBHbStCacQMwhKKAMwAw&iact=mrc&uact=8

    https://twitter.com/etheringtonbros/status/1131849605627416576

     

    A line of action is usually a C or S shaped cruved line around which an artist constructs the pose. It is usually pushed a bit to make the pose more dynamic than in real life. Not doing this mostly results in weak, stiff poses. And, yes, that goes for 3D as well.

    Post edited by Sempie on
  • edited September 2019

    Let's pretend there is enough computer power to easily simulate humans in motion perfectly. This time will come sooner or later (if not 3rd WW comes first). The use of 3d computed actors will depend on the movie and it's theme. Movie making and acting is sometimes quite personal and complicated, it is an art. I don't intend to insult programmers but I doubt they have the imagination to program all the different reactions and playstyles of actors in ambitious art movies. If so, it would be a totally different art.

    3d computed actors will be great in entertainment movies. For example for many of the generic figures of the Lord of the Ring movies, like Aragorn or Legolas, no human actors would be necessary. You could also replace anybody in Star Wars or Transformers with artificial persons. Could you do in Citizen Kane? I doubt it.

    In the meantime I would entirely be satisfied with 3d models which don't look generated but natural in normal rendered pictures, as they do not now almost always except under very special conditions (like no hair, no clothes, special light etc.). That should be the next goal to achieve.

    Post edited by wolfgangzeiler_9d28beaba3 on
  • PadonePadone Posts: 4,003
    edited September 2019

    Of course using 3d characters is already done in most movies for creatures or stunt scene making. So yes in this sense they already replace live models. As for a believable replacement of a human character this is another story. So far I didn't see anything good yet, even the best studios such as Disney in Tron Legacy didn't make it for the young Kevin Flynn and Clue characters in my opinion.

    Post edited by Padone on
  • bluejauntebluejaunte Posts: 1,990

    For example for many of the generic figures of the Lord of the Ring movies, like Aragorn or Legolas, no human actors would be necessary. 

    I protest strongly against this whole statement! laugh

  • NathNath Posts: 2,941

    For example for many of the generic figures of the Lord of the Ring movies, like Aragorn or Legolas, no human actors would be necessary. 

    I protest strongly against this whole statement! laugh

    I second your protest...

  • Hmm...this discussion has political and religious undertones and should be lockeddevil

  • NathNath Posts: 2,941

    Hmm...this discussion has political and religious undertones and should be lockeddevil

    laugh

  • Hmm...this discussion has political and religious undertones and should be lockeddevil

    Hokey religions and ancient weapons are no match for a blaster at your side.

     

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