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One of the beauties of PowerPose is that you can very easily give a face Asymmetry in seconds for Genesis 8. There's something like 66 different points of rigging in the face.
...when individual details are not as important as in long distance shots, yeah it works as long as the lighting for the 3D figures and live actors meshes together properly.
Admittedly I am spoiled as I have seen the great cinematography in the epic films of the 1950s, 60s. and 70s. Those scenes on Tatooine in the first Star Wars release were incredible, particularly in 70mm. Same for the vistas in Sound of Music, Lawrence of Arabia, Gone With the Wind, The Great Escape (Life Magazine even published an article on the imagery), Close Encounters, and the Cinerama films. This drew the audience into the setting (at least they certainly did for myself). Yes, it was expensive as shooting on location and using physically constructed sets is not always cheap, but it was captivating. I saw the entire LOTR trilogy and in spite of all the CGI work and grandness of scale, I came away feeling empty with regards to the setting. True that a fantasy or Sci-Fi setting is difficult, as you are trying to depict something that doesn't exist, but then why did the settings for 2001, Close Encounters, Excalibur, The Princes Bride, The first Star Wars trilogy, crikey, even Monty Python's Holy Grail feel more believable? Because they used real life elements be it models, mats, constructed sets, and real live locations.
In certain aspects when you are going for a specific "style" (like the adaptation of Frank Miller's Sin CIty) yes it works as it is a comic book on screen so it's easy to suspend disbelief. Same with films like Brave, The Incredibles, or Big Hero 6, If you're trying make it look "realistic" when killer robots or undersea creatures are invading "real life" earth, or the X-Men are fighting Magneto in "real life" Washington DC, that is when it breaks down.
...
Hah, there's a guitar stompbox for that! Korg Miku
Yeah, but he/she is right. The younger generation isn't into pedigree, and even a lot of older people can't leave Hollywood fast enough (figuratively speaking, of course). I like Patrick Stewart and all the others, but they're not the cat's meow for me. Nobody in Hollywood is! So why spend that kind of money? I'm going to buy your game or watch your movie based on characterizations and story first. I couldn't care less who does the voices.
Maybe not, but I'll bet the game maker had to take less revenue on those. And maybe in some cases, they took a loss on some games, but kept them in the market as loss-leaders in the arcades.
Oh and the dentist and the hairstylist in the town theater production can't perform with emotion? I must disagree. That would be like saying nobody should try to learn to sing or play a musical instrument, and forget about joining a garage band or a weekend barbershop quartet.
I think we all know that with training and hard work, anything is possible. Improvement is possible. Acting is not a magical skill and it does not need to be restricted to an elite class of magical unicorns. More power to the unknowns and the new entries into the industry!
..so in a way, videogames are to blame for the declining of interest in the cinema . Sad.
Granted I don't play video games (well save for the old abstract 80s ones that actually were a decent challenge and not just "shoot em ups/stab eb ups" with a lot of CGeye-candy) . I love it when I tell people that I work with 3D graphics and see the surprise on their faces when they ask if I play video games and I tell them I don't. As I've mentioned here and elsewhere, this is the medium I chose to work in when I could no longer paint and draw like I used to. I approach my scenes like paintings and illustrations, not frames from an animated film or video game. This may sound "uppity" to some but that doesn't concern me.
I remember years ago when I first got into this (when all we had was 3DL) and there was teh "realistic images" thread where people were beating their heads against the wall trying to produce images that were as close to photo real as possible. I realised that with what we had, it was just not possible so I quit watching and responding to it as my point was, if you want "photo real", go get a camera and some film.. Granted at the time I and others never thought that our little programme here would get a render engine like the pros used, crikey, they worked on systems that were priced in 6 and even 7 digits using software most of us could only dream about having.
Then came Reality/Lux which was the first to break the barrier. Unfortunately, rendering in Lux seemed to occur on a geologic time scale,.making even a render in Bryce with GI and volumetrics look fast in comparison. Four years ago Iray came on the scene and changed everything, however even so, true "realism" still eludes us, particularly when it comes to skin hair and eyes. Yeah, I can make a scene that looks like it's right out of a car advert, but put a character in it and suddenly it "looks" like a CGI work. Granted big studios and production companies have access to much better tools and bigger budgets than what we have, yet many times I still see them falling flat on their faces when they strive for "realism."
I've actually been considering rolling back to 3DL, particularly with many of the new tools available, for a portion of my illustration work. I find the lighting system much more intuitive as I've worked in theatrical lighting and it tends to feel much the same. Instead of worrying about lumens or samples, it is simple and elegant, 0 - 100% just like a theatrical lighting board. Is it real? Nope, will it work for my purposes? Yep.
Time to stop chasing the holy grail and actually creating art.
I'd say the aforementioned Jennifer Hale and Mark Meer are very important to their games, especially in the production of sequels. I'd say the same to Jen Taylor, Steve Downes in the Halo games. You'd need a series of sequels for this to matter, though. Otherwise, the names aren't necesarily important.
Patrick Stewart (TES IV: Oblivion)? Christopher Plummer, Michael Hogan, others (TES V: Skyrim)? Possibly Michael Hogan had a more important role in Mass Effect, but they could have written the game around his absence if they wanted to. Replacing Jennifer Hale, Mark Meer, Jen Taylor, or Steve Downes? Much more difficult a task in the middle of a series, once you've started down the path with them.
They did hit the wall HARD with 3d characters in Mass Effect Andromeda. Robotic, lifeless faces were a common criticism when they left the animation details to the AI (not mo-cap or hand-worked animation). You don't necessarily need humans for everything, but you still need humans for some things.
I must be an utter dinosaur then.
Couldn't care less for computer games and havem't played one for over 15 years. (Especially the slaughter-feasts disgust me.)
Admire the work put into fanbased youtube productions like the Star Trek continuations, that often stick closer to the core ideas - but boy, is the acting crappy. Makes even a ham like Shatner seem Oscar-worthy.
Much prefer the old Hoillywood claasics like Rear Window, Twelve Angry Men or Dog Day Afternoon or Lawrence of Arabia or Flight of the Phoenix (the original one) or The Godfather over current empty CGI-fests. (I actually felt insulted when watching The Transformers. and Sucker Punch.) Give me the original Jaws over Jurassic World any day of the week.
And don't get me started about Final Fantasy, Spirits Within, Beowulf or The Polar Express.
It's the same with music. For all the technical innovations, the chart hits have never been more drab than right now. As if nobody can write a proper melody anymore. It all sounds the same. Much prefer acoustic instruments anyway.
I do think that with all the technical gimmicks, real skills were lost.
And I really believe creativity took a nose dive, over the last 30 years or so....
(And the problem is not in the software, but in the minds and the creative lazyness of the people using it. Another Golden Rule of Animation that I learned: Fancy rendering won't save a poor original idea...)
...speaking to the choir here.
I haven't been to the cinema for some time. Why pay 16 - 18$ to see a poorly scripted remake or "Nth" sequel of a franchise that has become long in the tooth? Sadly all the rep houses here have gone first run, so I can't even go watch one of the great films that wowed, inspired, and captivated me on the big screen to recapture a bit of my youth for even a couple hours (really miss the Laruelhurst on East Burnside where I could get my admission, a generous slice of pizza or big tub of popcorn (with real butter), and a pint of cold draft ginger or root beer (no ice) for less than what it costs to just walk in the door of a mainstream cinema to see the latest lacklustre blockbuster).
Watching the old films of my youth on a computer screen, even a wide aspect one, just doesn't capture the same feel.
We're obviously drifting into OT a lot but I do have to defend today's movies a bit. Sure there are too many VFX-ridden popcorn movies, probably too many super hero comic movies and too many remakes that usually turn out worse than the original, but there are a lot of really great ones too with solid stories and characters. TV is in an incredible state too, with a production quality that easily rivals that of movies. With shows like Breaking Bad, Black Mirror, Handmaid's Tale, Game of Thrones, Battlestar Galactica (2004 one), 24, just to name a few, there has been incredible quality and variety in the past 20 years or so and no end in sight.
...unfortunately don't have a telly (haven't since about 2002 when my last one blew up). Really haven't missed it all that much and I find I have a lot of extra time for other pursuits without the ever present distraction in the room. Broadcast news, which would be one of the the only reasons to have one (outside of maybe sporting events), has become mostly infotainment and opinionating these days. I can get more worthwhile and timely information researching on the Net.
Yeah, I could use my desktop, but then I'd still have to subscribe to some major media service provider for a hefty fee, or keep track of a plethora of individual subscriptions which can add up to just as much, and you still often get adverts (ugh why should I pay to have someone try and sell me something I don't want or need?).
Here is the direction we at least need to head...(no pun intended)
https://twitter.com/i/status/1167155135472181248
Well the Carrie Fisher As Leia Organa in the Star Wars Ep 9 looks interesting!
Anyway we will get there.
As has been said the story matters the most and immersion by story and setting does more than acting for me. I can overlook less than great performances for an awesome story told cleanly!
Well the Carrie Fisher As Leia Organa in the Star Wars Ep 9 looks interesting!
I think that was leftover footage from the previous move, Last Jedi, and not CGI work.
Someone made a comment about there being a Star Wars CGI-actor led future movie..eventuality.
I think the problem is, by the time that tech is possible, no one will care about those actors any more and the context will be lost.
That would be the equivalent of someone making a Casablanca 2020 movie starring a digital Humphrey Bogart.
Who would be left around to want to see that?
They did that with sports and had a fantasy fight with Muhammad Ali and ....Bruce Lee? or was it...I can't remember.....
The graphics were impressive as it had that authentic look, but no one cared beyond the graphics...
I'm getting confused....
It was Bruce Lee playing ping pong with nun-chucks and Ali fighting his daughter, vintage-styled-footage and both rendered in their primes.
There was a solid pormise of not doing a digital Princes Leia.
Theee are leftover scenes from the previous films written into the script.
I'm expecting a gliorous mess.
When I watch it on TV in a couple of years....
In the case of Bruce Lee, the ball was CGI and Lee was a look-alike.. Don't know about Ali.
https://www.adweek.com/creativity/5-brilliantly-faked-viral-ads-people-still-keep-thinking-are-real-167325/
As for the TV-shows thet were mentioned; most have become to cynical and violent for my taste. Only watched ´Game of Thrones. Hated the Galactivca reboot; there was not a single character that I found sympathetic, and I disliked the overall military tone and the underlyinng esoteric mumbo jumnbo. The handheld camera spacebattles were mostly just confusing. Not my sort of SciFi; too reminiscent of Space: Above and Beyond, Only watched a few episodes before losing interest. Prefer the original kiddie-show. Loved the first two Stargat series, did not like Stargate Universe either. Hated Lost. Watched the first seasons of Vikings but think it's an overly violent mess involvinbg a lot of unsympathetic characters. Seems that nowadays all protagonists have to be violent powerdriven macho alpha-dogs.No time for losers cause we are the champions. And that, when a character not belonging toi that kind comes out on top, like Bran Stark iin GOT, you get a shitstorm. Yes, i can tell that some of this stuff was computergame-inspired. And no; I don't think that to be an improverment. Not a fan of the bleak 2020s....
Final Fantasy TSW: released 18 years ago
Polar Express released:15 years ago
Beowulf released: 12 years ago
Those films were products of the technical capability that existed at the time.
People are certainly free to dislike any genre or story
However IMHO sitting here in late 2019 and bitterly complaining
about the Computer graphics from 18 years ago is not a logicly credible criticism.
Sort of like trying to discredit ALL of todays smart phones based on the performance of this:
I still have my Nokias all my dumb phones, they hold their charge but I cannot use my SIM in them I need for my provider
Well the oufit is different, but the actor will be real so interesting hybrid.
Maybe face models for mocap will be a thing in the future to get that skin, muscle over bone movement just right.
Honestly I think hybrid digital enhancements like photoshop does for instagram models is the more likely path, the actors are real but can be any average Joe or Jane just CGI filtered afterwards
They learned their lesson after that and did not give us more fully mocapped trainwrecks after that (Mars Needs Moms, maybe, but I never bothered to watch that)
They are doiing soulless CGI aimal flix, now, of course, like the expressionless Lion King remake (the trailer was enough to make me lose my appetite)
I think CG is good for creature work and digital stuntmen. (And our Hulk still looks uncanny valley fake and like he does not blend in with the rest - Rocket the raccoon looks better.)
Other than that, I prefer my actors to be real skilled live actors. (Mostly use Poser and DAZ because it's cheaper than building big sets and dressing up live models, or traveling to faraway locations, not because it is better...)
...I love my old flip phone.
"Scotty, one to beam up!"
You mean those folks in Hollywood are REAL??
I have a lovely little flip phone like a ST transporter but sadly that too won't take this SIM
You have to look at the times when the films were made and the technology available then . anyone remember the movie when mars attacks..lol it was corny poorly done animation, But still was funny & entertaining and had a mix of live actors and poorly done animation never the less still entertaining . How about back in 1951 when they made " When the earth stood still how poorly those animation effect were compared to the 2008 remake with Keanu Reeves . and compare that to the technology we have 11 year later how about the 1953 movie war of the worlds and compare the technology to the 2005 remake with om Cruise. How much better do you think the animation would be today if they made another remake?
Now look how wel they used Live action mocaps for Avatar , they used live actors to record the acting and motions then used computer generated characters and green screens to transform them into what you see on screen . it was a huge leap in animation tecnology they are using today
Mars Attacks was camp and the effects weren't supposed to look realistic. One of my favourite FX scenes of all times is actually Ray Harryhausen's skeleton fight from Jason and the Argonauts. Loved Phil Tippet's go-motion animated Vermithrax Pejorative in Dragonslayer. And I still prefer the original King Kong from 1933, with Willis 'O Brien's animated puppets, over the Pete Jackson remake. And I still rather watch the original Star Wars prints from the 1970s and early 80s over the digitally 'enhanced' versions. I actually like the cartoony CGI stuff like Tangled, Kung Fu Panda, Despicable Me, The Incredibles. I'm better with things that are way off than with uncanny valley...
If you haven't seen this Showcase of Unreal Engine 4, you will be blown away. 3D characters getting REALLY close to reality.
The swappability of characters is even more astounding (4:57 in the video below, will remind you of a Josh Crockett character). Tech has advanced so much since Poser 4. And many of these engines use Daz assets as their bases as well.
Check this link out: Watch it all the way through.
https://www.youtube.com/watch?v=Vh9msqaoJZw
Enjoy,
Antonio
Star Wars with the fake Leia and Tarkin definitely show the limits right now.
The deepfake thing is more interesting these days. The 3D character faces just don't seem human enough in motion. Maybe a human face over a 3D body in a 3D environment (moar splosions!) might work better.
3D characters are a very recent substitute - ignoring sculptures and carvings - yet when one looks at all the 2D art, stretching back to cave paints, there is a very long history of manufactured characters replacing real people.
The ability to use real people is a recent phenomena; until the advent of film and with it still photography, and a little later moving-pictures, the style of visual entertainment was quite static. We are perhaps on the cusp of another change, with virtual reality and even holograms - time will tell.
...Mars Attacks was supposed to be corny because the collectors cards and comic books it was based on (both of which I had) were corny.
The Day The Earth Stood Still was fairly well done for the time in my book. It didn't really centre on a lot of special effects, save for Gort melting tanks & howitzers. The story itself was very timely considering we were in the midst of the Cold War. I felt the simple effects used actually worked quite well (the scene of Gort melting the block of high strength polymer they put him in had a particularly eeriness about it ) and they don't bother me nearly as much as the digital "re--issues" of the first Star Wars Trilogy and some of the other CGI/Live action stuff I see today.
Boy, has this thread gotten esoteric.
The origional question was, "Will 3D Characters Ever Replace Live Models?"
Computer power is increasing at a rapid pace, as is our ability to create with it.
Compare Gen8 to Max Headroom.
Or the improvements in auditory realism.
Or the lowering of costs in computer creation.
The answer is "yes, eventually".
We are fast approaching the point where, on an emissive screen, 3D characters will replace live models.
No. No they are not. They are fake. Hollywood is fake. Drama on television is fake, even if it's called "reality-something-something". Not all "fake" is bad, as I said in a prior post. But the 3D is more interesting to me than the so-called "reality". Hollywood probably could just switch to 3D characters for everything. It's more interesting to me, that's for sure. Or they can stick with the current crop of real people and instead spend their time and money inventing 3D audiences to watch their award shows. 'cause I won't do it!
Do you want to know what's real? Montana is real. Wyoming is real. Texas, Florida, Georgia, Tennessee, and New Mexico are real. There are others, but I think you get my gist. Your family is real. Your friends are real. Your co-workers are real. Helping your Girl Scout with her cookie sale is real. Helping your boy's soccer or baseball team's car wash raise money so that they can go to the big invitational this year is real. Going out for your once-a-month Church Friday fish-fry or Sunday spaghetti dinner; those things are real. Getting your kid or neighbor's kid interested in pursuing STEM courses in school, or maybe just getting them into a music class; that is real.
I have no idea what made me go down that path. Something real, I'm sure.
For the length of time they'll need Leia or Tarkin actually on screen in a movie, a bit of CGI isn't at all harmful. Whatever allows them to tell the story. Come on, the ORIGINAL Star Wars had awful special effects by today's standards, and those are still watchable. Okay, barely. But still!
You are so right!
It's all esoteric until we make moviegoing completely immersive. I'm waiting for the day when a CGI Cher can slap a CGI Nicholas Cage with a loud "Snap out of it!" and make ALL the men in the theatre wince in physical pain (not imagined). When that happens, then indeed, "yes, eventually" will have arrived.
That there was some good slappin'.
