Opinions on Marvelous Designer Video Tutorial?
Leana
Posts: 11,792
I've recently purchased MD8 and would be interested in good tutorials to use it to create items for my personal use in DS.
Anyone tried the new "Marvelous Designer Video Tutorial" and could tell me what they think of it?
Post edited by Leana on
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I'd be interested in hearing feedback about it as well.
You can find a ton of tutorials on it for free on youtube, not sure on how the one in the store compares. For learning how to use the program in general https://www.youtube.com/user/WildWebWorks/videos
Getting a daz studio figure into MD and exporting clothes back
@DarkEdgeDesign Good to see you here, hello, I bought your Tuto and want to ask you for the files I'm missing. In video 2 / 11:30min while unticking "autom. add arrangement point" you speak about to use "the files you provided in the tutorial" and then you grab some from your desktop. I can't find they in the downloads. Just mp4's. I took a ticket, but no answer...
(sorry Leana)
I don't own this tutoral yet, but in the past I found DarkEdgeDesign's tutorials so good and thorough, that I bought one for software I didn't even own, just to learn about it.
I've picked up several of @DarkEdgeDesign's tutorials, and recently followed along with Substance Painter Workflows. I knew absolutely nothing about Substance Painter and I learned a ton about how to make my own textures. I really like DarkEdgeDesign's teaching style. I plan on picking up the MD tutorial as soon as my budget aligns with the price.
Also @EnchantedApril thank you so much for bringing this to my attention, customer satisfaction is a big priority in my world.
Just know that this is actively being rectified.
DarkEdgeDesign Is this specific to MD 8?
Thank you @DarkEdgeDesign ! I went through your whole tutorial (with the automatically points so far) and came out with the complete outfit. Many mysteries are solved now for me... ;)
+1 for both!
Or a MD to Zbrush (to Daz)? With an accent on retopo, UV and added outfit details? (I too liked your older ZBrush tut.)
Oh to be able to afford both Marvelous Designer AND ZBrush! Thank goodness for Blender.
I found it in my DIM when I opened it this morning. My thanks.
Mary
I would be interested in that and more. There are lots of MD tutorials out there, but what is sorely lacking is the process of importing to DAZ. So, I'd also be interested in other types of clothing (jacket, dresses) and how to deal with weight-mapping when importing to DAZ. Or, how to make clothing in MD that can be dforced in DAZ properly (I think Arki has a clothing dforce tutorial but I understand they work from Hexagon rather than MD).
Right now I just "cheat"--I import the final pose into MD to simulate, and then export the simulated cloth back to DAZ.
+1
I'd love something like this. And JCMs, too!
Okay I'll see what I can put together for creating a jacket that would compliment the outfit from the just released videos. This will include some ZB work, high def normal map creation (winkles and folds) then bring into Daz for rigging. There are pitfalls to look out for when creating/rigging stuff for Daz so I will go over those and incorporate our design to maneuver around those possible issues. That's a lot of info so I'll do my best to condense it, we'll have to see how that one plays out as I'm editing the videos.
Thanks looks good!
That sounds like an EXCELLENT idea! Luthbel's clothes have taught me that the key to the photorealism I seek is in modeled wrinkles and folds (that don't distort the texture).
DarkEdgeDesign, I can't wait to see a tutorial about how to import assets from other programs into DAZ! I have to admit, Hexagon just wasn't my bag after Blender and Maya.
I started modelling for architectural designs, but Daz has made me really curious about learning how to model clothes. I love Rococo and Italian Renaissance fashions but there’s so few of them in Daz, I would love to learn how to make some!
What would be be best for a beginner trained in Blender and Maya— Zbrush or MD? I'm a relative n00b to modelling- I started on Blender about 6 months ago and Maya 3 months ago. I've never worked on human or organic figures. I want to take a class for beginners and I'm torn on whether to take a class on Zbrush or MD. What would seasoned Daz artists reccomend?
For other people interested in learning but worried about the price, registration for the new term of CG Master Academy begins next week and they offer classes in both MD and ZBrush. You should be able to get access to the student versions Zbrush and MD through CGMA. So far I’ve only taken one class with them but it’s been awesome- great professor, pretty solid class forum, really good feedback.
I believe there’s also a similar online education program for Video Game art. (*Edit: Game Art Institute)
The good thing about these programs is the classes are open which is rare in art education. Instead of signing up for an entire program you can sign up for individual classes. The higher classes have pre requisites but you can also submit a portfolio to show you meet the requirements of the pre reqs.
Hi Kiwi, the difference between organic and in-organic is night and day in terms of the final outcome, but many of the same apps are used to create both! Can you create clothing (organic) from box modeling? Yes, some artists and still doing this in combination with traditional apps (Max/Maya/Blender) and ZBrush...but for realism nothing beats Marvelous Designer. MD provides draping and wrinkles that can only be mimicked otherwise, along with the ability of real-time adjustment to patterns, MD is the clothing "go-to" tool for the gaming industry and will continue to stay that way for some time.
Everyone learns differently. I believe some courses are good at learning the user interface but might be lacking in actual artist "magic", but the reverse can also be said...it's a fine line. When I first started it was easier to learn the user interface on my own, I wanted to learn the "magic" watching an artist work their craft. Most artists tend to stay in their lane (organic or in-organic) while some us, like myself, wander down the middle of the road! lol
I wish tutorials didn’t use zbrush so much. Not everyone can afford it. MD is expensive enough befor adding any other programs. Downloading at the moment, so will seE what you can teach me in these videos.
Agreed. Blender is getting better with each release and many hobbyists can't afford ZBrush or Maya or Cinema 4D. I bought MD8 at a very special offer price and have since been looking around for tutorials (either free or reasonably priced). What I need is something that covers the inter-operability between MD and DAZ Studio - that means export/import settings (OBJ, FBX, MDD, etc.), animated drapes, animated characters, posed characters, texturing and materials that will work in DAZ Studio. I have been finding it really difficult to find tutorials covering these aspects with both applications in mind, or adding Blender to the mix when necessary.
The next tutorial is finished with the following chapters...
Maybe a week or two for video editing and "stuff"
Thanks for the lessons including zbrush. It's all about investing in your craft.