[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]

12627293132

Comments

  • RiverSoft ArtRiverSoft Art Posts: 6,376

    ShadowSkillz said:

    Is the converter able to convert Genesis 3 HD characters, I tried it on this character : https://www.daz3d.com/the-disruptor-alien-hd-for-genesis-3-male , but the result is not what I expected

    HD morphs are unable to be converted.  This is a limitation imposed by Daz Studio.

  • Well, after reading through 29 pages, it appears that no-one else has my problem. I am having problems converting many characters - the resulting error just says 'error opening file. an error occurred while reading the file, see the log file for more details'. Is this something you have encountered before? I have attached the log file in the hopes it might offer some insight.

    txt
    txt
    DAZ log 210321.txt
    37K
  • RiverSoft ArtRiverSoft Art Posts: 6,376

    zidra.loden_b650c6964b said:

    Well, after reading through 29 pages, it appears that no-one else has my problem. I am having problems converting many characters - the resulting error just says 'error opening file. an error occurred while reading the file, see the log file for more details'. Is this something you have encountered before? I have attached the log file in the hopes it might offer some insight.

    The regular converter script cannot convert shape files; it needs character files.  However, you could load the G3F, apply the shape presets, and then convert that using the other script.

  • I purchased the two g3 to g8 character converters (which are really slick!). Sadly I've already run into an issue more technical than my current know-how. 

    Say I convert Kimo. It creates the head and body dials but does not create the Kimo character dial (one dial for both). Instead if creates Unknown Genesis 3 Male. The next character converted does the same thing and overrides the previous unknown male morph. 

    I know I need to rename the moprh but I also have to update the newly created actor. I'd assume the converter should be doing this, but isn't. This occurs on both g3m and g3f.

    Is there a secret to making it do the work for me? ;)

    18:37:53 GMT-0600 (Mountain Daylight Time): Adding Files...
    18:37:53 GMT-0600 (Mountain Daylight Time):    Adding "character" file: E:/Daz3d/People/Genesis 3 Male/Characters/Kimo 7.duf
    18:38:23 GMT-0600 (Mountain Daylight Time): Executing Script
    18:38:23 GMT-0600 (Mountain Daylight Time): Selecting Preset: E:/Daz3d/People/Genesis 3 Male/Characters/Kimo 7.duf
    18:38:23 GMT-0600 (Mountain Daylight Time): Converting character from E:/Daz3d/People/Genesis 3 Male/Characters/Kimo 7.duf to E:/Daz3d/People/Genesis 8 Male/Characters/Kimo 7.duf
    18:38:32 GMT-0600 (Mountain Daylight Time):      Kimo 7 is of type Actor/Character
    18:39:59 GMT-0600 (Mountain Daylight Time):      Copy Icons from E:/Daz3d/People/Genesis 3 Male/Characters/Kimo 7.duf to E:/Daz3d/People/Genesis 8 Male/Characters/Kimo 7 Genesis 8.duf
    18:39:59 GMT-0600 (Mountain Daylight Time):      Copy Categories from E:/Daz3d/People/Genesis 3 Male/Characters/Kimo 7.duf to E:/Daz3d/People/Genesis 8 Male/Characters/Kimo 7 Genesis 8.duf
    18:39:59 GMT-0600 (Mountain Daylight Time):      Cannot find assets for old preset /People/Genesis 3 Male/Characters/Kimo 7.duf
    18:39:59 GMT-0600 (Mountain Daylight Time): Execution Complete.

  • RiverSoft ArtRiverSoft Art Posts: 6,376

    misterchristianx_7061d8fce6 said:

    I purchased the two g3 to g8 character converters (which are really slick!). Sadly I've already run into an issue more technical than my current know-how. 

    Say I convert Kimo. It creates the head and body dials but does not create the Kimo character dial (one dial for both). Instead if creates Unknown Genesis 3 Male. The next character converted does the same thing and overrides the previous unknown male morph. 

    I know I need to rename the moprh but I also have to update the newly created actor. I'd assume the converter should be doing this, but isn't. This occurs on both g3m and g3f.

    Is there a secret to making it do the work for me? ;)

    18:37:53 GMT-0600 (Mountain Daylight Time): Adding Files...
    18:37:53 GMT-0600 (Mountain Daylight Time):    Adding "character" file: E:/Daz3d/People/Genesis 3 Male/Characters/Kimo 7.duf
    18:38:23 GMT-0600 (Mountain Daylight Time): Executing Script
    18:38:23 GMT-0600 (Mountain Daylight Time): Selecting Preset: E:/Daz3d/People/Genesis 3 Male/Characters/Kimo 7.duf
    18:38:23 GMT-0600 (Mountain Daylight Time): Converting character from E:/Daz3d/People/Genesis 3 Male/Characters/Kimo 7.duf to E:/Daz3d/People/Genesis 8 Male/Characters/Kimo 7.duf
    18:38:32 GMT-0600 (Mountain Daylight Time):      Kimo 7 is of type Actor/Character
    18:39:59 GMT-0600 (Mountain Daylight Time):      Copy Icons from E:/Daz3d/People/Genesis 3 Male/Characters/Kimo 7.duf to E:/Daz3d/People/Genesis 8 Male/Characters/Kimo 7 Genesis 8.duf
    18:39:59 GMT-0600 (Mountain Daylight Time):      Copy Categories from E:/Daz3d/People/Genesis 3 Male/Characters/Kimo 7.duf to E:/Daz3d/People/Genesis 8 Male/Characters/Kimo 7 Genesis 8.duf
    18:39:59 GMT-0600 (Mountain Daylight Time):      Cannot find assets for old preset /People/Genesis 3 Male/Characters/Kimo 7.duf
    18:39:59 GMT-0600 (Mountain Daylight Time): Execution Complete.

    I need the full Daz log but I am pretty sure what is happening is that the script cannot get the right metadata for the vendor and character name.  It defaults to Unknown Genesis 3 Male.  Unfortunately, DS for some users starts doing this and screws things up.  You can get around this using the Custom Character script as you input the vendor and character name.  Load Kimo 7 in and then convert it.  (Make sure to delete your old morphs first)

  • edited March 2021

    Yup, that was the trick.

    Thank you for your quick help and this great utility!

    Post edited by misterchristianx_7061d8fce6 on
  • RiverSoft ArtRiverSoft Art Posts: 6,376

    misterchristianx_7061d8fce6 said:

    Yup, that was the trick.

    Thank you for your quick help and this great utility!

    You're welcome! smiley

  • Mark_e593e0a5Mark_e593e0a5 Posts: 1,569
    edited March 2021

    No error message in the logs, but my try converting Kalea7 to the genesis 8 version was an epic fail. I have no idea what went wrong. I did start with an empty scene, started the script, selected the Kalea7.duf file from the "Genesis 3 Females" folder and hit "Execute".

    Kalea7_converted.png
    1044 x 526 - 73K
    Post edited by Mark_e593e0a5 on
  • RiverSoft ArtRiverSoft Art Posts: 6,376

    Mark_e593e0a5 said:

    No error message in the logs, but my try converting Kalea7 to the genesis 8 version was an epic fail. I have no idea what went wrong. I did start with an empty scene, started the script, selected the Kalea7.duf file from the "Genesis 3 Females" folder and hit "Execute".

    This is because you moved the character from the origin.  You will need to delete the morphs and the clone that was created the first time you ran the CC script.

  • Mark_e593e0a5Mark_e593e0a5 Posts: 1,569

    Thanks a lot. Must have accidently moved the head a bit. I ran a coversion over night so I could not interfere, now it works. Amazing, you start doing it the right way and it just works laugh

    Btw. are you planning a V4 / M4 to Genesis 8 character converter? I would buy without further looking at it.

  • RiverSoft ArtRiverSoft Art Posts: 6,376

    Mark_e593e0a5 said:

    Thanks a lot. Must have accidently moved the head a bit. I ran a coversion over night so I could not interfere, now it works. Amazing, you start doing it the right way and it just works laugh

    Btw. are you planning a V4 / M4 to Genesis 8 character converter? I would buy without further looking at it.

    I would like to, but the process broke down for Genesis.  I need to partner up with someone to get something that works consistently for Genesis and below.

  • Hello can anyone here tell me where does the character converter save the morphs it created to? I encountered the same issue where the converted character's neck gets ridiculously streatched out and I can't find the morph that the converter created...  so does anyone know where the converter saves the morphs it creates?

  • xyer0xyer0 Posts: 5,725
    edited July 2021

    Sorry to jump in line, but does checking/ticking Hide Eyes solve the problem of eyeballs losing their sphericality? (These are non-stylized Core Figures---normal eyes). And if it does, are there any caveats?

    Post edited by xyer0 on
  • xyer0xyer0 Posts: 5,725
    edited July 2021

    @wiktor.fryszka, According to the instructions, the FIRST step in using the Character Converter is to tell it where to save the files that are created. The first time I used it, the space for assigning the location was blank. Thereafter, it seemed to default to the last place I had saved. If you remember where that was, check it and see.

    Post edited by xyer0 on
  • RiverSoft ArtRiverSoft Art Posts: 6,376
    edited July 2021

    wiktor.fryszka said:

    Hello can anyone here tell me where does the character converter save the morphs it created to? I encountered the same issue where the converted character's neck gets ridiculously streatched out and I can't find the morph that the converter created...  so does anyone know where the converter saves the morphs it creates?

    The converted morphs go in data/DAZ 3D/Genesis 8/Female/Morphs under the FIRST directory for Daz Studio Formats specified in the Content Directory Manager (F2->"Content" tab->"Content Directory Manager..." button)

     

    Post edited by RiverSoft Art on
  • RiverSoft ArtRiverSoft Art Posts: 6,376

    xyer0 said:

    @wiktor.fryszka, According to the instructions, the FIRST step in using the Character Converter is to tell it where to save the files that are created. The first time I used it, the space for assigning the location was blank. Thereafter, it seemed to default to the last place I had saved. If you remember where that was, check it and see.

    That directory specifies where the character PRESETs go, not the morphs. 

  • RiverSoft ArtRiverSoft Art Posts: 6,376

    xyer0 said:

    Sorry to jump in line, but does checking/ticking Hide Eyes solve the problem of eyeballs losing their sphericality? (These are non-stylized Core Figures---normal eyes). And if it does, are there any caveats?

    In a tangential way yes but also no.  smiley.   The Hide Eyes checkbox controls whether the script will hide the eyes during the conversion process. This option controls whether the script avoids the eyes being used in the conversion process. This option is designed to be used (checked) with the 2019 conversion process.  The 2020 and legacy process should leave it unchecked.  A very, very low Tolerance (0.0005), especially with the legacy method and some with the 2020 method, would help with spherical eyes.  If you want to experiment, my suggestion is to uncheck "Convert Corrective Morphs" (as each morph adds time to conversion process).  Make sure you delete the morphs between conversion attempts.

  • wiktor.fryszkawiktor.fryszka Posts: 26
    edited July 2021

    RiverSoftArt said:

    wiktor.fryszka said:

    Hello can anyone here tell me where does the character converter save the morphs it created to? I encountered the same issue where the converted character's neck gets ridiculously streatched out and I can't find the morph that the converter created...  so does anyone know where the converter saves the morphs it creates?

    The converted morphs go in data/DAZ 3D/Genesis 8/Female/Morphs under the FIRST directory for Daz Studio Formats specified in the Content Directory Manager (F2->"Content" tab->"Content Directory Manager..." button)

     Already deleated the morphs from the location you specified and there is still a broken body and head morph remaining any idea where else it might be hiding?

    Post edited by wiktor.fryszka on
  • xyer0xyer0 Posts: 5,725

    RiverSoftArt said:

    xyer0 said:

    Sorry to jump in line, but does checking/ticking Hide Eyes solve the problem of eyeballs losing their sphericality? (These are non-stylized Core Figures---normal eyes). And if it does, are there any caveats?

    In a tangential way yes but also no.  smiley.   The Hide Eyes checkbox controls whether the script will hide the eyes during the conversion process. This option controls whether the script avoids the eyes being used in the conversion process. This option is designed to be used (checked) with the 2019 conversion process.  The 2020 and legacy process should leave it unchecked.  A very, very low Tolerance (0.0005), especially with the legacy method and some with the 2020 method, would help with spherical eyes.  If you want to experiment, my suggestion is to uncheck "Convert Corrective Morphs" (as each morph adds time to conversion process).  Make sure you delete the morphs between conversion attempts.

    Thanks so much! I was increasing the tolerance rather than decreasing in hopes of retaining a round iris. Thanks also for telling me to delete their morphs (and in Viktor's query response, where they are found). 

  • xyer0xyer0 Posts: 5,725

    Success! Thanks so much, RiverSoftArts! Finally have round irises by using Tolerance (0.0005) with the 2020 method. This should be the default (unless ultra low tolerances cause other issues).

  • 3dOutlaw3dOutlaw Posts: 2,470

    Hi, about to run this process, but when done will it create a single character morph dial, or will it create a morph for every individual morph that is dialed in G3F?  TBH, I would prefer a single dial/morph...and I dont see that mentioned.  

  • ThoroThoro Posts: 13

    Sorry I don't want to read through 29 pages to see if this question was already answered so I'm just gonna post.

    Suddenly the genesis 8 to 3 converter gives an error message saying "Please select a genesis 8 female first". It worked perfectly fine the other day and now it doesn't.

  • N3p3nth3N3p3nth3 Posts: 129

    Slight necro, but this is for anyone who's wondering about porting Victoria 4 to Genesis 8 via using Gen X for the initial step. I think earlier in this thread I reported that it doesn't work. This was wrong, the porting works just fine, you just have to make sure your head morph is set right in the converter, as it's unlikely to be FHM :)

    Also the secret to Vicky 4 characters looking right is to use the Legacy Victoria 4 shape (IIRC for Genesis 2) instead of the one with Gen X and use the corresponding Genesis 2 to 8 tool to port the one from the store here as a base. 

    RS and SY's 3delight to Iray converter also usually does by far the best job on Vicky4 skins, though I've had to use other tools for a few individual mats.

    Great tools by Riversoft et al.

  • Last time I installed it, it worked, but now it doesn't work. I uninstalled everything, deleted files, re-installed through Install manager, and still not work.
    Here the log:
     

    txt
    txt
    log.txt
    809B
  • xyer0 said:

    Success! Thanks so much, RiverSoftArts! Finally have round irises by using Tolerance (0.0005) with the 2020 method. This should be the default (unless ultra low tolerances cause other issues).

    Great!  I am glad you are satisfied now!

  • 3dOutlaw said:

    Hi, about to run this process, but when done will it create a single character morph dial, or will it create a morph for every individual morph that is dialed in G3F?  TBH, I would prefer a single dial/morph...and I dont see that mentioned.  

    It converts all the morphs AND creates a morph dial to dial in all the morphs.

  • RiverSoft ArtRiverSoft Art Posts: 6,376
    edited November 2021

    Thoro said:

    Sorry I don't want to read through 29 pages to see if this question was already answered so I'm just gonna post.

    Suddenly the genesis 8 to 3 converter gives an error message saying "Please select a genesis 8 female first". It worked perfectly fine the other day and now it doesn't.

    You are running the G8F to G3F *character* (not the clothing) converter?  What does the log say?

    Post edited by RiverSoft Art on
  • N3p3nth3 said:

    Slight necro, but this is for anyone who's wondering about porting Victoria 4 to Genesis 8 via using Gen X for the initial step. I think earlier in this thread I reported that it doesn't work. This was wrong, the porting works just fine, you just have to make sure your head morph is set right in the converter, as it's unlikely to be FHM :)

    Also the secret to Vicky 4 characters looking right is to use the Legacy Victoria 4 shape (IIRC for Genesis 2) instead of the one with Gen X and use the corresponding Genesis 2 to 8 tool to port the one from the store here as a base. 

    RS and SY's 3delight to Iray converter also usually does by far the best job on Vicky4 skins, though I've had to use other tools for a few individual mats.

    Great tools by Riversoft et al.

    Thank you for the kind words and advice for others!

  • alicesacco_d28bc20fdb said:

    Last time I installed it, it worked, but now it doesn't work. I uninstalled everything, deleted files, re-installed through Install manager, and still not work.
    Here the log:
     

    You have residual Daz Connect files.  The log states "My Daz Connect Library/data/cloud/1_67659" which is most certainly a Daz Connect directory.  Uninstall, delete from cloud directory, and install via DIM.

  • takezo_3001takezo_3001 Posts: 1,946

    Well this sucks, I specifically got this for the JCM conversion capabilities yet when using Ultimate natural bend morphs for V7 on a V7 character, it did not transfer over to G8... The good news is that it converted it over with all the bones intact, but it still sucks because it did not convert UNBM, a corrective morph that I exclusively rely on for my characters!

    I used the Scene conversion method, BTW...

    Am I missing something here?

    I do hope that I am!

Sign In or Register to comment.