Realistic Renders.....NOT!! 13: A new room to fill!

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Comments

  • ArtiniArtini Posts: 10,302
    edited December 1969

    Rogerbee said:

    And now for something really creepy......

    Sleep well!

    CHEERS!


    Thanks, Rogerbee. Yours latest is great and the creepy at the same time.
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Bobvan said:
    Ha but in other cases they seem a little shiny

    Well, I'm lazy like you in that respect, I'll use what's there till something better comes along.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Bobvan said:
    Enjoying some faster render times

    When you have a laptop that might spontaneously combust on you, they become ever more important!

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Artini said:

    Thanks, Rogerbee. Yours latest is great and the creepy at the same time.

    Cool,

    It's great when a render comes together exactly the way you envisaged it.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    After successfully converting Goya and Guillaume Hair to conforming M6 items, I decided to try the same thing with the hair I always disliked, CQ Event Hair. It worked, and what's more, now the hair conforms, the morphs all work better than they used to before. I was finally able to sort out those pesky sides and get them where I wanted them. Now I think CQ Event Hair is actually pretty damn nice!

    Bjorn thinks so too!

    CHEERS!

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  • BobvanBobvan Posts: 2,653
    edited January 2014

    Those look better more mayhem

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  • Herald of FireHerald of Fire Posts: 3,504
    edited January 2014

    Victoria enjoys some quality time with the kids. Used both the brothers and sisters packs here, but I've noticed that because the brothers pack uses a much darker skin tone, it's harder to make them look like siblings.

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    Post edited by Herald of Fire on
  • RogerbeeRogerbee Posts: 4,460
    edited January 2014

    Bobvan said:
    Those look better more mayhem

    Nice, though I would be inclined to pose the wings on the bird a bit more so it looks like it's actually flying.

    CHEERS!

    Post edited by Rogerbee on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Victoria enjoys some quality time with the kids. Used both the brothers and sisters packs here, but I've noticed that because the brothers pack uses a much darker skin tone, it's harder to make them look like siblings.

    Very nice!

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    I remembered something in the render settings that will make a humongous difference to your renders. Gamma Correction. DS defaults to 1.00, the standard for most monitors is 2.2, which will read as 2.20 when you enter it in the Render Settings pane.

    I made the adjustment and altered the intensities of the light set I'd made, and now my renders look like the one below!

    Try it!

    CHEERS!

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  • ArtiniArtini Posts: 10,302
    edited December 1969

    Some creepy ones...

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  • ArtiniArtini Posts: 10,302
    edited January 2014

    Rogerbee said:

    I remembered something in the render settings that will make a humongous difference to your renders. Gamma Correction. DS defaults to 1.00, the standard for most monitors is 2.2, which will read as 2.20 when you enter it in the Render Settings pane.

    I made the adjustment and altered the intensities of the light set I'd made, and now my renders look like the one below!

    Try it!

    CHEERS!


    Looks great, Rogerbee. I have also tried this gamma settings of 2.2 in DS, but with mixed results.
    I thinks, it is greatly dependent on the lights used in the scene.
    Post edited by Artini on
  • BobvanBobvan Posts: 2,653
    edited January 2014

    Like that one Rog from me what else..

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  • BobvanBobvan Posts: 2,653
    edited January 2014

    Thats the nice thing bout the beast the 32G of ram comes in handy to produce massive character scenes

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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Artini said:

    Looks great, Rogerbee. I have also tried this gamma settings of 2.2 in DS, but with mixed results.
    I thinks, it is greatly dependent on the lights used in the scene.

    Absolutely, but, some light sets that you didn't like or thought you could do nothing with could look better with the gamma at 2.2. You just have to adjust them till you think they look right.

    You all saw how M6 and Gia looked when I first rendered them, well, look at them now....

    CHEERS!

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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Artini said:
    Some creepy ones...

    Nice!

    Which backdrop is that?

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited January 2014

    Bobvan said:
    Thats the nice thing bout the beast the 32G of ram comes in handy to produce massive character scenes

    I'll bet it does!

    Oh yeah,

    You remember I did that render of M6 with Guillaume hair that took 5 hours? Well, Age of Armour did one too, but he said his took a lot less time, so we compared notes. In the end it came down to pixel samples, he'd used a setting of 4 and mine was set to 32. I tried the same image with pixel samples set to 5 and apart from the render time there was no difference between my renders.

    I went back and looked at some of the recommended settings I'd used in Poser and none of the 'final' settings had pixel samples set over 5. Give it a go and the render times will tumble, but the quality won't.

    CHEERS!

    PS (The only thing that takes time on my renders now is HD.)

    Post edited by Rogerbee on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    HD, ah yes,

    I had to give Bjorn in HD another whirl with the new settings.

    CHEERS!

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  • ArtiniArtini Posts: 10,302
    edited December 1969

    Rogerbee said:
    Artini said:
    Some creepy ones...

    Nice!

    Which backdrop is that?

    CHEERS!
    Thanks, Rogerbee. The backdrop is the one from InaneGlory's Photo Studio - Point and Shoot
    http://www.daz3d.com/inaneglory-s-photo-studio-point-and-shoot
    There are many of them available in the package.

  • RogerbeeRogerbee Posts: 4,460
    edited January 2014

    LOL!

    So it is! I've actually got that set! Shows how much I actually look at it!

    CHEERS!

    Post edited by Rogerbee on
  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Rogerbee said:

    HD, ah yes,

    I had to give Bjorn in HD another whirl with the new settings.

    CHEERS!

    What was your lighting setup for that scene? It looks very lifelike. My attempts aren't quite there yet. Still lingering near the entrance to the uncanny valley, but never quite getting there. Here's my recent attempt at a young Victoria (using HD morphs).
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  • RogerbeeRogerbee Posts: 4,460
    edited January 2014

    It's basically the setup I found in post #41 here:

    http://www.daz3d.com/forums/discussion/18364/P30

    However, I swapped out the UE for an AAL (Advanced Ambient Light) and the rest were replaced by ASL's (Advanced Spot Light). Then I played with the intensities.

    That render looks a lot better.

    CHEERS!

    Post edited by Rogerbee on
  • CoolBreezeCoolBreeze Posts: 207
    edited January 2014

    Heya, here's a interesting little doodle that started out just by trying out the new G2F Armor set. Normally I don't use Studio, and normally I'm not a fan of Reflection Maps, but really wanted to play with a few new toys. Ironically I think I surprised myself with this piece, I'm quite happy with it on how it turned out; especially something that just started as playing around checking out the new set. I might try a few more along this style. I think i'm going to set this for my smartphone's LockScreen (its a Samsung Galaxy Note 2)

    No Carrara (waiting for better Genesis 2 support, argh, grrr), no Lux, no Uber Environment or Uber Surfaces, no Octane or other 3rd party render engine, just regular 3Delight and a bunch of Distant Lights at varying strengths and shades for main, highlights, and fill lighting... Background image from Nasa's gallery. Airship - Heavenly Airship from 1971s @ Rendo, Hair - UdaneHair (if I better understood Studio's shader material settings, I'd have tried maybe for a metalic brushed copper effect on the hair, as I'm more comfortable in Carrara's shader room) but I think the natural brown works ok.

    "Sheena"

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    Post edited by CoolBreeze on
  • RogerbeeRogerbee Posts: 4,460
    edited January 2014

    Mohandai said:
    Heya, here's a interesting little doodle that started out just by trying out the new G2F Armor set. Normally I don't use Studio, and normally I'm not a fan of Reflection Maps, but really wanted to play with a few new toys. Ironically I think I surprised myself with this piece, I'm quite happy with it on how it turned out; especially something that just started as playing around checking out the new set. I might try a few more along this style. I think i'm going to set this for my smartphone's LockScreen (its a Samsung Galaxy Note 2)

    No Carrara (waiting for better Genesis 2 support, argh, grrr), no Lux, no Uber Environment or Uber Surfaces, no Octane or other 3rd party render engine, just regular 3Delight and a bunch of Distant Lights at varying strengths and shades for main, highlights, and fill lighting... Background image from Nasa's gallery. Airship - Heavenly Airship from 1971s @ Rendo, Hair - UdaneHair (if I better understood Studio's shader material settings, I'd have tried maybe for a metalic brushed copper effect on the hair, as I'm more comfortable in Carrara's shader room) but I think the natural brown works ok.

    "Sheena"

    Very nicely done, it's surprising what Daz shaders are capable of.

    CHEERS!

    Post edited by Rogerbee on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    I finally decided to try this eye tutorial by Spyro:

    http://www.daz3d.com/forums/discussion/6376/P75

    Now my eyes look amazing!

    CHEERS!

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  • ArtiniArtini Posts: 10,302
    edited January 2014

    Well done, Rogerbee. They look amazingly well.
    But what happens to his nose - it has some strange uneven light area on it? Maybe it depends on the light setup.

    Post edited by Artini on
  • RogerbeeRogerbee Posts: 4,460
    edited January 2014

    Artini said:
    Well done, Rogerbee. They look amazingly well.
    But what happens to his nose - it has some strange uneven light area on it? Maybe it depends on the light setup.

    Thanks,

    I'd been meaning to try that tutorial for ages but never got round to it. The area on his nose is just a shadow, I've used the same lights in other renders and it doesn't show.

    CHEERS!

    Post edited by Rogerbee on
  • BobvanBobvan Posts: 2,653
    edited January 2014

    The skin is not as detailed as others but am happy with the overall quality for my story

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  • BobvanBobvan Posts: 2,653
    edited December 1969

    1 mo

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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Bobvan said:
    1 mo

    Great work as always!

    CHEERS!

This discussion has been closed.