Realistic Renders.....NOT!! 13: A new room to fill!

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Comments

  • BobvanBobvan Posts: 2,653
    edited December 2013

    :)

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    Post edited by Bobvan on
  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    The renders with the mosquitoes reminds me of movie Honey, I Shrunk the Kids.

    Nice blood effect. It reminds me of the fake blood in video games.

  • kyoto kidkyoto kid Posts: 42,217
    edited December 1969

    Bobvan said:
    Ha ha Kyoto from that to evil skeeters


    ..ah, Wisconsin and Minnesota skeeters. That's almost to scale. ;-)
  • BobvanBobvan Posts: 2,653
    edited December 1969

    He he OT just scored a 4T book drive boxing week sales

  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    I meant to scale the squirrel down, not Lana. I appologize for the quality of the render. I had to lower some quality settings because Daz Studio and 3Delight hit the 1.7 GB allocated memory limit.

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  • BobvanBobvan Posts: 2,653
    edited December 1969

    I have been posting on this thread for quite a while (as Roger and Kyoto well know) its the 1s time I see a fellow fan of the giants concept. Its the whole reason I got into 3Deeing to make LOTG stories

  • kyoto kidkyoto kid Posts: 42,217
    edited December 1969

    ...for me it is to tell the story of my little Leela. However, that doesn't preclude having some fun along the way as well.

  • BobvanBobvan Posts: 2,653
    edited December 1969

    We all have are own joys for doing it

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    I've been wanting to do story renders myself, but don't have the resources. As my post about the D5 texture proved, there's still so much about DS to learn. It doesn't stop surprising you, something which Poser couldn't quite do after a while.

    CHEERS!

  • DireBunnyDireBunny Posts: 556
    edited December 1969

    I thought about story type renders, but i would get bored after the first couple and quit.


    So this is the result of caffeine and about 6 or so hours of hammerfall

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  • BobvanBobvan Posts: 2,653
    edited December 2013

    And if I was not able to do stories I would get bored and quit :) Its all that keeps me motivated having plots in my head to illustrate. Anyhoo some were enjoying the giant girl

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  • ArtiniArtini Posts: 10,671
    edited December 1969

    All the best in New Year 2014.

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  • kyoto kidkyoto kid Posts: 42,217
    edited December 1969

    Bobvan said:
    And if I was not able to do stories I would get bored and quit :) Anyhoo some were enjoying the giant girl

    ...ooohhhh, dollies!
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    I thought about story type renders, but i would get bored after the first couple and quit.


    So this is the result of caffeine and about 6 or so hours of hammerfall

    Blimey,

    Not sure I want to take up coffee then!

    Cool render though!

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Bobvan said:
    And if I was not able to do stories I would get bored and quit :) Its all that keeps me motivated having plots in my head to illustrate. Anyhoo some were enjoying the giant girl

    We wouldn't want it any other way!

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 2013

    Artini said:
    All the best in New Year 2014.

    Very nice Artini,

    All the best to you too!

    CHEERS!

    Post edited by Rogerbee on
  • ArtiniArtini Posts: 10,671
    edited December 1969

    Thanks a lot, Rogerbee.

  • ArtiniArtini Posts: 10,671
    edited December 1969

    Bobvan said:
    And if I was not able to do stories I would get bored and quit :) Its all that keeps me motivated having plots in my head to illustrate. Anyhoo some were enjoying the giant girl

    Very nice, Bobvan, and the expression on the second image is priceless.
  • nDelphinDelphi Posts: 1,959
    edited December 2013

    I thought about story type renders, but i would get bored after the first couple and quit.


    So this is the result of caffeine and about 6 or so hours of hammerfall

    Great post work. I wish I could do stuff like this.

    Post edited by nDelphi on
  • Herald of FireHerald of Fire Posts: 3,505
    edited December 1969

    Here's to 2014. Have a happy new year everyone. Here's the boys from the recent Brothers pack playing in places that kids probably shouldn't be. Boys will be boys after all.

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  • BobvanBobvan Posts: 2,653
    edited December 2013

    I forgot to say nice stuff to everyone and indeed the Bunny is a post work master! Happy New year everyone! Poor Britney Spears! If I remember right there are doll versions of her a few years back...

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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Here's to 2014. Have a happy new year everyone. Here's the boys from the recent Brothers pack playing in places that kids probably shouldn't be. Boys will be boys after all.

    Great looking render, how was the scene lit!?

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Bobvan said:
    I forgot to say nice stuff to everyone and indeed the Bunny is a post work master! Happy New year everyone! Poor Britney Spears! If I remember right there are doll versions of her a few years back...

    Pesky kids!

    CHEERS!

  • Herald of FireHerald of Fire Posts: 3,505
    edited December 1969

    Rogerbee said:
    Here's to 2014. Have a happy new year everyone. Here's the boys from the recent Brothers pack playing in places that kids probably shouldn't be. Boys will be boys after all.

    Great looking render, how was the scene lit!?

    CHEERS!UE2 light and a directional light with raytraced shadows.The UE2 has a light-purple colour and the directional is a very light orange. The added redness gives it more of a late-afternoon look.

  • BobvanBobvan Posts: 2,653
    edited December 2013

    Cool Lux times are so all over the place depending on the lights and scenes the one with the full child took 4 to 6 hours to get to what I like I am happy with the results. The close ups of tiny Britney and the other "doll" 15 minutes only looked good after 10 I just let it run an extra 5 to refine it..

    Post edited by Bobvan on
  • RogerbeeRogerbee Posts: 4,460
    edited December 2013

    GAAAHH!!

    Help meeee,

    I've hit a wall (not literally, more creatively)! I love the Bjorn and M5 Dave textures, BUT, I need characters!! We need artists to get off their behinds and create some nice character morphs and to create textures that make use of the AoA shader as well as Bjorn does. We also need artists NOT to be confused about the shaders they've been using! MaleM3dia says he used the EHSS for Axel and Ryuu, but, he didn't, when you check the shader in the surfaces tab it is in fact UberSurface that was used. FWArt claimed that Koichi used SSS shaders, wrong, it was UberSurface which was used, not the AoA shader, which is what most of us would now consider to be an SSS shader.

    Come on DAZ, get with it, list your content correctly and get your artists creating it. And PLEASE, no more new 6 characters!! Start creating stuff for the ones already out there, once you have, maybe then consider something completely new. The more content available, the more support these characters will get. Don't end up with another D5!

    CHEERS!

    Post edited by Rogerbee on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Rogerbee said:
    Here's to 2014. Have a happy new year everyone. Here's the boys from the recent Brothers pack playing in places that kids probably shouldn't be. Boys will be boys after all.

    Great looking render, how was the scene lit!?

    CHEERS!

    UE2 light and a directional light with raytraced shadows.The UE2 has a light-purple colour and the directional is a very light orange. The added redness gives it more of a late-afternoon look.

    Nice!

    I also forgot to mention that I bought UberSurface2 last night and there is next to no useful documentation or tutorials on what to do with it. Would you happen to know much about it!?

    CHEERS!

  • nDelphinDelphi Posts: 1,959
    edited December 1969

    Talking about late in the day.

    This is a sunset test shot of the AVF-35-J Wildhog arriving to escort a Shuttlestar.

    Rendered in Reality/Luxrender. I tried my best to control the scene but the I think I lost it. Maybe the sun is too much.

    This is at 2,135 samples per pixel, will try and reach 3,000 to clear up the jets some more.

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  • Herald of FireHerald of Fire Posts: 3,505
    edited December 2013

    Rogerbee said:
    Nice!

    I also forgot to mention that I bought UberSurface2 last night and there is next to no useful documentation or tutorials on what to do with it. Would you happen to know much about it!?

    CHEERS!

    UberSurface 2 is much like regular UberSurface except it has an additional layer. You can use this to add an extra reflective layer, or an overlay for things such as dust or dirt. Omnifreaker has a good website which details most of the information on how best to use the shader.
    Post edited by Herald of Fire on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    nDelphi said:
    Talking about late in the day.

    This is a sunset test shot of the AVF-35-J Wildhog arriving to escort a Shuttlestar.

    Rendered in Reality/Luxrender. I tried my best to control the scene but the I think I lost it. Maybe the sun is too much.

    This is at 2,135 samples per pixel, will try and reach 3,000 to clear up the jets some more.

    Looks great to me.

    CHEERS!

This discussion has been closed.