Realistic Renders.....NOT!! 13: A new room to fill!
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Thanks its fun and Dire I don't only produce stories its more of a series...
And i really envy your dedication to it and you do a fantastic job . it's something i really wish i could do lol.
LOL the concept is what got me into the whole 3D hobby thingy I used to make them with photoshop layer collaging prior. This allows more of real story telling.. Very cool post work one of the best my post work is sometimes to add a few things and correct glitches. One neat thing I discovered like in this render which is mostly a collage, rather then render the tree and house I simply googled PNG pics and came up with all sorts
Mikey its been a wile figure out R3 yest?
Wow! Those eyes do look great, makes the render really do look photo-realistic.
Will be interesting to try converting / translating that tutorial into Carrara to see what it does.
Thanks,
The effect varies according to where the figure and lights are in the scene, in the render below the lights are almost pointing right at her, hence the light bouncing back from the pupil. Something occurred to me while setting it up, the pupils contract when light is shining directly into them. Remember that scene in Jurassic Park when the girl shines her torch into the T-Rex's eye!? Well, the same thing happens to our pupils. So, if you know the character will be looking into the light, adjust the pupil dilation morph accordingly. The render shows that.
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What a great imagination you have, Bobvan, and most importantly you have succeded to put that into your many, many renders.
Sometimes I also got ideas for the imaginary scenes, but not so often I have enough energy to make a render of them.
Yeah well I kind of have an old TV show to base it on perhaps that's what makes it easier.. What was really flattering was some of the ex cast members taking notice a while back and getting a gallery on the official website. Everybody here is tremendously talented at this
I had to go and revisit some older scenes to see what the other figures would look like with the new eyes.
The results are interesting. Sometimes, because we're used to seeing eyes rendered a certain way, the effects may not look right, but, I think Spyro did a brilliant job of imitating what happens to our eyes when light hits them.
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This one is pretty normal render compared to the usual stuff i do. not to much post in this one cause i wanted to test my lighting set up and stuff.
edit: the more i look at it, the less i light the white finger nails, and should have went with dark red or black, but i liked the white last night lol.
She looks fantastic, but yeah, I do see what you mean about the nails.
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thanks, yeah i just hit them with the aoa white plastic shader like i said before i liked it the other day but now I'm wishing i went another colour lol.
Never mind, it's something you can easily change.
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While thinking about tutorials, I remembered Caisson's and that I had a set of lights made using it in Poser that used an imported UE, so, I loaded them in DS, made a note of their locations and then replaced them with the AAL and ASL's. Then I loaded the box and cone props he used and set them up. What you do with the main 2 lights is have them point at the box which you move to and parent to the figure's head, you then make the box invisible when you're done. This way, whenever you change the figure's pose, the lights will move with them. It makes for some nice variation in the renders.
After toying with the intensities and settings (you'll be surprised what you can do when you go beyond the defaults), I think I got them looking really good. If you search for Caisson on RDNA you can still find his tutorial and it's recommended reading.
My renders now look even better!
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They look really great, Rogerbee. Your efforts in lighting are well worth the effects you got in your renders.
Thanks,
The credit really belongs to Caisson, I'd still be throwing money at off the shelf light sets if it wasn't for him. Lights are lights and can be set up as well in DS as they can be in Poser.
I took advantage of the discounts in Smay's store yesterday, so, next up will be zombies, lots of 'em!
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Mmmm, the zombie idea fell a bit flat, well, for now anyway, I did what I could with Smay's textures, but, I just couldn't get them looking just right. I'll try again next week when I'll get Long Time Dead for G2M. Slosh made UV Setter, a set of presets with which you can set UV's, with them I can swap G2F/V6/Gen 4 UV's for G2M/M6/Gen 4 ones. So I can still make female zombies with the Long Time Dead textures.
The dead will rise.....
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Some renders some photoshop work blending the characters and pic and faking magnifying glass effect
They're pretty cool, how was the sky done in the first one?
I'm a bit bummed by the zombie project coming to a temporary halt. I have a friend who paints 1/6 scale zombie heads to special effects standards and I really wanted to do the 3D equivalent. Long Time Dead should be what I need, I guess I jumped at Smay's because they were cheap.
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Its basically a trippy wallpaper from the net I just rendered the characters with matching lighting & blended them in using PS
Cool,
You do that by saving the renders as PNG's don't you!?
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Yep reality and the Luxrender give you to add a PNG option in DS you simply render with no backdrops I use it quite often here is another example
Nice,
I'm sure PNG's help with layer comps with ordinary DS renders too.
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added this concept to my rednecks after watching the pawn shop chronicles
Nice,
I like the TV mag, did you put that together yourself or was it a ready made prop?
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Prop
Back again,
Been busy looking at components for putting my own PC together. Most of it is quite affordable, the most expensive items will be the memory, the monitor and the OS. It won't be a monster, but, it'll be more than man enough to handle DS and maybe Luxus.
Anyway, I felt like a render, so I decided to convert Glyn hair into a conforming figure. This didn't work, so I decided to use it as is and the resulting render is below.
Enjoy...
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Mmm, he looked a tad dull to me, so, I decided to swap out the skin shader for the AoA SSS and Bjorn's settings and I thunk he looks a load better. Putting the specular maps in the right places made all the difference. Yes, his beard has gone, but that's only because I've only converted his base texture and will get round to the rest later.
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I got $800 saved up towards my next notebook I am looking to get an expandable 16G machine that can run cool enough...
I saw a laptop that has an Intel I5 processor and 6 GB of memory for $550 USD. The computer looks nice, but I'm afraid that it might overheat. Bobvan makes a good point about laptops running hot while it is rendering complex 3D scenes.