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Here is yet another Strand-Based Hair Editor problem. This time it has to do with the new Offset feature in the Attract tool. It seems like changing the offset value has no affect until I change the tool to something else and then come back to the Attract tool.
Create a 1 meter cube with 5 divisions. Create a new Strand-Based Hair on the cube. Open the Strand-Based Hair editor, fill the Hair Density map with 100% and Distribute some hairs. Then go to the Style tab and select the Attract tool. Change the offset to 5. Drag the Attract slider to 1. Note that the style curves are tight against the cube. The offset of 5 was ignored.
Now start over. Create another new Strand-Based Hair on the cube. Open the Strand-Based Hair editor, fill the Hair Density map with 100% and Distribute some hairs. Then go to the Style tab and select the Attract tool. Change the offset to 5. BUT DON'T CHANGE THE ATTRACT VALUE YET. Select another tool (I selected the Curve tool.) Immediately switch back to the Attract too. Drag the Attract slider to 1. Note that the style curves are NOT tight against the cube this time. The offset is now taken into account, evidently.
Edit: I just discovered that this is not just an initialization problem. Anytime I have the Attract tool selected and I change the Offset value, that change in Offset is IGNORED until I switch tools and then go back to the Attract tool. The Attract tool only uses the Offset value that was in effect at the time the Attract tool is selected (i.e. the value that was set the PREVIOUS time the Attract tool was used.)
Edit 2: Here is another confusing thing about the Attract tool and Offset. After hitting Accept and going back into the Strand-Based Hair Editor, it remembers the Offset value I had used in the last session, but not the Attract value. Now it shows an Offset of 5, but an Attract value of 0. This is confusing to me, because the style curves are definitely flattened (attracted) to the cube surface, but the Attract value is shown as 0. To get back to straight style curves, I have to set the Attract value to -1. I guess I have to interpret the Attract value as being RELATIVE to the current style curve position, and not an ABSOLUTE attraction value.
Strand- Based Hair Editor puzzle: Why does the display of "Show Hairs w/Widths" differ so drastically with the percent of hairs shown? Is the intent to simulate coverage of the underlying surface rather than to simulate the width of individual hairs? I expected the hair width to stay the same when changing the percentage Amount of hair being shown. I expected that an increased percentage would just show more hairs. That is not how it works, though. The width of the hair shown seems roughly inversely proportional to the percentage of hairs shown. Is this a bug or a feature?
DEL!!!!!!!!!!!!!!!!!!!!
This is how modo/Lightwave work - if nothing is selected then everything is selected. It saves having to do Select All before any global change. If you do make an explicit selection then that limits the effect. Not arguing it isn't potentially confusing, but it does have precedent and logic.
The version of iray in DS has not changed since 4.11.0.313, which predates both of those vesions - if iray has stopped working between the two then there must be some other factor involved.
Well, that's an interesting concept! I've never used either of those programs, so that thought never occurred to me. Without any documentation, I have only trial and error and logic to try to figure out how it is supposed to work. I am looking for consistency in the color cues that are displayed. When you are looking at the interface, and see all visible style curves are blue, how can you tell whether it means that everything (aka nothing) is selected, or whether something out if view (other side of head) is selected?
I am told documentation is being worked on.
I've already submitted a bug ticket, but I just wanted to add this bug I've found. On DS 4.11.0.366 that when moving dials with no limits the dial will get "stuck" going one direction very quickly so the object will fly away or rotate very quickly and if you movee the dial the opposite direction the direction does not reverse. This also happens with dials with very large limits (-36000000 - 36000000).
Tamping down the limits to reasonable sizes stops this, but that's a huge PITA to do to everything.
Good to hear confirmation of that. Ever since the beta forum threads were reorganized, I've been pretty much lost in finding where things are written down. There used to be a convenient link to the documentation ("in progress" but still empty, when I last was able to find the link). Now I don't know what thread those links are in. I'm sure the new thread organization will eventually make sense to me.
Is this the one you mean? https://www.daz3d.com/forums/discussion/330101/daz-studio-pro-4-11-highlights
Yes, that has the links I had lost track of. Thanks, Richard!
To be honest, it's going to be confusing to those of us with no experience using Modo or Lightwave, (most of us hobbiests, I'd imagine.)
Here's a recommendation: Green means editable. Red means not-editable. When first loaded, all hair style curves are green. When using a tool to select some of the style curves, those selected remain green. Those not selected change to a muted red. When clicking outside the style curve area to unselect the previously selected style curves, all style curves return to green.
Just because Modo does it, doesn't mean that's the best way to do it. And using green and red as described above, shouldn't make life more difficult for those who use Modo and Lightwave, but it will make it much easier for the rest of us. (imo, of course.)
Strand-Based Editor Painting Problem: I mentioned once before that sometimes the paint brush will not lay down any paint. It happened again. This is the scenario that produces the problem:
Strand-Based Hair Editor problem:
The Undo function for Style Curve Tools is inconsistent and seems pretty buggy.
i know that. it still only shows 4.10 when its time to get it
This is what my DIM looks like:
The files other than the main beta are for premium, (not-free,) products. As you can see, the files clearly show as 4.11 and Public Build is highlighted.
(For anyone where this is their first download of the beta, the files will be under Products, not Product Updates.)
I also checked the options to show Mac 32-bit and 64-bit, as well as Win 32-bit, just to see what would be displayed. The beta file shows up as 4.11 for all versions.
I think it would be helpful in troubleshooting the issue if you were to upload a screenshot of your DIM with Ready to Download the active tab.
It's not the only plce DS does this, though - frame and aim, for example, will use all in the scene if nothing specific is selected.
I have a really basic question about the Strand-Based Hair Editor: What are the units for the numeric values? I suspect that it is a mix of centimeters and millimeters. Would it be possible to modify the interface to indicate what those units are?
Clarification would be greatly appreciated! The numeric values without units are confusing. For example, the Scale and Extend tools seem to work in centimeters, but the Comb tool seems to use millimeters for the comb Radius, and I can't figure out what units the Offset uses. Do things like the Attract amount (-1 to 1) even have units, or is it really like a percentage (-100% to 100%) or WHAT?
DEL!!!!!!!!!!!!!!!!!!!!
I only suggested a color change, not that the things work any differently. I'm sorry if it seemed otherwise.
If blue style curves can be edited if nothing is selected, but can't be edited when some of the style curves are selected, it wil be confusing to some of us. So I was suggesting to not use the blue at all. Instead, if a style curve is green it can be edited and if it is red it cannot.
In my scenario, you would only see the red when some of the curves are explicitly selected. And you'd always see green on the style curves that could be edited.
You could featrue request that, though at this fairly late stage in the development I would not expect it this time round even if Daz agreed.
Done. Ticket # 300722.
i seem to not be getting hair just the guide hairs here's my iray render and yes i put on the iray shader for the hair.
Please may you let us know if those issues are fixed in the 4.11 general release ?
I haven't installed the General Release yet. I would be surprised to see it fixed, already, though. There is nothing in the Change Log to indicate any changes beyond 4.11.0.383. I assumed the General Release was identical to 4.11.0.383.
That's the nVidia Iray preview mode, not a full render. Depending on your options in the Draw Settings pane that may give different results.
Well the denoiser and the dforce strand-based hair are a great step forward anyway, though old cards are no more supported by iray .. I guess they have time to make it more stable for the next release. Meanwhile we can enjoy the new features.
Serching for how to's,... and yeah, I'm prolly just missing something obvious, but....
Offline Installer?
I don't have any of my artwork PC's connected to the outside world, so I'm looking for the usual full sized download to try the public beta after seeing the youtube video announceing the stand based hair.
All I see are the links to the online installers,.... :(
Betas can only be downloaded and installed with DIM as they need to be installed with specific parameters.
that was it ,thank you Richard