Places you'd love to see made into a 3D environment

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Comments

  • kyoto kid said:

    ...I just really want a nice large eccentric English Country Manor and grounds like the ones suggested earlier here.

    Slightly OT but I think pertinent to all of these suggestions.. how much are you willing to pay?  

    A lot of these images I've seen suggested before and pondered myself, but the amount of work is not inconsiderable to the point where it's bordering on not really feasible (at least for me personally).  Case in point, I'm still working on the West Park exterior.. and the Dream home took like 18 months over 50+(?) products.

    Well, obviously we all want everything for nothing.laugh But seriously the Angkor Wat model that was on Rendo but no longer available was $50 and I would definitely pay that for it.

     

    It's hard all around; if something is close to what I need, and I need it sooner rather than later, I will pay more.  Other things I will buy either when they are on sale, or, if they are interesting or different I will buy them because they are on sale, even if I don't immediately need them.  $50 US is more than a day's wages - I'd have a hard time justifying that unless it was something I needed more than a few times, or it had a lot of possibilities... I'd probably pay more, in the end, for a series of sets that had interesting pieces I could use interchangeably,to get the look I needed.  I know landscapes are massive undertakings, but I can't use the terradomes in 3delight, so I have no choice but to wish :-)

  • AllenArtAllenArt Posts: 7,175

    Yeah, I have no problem with paying for sets. I model myself and I know the amount of work that goes into things. I wish I had the talent to pull off some of the stuff that I want, but it's best for me to leave that to those who are really good at it...lol. I paid full price for a lot of the sets I have just because I needed them. It's the stuff I DON'T really need that I wait for sales ;). I am not at all trying to single out any one vendor, because of those I mentioned previously...wow, I just love all you guys and others too (hello Petipet, bitwelder, Flipmode and Faveral...I didn't forget you either), but Slosh makes so many little doodads that I can kitbash into other scenes that - wow - it just makes things worth so much more just to be able to do that ;). Incidental things that usually get missed like cups, bottles of "stuff", remotes, medicine bottles, telephones, computer mice, lighters, tubes of "stuff", pens and pencils, sheets of paper....all the things that make a scene look more real but normally get overlooked because we take them so for granted being there ;).

    Laurie

  • I have a couple...

    1600 Pennsylvania Avenue comes to mind immediately-- Orange Man optional.

    A nice orbital shipyard.

    SeaTac International Airport, or something like it, including terminal interior and a gate.

    I'm also considering trying to rebuild the old RTC and NTC from Orlando, Florida... From before it was razed to make room for a housing development.

    I grew outside Tampa but ended up at Great Mistakes what I wanted to Orlando didn’t have lol.

    The wife is from Tacoma SeaTac is something else. 

     

    Did Basic and A school at Greak Lakes and Nuke school at Orlando. It sounded like it was a fun base for those that ever got to go outside. 

  • I have a couple...

    1600 Pennsylvania Avenue comes to mind immediately-- Orange Man optional.

    A nice orbital shipyard.

    SeaTac International Airport, or something like it, including terminal interior and a gate.

    I'm also considering trying to rebuild the old RTC and NTC from Orlando, Florida... From before it was razed to make room for a housing development.

    I grew outside Tampa but ended up at Great Mistakes what I wanted to Orlando didn’t have lol.

    The wife is from Tacoma SeaTac is something else. 

     

    I went to Great Mistakes for the second half of ET A School. I despised that place.

    You have to go to ET A school on thrid shift to really develop a loathing for the place, trust me I did.

  • It may exist somewhere, but I would like to see a Chinese restaurant (exterior & interior furniture).  Something like these: https://www.barfblog.com/2016/01/more-health-violations-at-philly-chinatown-eatery/joy-tsin-lau-chinese/

  • SloshSlosh Posts: 2,391

    I did basic at Great Lakes, too :) 

    Anyway, how important is it to you, as buyers, that an exterior environment be a full 360 degree set?  I have ideas for nice, useful exterior sets, but I often get discouraged when I think of trying to model a full set that can be used from literally any angle.  Like, if it is a city street, where do you stop?  Streets go on for miles and miles, and then if you turn a corner, that street goes on for miles.  For me, when I make a set, I try to make sure it can be used by itself and not need any background filler, so I never know where to end it.  For that reason, many projects get started and then put on the back burner.

    For example, I am working on a set right now that is potentially very useful, but I only want to model 3 sides of it.  No "fourth wall" so to speak.  The 3 "walls" (it is an exterior, so wall is not really what I am doing) offer plenty of spaces for closeups, but you cannot do a full 180 rotation of the camera or there will be nothing to see on that last "wall".  The 4th wall would basically be the rest of the city outside of the little nook/area that I modeled, and I don't want to make the surrounding city lol

  • AllenArtAllenArt Posts: 7,175
    Slosh said:

     

    Anyway, how important is it to you, as buyers, that an exterior environment be a full 360 degree set?  I have ideas for nice, useful exterior sets, but I often get discouraged when I think of trying to model a full set that can be used from literally any angle.  Like, if it is a city street, where do you stop?  Streets go on for miles and miles, and then if you turn a corner, that street goes on for miles. 

    Not important. I can only face in one direction at a time ;). For other things like reflections and what not - that's what HDRI's are for. LOL. Animators may feel different tho, because they have different needs, but for still renders like I do, not important at all. MOST of my sets are not 360 degrees. Only interior rooms and Stonemason's massive cities...hehe.

    Laurie

  • SloshSlosh Posts: 2,391
    edited February 2019

    For example, here is a set I started well over a year ago...  but stopped when I realized I couldn't model the entire scope of the area.  And yes, I know that it is "too clean" and is missing a lot of elements... this was just the beginning work in progress, so there would be lots to add to make it complete, like signs and garbage and dirt/grime, etc.  But, I would love to finish the set, however I don't want to cheat buyers out of a full set and can't seem to find a stopping point.  Like, if you aim the camera straight down the street, it should go on quite a distance, and then what goes at the end of the street so there is not a void?  It is very nerve-wracking for me to plan these things.  The modeling is the easy part

     

    Post edited by Slosh on
  • AllenArtAllenArt Posts: 7,175
    edited February 2019

    What I usually do when I encounter a "blank space" is either use part of another set to fill in, especially if it's kinda far away OR use part of the same set and just duplicate it, so long as the duplication isn't obvious ;). Maybe I can change some colors of some things so it doesn't all look too "samey" LOL For things far away, I almost always use depth of field. It gets blurred anyway, so it's not as much of an issue for me as one might think.

    Laurie

    Post edited by AllenArt on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,189
    edited February 2019

    I keep refreshing Safari on my ipad but I cannot see Slosh's images crying

     

    the cloud has probably flared here

    Post edited by WendyLuvsCatz on
  • Serene NightSerene Night Posts: 17,704

    I really like vignettes. I don’t always need a complete room, but smaller more manageable environments are really great. 

     

  • E-ArkhamE-Arkham Posts: 733

    Yeah, I can't see the pics either.

    Also echoing what others have said... you guys have a wishlist of truly massive projects, those sets would take ages to make.

    Unless you're doing a tiny little area, environments get large fast.  "Oh, there should be a door here, how else will they get out... oh, since there's a door here, there should be a room on the other side... oh, this room now needs to be at least partially furnished... oh, now it needs lighting, too... oh, what's outside this window..." and suddenly your quick little indoor room now has become a full environment.

  • I have a couple...

    1600 Pennsylvania Avenue comes to mind immediately-- Orange Man optional.

    A nice orbital shipyard.

    SeaTac International Airport, or something like it, including terminal interior and a gate.

    I'm also considering trying to rebuild the old RTC and NTC from Orlando, Florida... From before it was razed to make room for a housing development.

    I grew outside Tampa but ended up at Great Mistakes what I wanted to Orlando didn’t have lol.

    The wife is from Tacoma SeaTac is something else. 

     

    I went to Great Mistakes for the second half of ET A School. I despised that place.

    I was there in the middle of winter what fun especially as a boy from Florida. That was over 20 years ago and from I've understood they've updated the place frown

     

  • nonesuch00nonesuch00 Posts: 18,762
    Slosh said:

    This thread is very useful for those of us who make environments... I'm glad someone started it.  However, I can't help but laugh a little (not in a mean way) because the majority of these suggestions are HUGE environments, which take a great deal of time to make properly.  The outback?  An island?  Buckingham Palace?  LOL.  Don't get me wrong, they are still good ideas, and I can see at least two in here that I have been chipping away at between other projects. 

    Please keep in mind, as well, that some suggestions are so niche, it is unlikely more than a small handful of buyers would find them useful.  As content creators, a lot of us have already had these same ideas, but we know that building them would be more of a labour of love than a money making product. 

    I have favorited this thread and will certainly use it for ideas.  Thanks for your suggestions, everyone.  And please, don't take my comments as negativity or a declaration that "I won't make these things"... just giving you some insight from our side of things.

    Brian (aka SloshWerks)

     

    Well, I stated mine sort of tongue in cheek knowing it's too big a job. These threads come up every once in a while & last time I asked for that art deco avenue with all the neon lighting in Miami Beach.

    This time well, that's why I said a 'mini-island' although the massive live oaks, sea oats, palmettos and such are hugh undertakings individually. Ask a bird what almost complete environment they'd want & they'd probably answer something like a live oak. So an island about the size or 2 or 3 football fields.

    For the old style urban residential neighborhood well who has the blueprints to all those styles? They'd just do reasonable facades or make it up. Those would proably be the biggest long term sellers giving the massive improvements in GPU rendering and general familiarity of many people with those places via the movies.

  • nonesuch00nonesuch00 Posts: 18,762

    I have a couple...

    1600 Pennsylvania Avenue comes to mind immediately-- Orange Man optional.

    A nice orbital shipyard.

    SeaTac International Airport, or something like it, including terminal interior and a gate.

    I'm also considering trying to rebuild the old RTC and NTC from Orlando, Florida... From before it was razed to make room for a housing development.

    I grew outside Tampa but ended up at Great Mistakes what I wanted to Orlando didn’t have lol.

    The wife is from Tacoma SeaTac is something else. 

     

    I went to Great Mistakes for the second half of ET A School. I despised that place.

    You have to go to ET A school on thrid shift to really develop a loathing for the place, trust me I did.

    I was just a small kid but I remember the Great Lakes & the one in Toledo too. They were interesting but then any place with lots of planes & boats would be.

  • nonesuch00nonesuch00 Posts: 18,762
    Slosh said:

    For example, here is a set I started well over a year ago...  but stopped when I realized I couldn't model the entire scope of the area.  And yes, I know that it is "too clean" and is missing a lot of elements... this was just the beginning work in progress, so there would be lots to add to make it complete, like signs and garbage and dirt/grime, etc.  But, I would love to finish the set, however I don't want to cheat buyers out of a full set and can't seem to find a stopping point.  Like, if you aim the camera straight down the street, it should go on quite a distance, and then what goes at the end of the street so there is not a void?  It is very nerve-wracking for me to plan these things.  The modeling is the easy part

     

    I like the approach the Collective3D makes or DreamLand Models when they build such sets. They never promise additional blocks but it's a possibility because of how they laid such things out..

  • Russian style architecture. This might fall into the massive project category, but I'd also be happy with a lower-res partial model packaged with an appropriate billboard to fake the rest.

  • CybersoxCybersox Posts: 9,296
    Slosh said:

    For example, here is a set I started well over a year ago...  but stopped when I realized I couldn't model the entire scope of the area.  And yes, I know that it is "too clean" and is missing a lot of elements... this was just the beginning work in progress, so there would be lots to add to make it complete, like signs and garbage and dirt/grime, etc.  But, I would love to finish the set, however I don't want to cheat buyers out of a full set and can't seem to find a stopping point.  Like, if you aim the camera straight down the street, it should go on quite a distance, and then what goes at the end of the street so there is not a void?  It is very nerve-wracking for me to plan these things.  The modeling is the easy part

     

    The images seem to be missing. ;/

  • dawnbladedawnblade Posts: 1,723
    AllenArt said:

    I have lots of sets for different streets. I have a European suburb, classic American houses, New York Townhouses, back alleys, a whole city, London and other world cities and various scifi alleys and streets. What I don't have is a mid century street with just shops...like a downtown shopping area like a lot of medium sized towns in the U.S. used to have. I still think a vintage Art Deco Miami street would be fantastic or even a Key West street with all those cute little houses they have there. I love indoor sets too - I have those that I use frequently, like anything by Jack Tomalin, Stonemason and Slosh (invaluable, really :)). Of course, for as many as I have I could always have more, and as my collection of 3D figures and clothes grows, I find myself more and more drawn to sets to put the humans IN more than I do the humans. LOL. 

    Laurie

    Links please for European suburb and London (other than Stonemason's London which I have)?

  • CybersoxCybersox Posts: 9,296
    edited February 2019
    Slosh said:
     

    I like the approach the Collective3D makes or DreamLand Models when they build such sets. They never promise additional blocks but it's a possibility because of how they laid such things out..

    Dreamland's approach is especially practical, as his blocks are designed in such a way that you can use two copies of a single block to represent both sides of a street just by turning one at a 90 or 180 degree angle to the other.  With a set of just two or three City Blocks you can create quite a variety of different looking settings even before you start mix and matching buildings or using the lower resolution background blocks.  He also made a good call by setting everything to fit within a master street grid set in a valley, which minimizes the problems of having to deal with buildings extending to the vanishing point. Now if only he'd just do an exterior set that looks like it was built sometimes after the 1950s...   

    And really, while I love big massive city sets like Stonemason's Urban Sprawl 1- 3,  Powerage's Powertown  and similar sets from 2nd World, WHiteMagus, etc., I usually prefer to mix and match my own sets of buildings a bit and customize them.  To that end, I think 1-2 block sets with buildings that can be moved is a great compromize between something a PA can turn out in a reasonable length of time for a reasonable price and what is a really versatile piece of scenery..  

    Post edited by Cybersox on
  • AllenArtAllenArt Posts: 7,175
    edited February 2019

    European Suburb

    The London I was referring too was indeed Stonemason's. I'm not aware of any others, unless you count some of David Brinnen and Forbidden Whisper's sets. There is also a Whitechapel set over at the other place, but I can't vouch for that one since I don't have it.

    Laurie

    Post edited by AllenArt on
  • TGSNT said:

    Russian style architecture. This might fall into the massive project category, but I'd also be happy with a lower-res partial model packaged with an appropriate billboard to fake the rest.

     

    it exists if you own Carrara

    albeit less elaborate

     

     

    Capture.JPG
    1936 x 1048 - 218K
  • scorpioscorpio Posts: 8,533
    AllenArt said:

    European Suburb

    The London I was referring too was indeed Stonemason's. I'm not aware of any others, unless you count some of David Brinnen and Forbidden Whisper's sets. There is also a Whitechapel set over at the other place, but I can't vouch for that one since I don't have it.

    Laurie

    The problem with the European Suburb is its only one style, in the UK streets tend to be made up of several different style of houses, and houses from different era, the English village I live in has houses that date back a few hundred years and ones that were built a couple of years ago.

  • CybersoxCybersox Posts: 9,296
    scorpio said:
    AllenArt said:

    European Suburb

    The London I was referring too was indeed Stonemason's. I'm not aware of any others, unless you count some of David Brinnen and Forbidden Whisper's sets. There is also a Whitechapel set over at the other place, but I can't vouch for that one since I don't have it.

    Laurie

    The problem with the European Suburb is its only one style, in the UK streets tend to be made up of several different style of houses, and houses from different era, the English village I live in has houses that date back a few hundred years and ones that were built a couple of years ago.

    If the key word is "suburb" and not urban, there are a few good ones over at Rendo, most notably Powerage's Mon Quartier.  

     

     

     

  • CybersoxCybersox Posts: 9,296
    AllenArt said:

    What I don't have is a mid century street with just shops...like a downtown shopping area like a lot of medium sized towns in the U.S. used to have. I still think a vintage Art Deco Miami street would be fantastic or even a Key

    You can build this fairly easy with some of Dreamland's City Blocks... 1, 7 & 8 in particular, but a quicker and cheaper solution is https://www.daz3d.com/mountain-valley Just take out the BTTFure central plaza and building move one of the the opposing streets closer to the one on the opposite side.  Repeat with the other two sides and place them end to end and you've got two blocks worth of street.   

  • scorpioscorpio Posts: 8,533
    Cybersox said:
    scorpio said:
    AllenArt said:

    European Suburb

    The London I was referring too was indeed Stonemason's. I'm not aware of any others, unless you count some of David Brinnen and Forbidden Whisper's sets. There is also a Whitechapel set over at the other place, but I can't vouch for that one since I don't have it.

    Laurie

    The problem with the European Suburb is its only one style, in the UK streets tend to be made up of several different style of houses, and houses from different era, the English village I live in has houses that date back a few hundred years and ones that were built a couple of years ago.

    If the key word is "suburb" and not urban, there are a few good ones over at Rendo, most notably Powerage's Mon Quartier.  

     

     

     

    Thats quite nice but only a couple could pass for British. 

  • CybersoxCybersox Posts: 9,296
    kyoto kid said:

    ...I just really want a nice large eccentric English Country Manor and grounds like the ones suggested earlier here.

    Slightly OT but I think pertinent to all of these suggestions.. how much are you willing to pay?  

    Always the big question, isn't it?  I find Stonemason's and Faveral's big set prices to be reasonable, and thought that PW Productions Airport Island sets were an absolute steal.   That said, I really like the modular model that Dreamland came up with for his City Blocks set, especially with his later additions of cheaper low resolution blocks, as picking the set up in multiple smaller chunks is often more practical   .   

  • Oso3DOso3D Posts: 15,088

    I love the idea of a modular approach where one can by some or many of a city/ship/whatever. It also seems to be a more feasible approach for PAs, where each product isn't so huge you drink late into the night...

     

  • HavosHavos Posts: 5,594
    edited February 2019
    Cybersox said:
    AllenArt said:

    What I don't have is a mid century street with just shops...like a downtown shopping area like a lot of medium sized towns in the U.S. used to have. I still think a vintage Art Deco Miami street would be fantastic or even a Key

    You can build this fairly easy with some of Dreamland's City Blocks... 1, 7 & 8 in particular, but a quicker and cheaper solution is https://www.daz3d.com/mountain-valley Just take out the BTTFure central plaza and building move one of the the opposing streets closer to the one on the opposite side.  Repeat with the other two sides and place them end to end and you've got two blocks worth of street.   

    Biggest issue I have with mountain valley is that I could not use it without thinking of Back to the Future, whose town square is almost identical (which I am sure is not a coincidence)

    Edit: Just noticed you already mentioned that, sorry!

    Post edited by Havos on
  • WonderlandWonderland Posts: 7,137

    I’d like a futuristic hi tech home, both interior and exterior. Not the dark dystopian sci-fi stuff but an upscale Utopian modern future home, clean and high tech 80-200 years in the future, (assuming we take care of our planet and don’t destroy it first!) I have a few sets that could fit this description but without future tech appliances and household objects. I have many ideas for these but I’m not a modeler, so if anyone would like to work together... Also a future Utopian high tech city, green, clean, beautiful... Monorails, flying cars, but realistic not Jetson toon.

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