Show Us Your Iray Renders. Part VII
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I actually started work on this piece eight and a half months ago, but aside from needing a load of custom morphs from Blender to get multiple generations of assets to play nicely together, it renders with all the speed of a narcoleptic snail, so I've not really been able to get much further than "grainy preview render". (And the computer I use is in my bedroom, so overnight renders just keep me up).
However, I had a long day out yesterday, so I went back through my list of projects that would need plenty of render time, and this was the lucky winner. It still required plentiful use of Intel's AI denoiser (I prefer the results to Nvidia's) but working with a scene that renders this slowly is difficult. (The performance was about 3.6 samples per minute at 2400x2400 - and that was on GPU. Even accounting for my mediocre card, it's slow.)
I'm not calling it perfect, but it's good enough for me to feel I can put this one in the "finished" pile, at least until I get some insane rendering rig that makes it practical to play around with parameters and do a load of test renders on non-geological timescales.
Gallery Link
@Matt_Castle Wow. What a great sense of "place" in that one. Completely believeable. Bravo.
Dipping my toe into the Sci-Fi waters...
Title: When the Aliens Stopped Coming
I was talking with a friend about Raymond Kurzweil's book The Singularity is Near and decided to imagine one unlikely possibility.
Title: The Singularity is Here
Excellent image. Love your lighting.
This is very beautiful. Very well done!
Love your character, she is very cute. Beautiful image too.
I have been hooked on iRAY from the first time I tried it, I just love the way lights behave as expected, casting shadows, blending, falling off. Compared to some programs where you can spend hours puzzling why light is leaking through some solids or not illuminating others iRAY is just like being in a real studio.
Here's a low-key portrait of a character I just call "Stan". I can't say enough good things about the clothing set Casual Outfits for Genesis 8 Males by Polygonal Miniatures, which the figure is wearing.
Set is Outlaw Hideout by Digitallab3D, lit by a key spotlight, a rectangular mesh spotlight for front fill and a little, reddish pointlight in the background for ambient fill.
An off-kilter interpretation of John Gillespie Magee, Jr.'s poem High Flight -- teen automotive joyride edition:
"Oh, I have slipped the surly bonds of earth,
And danced the skies on laughter-silvered wings;"
Thank you very much.
Have been around the forums for a little while now, and realised I haven't actually posted any of my work.
Great portrait!
I miss you
Leon keeps wearing his mother jacket, that way he feels closer to her.
Not one I'm considering perfect, by any means, but it's another case of "Interior scenes take ages to render on my system". I had to try to use lens distortion on this one to stop the wide camera angle looking too weird; perhaps it could have been better, but it seems to be a reasonable compromise between not having all the straight lines looking bulged and the edges of the image stretched out.
Gallery Link (lots of story captioning)
Love the food excellent !
Despite a deliberately deceptive external appearance, Athena being named after a god of war is not a coincidence; she's a quarter-tonne of literal killing machine. However, as she's a fully sapient AI with both free will and the same legal rights as a human*, what she does with her time off is her own business.
* In the setting, autonomous weapons have effectively been banned by international law. There is however a huge loophole where fully emancipated AIs, with legal rights and accountability, do NOT count as autonomous. So anyone who wants to deploy robot soldiers has to concede that they're going to get a someone rather than a something.
This is also part of why Athena is built to try not to look like a combat robot; in a certain irony, combat AIs legally cannot have any form of override or failsafe (if they did, they wouldn't be personally accountable), so there's a lot of trust issues - both with the soldiers the AIs have to work alongside and with the public. She was an attempt to see if a more human chassis would help.
The food is an older asset**, but it holds up pretty well in Iray. (Fortunately, as I actually ended up wishlisting and buying it specifically for this render. It's one of those things that you only find you haven't got in your library when you actually need to use it).
** Although obviously not as old as the teapot.
Well, there are definitely a lot of robots that will get you your beer. Non-sapient "Automatons" number in the many tens of millions worldwide, whereas there are only around ten thousand true AIs.
Given the statistics, most AIs are necessarily (although usually grudgingly) tolerant of being mistaken for an automaton, although that does depend on exactly how innocent the mistake was.
One black market gang mistakenly stunned and hijacked an AI to try and sell on the chassis, and learnt four particularly important lessons after she woke up: 1) even non-combat robot chassis are stronger, tougher and faster than a human, 2) AIs can think and react really fast 3) an AI can definitely get angry (emotional response is a key part of what grants their sapience) and 4) if you've also been stealing guns, under no circumstances whatsoever let the angry, powerful, fast and inhumanly precise AI that you're now dealing with anywhere near them.
Victoria 4: Ninja Girl.
All pieces converted to Iray.
Cute! He looks like a child version of Prince lol!
Trying out the Husky, but with my Pooka base figure instead of husky.
(Also bumped line tessellation on the fur to 3)
That is very a touching image :)
Sexy :)
some scene renders from my new animaion
Pigtailed Anime-like Fantasy Warrior.
Thank you @Wonderland and @Ivy
@Ivy Seems like a funny story, do you have a link to the anim? Thanks.
@nDelphi Great image! Like the lighting and POV! Which hair is that?
yes i just posted it last night i'll ppost it my next comment for you