Show Us Your Iray Renders. Part VII

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Comments

  • Matt_CastleMatt_Castle Posts: 3,024

    I actually started work on this piece eight and a half months ago, but aside from needing a load of custom morphs from Blender to get multiple generations of assets to play nicely together, it renders with all the speed of a narcoleptic snail, so I've not really been able to get much further than "grainy preview render". (And the computer I use is in my bedroom, so overnight renders just keep me up).

    However, I had a long day out yesterday, so I went back through my list of projects that would need plenty of render time, and this was the lucky winner. It still required plentiful use of Intel's AI denoiser (I prefer the results to Nvidia's) but working with a scene that renders this slowly is difficult. (The performance was about 3.6 samples per minute at 2400x2400 - and that was on GPU. Even accounting for my mediocre card, it's slow.)

    I'm not calling it perfect, but it's good enough for me to feel I can put this one in the "finished" pile, at least until I get some insane rendering rig that makes it practical to play around with parameters and do a load of test renders on non-geological timescales.


    Gallery Link

  • I actually started work on this piece eight and a half months ago, but aside from needing a load of custom morphs from Blender to get multiple generations of assets to play nicely together, it renders with all the speed of a narcoleptic snail, so I've not really been able to get much further than "grainy preview render". (And the computer I use is in my bedroom, so overnight renders just keep me up).

    However, I had a long day out yesterday, so I went back through my list of projects that would need plenty of render time, and this was the lucky winner. It still required plentiful use of Intel's AI denoiser (I prefer the results to Nvidia's) but working with a scene that renders this slowly is difficult. (The performance was about 3.6 samples per minute at 2400x2400 - and that was on GPU. Even accounting for my mediocre card, it's slow.)

    I'm not calling it perfect, but it's good enough for me to feel I can put this one in the "finished" pile, at least until I get some insane rendering rig that makes it practical to play around with parameters and do a load of test renders on non-geological timescales.

     

    @Matt_Castle   Wow.  What a great sense of "place" in that one.  Completely believeable.  Bravo.

     

  • Olo_OrdinaireOlo_Ordinaire Posts: 742
    edited January 2020

    Dipping my toe into the Sci-Fi waters... 

    Title:   When the Aliens Stopped Coming

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  • Olo_OrdinaireOlo_Ordinaire Posts: 742
    edited January 2020

    I was talking with a friend about Raymond Kurzweil's book The Singularity is Near  and decided to imagine one unlikely possibility.

    Title:  The Singularity is Here

     

     

     

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  • CricketCricket Posts: 477
    edited January 2020

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  • MattymanxMattymanx Posts: 6,997

    Here we go! 

    Daz 4.12 Iray
    Photoshop

    Lighting is comprised of HDRI with two low-intensity spots and custom plane emissives. 

    Excellent image.  Love your lighting. 

     

     

    I wanted to stretch a little and go for a high-key portrait.  My usual impulse is to create low-key, chiaroscuro portraits, so I forced myself to brighten things up a bit. A touch of bloom filter, an HDRI from HDRI Haven, a kicklight on the hair and poof:  She Walks in Beauty

    Inspired by the Lord Byron poem, She Walks in Beauty..."

    She walks in beauty, like the night

    Of cloudless climes and starry skies;

    And all that's best of dark and bright

    Meet in her aspect and her eyes:

    Thus mellow'd to that tender light

    Which heaven to gaudy day denies.

     

    This is very beautiful.  Very well done!

     

    Pann said:

    Love your character, she is very cute.  Beautiful image too.

  • I have been hooked on iRAY from the first time I tried it, I just love the way lights behave as expected, casting shadows, blending, falling off. Compared to some programs where you can spend hours puzzling why light is leaking through some solids or not illuminating others iRAY is just like being in a real studio.

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  • Olo_OrdinaireOlo_Ordinaire Posts: 742
    edited January 2020

    Here's a low-key portrait of a character I just call "Stan".   I can't say enough good things about the clothing set Casual Outfits for Genesis 8 Males  by Polygonal Miniatures, which the figure is wearing.

     

    Set is Outlaw Hideout by Digitallab3D, lit by a key spotlight, a rectangular mesh spotlight for front fill and a little, reddish pointlight in the background for ambient fill.

     

     

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  • Olo_OrdinaireOlo_Ordinaire Posts: 742
    edited January 2020

    An off-kilter interpretation of John Gillespie Magee, Jr.'s poem High Flight  -- teen automotive joyride edition:

    "Oh, I have slipped the surly bonds of earth,

    And danced the skies on laughter-silvered wings;"

     

     

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  • CricketCricket Posts: 477
    Mattymanx said:

     

    Love your character, she is very cute.  Beautiful image too.

    Thank you very much.

  • droidy001droidy001 Posts: 282

    Have been around the forums for a little while now, and realised I haven't actually posted any of my work.

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  • xmasrosexmasrose Posts: 1,409

    Great portrait!

  • xmasrosexmasrose Posts: 1,409

    I miss you

    Leon keeps wearing his mother jacket, that way he feels closer to her.

  • Matt_CastleMatt_Castle Posts: 3,024

    Not one I'm considering perfect, by any means, but it's another case of "Interior scenes take ages to render on my system". I had to try to use lens distortion on this one to stop the wide camera angle looking too weird; perhaps it could have been better, but it seems to be a reasonable compromise between not having all the straight lines looking bulged and the edges of the image stretched out.


    Gallery Link (lots of story captioning)

  • droidy001droidy001 Posts: 282
    edited January 2020

    Not one I'm considering perfect, by any means, but it's another case of "Interior scenes take ages to render on my system". I had to try to use lens distortion on this one to stop the wide camera angle looking too weird; perhaps it could have been better, but it seems to be a reasonable compromise between not having all the straight lines looking bulged and the edges of the image stretched out.

    If that android has only one job then it's worth it. If it's programed to get your beer as well I'm sold.
    Post edited by droidy001 on
  • Not one I'm considering perfect, by any means, but it's another case of "Interior scenes take ages to render on my system". I had to try to use lens distortion on this one to stop the wide camera angle looking too weird; perhaps it could have been better, but it seems to be a reasonable compromise between not having all the straight lines looking bulged and the edges of the image stretched out.


    Gallery Link (lots of story captioning)

    Love the food excellent !

  • Matt_CastleMatt_Castle Posts: 3,024
    edited January 2020
    droidy001 said:
    If that Android only had one job in life it's worth it. And if you're lucky it might be programed to get your beer as well. I'm sold ????????

    Despite a deliberately deceptive external appearance, Athena being named after a god of war is not a coincidence; she's a quarter-tonne of literal killing machine. However, as she's a fully sapient AI with both free will and the same legal rights as a human*, what she does with her time off is her own business.

    * In the setting, autonomous weapons have effectively been banned by international law. There is however a huge loophole where fully emancipated AIs, with legal rights and accountability, do NOT count as autonomous. So anyone who wants to deploy robot soldiers has to concede that they're going to get a someone rather than a something.
    This is also part of why Athena is built to try not to look like a combat robot; in a certain irony, combat AIs legally cannot have any form of override or failsafe (if they did, they wouldn't be personally accountable), so there's a lot of trust issues - both with the soldiers the AIs have to work alongside and with the public. She was an attempt to see if a more human chassis would help.

    Love the food excellent !

    The food is an older asset**, but it holds up pretty well in Iray. (Fortunately, as I actually ended up wishlisting and buying it specifically for this render. It's one of those things that you only find you haven't got in your library when you actually need to use it).

    ** Although obviously not as old as the teapot.

    Post edited by Matt_Castle on
  • droidy001droidy001 Posts: 282
    Despite a deliberately deceptive external appearance, Athena being named after a god of war is not a coincidence; she's a quarter-tonne of literal killing machine.

    Or I could just get my own beer, that's fine.
  • Matt_CastleMatt_Castle Posts: 3,024
    droidy001 said:
    Or I could just get my own beer, that's fine.

    Well, there are definitely a lot of robots that will get you your beer. Non-sapient "Automatons" number in the many tens of millions worldwide, whereas there are only around ten thousand true AIs.

    Given the statistics, most AIs are necessarily (although usually grudgingly) tolerant of being mistaken for an automaton, although that does depend on exactly how innocent the mistake was.
    One black market gang mistakenly stunned and hijacked an AI to try and sell on the chassis, and learnt four particularly important lessons after she woke up: 1) even non-combat robot chassis are stronger, tougher and faster than a human, 2) AIs can think and react really fast 3) an AI can definitely get angry (emotional response is a key part of what grants their sapience) and 4) if you've also been stealing guns, under no circumstances whatsoever let the angry, powerful, fast and inhumanly precise AI that you're now dealing with anywhere near them.

  • tkdroberttkdrobert Posts: 3,611

    Attack on Mars: New Threat by tkdrobert

  • nDelphinDelphi Posts: 1,922
    edited January 2020

    Victoria 4: Ninja Girl.

    All pieces converted to Iray.

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  • WonderlandWonderland Posts: 7,137

    I miss you

    Leon keeps wearing his mother jacket, that way he feels closer to her.

    Cute! He looks like a child version of Prince lol! 

  • Oso3DOso3D Posts: 15,088

    Trying out the Husky, but with my Pooka base figure instead of husky.

    (Also bumped line tessellation on the fur to 3)

     

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  • IvyIvy Posts: 7,165

    That is very a touching image  :)

    I miss you

    Leon keeps wearing his mother jacket, that way he feels closer to her.

     

  • IvyIvy Posts: 7,165
    edited January 2020
    Pann said:

    Sexy :)

    Post edited by Chohole on
  • IvyIvy Posts: 7,165
    edited January 2020

    some scene renders from my new animaion

     

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  • nDelphinDelphi Posts: 1,922
    edited January 2020

    Pigtailed Anime-like Fantasy Warrior.

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  • XpiderManXpiderMan Posts: 426
    Oso3D said:

    Trying out the Husky, but with my Pooka base figure instead of husky.

    (Also bumped line tessellation on the fur to 3)

     

    Not bad at all.
  • xmasrosexmasrose Posts: 1,409

    Thank you @Wonderland and @Ivy

    @Ivy Seems like a funny story, do you have a link to the anim? Thanks.

    @nDelphi Great image! Like the lighting and POV! Which hair is that?

     

  • IvyIvy Posts: 7,165

    Thank you @Wonderland and @Ivy

    @Ivy Seems like a funny story, do you have a link to the anim? Thanks.

    @nDelphi Great image! Like the lighting and POV! Which hair is that?

     

    yes i just posted it last night i'll ppost it my next comment for you

     

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