Daz Install Manager (DIM) 1.2.0.6, Now Available!

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  • DarwinsMishapDarwinsMishap Posts: 4,087

    PS- Wonder.  You hath a message. :)

  • twallingtwalling Posts: 241
    edited April 2019

    Durned thing updated and changed all my paths around.  I was confused for days.  

    Yay.

    Post edited by twalling on
  • ChoholeChohole Posts: 33,604
    twalling said:

    Durned thing updated and changed all my paths around.  I was confused for days.  

    Yay.

    What was it that updated?      DIM last updated in October

  • kyoto kidkyoto kid Posts: 41,838
    edited April 2019

    ...OK so I did an experiment.  Installed Preadtron's City Streets into D:/Studio4/LIbrary, and after opening up teh programme could not find it anywhere in the Daz Studio Formats tree. I checked the Poser Formats folder but nothing was there at all.  When I went down to the alphabetised Products Listings, there I found it, but instead of an icon for the folder there was a frame and triangle with a "!" in it.  When I right clicked on one of the components in teh right hand window and selected "Browse to File Location", it gave me the path of D:/Daz3D/Studio4/Library/Runtime/Libraries/Character/P3DA_CityStreets.  The one interesting thing is there is no folder named "Runtime" in the Daz Studio Formats tree.  I also noticed a number of other products with that same folder icon several of which also had that same icon in for all the components listed the right window as well.

    When I right clicked  again on one of them and selected the Update Metadata option which I thought would fix that it prompted me to login(?) 

    I then uninstalled City Streets went back to the install tab, changed the target to D:Daz3D/Studio3 and there it was in the Poser Formats folder.

    So as I suspected, installing content that goes into the "Content/Runtime" structure into the Studio4/Library folder doesn't work. I wonder if this is what is also creating all those "!" icons as well.

     

    Post edited by kyoto kid on
  • LeanaLeana Posts: 12,735

    First, Runtime and Libraries folders are not supposed to show up in the content library in DS, they’re technical folders. DS shows the poser librairies themselves only.

    Second, is your « Studio4 / Library » folder registered as a content directory is DS settings? If not then it’s no wonder DS won’t see the content in it... Go to Edit > Preferences > Content tab > Content Directory Manager, and add that folder under both "DS formats" and "Poser formats".

  • kyoto kidkyoto kid Posts: 41,838
    edited April 2019

    ...so then what point is it installing content that uses the path "Content/Runtime" to the Studio4 folder if the D:/Daz3D/Studio4/Library/Runtime/[...] folder (where City Streets originally installed to) is only a "technical" folder that isn't supposed to show up in the Content Library?  How am I supposed to select the content from it when I want to use it if it doesn't show up?

    And what of older (pre-Daz 4.x) content and PS content that is supposed to go the Poser Runtime structure? 

    I don't remember ever having to "register" a content folder, I just followed the format I had before the HDD meltdown and made sure the folders are seen by the Content Directory Manager

    I already installed a number of product files with the "Content/Runtime" path to the Studio3 folder and it all shows up under the Poser Format folder tree just fine.

    This was so much simpler before all this smart content database stuff.  I just want to create illustrations, not play database manager.

    Post edited by kyoto kid on
  • Richard HaseltineRichard Haseltine Posts: 107,883
    kyoto kid said:

    ...so then what point is it installing content that uses the path "Content/Runtime" to the Studio4 folder if the D:/Daz3D/Studio4/Library/Runtime/[...] folder (where City Streets originally installed to) is only a "technical" folder that isn't supposed to show up in the Content Library?  How am I supposed to select the content from it when I want to use it if it doesn't show up?

    And what of older (pre-Daz 4.x) content and PS content that is supposed to go the Poser Runtime structure? 

    I don't remember ever having to "register" a content folder, I just followed the format I had before the HDD meltdown and made sure the folders are seen by the Content Directory Manager

    I already installed a number of product files with the "Content/Runtime" path to the Studio3 folder and it all shows up under the Poser Format folder tree just fine.

    This was so much simpler before all this smart content database stuff.  I just want to create illustrations, not play database manager.

    If it's in a Poser library you find it under Poser Formats>Install directory>Library name>folder, or in one of he database views

  • LeanaLeana Posts: 12,735

    What I meant is that you're not supposed to see the "runtime" and "libraries" levels in DS, you see the folders corresponding to the various poser categories directly. 

    As for "registering the directory" I meant adding it in DS settings. For DS to see your content you need to tell it where to look, if the studio4/library is not listed as a content directory then DS won't see the content there. This has nothing to do with smart content or the database, it's exactly the same as for DS3. 

  • kyoto kidkyoto kid Posts: 41,838

    ...well it sees the Studio4 Library folder just fine. Al the products that has the "Data/People/Environments/Props" paths instead of "Runtime/Geometries" one are there. 

    When I did the test and installed Predatron's City Streets to that same folder, it didn't show up in either the "Poser Formats" folder or the "Daz4 Library".  As I mentioned, I couldn't find it without going down to the alphabetised Products List  folder.   Once I uninstalled and reinstalled it to the Studio3 folder, then it appeared in the Poser Formats folder where I would have expected it to be (which is also where it was before the HDD meltdown)..

  • LeanaLeana Posts: 12,735

    Is the studio4/library added as a content directory under “poser formats” in preferences too? From what you say it seems like it’s only listed under DS formats.

  • kyoto kidkyoto kid Posts: 41,838

    ..no because normally "DS formats" that use "/Data" or "/People," or "/Vehicles" etc. as the install path would only go into the "Daz4 Library" and those with "PS formats" or that use the "Content/Runtime/..." path would go into Poser formats.  That is how my system was organised before the HDD meltdown.  Again remember that I set things up primarily with the old Bitrock installers, all of which went to the Poser Runtime setup as Daz hadn't changed to the .duf file format yet. 

  • LeanaLeana Posts: 12,735

    The way you setup your content directories has not changed from when we had bitrock installers: 

    • if you have Poser content installed somewhere then the folder containing the Runtime folder needs to be added in DS preferences under “Poser formats” if you want DS to see the content 
    • if you have content in DS format installed somewhere then the directory which contains the “data” folder needs to be added in DS under “DS formats” if you want DS to see the content.

    That’s true wether you use smart content or the regular content library tab.

  • kyoto kidkyoto kid Posts: 41,838

    ...OK did an experiment. First I uninstalled City Streets, next I went opened the Daz programme and added the "Studio4" folder under "Poser Formats" in the preferences.

    Re-installed City streets and yes it does show up now in the Poser Formats folder.   As another test I added one of the Dystopia Blocks products (which is Poser only) and saw that it too went into the "Poser Format" folder in the correct subfolder. 

    This  database stuff makes my head hurt.  I never had to deal with actually having to specify where  anything went before, I just fired up the installer .exe (which had the correct path already as a default and would always query me to which I'd click the "OK" button), and it installed in the proper folder. 

    I generally use the content tab when working as not everything has metadata (I noticed that City Streets was one of several products), so I fond Smart content to be pretty useless. I also why I rearrange the Poser Library by product category to make more sense as naming conventions on products, particularly back then, was a nightmare to deal with (such as "textures" for items appearing in the "Poses" instead of "Materials" folder while having several different naming conventions just in itself like "MAT[product]", MAT-[Product], and MAT_[Product], sometimes the creator's name was used and sometimes it wasn't, while other times it the product name, type, or some other seemingly random label).

    At least the Daz Content Library is organised by content type which makes it easier to find things and textures are grouped with the actual item.

  • Richard HaseltineRichard Haseltine Posts: 107,883
    kyoto kid said:

    ...OK did an experiment. First I uninstalled City Streets, next I went opened the Daz programme and added the "Studio4" folder under "Poser Formats" in the preferences.

    Re-installed City streets and yes it does show up now in the Poser Formats folder.   As another test I added one of the Dystopia Blocks products (which is Poser only) and saw that it too went into the "Poser Format" folder in the correct subfolder. 

    This  database stuff makes my head hurt.  I never had to deal with actually having to specify where  anything went before, I just fired up the installer .exe (which had the correct path already as a default and would always query me to which I'd click the "OK" button), and it installed in the proper folder. 

    I generally use the content tab when working as not everything has metadata (I noticed that City Streets was one of several products), so I fond Smart content to be pretty useless. I also why I rearrange the Poser Library by product category to make more sense as naming conventions on products, particularly back then, was a nightmare to deal with (such as "textures" for items appearing in the "Poses" instead of "Materials" folder while having several different naming conventions just in itself like "MAT[product]", MAT-[Product], and MAT_[Product], sometimes the creator's name was used and sometimes it wasn't, while other times it the product name, type, or some other seemingly random label).

    At least the Daz Content Library is organised by content type which makes it easier to find things and textures are grouped with the actual item.

    This is exactly the same as previous versions of DS, and has nothing to do with databases. The only chnage in 4, compard to previous versions, is that the foldrs are grouped by type (DS, Poser, or Import) instead of being in a single group and relying on the icon to idntify the type (plain folder for Poser formats, S-icon folder for DS). The need to add the base directory to the appropriate list of content directories is the same.

  • kyoto kidkyoto kid Posts: 41,838
    edited April 2019

    ...yeah the Poser Formats folder is still a mess like it's always been because, as like I mentioned, the really was no standard naming convention and placing textures in the Poses folder just makes no sense. This is where i will again have to do the most "surgery" 

    So if I have Daz 3.1 (x64) pointed to the Studio4 folder in preferences, will it only show the Poser Format tree or will it show the Daz4 library as well?  This was part of the reason I had two separate folders.

     

    Post edited by kyoto kid on
  • Richard HaseltineRichard Haseltine Posts: 107,883
    kyoto kid said:

    ...yeah the Poser Formats folder is still a mess like it's always been because, as like I mentioned, the really was no standard naming convention and placing textures in the Poses folder just makes no sense. This is where i will again have to do the most "surgery" 

    So if I have Daz 3.1 (x64) pointed to the Studio4 folder in preferences, will it only show the Poser Format tree or will it show the Daz4 library as well?  This was part of the reason I had two separate folders.

    DS 3 will need to be pointed to the folder in both types if there's any DS 3 compatible content - other than Poser files with DS sidecars. Most new content isn't going to work in DS 3 since it can't read DSON formats.

  • kyoto kidkyoto kid Posts: 41,838

    ...what about .duf format? That came afterwards as well.

  • LeanaLeana Posts: 12,735
    kyoto kid said:

    ...what about .duf format? That came afterwards as well.

    .duf is what Richard meant by "DSON formats"

  • kyoto kidkyoto kid Posts: 41,838

    ...ah thanks.

    So found one issue with using just one folder, since there is no actual Poser Runtime format (as installing to Studio4 uses the Runtime setup under that format) I've been having all sorts of path issues getting freebies to open up properly from the Freebie Folder.  I extracted and set up Stonemason's old "Floater Bot" manually installing all the folders in the correct sequence, but when I tried to select it from the Daz Programme I kept getting path errors first for the geometry, then for the textures.  In the error message, I discovered there was supposed to be another layer labelled "/stonemason/" in the path that was not in the runtime package (it just had Geometries Libraries [Character, Pose] and Textures).  I decided to keep freebies in a separate folder as for one they do not have metadata, so I use a custom setup, and two, they are worse at observing naming conventions than even older Poser Format content is.

  • Richard HaseltineRichard Haseltine Posts: 107,883

    The Runtime folder goes in the content diectory, whatever that is called, just as usual - there is no chnage in the way things are palced just because the same content diectory is being used for both formats (which is, after all, what DS has always done be default).

  • kyoto kidkyoto kid Posts: 41,838

    ...however I would like to keep the freebie folder (as well as other manually installed content, like that from Rendo, Vanishing Point, and Xurge) separate, as like I mentioned, there is no metadata involved, so I need to "categorise" it to make things easier to locate.  

  • Richard HaseltineRichard Haseltine Posts: 107,883

    You can have as many content directories as you like, though a very large number may slow down loading (at least for content in the later directories).

  • nothingmorenothingmore Posts: 25
    edited April 2019

    I saw the new beta pop up on DIM, downloaded it and had an issue with the installation (I may have attempted to start the beta before it was finished updating). It did not show up under the "Installed" tab such that I couldn't attempt to reinstall, nor is it showing up under Ready to Download/Ready to Install" tabs anymore. That's fine, so I downloaded it manually from my product library and it works. Great, but now I can't install beta GoZ and Photoshop Bridges from DIM. The beta versions are available for download from the DIM but I get this error (see attached image). When I go to Settings -> Applications, there is no option to define a path for Public Build.

    I should add I did try reinstalling the DIM and I reinstalled 4.10 (non beta) to no avail

     

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    Post edited by nothingmore on
  • kyoto kidkyoto kid Posts: 41,838

    ...don't see the new beta in my DIM.  

  • Richard HaseltineRichard Haseltine Posts: 107,883

    I saw the new beta pop up on DIM, downloaded it and had an issue with the installation (I may have attempted to start the beta before it was finished updating). It did not show up under the "Installed" tab such that I couldn't attempt to reinstall, nor is it showing up under Ready to Download/Ready to Install" tabs anymore. That's fine, so I downloaded it manually from my product library and it works. Great, but now I can't install beta GoZ and Photoshop Bridges from DIM. The beta versions are available for download from the DIM but I get this error (see attached image). When I go to Settings -> Applications, there is no option to define a path for Public Build.

    I should add I did try reinstalling the DIM and I reinstalled 4.10 (non beta) to no avail

    So the Beta is now showing as installed in DIM?

  •  

    So the Beta is now showing as installed in DIM?

    Negatory. It is not showing up as installed (nor installable) in DIM. I did end up installing the beta and GOZ manually as a workaround for now. 

  • Richard HaseltineRichard Haseltine Posts: 107,883

    Hmm, the beta should not be installable other than through DIM.

  • nothingmorenothingmore Posts: 25
    edited April 2019

    Hmm, the beta should not be installable other than through DIM.

    It was available to download directly from the product library last night and I did obtain it that way (attached a screenshot from the tab still open from last night). Interestingly, it is no longer showing up there but the link still works. No installer of course, just a zip file (IM00012000-02_DAZStudio411PublicBuildWin64bit.zip) with executable and support files, which can be extracted and run independently w/o DIM.

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    Post edited by nothingmore on
  • Richard HaseltineRichard Haseltine Posts: 107,883

    Yes, but it needs to be installed through DIM after download.

  • nothingmorenothingmore Posts: 25
    edited April 2019

    Yes, but it needs to be installed through DIM after download.

    I understand that. After an initially failed attempt to install through DIM, as described in the first post, it neither shows up as available to download, installable, or installed, almost as if it's stuck in some sort of limbo state in DIM, undoubtedly from user error as I started the executable before it was finished installing. Tried removing IM00012000-02_DAZStudio411PublicBuildWin64bit.zip from DIM source directory to see if that would reset it, and tried putting it back there. At any rate everything is working after manually unzipping (though not technically "installed" sorry for that confusion), which is good enough for now. Thank you for your time Richard.

    Post edited by nothingmore on
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