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What I meant is that for say a muscle system, Daz would have to add that to Genesis. It won't magically appear, the customer is not going to import a figure and add it themselves. Same for jiggle functionality, proper settings for it etc. This will need to be set up on Genesis and even if that in and of itself doesn't mean much and the features per se have more to do with Daz Studio, you can still sell this as a figure evolution which it really kinda is. Same for a better human IK like control rig. This may be a Daz Studio feature but it is added to Genesis out of the box, hence the figure has evolved. Anything else is semantics IMO.
If it hasn't been mentioned, how about output formats other than just the paltry three, 8-bit only options currently available.
Iray in DS currently will output EXR files which are 32-bit floating point using canvases. Whenever I render in Iray, I always render out a beauty canvas so that proper tonemapping can be done outside of DS (including local adaptation and other HDR algorithms).
- Greg
This does seem to be getting rather far from a discussion of a hypothetical Genesis 9.
Let us pick/build our bundles. Pro Bundle price gives you base figure plus 7 items from a collection. This way I can pay for what I want instead of buying a Pro Bundle and not wanting 3 or 4 items out of the whole thing. Like Pro Bundle will have a choice of 2 hair items out of 4 choices, 2 pose sets out of 4 choices, 4 clothing items out of 8 items. Making the items we don't pick still open for purchase later on. I base my decision on getting the Pro Bundle on a % of items I know I'll use...if the % is low, I'm buying the base figure and that's it, even that is rare based on the horrible make up jobs on the models lately.
As far as additions to G9...I would like G9 to be able to use any figures morphs, a true moldable figure that would allow me to take a G2 with a bit of G3 character and add some G8 and come up with a completely different character for G9. Perhaps making a Cloning Gateway to add to the G9 that will allow us to use/bring in those morphs and the Gateway could also have an additional gateway that allowed us to add any clothes and then another one for skins. So there would be 3 Gateways to purchase that allows us to build onto the G9 character. There might be something out there right now for G8 but it's so confusing to try and locate them as the Search isn't that great. I can find some PA items for clothing, and some for skins but I can't find anything for morphs.
We are seeing fantastic HD morphs, asymmetry, great textures devoid of baked in specular and shadows, fibermesh eyebrows/lashes, and Dforce hair which will only improve as a carryover to G9. I think the most important feature for G9 will need to be much improved facial expressions, better eyes, and continued improved joint bending. Someday down the road we will need to see skin bunchup and stretching with extension and retraction at joints. Hopefully with DAZ 5 we will see much improved faster Dforce like in MD, and soft body dynamics which will bring G9 to hyper realism.
Yes! Soft-body physics please :). Though not sure that's a G9 specific thing. It's more a physics engine thing. Either that or better Houdini integration. Actually integration in general... but that's another topic. One minor gripe with Daz models is the purlicue (the skin between thumb and forefinger). It seems somehow wrong to me but I'm not sure why. It's kind-of too straight. On most people it's more curved. Or maybe that's just my poor posing skills...
Just thinking about it I've done many google searches on soft body physics. Houdini is about the best I've found so far. It's a non-trivial problem and not easy to solve. Skin has thickness and interiors tend to be filled with stuff. We're not all balloons or car tyres (Human topology is donut).
My wishlist for Genesis 9:
Soft body (including Bones, Muscles and Fat under the skin)
Mesh resolution: The base should be somewhere around the current SubD lv2. Then make lower resoultion toons by dialing the SubD into negative numbers.
Base male and female should be average height, weight and proportions.
My wish list for Genesis 9:
DON'T break the compatibility with the G3 UV maps. We do NOT need to jump back onto the proliferating UV Maps bandwagon. Having three successive generations able to wear the same skins is NOT a trouble that needs shooting.
Get rid of the default orange skintone.
The ability to use HD features across generations.
It would be nice if it were possible to "copy shape" from figure to figure. Even better if across generations, but even within the same generation it would be useful. Within a generation at least all figures of a specific gender would have access to the same morphs.
Never mind ... we can just keep requesting, maybe someone will listen.
Morphs for the forehead for more realistic non-botox expressions. In the meantime, the new Auto Face Enhancer is really nice, although it doesn't do much for PAs who create expressions.
More compatibility with other software has to be a consideration if talking about the figures not the program.
Having all the features only work in DAZ studio is not going to sell content to people not using DAZ studio, they have indeed addressed some of this selling FBX dressed versions with game licenses but I need to ask why not a Poser compatible range too for example?
Yes I know all the history etc but I am certain they would sell even if not the main market the Premier Artists want to make a living of off, DAZ could possibly squeeze a few more bucks out of it with Poser versions of the base figures and a morph loading facility to add any other characters maybe convert JCMs etc a script utility not needing DAZ studio.
Renderosity owns Poser now and they are happily making content for DAZ studio so DAZ could grab some reciprocal profit back making stuff for Poser I thought.
As for Carrara, yeah sadly not a huge fix but one they are not willing to do for some reason.
My reason to use DAZ Studio is, that I was hyper frustrated about the lack of figure developments in Poser. (E.g. : Bad joints, ugly non generic look) I was also unhappy about Poser's render engine and at the peek of my frustation, DAZ released a built with Genesis 3 figures and Iray GPU rendering. I never looked back again.
So, from this position, to me the question is, why should DAZ care about Poser more, than it allready does. There are still a lot of DAZ products, that work fine in Poser though.
Daz should not have to care for the success of Poser figures. Poser and DAZ Studio are two different compunies with two different softwares.
If you need high quality figures for Poser, Renderosity is now the place to make your request.
If Daz implemented a lot of these suggestions, I don't think many people would be happy with how much the new Genesis 9 base figures would cost, especially if you want complete backward compatibility (which is really rather unlikely the more significant the changes are).
Fair enough. I was, at the time, bent out of shape as I did not believe at the time that Gen 8 was a significant change (still don't for the most part) but I see why changes were made to bring the figure more in line with figures used in the game industry and the like. I am happy they DON'T have current plans for a Genesis 9 and we have nested on 8 for a while allowing it to breath and expand.
They are a business. It does boil down to that. But staying technologically relevant is a wise business decision as well.
I'm not sure where you read that they have no plans for a G9. If they're like any other company, they would have started thinking about the next iteration of Genesis and all the things they would have liked to have included;but couldn't because of technical or time constraints before G8 was out the door.
Agreed. Daz representatives have stated that they won't release a G9 in 2019, that doesn't mean that they're not working on it.
yes I know it is their choice to become more niche
Poser can after all import Mixamo and other FBX content too and Adobe is moving in on the 3D market
I am also an iClone user
if they want their content to work only in DAZ studio it is their choice, other products from other markets will indeed take the place, I just grabbed a heap of freebies from Unreal again today too
I think Soft body for all muscles and fat under the skin it was going to be the best innovation I could have Genesis 9.
Please, look upon this possibility.
That's where soft body stuff comes in to play!
It would be nice if the PA could provide some alternative version of the core figure.
For example a Caucasian character with African, Asian and Indian alternative versions.
Note: I don't mean an African character for each core figure but at least something a little different than the usual set of Caucasians for Michael, set of Africans for Darius and set of Asians for Lee.
There's nothing structural that's preventing PAs from doing that now; it just wouldn't be worth the effort for them, most likely.
edit: as a side note, there are some PAs that I would prefer not try to make "ethnic" characters.
are we talking about this one: https://www.daz3d.com/noburo-hd-for-dasan-8
umm..
Face looks a bit like Ronnie Corbett, or maybe it's the hair.
Nice one, I add it to my wishlist.
if you say so
buy it if you really like it. prove it.
Done, I like Marcius' characters.
it would be great if gen9 could use mil3 uv aps. so man fabulous v3,a3 d3 texture sets
Increase the Genesis base mesh resolution by 2x or 4x, and keep everything else the same. There, now you can release Genesis 9. :)