suggestions for Genesis 9

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  • bluejauntebluejaunte Posts: 1,990

    What I meant is that for say a muscle system, Daz would have to add that to Genesis. It won't magically appear, the customer is not going to import a figure and add it themselves. Same for jiggle functionality, proper settings for it etc. This will need to be set up on Genesis and even if that in and of itself doesn't mean much and the features per se have more to do with Daz Studio, you can still sell this as a figure evolution which it really kinda is. Same for a better human IK like control rig. This may be a Daz Studio feature but it is added to Genesis out of the box, hence the figure has evolved. Anything else is semantics IMO.

  • Doc AcmeDoc Acme Posts: 1,153

    If it hasn't been mentioned, how about output formats other than just the paltry three, 8-bit only options currently available.

  • algovincianalgovincian Posts: 2,667

    If it hasn't been mentioned, how about output formats other than just the paltry three, 8-bit only options currently available.

    Iray in DS currently will output EXR files which are 32-bit floating point using canvases. Whenever I render in Iray, I always render out a beauty canvas so that proper tonemapping can be done outside of DS (including local adaptation and other HDR algorithms).

    - Greg

  • This does seem to be getting rather far from a discussion of a hypothetical Genesis 9.

  • Let us pick/build our bundles. Pro Bundle price gives you base figure plus 7 items from a collection. This way I can pay for what I want instead of buying a Pro Bundle and not wanting 3 or 4 items out of the whole thing. Like Pro Bundle will have a choice of 2 hair items out of 4 choices, 2 pose sets out of 4 choices, 4 clothing items out of 8 items. Making the items we don't pick still open for purchase later on. I base my decision on getting the Pro Bundle on a % of items I know I'll use...if the % is low, I'm buying the base figure and that's it, even that is rare based on the horrible make up jobs on the models lately. 

    As far as additions to G9...I would like G9 to be able to use any figures morphs, a true moldable figure that would allow me to take a G2 with a bit of G3 character and add some G8 and come up with a completely different character for G9. Perhaps making a Cloning Gateway to add to the G9 that will allow us to use/bring in those morphs and the Gateway could also have an additional gateway that allowed us to add any clothes and then another one for skins. So there would be 3 Gateways to purchase that allows us to build onto the G9 character. There might be something out there right now for G8 but it's so confusing to try and locate them as the Search isn't that great. I can find some PA items for clothing, and some for skins but I can't find anything for morphs. 

  • We are seeing fantastic HD morphs, asymmetry, great textures devoid of baked in specular and shadows, fibermesh eyebrows/lashes, and Dforce hair which will only improve as a carryover to G9.  I think the most important feature for G9 will need to be much improved facial expressions, better eyes, and continued improved joint bending.  Someday down the road we will need to see skin bunchup and stretching with extension and retraction at joints.  Hopefully with DAZ 5 we will see much improved faster Dforce like in MD, and soft body dynamics which will bring G9 to hyper realism.     

  • RobinsonRobinson Posts: 751
    edited August 2019

    Yes!  Soft-body physics please :).  Though not sure that's a G9 specific thing.  It's more a physics engine thing.  Either that or better Houdini integration.  Actually integration in general... but that's another topic.  One minor gripe with Daz models is the purlicue (the skin between thumb and forefinger).  It seems somehow wrong to me but I'm not sure why.  It's kind-of too straight.  On most people it's more curved.  Or maybe that's just my poor posing skills...

     

    Just thinking about it I've done many google searches on soft body physics.  Houdini is about the best I've found so far.  It's a non-trivial problem and not easy to solve.  Skin has thickness and interiors tend to be filled with stuff.  We're not all balloons or car tyres (Human topology is donut).

    Post edited by Robinson on
  • JamesJABJamesJAB Posts: 1,766

    My wishlist for Genesis 9:

    Soft body (including Bones, Muscles and Fat under the skin)

    Mesh resolution: The base should be somewhere around the current SubD lv2.  Then make lower resoultion toons by dialing the SubD into negative numbers.

    Base male and female should be average height, weight and proportions.

  • JOdelJOdel Posts: 6,322

    My wish list for Genesis 9:

    DON'T break the compatibility with the G3 UV maps. We do NOT need to jump back onto the proliferating UV Maps bandwagon. Having three successive generations able to wear the same skins is NOT a trouble that needs shooting.

    Get rid of the default orange skintone.

    The ability to use HD features across generations.

    It would be nice if it were possible to "copy shape" from figure to figure. Even better if across generations, but even within the same generation it would be useful. Within a generation at least all figures of a specific gender would have access to the same morphs.

  • marblemarble Posts: 7,500
    Robinson said:

    Yes!  Soft-body physics please :).  Though not sure that's a G9 specific thing.  It's more a physics engine thing. 

    Never mind ... we can just keep requesting, maybe someone will listen. 

  • SevrinSevrin Posts: 6,313

    Morphs for the forehead for more realistic non-botox expressions.  In the meantime, the new Auto Face Enhancer is really nice, although it doesn't do much for PAs who create expressions.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,196

    More compatibility with other software has to be a consideration if talking about the figures not the program.

    Having all the features only work in DAZ studio is not going to sell content to people not using DAZ studio, they have indeed addressed some of this selling FBX dressed versions with game licenses but I need to ask why not a Poser compatible range too for example?

    Yes I know all the history etc but I am certain they would sell even if not the main market the Premier Artists want to make a living of off, DAZ could possibly squeeze a few more bucks out of it with Poser versions of the base figures and a morph loading facility to add any other characters maybe convert JCMs etc a script utility not needing DAZ studio.

    Renderosity owns Poser now and they are happily making content for DAZ studio so DAZ could grab some reciprocal profit back making stuff for Poser I thought.

    As for Carrara, yeah sadly not a huge fix but one they are not willing to do for some reason.

  • MasterstrokeMasterstroke Posts: 2,320
    edited August 2019

    More compatibility with other software has to be a consideration if talking about the figures not the program.

    Having all the features only work in DAZ studio is not going to sell content to people not using DAZ studio, they have indeed addressed some of this selling FBX dressed versions with game licenses but I need to ask why not a Poser compatible range too for example?

    Yes I know all the history etc but I am certain they would sell even if not the main market the Premier Artists want to make a living of off, DAZ could possibly squeeze a few more bucks out of it with Poser versions of the base figures and a morph loading facility to add any other characters maybe convert JCMs etc a script utility not needing DAZ studio.

    Renderosity owns Poser now and they are happily making content for DAZ studio so DAZ could grab some reciprocal profit back making stuff for Poser I thought.

    As for Carrara, yeah sadly not a huge fix but one they are not willing to do for some reason.

    My reason to use DAZ Studio is, that I was hyper frustrated about the lack of figure developments in Poser. (E.g. : Bad joints, ugly non generic look) I was also unhappy about Poser's render engine and at the peek of my frustation, DAZ released a built with Genesis 3 figures and Iray GPU rendering. I never looked back again.
    So, from this position, to me the question is, why should DAZ care about Poser more, than it allready does. There are still a lot of DAZ products, that work fine in Poser though.
    Daz should not have to care for the success of Poser figures. Poser and DAZ Studio are two different compunies with two different softwares.
    If you need high quality figures for Poser, Renderosity is now the place to make your request.

    Post edited by Masterstroke on
  • nelsonsmithnelsonsmith Posts: 1,337
    edited August 2019

    If Daz implemented a lot of these suggestions, I don't think many people would be happy with how much the new Genesis 9  base figures would cost, especially if you want complete backward compatibility  (which is really rather unlikely the more significant the changes are).

    Post edited by nelsonsmith on
  • RKane_1RKane_1 Posts: 3,039
    wolf359 said:
    RKane_1 said:

    I am ready for G9 release next year. Can't wait. Seriousley, with all these "please don't upgrade, because I've spent so much money for it" you will end up in this Victoria 4/Poser trap, that allmost killed Poser. I do like it, how DAZ does it.

    The "trap" as you call it, is all of DAZ's making to ensure profits. There is very little difference between Genesis 3 and 8 DESPITE the ludicrous number jump. Genesis was a major step forward. Genesis 2 was okay, Genesis 3 was needed, I feel and although they have there reasons to change the figure setup, I don't think the advancement was enough to warrant a whole new figure but.... salaries have to be paid.

    IMHO Daz did not "trap" poser users into clinging to an eleven year old figure
    Daz continued to move forward with G-1,2,3 etc and provided a FREE Posing and rendering application to enable people to move forward with them.

    Some people chose to continue to pay another company for software  that did not support the improving Daz figures
    and did not offer native figures that most of their users& vendors felt compelled to support with clothing and other content.

    IMHO Daz does not "trap" people into buying the latest genesis figure content as Studio still supports Genesis version 1.

    The Daz PA's move on to the latest version and eventually drop support for the older ones.

    Anyone who does not wish to move on with the Daz  PA's have a simple choice.

    Accept that you wont see any new content for your older figures
     
    or learn to model your own content and support whatever generation you prefer.

    Fair enough. I was, at the time, bent out of shape as I did not believe at the time that Gen 8 was a significant change (still don't for the most part) but I see why changes were made to bring the figure more in line with figures used in the game industry and the like. I am happy they DON'T have current plans for a Genesis 9 and we have nested on 8 for a while allowing it to breath and expand. 

    They are a business. It does boil down to that. But staying technologically relevant is a wise business decision as well.

  • SevrinSevrin Posts: 6,313
    edited August 2019

    I am happy they DON'T have current plans for a Genesis 9 and we have nested on 8 for a while allowing it to breath and expand. 

    I'm not sure where you read that they have no plans for a G9. If they're like any other company, they would have started thinking about the next iteration of Genesis and all the things they would have liked to have included;but couldn't because of technical or time constraints before G8 was out the door.

    Post edited by Sevrin on
  • LeanaLeana Posts: 12,800
    Sevrin said:

    I am happy they DON'T have current plans for a Genesis 9 and we have nested on 8 for a while allowing it to breath and expand. 

    I'm not sure where you read that they have no plans for a G9. If they're like any other company, they would have started thinking about the next iteration of Genesis and all the things they would have liked to have included;but couldn't because of technical or time constraints before G8 was out the door.

    Agreed. Daz representatives have stated that they won't release a G9 in 2019, that doesn't mean that they're not working on it.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,196

    More compatibility with other software has to be a consideration if talking about the figures not the program.

    Having all the features only work in DAZ studio is not going to sell content to people not using DAZ studio, they have indeed addressed some of this selling FBX dressed versions with game licenses but I need to ask why not a Poser compatible range too for example?

    Yes I know all the history etc but I am certain they would sell even if not the main market the Premier Artists want to make a living of off, DAZ could possibly squeeze a few more bucks out of it with Poser versions of the base figures and a morph loading facility to add any other characters maybe convert JCMs etc a script utility not needing DAZ studio.

    Renderosity owns Poser now and they are happily making content for DAZ studio so DAZ could grab some reciprocal profit back making stuff for Poser I thought.

    As for Carrara, yeah sadly not a huge fix but one they are not willing to do for some reason.

    My reason to use DAZ Studio is, that I was hyper frustrated about the lack of figure developments in Poser. (E.g. : Bad joints, ugly non generic look) I was also unhappy about Poser's render engine and at the peek of my frustation, DAZ released a built with Genesis 3 figures and Iray GPU rendering. I never looked back again.
    So, from this position, to me the question is, why should DAZ care about Poser more, than it allready does. There are still a lot of DAZ products, that work fine in Poser though.
    Daz should not have to care for the success of Poser figures. Poser and DAZ Studio are two different compunies with two different softwares.
    If you need high quality figures for Poser, Renderosity is now the place to make your request.

    yes I know it is their choice to become more niche

    Poser can after all import Mixamo and other FBX content too and Adobe is moving in on the 3D market

    I am also an iClone user

    if they want their content to work only in DAZ studio it is their choice, other products from other markets will indeed take the place, I just grabbed a heap of freebies from Unreal again today too

  • I think Soft body for all muscles and fat under the skin it was going to be the best innovation I could have Genesis 9. 

    Please, look upon this possibility.

  • TimbalesTimbales Posts: 2,423
    I would like morphs for both the male and female characters to simulate body shapes when they sit and body parts are pressed together from a joint bending to be standard on every base figure.
  • RAMWolffRAMWolff Posts: 10,352
    Timbales said:
    I would like morphs for both the male and female characters to simulate body shapes when they sit and body parts are pressed together from a joint bending to be standard on every base figure.

    That's where soft body stuff comes in to play!  

  • Noah LGPNoah LGP Posts: 2,617
    edited September 2020

    It would be nice if the PA could provide some alternative version of the core figure.

    For example a Caucasian character with African, Asian and Indian alternative versions.

     

    Note: I don't mean an African character for each core figure but at least something a little different than the usual set of Caucasians for Michael, set of Africans for Darius and set of Asians for Lee.

     

    Post edited by Noah LGP on
  • GordigGordig Posts: 10,612
    edited September 2020
    Noah LGP said:

    It would be nice if the PA could provide some alternative version of the core figure.

    For example Caucasian, African, Asian and Indian

     

    There's nothing structural that's preventing PAs from doing that now; it just wouldn't be worth the effort for them, most likely.

    edit: as a side note, there are some PAs that I would prefer not try to make "ethnic" characters.

    Post edited by Gordig on
  • lilweeplilweep Posts: 2,748
    Gordig said:
     

    edit: as a side note, there are some PAs that I would prefer not try to make "ethnic" characters.

    are we talking about this one: https://www.daz3d.com/noburo-hd-for-dasan-8

    umm..

  • Face looks a bit like Ronnie Corbett, or maybe it's the hair.

    lilweep said:
    Gordig said:
     

    edit: as a side note, there are some PAs that I would prefer not try to make "ethnic" characters.

    are we talking about this one: https://www.daz3d.com/noburo-hd-for-dasan-8

    umm..

     

  • Noah LGPNoah LGP Posts: 2,617
    edited September 2020
    lilweep said:

    are we talking about this one: https://www.daz3d.com/noburo-hd-for-dasan-8

    umm..

     

    Nice one, I add it to my wishlist.

     

     

     

    Post edited by Noah LGP on
  • lilweeplilweep Posts: 2,748

    Face looks a bit like Ronnie Corbett, or maybe it's the hair.

    lilweep said:
    Gordig said:
     

    edit: as a side note, there are some PAs that I would prefer not try to make "ethnic" characters.

    are we talking about this one: https://www.daz3d.com/noburo-hd-for-dasan-8

    umm..

     

    if you say so

     

    Noah LGP said:
    lilweep said:

    are we talking about this one: https://www.daz3d.com/noburo-hd-for-dasan-8

    umm..

     

    Nice one, I add it to my wishlist.

     

     

     

    buy it if you really like it. prove it.

  • Noah LGPNoah LGP Posts: 2,617
    edited September 2020
    lilweep said:

    buy it if you really like it. prove it.

     

    Done, I like Marcius' characters.

    Post edited by Noah LGP on
  • MistaraMistara Posts: 38,675

    it would be great if gen9 could use mil3 uv aps.  so man fabulous v3,a3 d3 texture sets

  • Seven193Seven193 Posts: 1,144

    Increase the Genesis base mesh resolution by 2x or 4x, and keep everything else the same.  There, now you can release Genesis 9. :)

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