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Comments
...I haven't even bothered with G8 at all. Too big an investment in its predecessor to just toss aside and buy all over again for the few small changes. Yes clothing and hair are backwards compatible, but not morphs or shapes (or even skin as there are new G8 specific tools for that as well), which are the basis of custom character creation. Neither are poses.
I tend to rely more on merchant resources (which also are figure dependent) rather than character shapes as they are far more versatile for creating unique and individual characters.
Totally agree. blue is a wizard with this stuff!
Please fix the space between Genesis 8 characters fingers. They are too splayed. typically human fingers nestle against each other and are not widely splayed out with gaps between the digits.
I found myself thinking about this over breakfast and I realized that I am really in no hurry at all for Genesis 9. The current state of the G8 line, with all the conversion utilities and morph sets has me quite satisfied as far as human figures are concerned. I can -and have- transferred all my Genesis 3 figures over to G8. I can use any of the G3 skin textures I like due to the fact that the UV's were made available and I purchased them. Zevo's products have me covered for basic human morphs. DarioFish's and Sickleyield's products have a lot of fantasy shapes ( and with tweaking and blending of morpsh ) some sci-fi shapes covered as well. Not to mention the fact that I can transfer any necessary morph ffrom G3-G8 within Daz Studio itself. Not to mention that most of the wardrobe items for G3 and even G2 are useable on G8 thanks to the RSSY converters.
G9 needs to be more than an incremental update and we need to have the same level of backwards compatibility that we do with G8 . As it stands right now, I am not in a hurry for G9. I will probably just get the base male and female figures and morphs and stop there except for things like props, lightings, scenes, shaders and whatnot. while I see what the PA's do with regards to utilities and morphs. I really love the versatility of the G8 line because it is so easy to use things that I have purchased for other generations. I would like to see that in G9.
I jumped from Poser to Daz3d when Genesis came out. Never regretted it. I didn't like Genesis 2. I don't think I ever even loaded a Genesis 2 figure in a scene after the first time I tried to use one. It's only been since just before Genesis 8 came out that I've started toying around with Genesis 3. I have no plans to use Genesis 8 characters. Really I think unless they went back to the original single mesh style for any future versions I'll just stick with Genesis and Genesis 3. But I'm just a very casual hobbiest and don't feel the urge to spend money repurchasing content for each successive generation. I did that once getting a character morph I really liked for Genesis to use with Genesis 3 and was very disappointed with it.
Yeah. Unfortunately you are correct. However G8 was a a sizable improvement especially in the area of facial expressions and backwards compatibility was better than its ever been. I’m just hoping that the same can be managed with G9. Else, it would make better sense for me to stay with G8 for the foreseeable future. This does not mean I won’t be purchasing from DAZ3D. It just means my purchases will be things like props, scenes, shaders etc.
Upgrading is not compulsory.
Nothing you own is obsolete whenever G9 is released.
You are still allowed to use what you have purchased.
oh I know, but if it’s really a solid improvement it will be soooo very tempting.
Well said!!
I hope there is a delay for G9 until they REALLY have something ground breaking and they concentrate on making DAZ studio better and more user freindly.
Agreed Mr. As for DAZ Studio, I think it's plenty user friendly but if your coming from Poser it can be a little daunting. BUT I'd love to see improvements to the weight mapping tools and rigging tools for sure.
i) +1 for working IK, with control bones - no more of this rag-doll flailing and half-baked pins please; ii) thumbs that bend realistically, as said already; iii) a palm that bends, at all; iv) as much backwards compatibility as possible.
But I can wait at least 2 years yet for another generation.
Another two years would be about perfect in my opinion. It would be time that could be spent on both improving Studio AND developing something really stunning for the new figures. It would also give time for the creation of figures other than the standard human
I am ready for G9 release next year. Can't wait. Seriousley, with all these "please don't upgrade, because I've spent so much money for it" you will end up in this Victoria 4/Poser trap, that allmost killed Poser. I do like it, how DAZ does it.
The "trap" as you call it, is all of DAZ's making to ensure profits. There is very little difference between Genesis 3 and 8 DESPITE the ludicrous number jump. Genesis was a major step forward. Genesis 2 was okay, Genesis 3 was needed, I feel and although they have there reasons to change the figure setup, I don't think the advancement was enough to warrant a whole new figure but.... salaries have to be paid.
Having a true Human IK control rig with foot & hand contact solving
, co-existing with the pose controls in a Daz or even poser rig, is a huge problem apparently.
See this Daz forum thread:
https://www.daz3d.com/forums/discussion/278111/dex-dson-exchange-plugin-for-maya
Even using DSON as figure import method into Maya, the author of this plugin
Makes it very clear in his demo video (below) that switching to a Human IK system de-activates the Daz style pose controls and is not reversable requiring you to re-import a new figure to get the pose controls back again.
This likely explains why poser old "IK" system completely de-stabilizes
an animated figure in poser ,and cannot be undone once turned on.
IMHO Daz did not "trap" poser users into clinging to an eleven year old figure
Daz continued to move forward with G-1,2,3 etc and provided a FREE Posing and rendering application to enable people to move forward with them.
Some people chose to continue to pay another company for software that did not support the improving Daz figures
and did not offer native figures that most of their users& vendors felt compelled to support with clothing and other content.
IMHO Daz does not "trap" people into buying the latest genesis figure content as Studio still supports Genesis version 1.
The Daz PA's move on to the latest version and eventually drop support for the older ones.
Anyone who does not wish to move on with the Daz PA's have a simple choice.
Accept that you wont see any new content for your older figures
or learn to model your own content and support whatever generation you prefer.
If the muscle bend could be improved for the thighs, pecs and lats, it would be wonderful.
There is still a lot of work to make the muscle pose be realistic.
I'm thinking that suggestions now are likely too late; this is considering previous release patterns.
Sternocleidomastoid muscle isan important feature of the human neck and under represented in 3d modeling.
Please improve the hands. The hands don't really have visible joints, the thumb doesn't have the full range of motion and there is too much space between the digits.
Also improve the way the forearm twists. you can twist your arem so your palm faces up without visible distortion, but Gen 8 has trouble with it.
An update for the gens would be nice. We're still using Genesis 3 gens.
Well - I'd like a comprehensive DAZ Originals library of movements & animations.
Amen!
The more this gets mentioned, the farther down the priority list it goes...
.
How amazingly awesome the much more realistic looking core figures look in Genesis 8 brought me back to DAZ characters after more than a decade.
I could absoltely be wrong, but I think most users would not, and that as long as tools like Unreal Engine exist and are cheap to free, the best thing DAZ can do is try to ensure their characters and objects import into and are easily used in Unreal, and advertise that effect on their product pages.
If so, we can lay the groundwork for G10. ;)