suggestions for Genesis 9

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  • kyoto kidkyoto kid Posts: 41,928

    ...I haven't even bothered with G8 at all. Too big an investment in its predecessor to just toss aside and buy all over again for the few small changes.  Yes clothing and hair are backwards compatible, but not morphs or shapes (or even skin as there are new G8 specific tools for that as well), which are the basis of custom character creation.  Neither are poses.

    I tend to rely more on merchant resources (which also are figure dependent) rather than character shapes as they are far more versatile for creating unique and individual characters.

  • VisuimagVisuimag Posts: 578
    Mistara said:

    Dear Daz figure creators

    For Genesis 9 Female, please fix the toenail beds. extra especially 1st, 3rd, 5th toes on left foot,

    and please would be really nice to toggle her individual toes and toes_2s invisible

    thank youyes

     

    Hey Mistara,

    Could you explain the toenail beds need fixing?  Is there something wrong with the geometry?  I do foot morphs all the time so I am super interested. The older Gen 3 characters had alot of unnessesary geometry under the toenails that were a huge pain when reshaping toenails.  Geometry under the toenails would protrude thought the toenail itself causing hotpixels in Octane.  Gen 8 fixes that, and makes it so much easier to morph.  I hope we don't go back to geometry under the toenails....no need.  All you need is a good toenail diffuse map.  Same with the hands.  Do like the idea of more bones in toes and heel.  Here is a quick render of toe morphs I created for Murphy rendered in Octane.

     

     

    I just thought that was a photo. Congratulations laugh

    No, thank you bluejuante, for always raising the bar on those fantastic characters you create!!

    Totally agree. blue is a wizard with this stuff!

  • Serene NightSerene Night Posts: 17,704

    Please fix the space between Genesis 8 characters fingers. They are too splayed. typically human fingers nestle against each other and are not widely splayed out with gaps between the digits. 

  • DaikatanaDaikatana Posts: 830

    I found myself thinking about this over breakfast and I realized that  I am really in no hurry at all for Genesis 9.  The current state of the G8 line, with all the conversion utilities and morph sets has me quite satisfied as far as human figures are concerned.  I can -and have- transferred all my Genesis 3 figures over to G8.  I can use any of the G3 skin textures I like due to the fact that  the UV's were made available and I purchased them.  Zevo's products have me covered for basic human morphs.  DarioFish's and Sickleyield's products have a lot of fantasy shapes ( and with tweaking and blending of morpsh ) some sci-fi shapes covered as well.  Not to mention the fact that I can transfer any necessary morph ffrom  G3-G8 within Daz Studio itself.  Not to mention that most of the wardrobe items for G3 and even G2 are useable on G8 thanks to the RSSY converters. 

    G9 needs to be more than an incremental update and we need to have the same level of backwards compatibility that we do with G8 .   As it stands right now, I am not in a hurry for G9. I will probably just get the base male and female figures and morphs and stop there except for things like props, lightings, scenes, shaders and whatnot. while I see what the PA's do with regards to utilities and morphs.  I really love the versatility of the G8 line because it is so easy to use things that I have purchased for other generations.  I would like to see that in G9. 

     

  • I jumped from Poser to Daz3d when Genesis came out.  Never regretted it.  I didn't like Genesis 2.  I don't think I ever even loaded a Genesis 2 figure in a scene after the first time I tried to use one.  It's only been  since just before Genesis 8 came out that I've started toying around with Genesis 3.  I have no plans to use Genesis 8 characters.  Really I think unless they went back to the original single mesh style for any future versions I'll just stick with Genesis and Genesis 3.  But I'm just a very casual hobbiest and don't feel the urge to spend money repurchasing content for each successive generation.  I did that once getting a character morph I really liked for Genesis to use with Genesis 3 and was very disappointed with it.

  • Daikatana said:

    [...]G9 needs to be more than an incremental update and we need to have the same level of backwards compatibility that we do with G8 .   [...]

     

    This idea keeps coming up, but... How? Is it more important to be backwards compatible, or is it only necessary to create a new generation if there are significant changes in the figure technology? At some point you are sacrificing one of those things.
  • DaikatanaDaikatana Posts: 830
    Daikatana said:

    [...]G9 needs to be more than an incremental update and we need to have the same level of backwards compatibility that we do with G8 .   [...]

     

     

    This idea keeps coming up, but... How? Is it more important to be backwards compatible, or is it only necessary to create a new generation if there are significant changes in the figure technology? At some point you are sacrificing one of those things.

    Yeah.  Unfortunately you are correct.  However G8 was a  a sizable improvement especially in the area of facial expressions and backwards compatibility was better than its ever been.  I’m just hoping that the same can be managed with G9.  Else, it would make better sense for me to stay with G8 for the foreseeable future. This does not mean I won’t be purchasing from DAZ3D.  It just means my purchases will be things like props, scenes, shaders etc.

  • nicsttnicstt Posts: 11,715
    Daikatana said:

    I found myself thinking about this over breakfast and I realized that  I am really in no hurry at all for Genesis 9.  The current state of the G8 line, with all the conversion utilities and morph sets has me quite satisfied as far as human figures are concerned.  I can -and have- transferred all my Genesis 3 figures over to G8.  I can use any of the G3 skin textures I like due to the fact that  the UV's were made available and I purchased them.  Zevo's products have me covered for basic human morphs.  DarioFish's and Sickleyield's products have a lot of fantasy shapes ( and with tweaking and blending of morpsh ) some sci-fi shapes covered as well.  Not to mention the fact that I can transfer any necessary morph ffrom  G3-G8 within Daz Studio itself.  Not to mention that most of the wardrobe items for G3 and even G2 are useable on G8 thanks to the RSSY converters. 

    G9 needs to be more than an incremental update and we need to have the same level of backwards compatibility that we do with G8 .   As it stands right now, I am not in a hurry for G9. I will probably just get the base male and female figures and morphs and stop there except for things like props, lightings, scenes, shaders and whatnot. while I see what the PA's do with regards to utilities and morphs.  I really love the versatility of the G8 line because it is so easy to use things that I have purchased for other generations.  I would like to see that in G9. 

     

    Upgrading is not compulsory.

    Nothing you own is obsolete whenever G9 is released.

    You are still allowed to use what you have purchased.

  • DaikatanaDaikatana Posts: 830
    nicstt said:

     

    Upgrading is not compulsory.

    Nothing you own is obsolete whenever G9 is released.

    You are still allowed to use what you have purchased.

    oh I know, but if it’s really a solid improvement it will be soooo very tempting.

     

  • nicstt said:
    Daikatana said:

    I found myself thinking about this over breakfast and I realized that  I am really in no hurry at all for Genesis 9.  The current state of the G8 line, with all the conversion utilities and morph sets has me quite satisfied as far as human figures are concerned.  I can -and have- transferred all my Genesis 3 figures over to G8.  I can use any of the G3 skin textures I like due to the fact that  the UV's were made available and I purchased them.  Zevo's products have me covered for basic human morphs.  DarioFish's and Sickleyield's products have a lot of fantasy shapes ( and with tweaking and blending of morpsh ) some sci-fi shapes covered as well.  Not to mention the fact that I can transfer any necessary morph ffrom  G3-G8 within Daz Studio itself.  Not to mention that most of the wardrobe items for G3 and even G2 are useable on G8 thanks to the RSSY converters. 

    G9 needs to be more than an incremental update and we need to have the same level of backwards compatibility that we do with G8 .   As it stands right now, I am not in a hurry for G9. I will probably just get the base male and female figures and morphs and stop there except for things like props, lightings, scenes, shaders and whatnot. while I see what the PA's do with regards to utilities and morphs.  I really love the versatility of the G8 line because it is so easy to use things that I have purchased for other generations.  I would like to see that in G9. 

     

    Upgrading is not compulsory.

    Nothing you own is obsolete whenever G9 is released.

    You are still allowed to use what you have purchased.

    Well said!!

  • RKane_1RKane_1 Posts: 3,039

    I hope there is a delay for G9 until they REALLY have something ground breaking and they concentrate on making DAZ studio better and more user freindly.

  • RAMWolffRAMWolff Posts: 10,352

    Agreed Mr.  As for DAZ Studio, I think it's plenty user friendly but if your coming from Poser it can be a little daunting.  BUT I'd love to see improvements to the weight mapping tools and rigging tools for sure. 

  • i) +1 for working IK, with control bones - no more of this rag-doll flailing and half-baked pins please; ii) thumbs that bend realistically, as said already; iii) a palm that bends, at all; iv) as much backwards compatibility as possible.

    But I can wait at least 2 years yet for another generation.

  • DaikatanaDaikatana Posts: 830

    i) +1 for working IK, with control bones - no more of this rag-doll flailing and half-baked pins please; ii) thumbs that bend realistically, as said already; iii) a palm that bends, at all; iv) as much backwards compatibility as possible.

    But I can wait at least 2 years yet for another generation.

    Another two years would be about perfect in my opinion.  It would be time that could be spent on both improving Studio AND developing something really stunning for the new figures.  It would also give time for the creation of figures other than the standard human

  • MasterstrokeMasterstroke Posts: 2,320
    edited October 2018

    I am ready for G9 release next year. Can't wait. Seriousley, with all these "please don't upgrade, because I've spent so much money for it" you will end up in this Victoria 4/Poser trap, that allmost killed Poser. I do like it, how DAZ does it.

    Post edited by Masterstroke on
  • RKane_1RKane_1 Posts: 3,039

    I am ready for G9 release next year. Can't wait. Seriousley, with all these "please don't upgrade, because I've spent so much money for it" you will end up in this Victoria 4/Poser trap, that allmost killed Poser. I do like it, how DAZ does it.

    The "trap" as you call it, is all of DAZ's making to ensure profits. There is very little difference between Genesis 3 and 8 DESPITE the ludicrous number jump. Genesis was a major step forward. Genesis 2 was okay, Genesis 3 was needed, I feel and although they have there reasons to change the figure setup, I don't think the advancement was enough to warrant a whole new figure but.... salaries have to be paid.

  • wolf359wolf359 Posts: 3,936
    edited October 2018

    "i) +1 for working IK, with control bones - no more of this rag-doll flailing and half-baked pins please; ii)"

     

    Having a true Human IK  control rig with foot & hand contact solving
    , co-existing with the pose controls in a Daz or even poser rig, is a huge problem apparently.sad


    See this Daz forum thread:
    https://www.daz3d.com/forums/discussion/278111/dex-dson-exchange-plugin-for-maya

    Even using DSON as figure import method into Maya, the author of this plugin
    Makes it very clear in his demo video (below) that switching to a Human IK system de-activates the Daz style pose controls and is not reversable requiring you to re-import a new figure to get the pose controls back again.

    This likely explains why poser old "IK" system completely de-stabilizes
    an animated figure in poser ,and cannot be undone once turned on. 

    Post edited by wolf359 on
  • wolf359wolf359 Posts: 3,936
    edited October 2018
    RKane_1 said:

    I am ready for G9 release next year. Can't wait. Seriousley, with all these "please don't upgrade, because I've spent so much money for it" you will end up in this Victoria 4/Poser trap, that allmost killed Poser. I do like it, how DAZ does it.

    The "trap" as you call it, is all of DAZ's making to ensure profits. There is very little difference between Genesis 3 and 8 DESPITE the ludicrous number jump. Genesis was a major step forward. Genesis 2 was okay, Genesis 3 was needed, I feel and although they have there reasons to change the figure setup, I don't think the advancement was enough to warrant a whole new figure but.... salaries have to be paid.

    IMHO Daz did not "trap" poser users into clinging to an eleven year old figure
    Daz continued to move forward with G-1,2,3 etc and provided a FREE Posing and rendering application to enable people to move forward with them.

    Some people chose to continue to pay another company for software  that did not support the improving Daz figures
    and did not offer native figures that most of their users& vendors felt compelled to support with clothing and other content.

    IMHO Daz does not "trap" people into buying the latest genesis figure content as Studio still supports Genesis version 1.

    The Daz PA's move on to the latest version and eventually drop support for the older ones.

    Anyone who does not wish to move on with the Daz  PA's have a simple choice.

    Accept that you wont see any new content for your older figures
     
    or learn to model your own content and support whatever generation you prefer.

    Post edited by wolf359 on
  • RAMWolffRAMWolff Posts: 10,352
    wolf359 said:
    RKane_1 said:

    I am ready for G9 release next year. Can't wait. Seriousley, with all these "please don't upgrade, because I've spent so much money for it" you will end up in this Victoria 4/Poser trap, that allmost killed Poser. I do like it, how DAZ does it.

    The "trap" as you call it, is all of DAZ's making to ensure profits. There is very little difference between Genesis 3 and 8 DESPITE the ludicrous number jump. Genesis was a major step forward. Genesis 2 was okay, Genesis 3 was needed, I feel and although they have there reasons to change the figure setup, I don't think the advancement was enough to warrant a whole new figure but.... salaries have to be paid.

    IMHO Daz did not "trap" poser users into clinging to an eleven year old figure
    Daz continued to move forward with G-1,2,3 etc and provided a FREE Posing and rendering application to enable people to move forward with them.

    Some people chose to continue to pay another company for software  that did not support the improving Daz figures
    and did not offer native figures that most of their users& vendors felt compelled to support with clothing and other content.

    IMHO Daz does not "trap" people into buying the latest genesis figure content as Studio still supports Genesis version 1.

    The Daz PA's move on to the latest version and eventually drop support for the older ones.

    Anyone who does not wish to move on with the Daz  PA's have a simple choice.

    Accept that you wont see any new content for your older figures
     
    or learn to model your own content and support whatever generation you prefer.

    yes

  • Noah LGPNoah LGP Posts: 2,617
    edited January 2019

    If the muscle bend could be improved for the thighs, pecs and lats, it would be wonderful.

    There is still a lot of work to make the muscle pose be realistic.

    Post edited by Noah LGP on
  • nicsttnicstt Posts: 11,715
    edited January 2019

    I'm thinking that suggestions now are likely too late; this is considering previous release patterns.

    Post edited by nicstt on
  • IkyotoIkyoto Posts: 1,159

    Sternocleidomastoid muscle isan important feature of the human neck and under represented in 3d modeling.

  • Serene NightSerene Night Posts: 17,704

    Please improve the hands. The hands don't really have visible joints, the thumb doesn't have the full range of motion and there is too much space between the digits.

    Also improve the way the forearm twists. you can twist your arem so your palm faces up without visible distortion, but Gen 8 has trouble with it.

    An update for the gens would be nice. We're still using Genesis 3 gens.

     

     

  • nonesuch00nonesuch00 Posts: 18,762

    Well - I'd like a comprehensive DAZ Originals library of movements & animations.

  • VisuimagVisuimag Posts: 578
    edited January 2019
    wolf359 said:
    RKane_1 said:

    I am ready for G9 release next year. Can't wait. Seriousley, with all these "please don't upgrade, because I've spent so much money for it" you will end up in this Victoria 4/Poser trap, that allmost killed Poser. I do like it, how DAZ does it.

    The "trap" as you call it, is all of DAZ's making to ensure profits. There is very little difference between Genesis 3 and 8 DESPITE the ludicrous number jump. Genesis was a major step forward. Genesis 2 was okay, Genesis 3 was needed, I feel and although they have there reasons to change the figure setup, I don't think the advancement was enough to warrant a whole new figure but.... salaries have to be paid.

    IMHO Daz did not "trap" poser users into clinging to an eleven year old figure
    Daz continued to move forward with G-1,2,3 etc and provided a FREE Posing and rendering application to enable people to move forward with them.

    Some people chose to continue to pay another company for software  that did not support the improving Daz figures
    and did not offer native figures that most of their users& vendors felt compelled to support with clothing and other content.

    IMHO Daz does not "trap" people into buying the latest genesis figure content as Studio still supports Genesis version 1.

    The Daz PA's move on to the latest version and eventually drop support for the older ones.

    Anyone who does not wish to move on with the Daz  PA's have a simple choice.

    Accept that you wont see any new content for your older figures
     
    or learn to model your own content and support whatever generation you prefer.

    Amen!

    Post edited by Visuimag on
  • An update for the gens would be nice. We're still using Genesis 3 gens.

     

     

    The more this gets mentioned, the farther down the priority list it goes...

  • HorusRaHorusRa Posts: 1,665
    edited February 2019

    .

    Post edited by HorusRa on
  • BBlogo said:

    Just going back to good looking models would be enough. I can't stand the general look and standards of this generation 8, haven't buy any of them and worse this has turned me out of Daz Studio for more than one year now.

    How amazingly awesome the much more realistic looking core figures look in Genesis 8 brought me back to DAZ characters after more than a decade.

  • wolf359 said:
     

     

    I have to wonder if The majority of Daz studio users would ever use the updated HumanIK animation tools.

    Also we would need an updated  native spline graph editor and dope sheet to make full use of a true human IK system.

    The optional add-ons from "gofigure are "useable" however they are rather primitive compared to what we see in other programs like Maya or Lightwave. 


    Even with the "gofigure" add-ons I still need the help of third party scripts from Mcasual to perform task like Cycling keys  or reducing keys on motion captured Data to make them easily editable.

    So Daz would have to consider the cost of developing an internal Graph editor & Dope sheet in terms of how much it would contribute to increasing store content sales


    Also I have to wonder ifCharacter animators would flock over to Daz studio if it had a proper human IK Control system because as nice as the G3/9 figures look ,at some point you have to render your animations.

    3Dlight is getting less an less material/content support in favor of IRaycool
     
    We are having quite the sobering Discussion over at the Reallusion forums now that IRay has come to Iclone.
      while it is certainly possible to render animations in IRay
    (With top end NVIDIA hardware)
    Most animators  there agree it is not the most desireable particulary for dense, complex scenes.

    Finally Daz studio has Little  to no support for the importing  of  Non poser/Genesis Figure rigs,

    Not every animator is fixated on the DAZ genesis line of Character rigs
    Many want to use the animation tools of a program for there own custom character rigs without any licensing concerns
    hence the popularity of solutions like Autodesk MAYA ,Motionbuilder, Ikinema and Iclone pro Pipeline.

    I could absoltely be wrong, but I think most users would not, and that as long as tools like Unreal Engine exist and are cheap to free, the best thing DAZ can do is try to ensure their characters and objects import into and are easily used in Unreal, and advertise that effect on their product pages. 

  • Oso3DOso3D Posts: 15,088
    nicstt said:

    I'm thinking that suggestions now are likely too late; this is considering previous release patterns.

    If so, we can lay the groundwork for G10. ;)

     

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