FLUIDOS plugin for Carrara -- version 1.4 update

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Comments

  • MystarraMystarra Posts: 31,888

    does the bake folder need to be included at the end of the path string?  

    thanks.

  • AlbertoAlberto Posts: 669
    Mystarra said:

    does the bake folder need to be included at the end of the path string?  

    thanks.

    Yes, at the end of the path string should be the main folder name only. The plugin will create, by itself, four sub-folders inside: logs, bakefiles, savestates, and temp.

  • MystarraMystarra Posts: 31,888

    i checked enabled on the water viewers.  set the input folder path.

    i can see the water props waiting to do something.

    for speed, i removed the grass and rocks.

    i didn't change anything else.

     

    input path and enabled i see the water.JPG
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  • TangoAlphaTangoAlpha Posts: 4,439

    Did you set 100% completion at the last frame on the viewers? Is about all I can think of.

  • MystarraMystarra Posts: 31,888

    am wondering if is my pc.  none of the presets are working for me.

  • AlbertoAlberto Posts: 669
    Mystarra said:

    i checked enabled on the water viewers.  set the input folder path.

    i can see the water props waiting to do something.

    for speed, i removed the grass and rocks.

    i didn't change anything else.

     

    When you ask the plugin to run the simulation, don't forget to choose the Preset button instead the New simulation default button.

    And, at frame 20, set to 100 % the completion value in each viewer.

    If these don't work, could you upload the last log file of Fluidos (it's in your output folder, inside the logs subfolder), please?

    RunSimulation.png
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  • MystarraMystarra Posts: 31,888

    okay. re downloaded to start fresh

     

  • MystarraMystarra Posts: 31,888

    ooo i seeing water laughlaugh

    so that was the trick, preset not new simulation

  • MystarraMystarra Posts: 31,888

    oh noes.  deformers squashed her head

     

     

    poor ninja sprite just wants to have a bathe in the spring

     

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    spring sprite.png
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  • MystarraMystarra Posts: 31,888

    headed for a splash down

    next trick is  smiley  splish splash

     

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  • MystarraMystarra Posts: 31,888

    time to try it again with all the rocks and grass smiley

    the waterfall to the river looks beautifulheart

    any more fluidos coming out in the pa festival sale???

     

  • MystarraMystarra Posts: 31,888

     

    misread as blender and river  dohh
    was like say what ?

    this be handy for the carrara kitchen

    think i'se a little fixated on the long long waterfall. 

    Niagara smiley
    paddle boats. big wheels keep on turnin
    ship wakes

  • MystarraMystarra Posts: 31,888

    will this https://www.daz3d.com/fluidos-companion  help me at all in carrara?

    i know the menus look different, 

    are there any starter domains to play with?

  • AlbertoAlberto Posts: 669
    Mystarra said:

    will this https://www.daz3d.com/fluidos-companion  help me at all in carrara?

    i know the menus look different, 

    are there any starter domains to play with?

    No, Fluidos Companion is only for Daz Studio. sad 

    I'd like to create something similar in Carrara. It's very useful for quickly setting up Fluidos scenes.

  • TangoAlphaTangoAlpha Posts: 4,439

    It's pretty handy in DS, especially the thicken mesh option - it coped quite happily with the underhang in my current wip (see render). If I'd had to bring that back into my modeller to thicken, it would have been a definite pain!

    So this is a quick sneak at what I'm currently working on. The waterfall is about 60ft across (you do NOT want to know how long the sim took on my PC getting it to that state! And it still needs a much smaller cell size for the final version, and I haven't even started on the particles & spray yet....). I'm hoping I can use the exported output. as a fliud mass into the final sim. Don't think I can extend the current sim, or start from a preset, cos I'm changing the cell size, and I think that's the one thing it doesn't let you change (please correct me if I'm wrong).

    About now I want that 20 grand 'dream' PC, with the 18 core Xeon and twin RTX Quadras . . . lol

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  • yes we could all do so much with such beasts and people are mostly using them to run boring database servers and mine bitcoin

  • MystarraMystarra Posts: 31,888

    It's pretty handy in DS, especially the thicken mesh option - it coped quite happily with the underhang in my current wip (see render). If I'd had to bring that back into my modeller to thicken, it would have been a definite pain!

    So this is a quick sneak at what I'm currently working on. The waterfall is about 60ft across (you do NOT want to know how long the sim took on my PC getting it to that state! And it still needs a much smaller cell size for the final version, and I haven't even started on the particles & spray yet....). I'm hoping I can use the exported output. as a fliud mass into the final sim. Don't think I can extend the current sim, or start from a preset, cos I'm changing the cell size, and I think that's the one thing it doesn't let you change (please correct me if I'm wrong).

    About now I want that 20 grand 'dream' PC, with the 18 core Xeon and twin RTX Quadras . . . lol

    waterfalls heart

    you making a fluidos waterfalls TangoAlpha?

     

    Nye a gar a

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