FLUIDOS plugin for Carrara -- version 1.4 update

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Comments

  • MystiarraMystiarra Posts: 35,451

    does the bake folder need to be included at the end of the path string?  

    thanks.

  • AlbertoAlberto Posts: 866
    Mystarra said:

    does the bake folder need to be included at the end of the path string?  

    thanks.

    Yes, at the end of the path string should be the main folder name only. The plugin will create, by itself, four sub-folders inside: logs, bakefiles, savestates, and temp.

  • MystiarraMystiarra Posts: 35,451

    i checked enabled on the water viewers.  set the input folder path.

    i can see the water props waiting to do something.

    for speed, i removed the grass and rocks.

    i didn't change anything else.

     

    input path and enabled i see the water.JPG
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  • TangoAlphaTangoAlpha Posts: 4,558

    Did you set 100% completion at the last frame on the viewers? Is about all I can think of.

  • MystiarraMystiarra Posts: 35,451

    am wondering if is my pc.  none of the presets are working for me.

  • AlbertoAlberto Posts: 866
    Mystarra said:

    i checked enabled on the water viewers.  set the input folder path.

    i can see the water props waiting to do something.

    for speed, i removed the grass and rocks.

    i didn't change anything else.

     

    When you ask the plugin to run the simulation, don't forget to choose the Preset button instead the New simulation default button.

    And, at frame 20, set to 100 % the completion value in each viewer.

    If these don't work, could you upload the last log file of Fluidos (it's in your output folder, inside the logs subfolder), please?

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  • MystiarraMystiarra Posts: 35,451

    okay. re downloaded to start fresh

     

  • MystiarraMystiarra Posts: 35,451

    ooo i seeing water laughlaugh

    so that was the trick, preset not new simulation

  • MystiarraMystiarra Posts: 35,451

    oh noes.  deformers squashed her head

     

     

    poor ninja sprite just wants to have a bathe in the spring

     

    spring.png
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    spring sprite.png
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  • MystiarraMystiarra Posts: 35,451

    headed for a splash down

    next trick is  smiley  splish splash

     

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  • MystiarraMystiarra Posts: 35,451

    time to try it again with all the rocks and grass smiley

    the waterfall to the river looks beautifulheart

    any more fluidos coming out in the pa festival sale???

     

  • MystiarraMystiarra Posts: 35,451

     

    misread as blender and river  dohh
    was like say what ?

    this be handy for the carrara kitchen

    think i'se a little fixated on the long long waterfall. 

    Niagara smiley
    paddle boats. big wheels keep on turnin
    ship wakes

  • MystiarraMystiarra Posts: 35,451

    will this https://www.daz3d.com/fluidos-companion  help me at all in carrara?

    i know the menus look different, 

    are there any starter domains to play with?

  • AlbertoAlberto Posts: 866
    Mystarra said:

    will this https://www.daz3d.com/fluidos-companion  help me at all in carrara?

    i know the menus look different, 

    are there any starter domains to play with?

    No, Fluidos Companion is only for Daz Studio. sad 

    I'd like to create something similar in Carrara. It's very useful for quickly setting up Fluidos scenes.

  • TangoAlphaTangoAlpha Posts: 4,558

    It's pretty handy in DS, especially the thicken mesh option - it coped quite happily with the underhang in my current wip (see render). If I'd had to bring that back into my modeller to thicken, it would have been a definite pain!

    So this is a quick sneak at what I'm currently working on. The waterfall is about 60ft across (you do NOT want to know how long the sim took on my PC getting it to that state! And it still needs a much smaller cell size for the final version, and I haven't even started on the particles & spray yet....). I'm hoping I can use the exported output. as a fliud mass into the final sim. Don't think I can extend the current sim, or start from a preset, cos I'm changing the cell size, and I think that's the one thing it doesn't let you change (please correct me if I'm wrong).

    About now I want that 20 grand 'dream' PC, with the 18 core Xeon and twin RTX Quadras . . . lol

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  • yes we could all do so much with such beasts and people are mostly using them to run boring database servers and mine bitcoin

  • MystiarraMystiarra Posts: 35,451

    It's pretty handy in DS, especially the thicken mesh option - it coped quite happily with the underhang in my current wip (see render). If I'd had to bring that back into my modeller to thicken, it would have been a definite pain!

    So this is a quick sneak at what I'm currently working on. The waterfall is about 60ft across (you do NOT want to know how long the sim took on my PC getting it to that state! And it still needs a much smaller cell size for the final version, and I haven't even started on the particles & spray yet....). I'm hoping I can use the exported output. as a fliud mass into the final sim. Don't think I can extend the current sim, or start from a preset, cos I'm changing the cell size, and I think that's the one thing it doesn't let you change (please correct me if I'm wrong).

    About now I want that 20 grand 'dream' PC, with the 18 core Xeon and twin RTX Quadras . . . lol

    waterfalls heart

    you making a fluidos waterfalls TangoAlpha?

     

    Nye a gar a

  • AlbertoAlberto Posts: 866

    Teaser of FLUIDOS II, volumetric fire simulation.

    Dragon 3, Aura standard effect on the fire.

  • DartanbeckDartanbeck Posts: 16,210
    Alberto said:

    Would you believe I have not tried a single preset yet cheeky

    Just to elaborate I have used FLUIDOS a lot but no presets

    I experiment with stuff I set up myself 

    I must try it again with my 760 since my 980ti died, I actually think it might go better, I could be wrong but this card handles OpenGL much better I am finding. The fact I am now running one monitor off the motherboard using intel graphics helps no doubt too. I can now actually select both in things like GPU-Z etc

    The new Fluidos version will be multithreaded besides the OpenCL.

     

    Alberto said:

    Teaser of FLUIDOS II, volumetric fire simulation.

    Dragon 3, Aura standard effect on the fire.

    So Cool! Yes!!!

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