[Released] IBL Master - Image Based Lighting control for both renderers & a new IBL for 3Delight

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  • ParrisParris Posts: 389
    edited December 2017
    Liana said:
    3dOutlaw said:

    In case it has not been mentioned, HDRI Haven is a great resource for free HDRI.  I chose to support him via Patreon, when he decided to go free.  If you like it, I would encourage the same!  At the least, for $1/mo ($12/year), you can support the creation and release of more HDRI.

    Of course, you can just take them for free, as well...

    Thank you for sharing and Allenart also on another thread. These looks great! :) I am still playing myself with this. What size do most people sugeest having for an HDRI?

    I whole heartedly agree about HDRI Haven (Greg Zaal)! Most of the HDRIs I have used in promos and other renders come from him. He is a knight in shining armor for what he is doing and deserves to be supported!

    What size depends largely on whether you need crisp details in the background or not. Larger HDRIs come at a high cost to your system resources, so if you plan on blurring the background with depth of field, background is obscured, or you're not using it, then you should go with 4K wide or less (2K might be good enough). Only use 8K or better if you really need the background detail and your system can handle it. When I use 8K, things work fine but it takes probably a minute to load and things do slow down a bit in DS.

    Edit: I see that people are reporting that these HDRIs don't work with 3DL and I can't imagine how that is happening for people. Maybe you're not using IBL Master? ... wait I do remember something happening with some I downloaded. Try opening in photoshop or whatever image editor you have that supports HDR and then just save it out again. See if that solves your problem and please report back.

    Post edited by Parris on
  • ghosty12ghosty12 Posts: 970
    AllenArt said:
    ghosty12 said:
    3dOutlaw said:

    In case it has not been mentioned, HDRI Haven is a great resource for free HDRI.  I chose to support him via Patreon, when he decided to go free.  If you like it, I would encourage the same!  At the least, for $1/mo ($12/year), you can support the creation and release of more HDRI.

    Of course, you can just take them for free, as well...

    The one thing I found out from HDRI Haven is that the HDRI's they have only seem to work with Iray and not with 3DL, since when used with 3DL it pops up an error and pretty much oversaturates the scene with light.. The ones from HDRLabs do work with 3DL as they have extra files supplied such as .env files and so on..

    On other things would love to see a 3DL version of Iray's Emissive Lighting for objects, wondering if now possible as since this product seems to make that option possible.. The reason for that is that you can use IES files in this product as well..

    You're right. I just tried it. HDRLabs work, HDRI Haven do not....not in 3DL that is.

    Laurie

    Yeah which is a shame as HDRI Haven do have some really nice HDRI's, but such is life as they say..

  • AllenArtAllenArt Posts: 3,187
    edited December 2017
    Parris said:
    Liana said:
    3dOutlaw said:

    In case it has not been mentioned, HDRI Haven is a great resource for free HDRI.  I chose to support him via Patreon, when he decided to go free.  If you like it, I would encourage the same!  At the least, for $1/mo ($12/year), you can support the creation and release of more HDRI.

    Of course, you can just take them for free, as well...

    Thank you for sharing and Allenart also on another thread. These looks great! :) I am still playing myself with this. What size do most people sugeest having for an HDRI?

    I whole heartedly agree about HDRI Haven (Greg Zaal)! Most of the HDRIs I have used in promos and other renders come from him. He is a knight in shining armor for what he is doing and deserves to be supported!

    What size depends largely on whether you need crisp details in the background or not. Larger HDRIs come at a high cost to your system resources, so if you plan on blurring the background with depth of field, background is obscured, or you're not using it, then you should go with 4K wide or less (2K might be good enough). Only use 8K or better if you really need the background detail and your system can handle it. When I use 8K, things work fine but it takes probably a minute to load and things do slow down a bit in DS.

    Edit: I see that people are reporting that these HDRIs don't work with 3DL and I can't imagine how that is happening for people. Maybe you're not using IBL Master? ... wait I do remember something happening with some I downloaded. Try opening in photoshop or whatever image editor you have that supports HDR and then just save it out again. See if that solves your problem and please report back.

    Tried it in Photoshop 6 AND  Affinity Photo and neither made any difference :( I was using the Fish Hoek Beach 4k HDRI if that matters...

    Unfortunately I don't know enough about HDRI and its inner workings to be helpful in this circumstance.

    Post edited by AllenArt on
  • hacsarthacsart Posts: 911

    Yep... the HDRIHaven files cause the follwoing error...

    "ERROR: 3Delight Process exited abnormally: "C:/Program Files/DAZ 3D/DAZStudio4/bin/tdlmake.exe -mode periodic -deflate C:/work/piazza_san_marco_8k.hdr C:/Users/HAC/AppData/Roaming/DAZ 3D/Studio4/temp/d6_piazza_san_marco_8k.tdl"
    file 'C:/work/piazza_san_marco_8k.hdr' has an unrecognizeable format or an invalid file format
    tdlmake: cannot open input file 'C:/work/piazza_san_marco_8k.hdr'
    tdlmake: error while making texture file"

    Now if one loads the HDRI have file into Picturenaut (free) and saves - it seems to work just fine..

  • ParrisParris Posts: 389
    edited December 2017
    hacsart said:

    Yep... the HDRIHaven files cause the follwoing error...

    "ERROR: 3Delight Process exited abnormally: "C:/Program Files/DAZ 3D/DAZStudio4/bin/tdlmake.exe -mode periodic -deflate C:/work/piazza_san_marco_8k.hdr C:/Users/HAC/AppData/Roaming/DAZ 3D/Studio4/temp/d6_piazza_san_marco_8k.tdl"
    file 'C:/work/piazza_san_marco_8k.hdr' has an unrecognizeable format or an invalid file format
    tdlmake: cannot open input file 'C:/work/piazza_san_marco_8k.hdr'
    tdlmake: error while making texture file"

    Now if one loads the HDRI have file into Picturenaut (free) and saves - it seems to work just fine..

    Thank you. That identifies the specifics and confirms my recommendation. I would add, though, that folks who are having the problem should test with 4K or smaller, so as not to tax say a laptop or less beefy system.

    Post edited by Parris on
  • hacsarthacsart Posts: 911

    No worries.. Picturenuat is a pretty useful tool for working with HDR files.. highly recommended...

     

  • kyoto kidkyoto kid Posts: 28,443
    AllenArt said:

    I dunno if it's been mentioned yet, but for those who say that the IBL Master is not working for them, make sure that your IBL Master is selected and that CMS is working (hamburger menu_Start CMS). It didn't work for me either before I did that :). Now it does. If it has been mentioned, then ignore me like usual.....lol.

    One more thing I've noticed: if the number in the dome rotation in the render settings tab and the y rot on the IBL Master are not in sync, then it can effect what gets rendered. Reset both and start over using just the IBL master and you'll start getting renders of what you see in the viewport and the number on the y rot on the IBL master and the dome rotation will start to match.

    Laurie

    ...IBL Master is contingent on the CMS?  That's not good.  I haven't been able to get the CMS working properly since moving to 4.9.  It shows as being active in Task Manager (Processes tab), It shows up with a port number in the Preferences tab in Daz, but there's no highlighting of content in the content pane.  I am also using the current format and transferred my database over from the old Valentina one (since 4.7).

  • ParrisParris Posts: 389

    It's me again...I got the HDRI files to work on the ball.  Yay.  I have actually completed a render in Iray, which NEVER has happened before and two in with the iRadiance in 3Delight.  These things render super fast.  And they look good for somebody that has no clue what they are doing (that would be me :) 

    Maybe I'm missing something, but I can't seem to get the sun to change directions?  I thought the whole point of the little ball helper thing was so you could move it around and position the sun?  Even when I move it and the sun is reflecting in it, the sun was in the same spot on the render.  I had two installers when I bought it earlier, do I need to uninstall it and reinstall it?  

    I might actually be able to use some of these iRAY things now...

    I've attached a few of my pictures.  I tried changing the way the lights hit the character, but I must be missing something.  The two orange ones are with what I thought was the light rotated different directions.  The second one with a more upward angle, the sun was on the ball and I assumed it would mean it would hit her face more.  I have no live preview of anything in studio when I'm doing this.  The light blue sky is just me slapping the iRadiance sky on the ball and rendering with the  iRay render engine.  These took like 5 minutes max time.    

     

    The renders are ver nice, good work! But they don't show me what is causing the problem you ar having  with rotating the light. What you expect the helper to do is correct. Can you show me a screeshot of render settings? For the preview to be seen in the viewport in realtime, you need the drawstyle to be one that show textures ( texture shaded or wire texture shaded ).

    IBL Master: Daz Studio drawstyle: Texture Shaded

    TextureShaded_screeny.jpg
    800 x 900 - 230K
  • LianaLiana Posts: 1,028
    Parris said:
    Liana said:

    Thank you for sharing and Allenart also on another thread. These looks great! :) I am still playing myself with this. What size do most people sugeest having for an HDRI?

    I whole heartedly agree about HDRI Haven (Greg Zaal)! Most of the HDRIs I have used in promos and other renders come from him. He is a knight in shining armor for what he is doing and deserves to be supported!

    What size depends largely on whether you need crisp details in the background or not. Larger HDRIs come at a high cost to your system resources, so if you plan on blurring the background with depth of field, background is obscured, or you're not using it, then you should go with 4K wide or less (2K might be good enough). Only use 8K or better if you really need the background detail and your system can handle it. When I use 8K, things work fine but it takes probably a minute to load and things do slow down a bit in DS.

    Edit: I see that people are reporting that these HDRIs don't work with 3DL and I can't imagine how that is happening for people. Maybe you're not using IBL Master? ... wait I do remember something happening with some I downloaded. Try opening in photoshop or whatever image editor you have that supports HDR and then just save it out again. See if that solves your problem and please report back.

    Thanks! I did download the 8k version of some of those. I really like some of them. I think I need to learn more about HDRIs too.  Is resizing an issue or should I maybe download a 4K version?

  • SzarkSzark Posts: 10,235

    dl the 4k version, it will probably be quicker than opening a 8K HDRI in Photoshop. :)

  • ghosty12ghosty12 Posts: 970
    hacsart said:

    No worries.. Picturenuat is a pretty useful tool for working with HDR files.. highly recommended...

     

    You are a life saver, Picturenaut works a treat as the image below proves using versveldpas_1k.hdr from HDRI Haven for the scene.. Cheers and thank you.. :)

    Daytime Chat.jpg
    900 x 1200 - 583K
  • LianaLiana Posts: 1,028
    Szark said:

    dl the 4k version, it will probably be quicker than opening a 8K HDRI in Photoshop. :)

    Thanks! @Szark

  • ParrisParris Posts: 389
    Liana said:
    Szark said:

    dl the 4k version, it will probably be quicker than opening a 8K HDRI in Photoshop. :)

    Thanks! @Szark

    Yes, that was a good recommendation. Also, resizing should not be an issue as long as you are scaling down.

  • nowefgnowefg Posts: 413
    nowefg said:
    nowefg said:
    scorpio said:
    Used DIM to install

    This is also my problem when using IBL master what I see in the viewport is  not what is rendering. 

    Well. So annoying. I have 4.10, didn't install it because the major upgrade seemed to be dForce, which my laptop can't support the open cl version dForce requires.

    Unless someone else has some input on this, like Parris maybe, and why the promo page says 4.10 recommended, not "required," I'll go for the refund.

     

    So I had a bit more time to mess with this, and found that IBL Master does in fact work with 4.9. The mistake I was making was assuming that Control Sphere is what I needed to rotate in order to rotate the Iray environment. It isn't; the name "Control Sphere" is what caused my confusioon. I thought it was used to "control" the rotation, but IBL Master is what does that.

    If I rotate the IBL Master itself, the main node in Scene Tab, the Environment rotates accordingly. Simple. And seeing a bit more about what the product does, in terms of syncing Iray and 3DL environment spheres, it seems obvious in hindsight. So, one confusion out of the way.

    I tried working with the 3DL aspect of the tool, and found some additional oddnesses in rendering. Error msgs, lots of error msgs. I forgot to bring a screenshot of the log file this trip.

    I should say that I have little experience with IBL's in 3DL, because of difficulties getting the image to show up as I want it to, in terms of size. If I want to see more of the IBL-a wider view, or less-a more close oup view, manipulating scale and magnifier gets confusing. Mostly now, for Iray, I use packaged HDR sets, assuming the author's set up will be close enough. It isn't always, but I'd rather not waste time in frustration.

    So, is there a "If you want a wide view of the IBL, do this," and "If you want a close up view, do this" kind of setting base? My experiments always seem to get protracted and distracting. With IBL Master, some confusion has to do with what the Control Spere is showing me, relative to the rendered environment. The rotation isn't exact, and sometimes seems to be 180 degrees out, like the part of the Control Sphere I see represents what is behind the camera. ??? I can work with it, though, and get an approximate, which is useful. Using Iray draw style with just the hdr is fairly quick, but any additional scene objects bog my machine down to a standstill.

    Thanks, outrider42. My issue with 4.10 has to do with the version of Open CL, which my ancient laptop can't support, so no real advance in upgrading from 4.9. I thought that might be the issue with IBL Master, but it isn't. There is, so far as I've yet found, no issue using OBL Master in Studio 4.9.

    I don't mess with compositing, so some features of IBL Master will probably not be of use to me, but as I get to work with it more, I can see it helping. The ghost lights are next on my experiment calendar.

    Parris's promo video was helpful. A product like this cries out for a detailed pdf, though. Would have saved a lot of time and confusion.

  • AllenArtAllenArt Posts: 3,187
    kyoto kid said:
    AllenArt said:

    I dunno if it's been mentioned yet, but for those who say that the IBL Master is not working for them, make sure that your IBL Master is selected and that CMS is working (hamburger menu_Start CMS). It didn't work for me either before I did that :). Now it does. If it has been mentioned, then ignore me like usual.....lol.

    One more thing I've noticed: if the number in the dome rotation in the render settings tab and the y rot on the IBL Master are not in sync, then it can effect what gets rendered. Reset both and start over using just the IBL master and you'll start getting renders of what you see in the viewport and the number on the y rot on the IBL master and the dome rotation will start to match.

    Laurie

    ...IBL Master is contingent on the CMS?  That's not good.  I haven't been able to get the CMS working properly since moving to 4.9.  It shows as being active in Task Manager (Processes tab), It shows up with a port number in the Preferences tab in Daz, but there's no highlighting of content in the content pane.  I am also using the current format and transferred my database over from the old Valentina one (since 4.7).

    I'm not sure if the CMS is the case. Resetting the dome rotation on the Render Settings/Environment tab is absolutely necessary tho so that the IBL Master can take over for the dome rotation and so that what you see in the viewport is what you get. The CMS was just a guess because until I started it, nothing was working for me. But it might have been just the dome rotation reset that caused my problem.

    Laurie

  • ParrisParris Posts: 389

    So will this take 3DL iBLs and make them just work in Iray? Will it let me (easily) use, say, Lantios GIS lights/skydome textures in Iray or am I barking up the wrong tree entirely?

    IBL Master doesn't make Image Based Light work in Iray (it already works fine), kind of the other way arround. There are aspects of IBL that didn't work properly in 3DL (inside of DS) until now (with IBL Master). However, any properly formatted HDRI will now work with either renderer. I don't know about Lantios products specifically, but this will not make a skydome designed for 3DL work in Iray. However, if the textures you mention are designed for a sphere (not a half dome or other) then you should be able to use them with Iray and/or IBL Master. You will likely have to use the Browse method though, because a preset designed for a specific skydome may not load the image into the Iray Environment Dome or IBL Master.

  • algovincianalgovincian Posts: 1,601
    edited December 2017

    OK here is my first attempt at using IBL Master (rendered in 3DL):

    @RawArt's sculpting is awesome here, and @Aeon Soul's gear is a perfect match. Is it a problem if I find Lekkulion's legs sexy? Not saying I do or anything - just if I did . . . ;) lol

    Render time for the 2400x3120 image was 9min24sec on a modest i5 with 32GB RAM and a 1060 with 6GB.

    DOF was achieved by loading a "squished" sphere primitive for the Lekkulion to live in (equivalent to a sphere with ground in Iray) and rendering out a Z depth pass used to create the DOF effect in post. The shader/script to apply it and squished world geo were borrowed from my NPR work.

    You may recognize the HDRI from the zombie image I posted earlier. I created the HDRI from the original stitiched 8-bit pano, which was 32,768x16,384 pixels.

    Regarding HDRI size: I've heard people say that nothing more than 8K is ever needed, but I disagree (although I do think this may be a functional limit before certain software really starts to choke). If you are shooting (rendering) zoomed in so your field of view is small, you are going to need a ton of pixels to render that small section of the full pano that appears in the background.

    Wish I had more time to play, but this is likely to be it for me until next year. Which reminds me, Happy New Year everybody! Have fun, and stay safe.

    - Greg 

    lek-3dl-ibl-master.png
    800 x 1040 - 1M
    Post edited by algovincian on
  • Kevin SandersonKevin Sanderson Posts: 1,267
    edited December 2017

    algovincian, very good!

    Post edited by Kevin Sanderson on
  • ParrisParris Posts: 389
    nowefg said:

    So I had a bit more time to mess with this, and found that IBL Master does in fact work with 4.9. ...

    The Iray side with remote control will work, but the 3DL side will not. That should explain why you are getting error messages. This is because Daz had to make changes to how DS worked so that controlling direction of the light would work properly.

    nowefg said:

    So, is there a "If you want a wide view of the IBL, do this," and "If you want a close up view, do this" kind of setting base? My experiments always seem to get protracted and distracting. With IBL Master, some confusion has to do with what the Control Spere is showing me, relative to the rendered environment. The rotation isn't exact, and sometimes seems to be 180 degrees out, like the part of the Control Sphere I see represents what is behind the camera. ??? I can work with it, though, and get an approximate, which is useful. Using Iray draw style with just the hdr is fairly quick, but any additional scene objects bog my machine down to a standstill.

    IBL Master's small preview sphere is specifically there to address the problem of not being able to see enough of the HDRI at any given time. And it's rotation is exact, but you have to think of it as a tiny world view - oriented the same as the background sphere and the IBL. The reason it appears to be rotated 180 degrees is because you are viewing it from the outside (God's Eye View), whereas you are looking at the inside of the background sphere. I guess it takes some flipping of perception depending on what you are used to.smiley

    nowefg said:

    Parris's promo video was helpful. A product like this cries out for a detailed pdf, though. Would have saved a lot of time and confusion.

    Have you reviewed the three sets of detailed instructions that are in the same directory as IBL Master? I put them there because a lot of people have trouble finding a PDF.

  • ParrisParris Posts: 389
    edited December 2017

    OK here is my first attempt at using IBL Master (rendered in 3DL):

    @RawArt's sculpting is awesome here, and @Aeon Soul's gear is a perfect match. Is it a problem if I find Lekkulion's legs sexy? Not saying I do or anything - just if I did . . . ;) lol

    Render time for the 2400x3120 image was 9min24sec on a modest i5 with 32GB RAM and a 1060 with 6GB.

    DOF was achieved by loading a "squished" sphere primitive for the Lekkulion to live in (equivalent to a sphere with ground in Iray) and rendering out a Z depth pass used to create the DOF effect in post. The shader/script to apply it and squished world geo were borrowed from my NPR work.

    You may recognize the HDRI from the zombie image I posted earlier. I created the HDRI from the original stitiched 8-bit pano, which was 32,768x16,384 pixels.

    Regarding HDRI size: I've heard people say that nothing more than 8K is ever needed, but I disagree (although I do think this may be a functional limit before certain software really starts to choke). If you are shooting (rendering) zoomed in so your field of view is small, you are going to need a ton of pixels to render that small section of the full pano that appears in the background.

    Wish I had more time to play, but this is likely to be it for me until next year. Which reminds me, Happy New Year everybody! Have fun, and stay safe.

    - Greg 

    LOVE IT!!! Can't say I've ever seen a render out of 3DL inside DS that looks more convincing. Believable as a scene from an A-list video game or a Movie. Algovincian, would you please share this in the appreciation thread, or can I have you permission to post it there?

    Post edited by Parris on
  • posecastposecast Posts: 383

    @algovincian I have some questions about shooting HDRI if you have the time. Thanks so much!

  • algovincianalgovincian Posts: 1,601
    Parris said:

    OK here is my first attempt at using IBL Master (rendered in 3DL):

    @RawArt's sculpting is awesome here, and @Aeon Soul's gear is a perfect match. Is it a problem if I find Lekkulion's legs sexy? Not saying I do or anything - just if I did . . . ;) lol

    Render time for the 2400x3120 image was 9min24sec on a modest i5 with 32GB RAM and a 1060 with 6GB.

    DOF was achieved by loading a "squished" sphere primitive for the Lekkulion to live in (equivalent to a sphere with ground in Iray) and rendering out a Z depth pass used to create the DOF effect in post. The shader/script to apply it and squished world geo were borrowed from my NPR work.

    You may recognize the HDRI from the zombie image I posted earlier. I created the HDRI from the original stitiched 8-bit pano, which was 32,768x16,384 pixels.

    Regarding HDRI size: I've heard people say that nothing more than 8K is ever needed, but I disagree (although I do think this may be a functional limit before certain software really starts to choke). If you are shooting (rendering) zoomed in so your field of view is small, you are going to need a ton of pixels to render that small section of the full pano that appears in the background.

    Wish I had more time to play, but this is likely to be it for me until next year. Which reminds me, Happy New Year everybody! Have fun, and stay safe.

    - Greg 

    LOVE IT!!! Can't say I've ever seen a render out of 3DL inside DS that looks more convincing. Believable as a scene from an A-list video game or a Movie. Algovincian, would you please share this in the appreciation thread, or can I have you permission to post it there?

    Glad to hear you like the image, @Parris. I'm no longer home and on my phone, so go for it! 

    Also, if you'd like to use a larger version for promotional purposes, you're more than welcome to. Just let me know and I'll send it to you when I get home.

    - Greg

  • algovincianalgovincian Posts: 1,601
    posecast said:

    @algovincian I have some questions about shooting HDRI if you have the time. Thanks so much!

    Saw that you messaged me but am short on time at the moment, @posecast - will respond to your PM when I return home.

    - Greg

  • nowefgnowefg Posts: 413
    edited December 2017

    Thanks, Parris,

    More confusion that I'll have to experiment and clear up. I think what I found was that 3DL does work, but backwards, the render is 180 out. I'll check again.

    If 4.10 is required, that needs to be specified; not a new issue to Daz3D.

    For the record, though, I did install 4.10 temporarily, and using Iray drawstyle, the preview/control sphere disappeared. The square bounding box lines were in place, but no sphere, at which point, all bets being off, I reverted back to 4.9.

    The inexactitude, placing an object with IBL Master rotation at zero, noting the position of the rendered shadow, (which does work in 4.9 3DL), rotate 180, render. The shadows don't appear to be opposite on the horizontal axis as they should be.

    I do see the point of the preview sphere, (why, then, call it Control Sphere?, or am I still missing the obvious?). The question for me is about the rendered environment scale. Are you saying that scaling the preview sphere changes the scale of the rendered environment? I don't see that changing the Iray Environment settings for mulitplier or scale appear in the preview sphere; it just shows the entire hdr rotationally.... The end result rendered scale is what I want to understand, and I don't see how the preview sphere relates to that objective.

    I did, as I said, work from the Instruction planes. I've never had any trouble finding an included pdf when there is one. Putting the pdf in a documentation folder, along with data, shader preset, runtime, or whatever folders, like so many other artist/venders do, works quite well. At least for those who do manual downloads, as I do. If that's an issue with dim or something, include it in a separate manual download folder. Simple.

    In any case, no point in circular posting. Thanks for attempting to clarify. I'll go from here and see what I can discover about best uses of IBL Master to get where I want to go.

    Post edited by nowefg on
  • ParrisParris Posts: 389
    nowefg said:

    Thanks, Parris,

    More confusion that I'll have to experiment and clear up. I think what I found was that 3DL does work, but backwards, the render is 180 out. I'll check again.

    If 4.10 is required, that needs to be specified; not a new issue to Daz3D.

    For the record, though, I did install 4.10 temporarily, and using Iray drawstyle, the preview/control sphere disappeared. The square bounding box lines were in place, but no sphere, at which point, all bets being off, I reverted back to 4.9.

    The inexactitude, placing an object with IBL Master rotation at zero, noting the position of the rendered shadow, (which does work in 4.9 3DL), rotate 180, render. The shadows don't appear to be opposite on the horizontal axis as they should be.

    I do see the point of the preview sphere, (why, then, call it Control Sphere?, or am I still missing the obvious?). The question for me is about the rendered environment scale. Are you saying that scaling the preview sphere changes the scale of the rendered environment? I don't see that changing the Iray Environment settings for mulitplier or scale appear in the preview sphere; it just shows the entire hdr rotationally.... The end result rendered scale is what I want to understand, and I don't see how the preview sphere relates to that objective.

    I did, as I said, work from the Instruction planes. I've never had any trouble finding an included pdf when there is one. Putting the pdf in a documentation folder, along with data, shader preset, runtime, or whatever folders, like so many other artist/venders do, works quite well. At least for those who do manual downloads, as I do. If that's an issue with dim or something, include it in a separate manual download folder. Simple.

    In any case, no point in circular posting. Thanks for attempting to clarify. I'll go from here and see what I can discover about best uses of IBL Master to get where I want to go.

    Right. I'll just address two new things you bring up which I can explain (hopefully easy to understand).

    1st: This is not designed to work with Iray drawstyle. Because that drawstyle is essentially the same as a render. You can make it show up though if you want to. Ask me more about that later if you want. OpenGL (either Texture Shaded or Wire Texture Shaded) is faster.

    2nd: The background sphere is what is hooked up to Iray for scale via remote control, not IBL Master Control (or ControlSphere which is just a bone). However there is also another type of remote control being imployed here (known as an alias). With IBL Master selected in the Scene tab, navigate to Parameters tab > 3DL Background. You will then see 3DL Sphere Radius which is hooked up to Dome Radius in Iray Render Settings and 3DL Sphere Scale Multiplier which is hooked up to Dome Scale Multiplier. These sliders controls are there on IBL Master Control as a convenience and remain synced with the matching named ones in 3DLEnvSphere's Transforms as well as Iray.

    Hope that helps.smiley

  • I have another question.  When I generally render in 3Delight I use these "render settings" for different qualities that somebody made for DAZ 4.5.  Other than changing the Gamma Correction to 2.2, which mine keeps showing as 2.20 no matter what I do....do I need to mess with any of the other settings for a high quality render when using this product?  Or is that something IBL Master takes care for you and why it is so fast?  

    If I want, *can* I tweak the render settings in 3Delight?

    I think the issues I was having before was because I was using the product BEFORE the update came though.  I updated it and it seems OK for now.  I'm working on a picture right now.  We'll see how it goes to see if my issue with the sun is fixed.  I guess my main problem was I wasn't sure WHAT to rotate.      

  • ParrisParris Posts: 389

    I have another question.  When I generally render in 3Delight I use these "render settings" for different qualities that somebody made for DAZ 4.5.  Other than changing the Gamma Correction to 2.2, which mine keeps showing as 2.20 no matter what I do....do I need to mess with any of the other settings for a high quality render when using this product?  Or is that something IBL Master takes care for you and why it is so fast?  

    If I want, *can* I tweak the render settings in 3Delight?

    I think the issues I was having before was because I was using the product BEFORE the update came though.  I updated it and it seems OK for now.  I'm working on a picture right now.  We'll see how it goes to see if my issue with the sun is fixed.  I guess my main problem was I wasn't sure WHAT to rotate.      

    2.2 is the same as 2.20 so don't worry, that is correct.

    Good questions about render quality! Thank you for asking them (others please take note): IBL Master doesn't make any changes to Render Settings for 3Delight. However, as an experiment you may or may not experience speed improvements by turning on Progressive Rendering. It can help get rid of occlusion artifacts. But more commonly you may see a bit of noise with the default light settings for IBLM Light. With IBLMLIght selected in the Scene tab (visible under IBL Master Control if you expand it), navigate to Light on either the Parameters tab or the Lights tab. You should then see a property (slider) called Diffuse Samples (default number is 16). Setting the value higher (try something like 32 first) will eliminate the noise at the price of some speed (see image below).

    3delight has been this fast. Most of us just didn't know. The IBLM Light is faster than our older IBL shaders in DS because it uses newer functions and because it has a work around that makes it ignore the glitch that causes extraneous rays to multiply exponentially  with transmapped surfaces (sorry I know, it makes my brain hurt just to write it smiley).

    IBL Master IBLM Light Settings: Diffuse Samples

    IBLMLight_Settings_screeny.jpg
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  • nicsttnicstt Posts: 7,097
    edited December 2017
    SimonJM said:
    nicstt said:

    Nice instructions btw; one thing, I'd have flagged them as 'Visible in Render' to Off. :)

    4.9.4.122 seems to work ok, with the basics at least from what I've tested.

    I was never any good with 3Delight so haven't been back since IRAY appeared. But early results are impressive (by what I achieved previously).

    I just 'cheated' - I made copies of the .tip.png files for the instructions, loaded the originals up in GIMP and resized them to 1024x1024 (from 256x256) - the text is a little blurred, but it saves loading the smileyprops 

    I have a starter file that automatically loads with some settings and useful items; I just added to it. I've also put links to such images (etc) on the desktop; didn't feel the need this time... Yet.

     

    start file.jpg
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    Post edited by nicstt on
  • ParrisParris Posts: 389
    SimonJM said:
    nicstt said:

    Nice instructions btw; one thing, I'd have flagged them as 'Visible in Render' to Off. :)

    4.9.4.122 seems to work ok, with the basics at least from what I've tested.

    I was never any good with 3Delight so haven't been back since IRAY appeared. But early results are impressive (by what I achieved previously).

    I just 'cheated' - I made copies of the .tip.png files for the instructions, loaded the originals up in GIMP and resized them to 1024x1024 (from 256x256) - the text is a little blurred, but it saves loading the smileyprops 

    Or you can find the actual crisp clear originals (1024x1024) in the runtime folder of the library where IBL Master is installed - Runtime > Textures > Parris > IBL Master.

  • scorpioscorpio Posts: 5,763
    Parris said:
    scorpio said:
    Parris said:
    scorpio said:

    So is this suppose to work in Iray or not - I can get correct results in 3dl but not Iray?

    Absolutely it works in Iray. I don't have enough information from what you are telling me to know what is wrong, though. Can you show me Iray Render Settings > Environment? Can you show me a render? If you rotate the IBL Master Control prop on the Y, does the value change for Ground Origin Y? This should be easy to use but it is still a complex bit of machinery. So figuring out what is wrong for you may not be so easy. I'm willing to help though if you can be patient with me. Thanks.

    Here are a couple of images first shows the viewport and settings, second is the Iray render

    Dome Rotation needs to be 0

    Thank you for the images. They make all the difference, as I am blind otherwise to what is going on for you. To be honest, I was still stumped for a while, but this morning I was able to see the problem. Dome rotation needs to be zero and should not be used. It does the same thing as Dome Orientation Y but in reverse, so that is why the rotation is not synced. At some point you or a preset from someone else must have changed that value, and that's when things got messed up. I'm sorry for the hassle. But I hope you can understand that there is no way for me to fully anticipate what others will do. This is new science, so I'm still learning. There is no logical way I know of for me to hook remote control up to both parameters since they are working against each other, but I will see to it that warnings are put out in appropriate places. I hope it is of some consolation that by sharing information with me in this forum, you are helping to make things better for others. smiley

    Thank you, and please let me know if your problem is solved!

    Thank you. This does appear to have been the problem. I have several HDRIs that load with the rotation altered so it's good to know what to check.

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