Is there any reason to upgrade to Genesis 8?

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  • Oso3DOso3D Posts: 15,100

    The only reason I jumped on G3 was the hope of doing something professionally with the figure. Of course, I did that 2 months before G8F was released. ...

    Now, I figure if I'm going to do something with G8, I'll just use the base figure and not worry about it. That also helpfully means I don't have to worry about stray morphs I didn't realize I was using or whatever.

    It DOES mean I won't have access to genitals to make skin textures, but meh; I don't ever render genitals and don't have much interest making textures for them anyway, and I'm not going to spend $90 for the privilege of maybe making slightly more money some day eventually.

     

  • MendomanMendoman Posts: 404
    Mendoman said:

    At first I was quite annoyed that the new figure line didn't offer anything new from customer perspective, and I was even little angry that I would have to buy all the toys again for such a little gains. I was hoping soft body physics and all the cool stuff, but what I got was new A pose, which means absolutely nothing for hobbiest user. That got me thinking that do I really have to upgrade? What would this new figure really brings in the table that the old one can't do, and only thing that I could think of was HD expressions ( which could have been done to G3 ). Since I really didn't like the looks of new V8, decision was finally quite easy, and I decided not to upgrade. Also I realized that release of G8 was actually a good thing; Now "old" G3 products get really nice discounts, and I'm still not out of the technology train, since new model is pretty much the same as the old one. If I need some new skimpwear, there's always that other marketplace, and I still continue to support DS development by buying new environments etc., where my old G3 figures work just fine. If Daz Steve brings something spectacular for G8 later this year, I can always reconsider, so currently I see no reason to upgrade.

    Pretty much exactly how I feel.  So far the G8s have been a disapointment and while I have bought a few of the G8F items, it's been as much to key other sale discounts as for the figures themselves.  Beyond that, I'm just not seeing enough benefit to rush to replace everything with G8 equivalents. 

     

    Heh, I have to admit that I almost slipped once too, and https://www.daz3d.com/fwsa-analia-hd-for-victoria-8 was already in my shopping cart, but luckily I noticed that she was V8 based, so it was really easy to resist the temptation. Now that most of the new items are for G8, resisting those impulse buys has actually become quite easy. Well, or at least it gets easier every day. Dazholics probably should have their own 3-step program, and fist step is to wait for next generation release, and make your run then.

  • MistaraMistara Posts: 38,675

    Gen 8 bodies for men are an improvement over the the previous male bodies. I don't like the heads... the mouth is weird and the head odd and thin. Expressions are better for the ladies but the male 'Nice' expressions like smile look weird and constipated. Not sure why. I can most definitely see improvement in some regions.

     

    constip ... 

    loll  doh, coffee on my keyboard

  • wolf359wolf359 Posts: 3,952
    edited August 2017

    "Big reason is if you hope to sell stuff with Daz because of the whole 'latest shiny' effect.
    For anything else, I prefer Genesis or G2."

    +1
    G8 is great for PA's who will make money from the 
    Ohhh!!.Me too!!, mutual validation , impulse buying that occurs with each  version release.

    It is also great for sales because it further subverts the orginal
    paradigm that made the genesis figure superior to its poser tech based, 
     vestigial predecessors.

    That  paradigm being the ability to have one figure 
    and create many diverse character& Creatures yourself
    and have ALL of your clothing content work with your inspired & imaginative creations.
     
    This aspect of the genesis line has essentially been abandoned
    in favor of  canned "character" bundles with shapes that are decided by the 
    Merchants like the bad old days of poser4 with "rakishi" or"DinaV".

    I find it quite humorous that there is so much oozing praise for the 
    "improved" expressions of G8.

    considering that every time anyone questioned the usefulness
    of the G3 Face bone rigging we were quickly "corrected"
    with the gratuitous, marketing hype driven claim, that those new face bones
    would be the source of improved expressions.

    And when we asked where are the G3 creature morphs for us Sci fi/Fantasy filmmakers/Illustrators,
    we were told to just use the GENX2  plugin to bring your creature morphs from G1.

    Suddenly we have G8 and the sad demise of  Mr sesseler(Dimension3D)sad
    bringing an apparent end to
    GENX2 plugin updates and the mad scramble for all manner of complicated,  
    labor intensive ,manual hacks to get your older 
    morphs moved yet again up to"the most backward compatible genesis ever"

    So to the OP,
     I say yes there are reasons for "upgrading" to G8
    but from my perspective those reasons all involve masochism& self flagellation.

    Post edited by wolf359 on
  • InkuboInkubo Posts: 745

    I want to do animation. So far I have resisted G8 because even after re-buying everything for a new generation of figures, the same animation problems would remain. I don't see any connection between investing all over again and getting either easier animation tools in DS or bug fixes in Carrara.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,681

    damnit Wolf you would have to make it sound exciting....

    add hot pokers for getting them into Carrara devil

  • wolf359wolf359 Posts: 3,952
    edited August 2017

    "I want to do animation. So far I have resisted G8
     because even after re-buying everything for a new
     generation of figures,
     the same animation problems would remain."

    Remember those new twist bones, that broke 
    G3's direct compatibility with All existing character motion systems & BVH data,

    ...Well they are there to make G3/G8 "more compatible with other 
    programs" or .."Thats how the "pros" handle limb twists."

    But curiously Daz's own efforts  to enter the lucritive multi billion dollar
    Game content industry, deploys the Genesis 2 rig, not their lates flagship
    Models.

    But I must  humbly admit that the New G3 rigging did properly inspire me to get serious about
    upgrading my modeling skills  to continue to support Genesis 2 with new content of my own design
    essentially liberating me from the fickle& fleeting vicissitudes
    of the Daz content market.
     
    Thus  Ironically I owe Daz a debt of gratitude

    THANK  YOU DAZ INC.!!!!!

    SPORTSWEAR.jpg
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    Post edited by wolf359 on
  • JonstarkJonstark Posts: 2,738
    beregar said:

    I jumped temporarily into using G3M but because of various monetary issues I had to pull back to G2M. Actually I was using Genesis until about a month ago and the only reason I switched to G2M and G2F was because I was getting slightly more detailed faces and expressions with them - or at least I imagined so. Actually I'm not so sure anymore. I browsed the threads and the argument between GM and G2X was "better expressions, better bends". I think I've seen the same argument with all new releases and personally I haven't noticed much difference. Especially since there are so many products to fix the slight issues. I wonder if it's the exactly same with G8M.

    No, no, the Emperor's new clothes are astounding and wonderful, as all the 'best people' can plainly see!  laugh  Honestly I completely agree with you; the 'better bends' sales spiel always makes me roll my eyes.  IMO he last figure that had any real serious visible bending issues was V4, and with fixes like Xameva's Perfect V4  series even that could be fairly easily solved.  I nearly decided to stick with M4/V4, just because of the vast amount of pose sets I had acquired and organized according to motion type, but in the end I have (mainly) made the move to Genesis1; now that I can easily take clothing from any figure and put it on my Genesis1, with the autoconforming was enough to sway me over (the fact that there's a V4 to Genesis Pose Converter also helped).  

     

    beregar said:

    Actually I'm sort of contemplating about going back to regular Genesis since I find I tend to use a lot female stuff on my genesis males and it's pretty darn hard to use G2F stuff with G2M. Autofit just botches loose clothes like capes (i.e. the mad nurse cape) which are specifically the items I want to use. I don't even use the iray mats prefering to use my old M4 and V4 skins. Maybe because I'm not aiming for realism. My goals is more painted "realism" and fantasy art.

    I generally use M4/V4 skins as well, they look great and I don't have to parse the labyrinth of 'which UV mat was this character for?'  Sometimes I use Genesis1 skins as well, but very rarely do I use any of the newer character textures, although I do have quite a numbrer of them.

     

    beregar said:

    Sadly the issue is that new content is pretty much always provided for the newest generation but I'm sure I'll make do. If I switch back to regular Genesis I'll loose Mec4Ds awesome outfits... I've so much stuff I'd rather not have duplicates around. Running out of HDD space.

    I can buy clothing outfits from any generation and put it on Genesis1, and even make it fit better in some cases than it did on the original figure.  The clones help of course, but I have the advantage of using Carrara, and once I've re-rigged the bone structure to match Genesis1, it's very easy to use soft select on the clothing to gently pull any parts that aren't correct into the perfect place.   Don't even need the clones, to be honest, though they make it simpler, could just take the clothing obj file, move it into the general position on my Gen1, use transfer utility to rig it, then bring it into Carrara and model in the assembly room to pull/push all the bits into the right places to make a new fit that works great.  Easy peasy.  I have the option to use any version of Genesis, but I choose Genesis1, so I don't think you're crazy at all if you choose an earlier generation over the latest razzle dazzle.

    One good thing about Genesis 8 though:   Older Genesis content will be even less expensive, so hurrah for that  :)

  • wolf359 said:

    "Big reason is if you hope to sell stuff with Daz because of the whole 'latest shiny' effect.
    For anything else, I prefer Genesis or G2."

    +1
    G8 is great for PA's who will make money from the 
    Ohhh!!.Me too!!, mutual validation , impulse buying that occurs with each  version release.

    It is also great for sales because it further subverts the orginal
    paradigm that made the genesis figure superior to its poser tech based, 
     vestigial predecessors.

    That  paradigm being the ability to have one figure 
    and create many diverse character& Creatures yourself
    and have ALL of your clothing content work with your inspired & imaginative creations.
     
    This aspect of the genesis line has essentially been abandoned
    in favor of  canned "character" bundles with shapes that are decided by the 
    Merchants like the bad old days of poser4 with "rakishi" or"DinaV".

    I find it quite humorous that there is so much oozing praise for the 
    "improved" expressions of G8.

    considering that every time anyone questioned the usefulness
    of the G3 Face bone rigging we were quickly "corrected"
    with the gratuitous, marketing hype driven claim, that those new face bones
    would be the source of improved expressions.

    And when we asked where are the G3 creature morphs for us Sci fi/Fantasy filmmakers/Illustrators,
    we were told to just use the GENX2  plugin to bring your creature morphs from G1.

    Suddenly we have G8 and the sad demise of  Mr sesseler(Dimension3D)sad
    bringing an apparent end to
    GENX2 plugin updates and the mad scramble for all manner of complicated,  
    labor intensive ,manual hacks to get your older 
    morphs moved yet again up to"the most backward compatible genesis ever"

    So to the OP,
     I say yes there are reasons for "upgrading" to G8
    but from my perspective those reasons all involve masochism& self flagellation.

    I suspect many users would rather just plop a bunch of premade character models in a scene and render it than put forth the effort to create them from the existing Genesis base figures, so that's why you see so many people asking for things they could be doing themselves if they were serious about wanting them. I also suspect that some folks need to learn, as you have, how to make the stuff that vendors aren't providing because not enough people are buying it.

  • nonesuch00nonesuch00 Posts: 18,848

    Geez, no one cares or usually even knows if G2 or G8 is used in most recent renders that have been updated to use the newest iRay shader settings so I don't get this silliness of complaining about people spending their money on their hobby as they prefer.

    I prefer G8 and I spend my money on G8. I don't seek validation from others in my choice. I read of and trust what DAZ 3D has told me is technically accurate. I know of the pros and cons and I made my choice. Learning to leverage that technology is part of my hobby. Good thing is if I find that doing some activities is easier to do in Genesis 2 I can still do that as I have those models too and I can even upgrade their surfaces very easily with new shader rendering technology.

  • Leonides02Leonides02 Posts: 1,379
    edited August 2017

    Geez, no one cares or usually even knows if G2 or G8 is used in most recent renders that have been updated to use the newest iRay shader settings so I don't get this silliness of complaining about people spending their money on their hobby as they prefer.

    I prefer G8 and I spend my money on G8. I don't seek validation from others in my choice. I read of and trust what DAZ 3D has told me is technically accurate. I know of the pros and cons and I made my choice. Learning to leverage that technology is part of my hobby. Good thing is if I find that doing some activities is easier to do in Genesis 2 I can still do that as I have those models too and I can even upgrade their surfaces very easily with new shader rendering technology.

    I think the "complaint" (or at least why I started this thread) is because many expected more from the new generation.

    Basically, I want to know what the point of G8 is supposed to be. At least, the point beyond "more money for the same content," which is what I'm seeing a lot of in the shop. I haven't seen anything from G8 that looks significantly better than what I can easily achieve with G7. In fact, in general they look more artificial to me. There's something about the skin shader that feels like a downgrade. 

    It just feels like DAZ is resting on their laurels a little. Maybe there's big changes coming soon as have been hinted at.... but I somehow doubt they'll be mindblowing.

     

    Post edited by Leonides02 on
  • nonesuch00nonesuch00 Posts: 18,848

    Geez, no one cares or usually even knows if G2 or G8 is used in most recent renders that have been updated to use the newest iRay shader settings so I don't get this silliness of complaining about people spending their money on their hobby as they prefer.

    I prefer G8 and I spend my money on G8. I don't seek validation from others in my choice. I read of and trust what DAZ 3D has told me is technically accurate. I know of the pros and cons and I made my choice. Learning to leverage that technology is part of my hobby. Good thing is if I find that doing some activities is easier to do in Genesis 2 I can still do that as I have those models too and I can even upgrade their surfaces very easily with new shader rendering technology.

    I think the "complaint" (or at least why I started this thread) is because many expected more from the new generation.

    Basically, I want to know what the point of G8 is supposed to be. At least, the point beyond "more money for the same content," which is what I'm seeing a lot of in the shop. I haven't seen anything from G8 that looks significantly better than what I can easily achieve with G7. In fact, in general they look more artificial to me. There's something about the skin shader that feels like a downgrade. 

    It just feels like DAZ is resting on their laurels a little. Maybe there's big changes coming soon as have been hinted at.... but I somehow doubt they'll be mindblowing.

     

    Well DAZ 3D does spell out what the technical improvements are so really it doesn't hold water to claim it is the same or they expected more. How can you expect more when what is there is explicitly spelled out for you and you can decide yes or no. I don't expect to get $15 in change when the register plainly states I am getting $5 in change.

    That said I do expect major DAZ Studio improvements but that will would independent of Genesis models but they have not promised anything explicit in that case. The post I'm referring to may well be referring to future model products based on Genesis 8 and not the SW DAZ Studio.

  • MistaraMistara Posts: 38,675
    edited August 2017

    victoria 8 makes no sense

    they baked the scaling into the body slider.  why do that?  it doesnt muck up xfering to clothes?

    and then around 3 of the left toe nails, something is horribly awry there. 

     

    kwdmakesnosense

    Post edited by Mistara on
  • kyoto kidkyoto kid Posts: 42,159
    edited August 2017
    th3Digit said:

    damnit Wolf you would have to make it sound exciting....

    add hot pokers for getting them into Carrara devil

    ...+1 for the Carrara comment, which is why I stll have G2 versions of my charaters.

    Post edited by kyoto kid on
  • Leonides02Leonides02 Posts: 1,379

    Geez, no one cares or usually even knows if G2 or G8 is used in most recent renders that have been updated to use the newest iRay shader settings so I don't get this silliness of complaining about people spending their money on their hobby as they prefer.

    I prefer G8 and I spend my money on G8. I don't seek validation from others in my choice. I read of and trust what DAZ 3D has told me is technically accurate. I know of the pros and cons and I made my choice. Learning to leverage that technology is part of my hobby. Good thing is if I find that doing some activities is easier to do in Genesis 2 I can still do that as I have those models too and I can even upgrade their surfaces very easily with new shader rendering technology.

    I think the "complaint" (or at least why I started this thread) is because many expected more from the new generation.

    Basically, I want to know what the point of G8 is supposed to be. At least, the point beyond "more money for the same content," which is what I'm seeing a lot of in the shop. I haven't seen anything from G8 that looks significantly better than what I can easily achieve with G7. In fact, in general they look more artificial to me. There's something about the skin shader that feels like a downgrade. 

    It just feels like DAZ is resting on their laurels a little. Maybe there's big changes coming soon as have been hinted at.... but I somehow doubt they'll be mindblowing.

     

    Well DAZ 3D does spell out what the technical improvements are so really it doesn't hold water to claim it is the same or they expected more. How can you expect more when what is there is explicitly spelled out for you and you can decide yes or no. I don't expect to get $15 in change when the register plainly states I am getting $5 in change.

    That said I do expect major DAZ Studio improvements but that will would independent of Genesis models but they have not promised anything explicit in that case. The post I'm referring to may well be referring to future model products based on Genesis 8 and not the SW DAZ Studio.

    Maybe you're missing my point. I'm not saying DAZ misled anybody, I'm saying the technical improvements they spelled out are fairly insignificant. I expected more from the next generation after G3. 

  • kyoto kidkyoto kid Posts: 42,159
    edited August 2017
    ...part of the deal fpr myself is I have been reluctant to install Daz 4.9.4 (particularly given the instabilities some are experiencing with the latest release) as it will overwrite 4.8 which has been working fine and still provides me access to GenX2.
    Post edited by kyoto kid on
  • nonesuch00nonesuch00 Posts: 18,848

    Geez, no one cares or usually even knows if G2 or G8 is used in most recent renders that have been updated to use the newest iRay shader settings so I don't get this silliness of complaining about people spending their money on their hobby as they prefer.

    I prefer G8 and I spend my money on G8. I don't seek validation from others in my choice. I read of and trust what DAZ 3D has told me is technically accurate. I know of the pros and cons and I made my choice. Learning to leverage that technology is part of my hobby. Good thing is if I find that doing some activities is easier to do in Genesis 2 I can still do that as I have those models too and I can even upgrade their surfaces very easily with new shader rendering technology.

    I think the "complaint" (or at least why I started this thread) is because many expected more from the new generation.

    Basically, I want to know what the point of G8 is supposed to be. At least, the point beyond "more money for the same content," which is what I'm seeing a lot of in the shop. I haven't seen anything from G8 that looks significantly better than what I can easily achieve with G7. In fact, in general they look more artificial to me. There's something about the skin shader that feels like a downgrade. 

    It just feels like DAZ is resting on their laurels a little. Maybe there's big changes coming soon as have been hinted at.... but I somehow doubt they'll be mindblowing.

     

    Well DAZ 3D does spell out what the technical improvements are so really it doesn't hold water to claim it is the same or they expected more. How can you expect more when what is there is explicitly spelled out for you and you can decide yes or no. I don't expect to get $15 in change when the register plainly states I am getting $5 in change.

    That said I do expect major DAZ Studio improvements but that will would independent of Genesis models but they have not promised anything explicit in that case. The post I'm referring to may well be referring to future model products based on Genesis 8 and not the SW DAZ Studio.

    Maybe you're missing my point. I'm not saying DAZ misled anybody, I'm saying the technical improvements they spelled out are fairly insignificant. I expected more from the next generation after G3. 

    Technical significance or insignificance is subjective per person really without some sort of defining standards with which to measure against. I been offered no yardstick except what I've learned from Unity 3D, DAZ 3D and Smith Micro personally and for that reason I bought Genesis 8.

    Personally, I think to add all those HD facial expressions is no minor technical feat even if I would like for the DAZ 3D to add some semblance of a psuedo-muscular system under all that that skinned mesh for even better and more realistic control although I'm pretty sure such technical algorithms to do such a thing have not been invented although JCM & MCM and those sort things hint at that sort of control. More people than ever decided V8 was worth upgrading to in comparison to V7 or prior generations.

    All that said I still saw some 10 year old Plushies & Gumdrops today that I intend to buy that are positively antiquated technically and rarely used now but if you want to do that sort of render they are still great. And I still intend to buy the Mermaid bundle for Callie and lots of older tech models and use some of it more and more frequently I imagine.

  • MistaraMistara Posts: 38,675

    i like those man creases laugh

    heartkiss

    Michael 8 morph hubba.png
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  • mikekmikek Posts: 195
     

    It just feels like DAZ is resting on their laurels a little.

    What kind of big changes did you expect? As some mentioned we are already getting to the area where noticable improvements will get smaller and smaller. For the average images where it lacks usually are the hair, body not beeing a soft body, clothes not fitting dynamicaly and the skin/eyes not looking 100% real. But those are all things which can be improved with the current figure without changing it.
    Lets say they had trippled the base vertices count. Would that really create a noticable change for the average render in realism vs what we have now with hd morphs+subdivision?

  • Leonides02Leonides02 Posts: 1,379
    mikek said:
     

    It just feels like DAZ is resting on their laurels a little.

    What kind of big changes did you expect? As some mentioned we are already getting to the area where noticable improvements will get smaller and smaller. For the average images where it lacks usually are the hair, body not beeing a soft body, clothes not fitting dynamicaly and the skin/eyes not looking 100% real. But those are all things which can be improved with the current figure without changing it.
    Lets say they had trippled the base vertices count. Would that really create a noticable change for the average render in realism vs what we have now with hd morphs+subdivision?

    I expected just what you wrote: Dynamic hair and / or clothing, soft body, and better animation support. That would've been a true "generational" leap.  

  • Fixme12Fixme12 Posts: 589
    AllenArt said:
    Havos said:

    As the figures have gotten closer and closer to reality, then it is inevitable that each improvement will be a smaller increment than previous ones. 

    My feeling is that the expressions on G8 are definitely better, and this is probably the most important thing to making the faces look more believable. I have seen a lot of renders that look almost photo quality, but generally the face is the biggest give away that it is CG. Partially this is down to the hair, which has been mentioned in many threads as being still largely based on very old tech, but a natural expression is also of critical importance, especially in a portrait render.

    Of course dynamic hair and clothing helps the realism a lot, but that is a different argument to the merits of the various base figures, which is what we are discussing in this thread.

    I said nearly this very thing in another thread earlier and I agree completely. It's going to come to a point - well, I think we may be starting already - that the differences between the generations will be smaller simply because there isn't as much asthetically to improve upon. It might be time as Havos said to look at other things that make 3D renders look more believeable like cloth and hair.

    Which hopefully means dynamic cloth and hair is coming soon as Daz Steve did say some big announcements were yet to come at the end of this year 

    Steve spoke about the second/2 part of the year, not the end of the year (so 'ill guess September)
    And if it's all true about dynamics, then we need a good workable animation setup in dazstudio first!
    There is nothing better as Marvelousdesigner momently in a hobby $ range of good/best cloth sim with GPU support included.
    The last thing i would like to see is not a closed but an open platform with good export to other soft like modo, maya, blender,...
    Build the figures that way so it's horrible to export of lots of tweak work, so they only working in daz programs is the biggest mistake they could do!
     

  • fred9803fred9803 Posts: 1,565

    As a marketing excercise it was pretty brilliant to get everyone to re-buy all the stuff they already had for G3. The artistic advantage for artists is very minimal IMHO.

  • mikek said:
     

    It just feels like DAZ is resting on their laurels a little.

    What kind of big changes did you expect? As some mentioned we are already getting to the area where noticable improvements will get smaller and smaller. For the average images where it lacks usually are the hair, body not beeing a soft body, clothes not fitting dynamicaly and the skin/eyes not looking 100% real. But those are all things which can be improved with the current figure without changing it.
    Lets say they had trippled the base vertices count. Would that really create a noticable change for the average render in realism vs what we have now with hd morphs+subdivision?

    I expected just what you wrote: Dynamic hair and / or clothing, soft body, and better animation support. That would've been a true "generational" leap.  

    These things are things that would have to be added to the software, not strictly part of the model and rigging of the G8 figures themselves. As for the skin shaders, I think they're more realistic in that you're not seeing every detail under all lighting conditions.

  • caravellecaravelle Posts: 2,708
    edited August 2017

    I really love the excellent new face rigging of G8; the separatedly morphable upper and lower lashes are another fine feature. But there are negative points, too: As mentioned in other threads, G8F's feet remember the V4 standard, and the fact that G8M base comes without eye moisture/eye reflection is also not very amusing.

    Post edited by caravelle on
  • wolf359wolf359 Posts: 3,952

    "As some mentioned we are already getting to the area 
    where noticable improvements will get smaller and smaller. 
    For the average images where it lacks usually are the hair,
     body not beeing a soft body, clothes not fitting dynamicaly
     and the skin/eyes not looking 100% real. But those are all
     things which can be
     improved with the current figure without changing it"

    Agreed 
    The problem I see others experiencing, is that the newer figures
    do not offer enough of an incease in total user value justify
    the time& expense required to get it back to the level of usabilty
    of the previous generation.

    Yet it is being marketed as though it represents some major improvement
    over the previous generation when ,in many aspects it is a step backwards
    in usability.

    I know it is just  marketing&business, but as an animator I find the 
    claim "The Most backward compatible Genesis ever" to be a rather 
    cynical insult to my intellect.
    Particularly when you consider that I have BVH motion files from the late
    1990's that work perfectly with Genesis 1& 2.  

  • Oso3DOso3D Posts: 15,100

    I'm still kicking myself for jumping on board with G3. I resisted a long time and should have stuck to my guns. Ah well.

  • wolf359wolf359 Posts: 3,952
    edited August 2017

    I'm still kicking myself for jumping on board with G3. I resisted a long time and should have stuck to my guns. Ah well.

    Well I did get the Ivan bundle because it was the first Genesis 3 male 
    prefab that had   a truly masculine Alpha male look since"Boris"
    for the G2 males.

    I even made some clothing oufits for both the G3 Male & female


    but I never went "all in" because of the extra labor involved in gettin animation Data
    onto the G3 figures and as for G8...?? Dead on Arrival for me

    Post edited by wolf359 on
  • Oso3DOso3D Posts: 15,100

    I don't do animation so it wasn't that obstacle.

    i think the big push was all the cool G3 monster stuff. I'm a sucker for cool monsters

  • kyoto kidkyoto kid Posts: 42,159
    edited August 2017
    Fixme12 said:
    AllenArt said:
    Havos said:

    As the figures have gotten closer and closer to reality, then it is inevitable that each improvement will be a smaller increment than previous ones. 

    My feeling is that the expressions on G8 are definitely better, and this is probably the most important thing to making the faces look more believable. I have seen a lot of renders that look almost photo quality, but generally the face is the biggest give away that it is CG. Partially this is down to the hair, which has been mentioned in many threads as being still largely based on very old tech, but a natural expression is also of critical importance, especially in a portrait render.

    Of course dynamic hair and clothing helps the realism a lot, but that is a different argument to the merits of the various base figures, which is what we are discussing in this thread.

    I said nearly this very thing in another thread earlier and I agree completely. It's going to come to a point - well, I think we may be starting already - that the differences between the generations will be smaller simply because there isn't as much asthetically to improve upon. It might be time as Havos said to look at other things that make 3D renders look more believeable like cloth and hair.

    Which hopefully means dynamic cloth and hair is coming soon as Daz Steve did say some big announcements were yet to come at the end of this year 

    Steve spoke about the second/2 part of the year, not the end of the year (so 'ill guess September)
    And if it's all true about dynamics, then we need a good workable animation setup in dazstudio first!
    There is nothing better as Marvelousdesigner momently in a hobby $ range of good/best cloth sim with GPU support included.
    The last thing i would like to see is not a closed but an open platform with good export to other soft like modo, maya, blender,...
    Build the figures that way so it's horrible to export of lots of tweak work, so they only working in daz programs is the biggest mistake they could do!
     

    ...I agree about Marvelous Designer. I have an older version but it still is far ahead of the "closed" system Daz currently uses. What does a personal perpetual licence cost? 550$? Conpared to a minimum of 13,000$ for Optitex's software, that is a steal. The issue with Optitex is they sell to professional fashion design and production studios not individuals. Their baseline version is priced around a mininum of ten "seats" (workstations) which also includes several hours of training.
    Post edited by kyoto kid on
  • RKane_1RKane_1 Posts: 3,039

    I think the updates will hopefully precipitate a move to some pleasant surprises in the future for DAZ users by way of dynamic clothing, hair, and better animation capabilities. I would not hold my breath nor take the plunge on a big investment until this is confirmed but... :)

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