Realistic Renders... NOT!! 12 "And we're back in the room!"
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...ahh the old MPC, still so bloody useful.
I know,
I kept the one I got with DS2.5!
CHEERS!
LOL no he's yelling
Thought so, that's the trouble with some expression morphs, there's no emotion behind a lot of them.
CHEERS!
I think its more like hobby level CGI
Yup, that's where we're at! It is fun though!
CHEERS!
No doubt I am happy I was able to get Reality Lux my 1st try at it did not fair so well I wound up returning it the 1st time
...got mine with 1.7.
Edit looks like it was Arpil fool joke
...with the new rig up and running, I'll be doing my best to keep this thread a "sticky" on page 1.
Just to not forget about how to use the Poser Pro 2012, two renders of Silver's Fawne for V4, dressed up in dynamic clothes
by Nathalie and Kaleya. Also used Propschick's Pariah Dreads hair. Backgroud scene and lights from: The Alcove
http://www.daz3d.com/the-alcove
Thanks (though i F'd up the wings in the second one and now it's starting to bug me that i didn't fix them )
Love the toon renders you have here .( though i have to say i love your whole DA gallery too lol.)
...OK, spent part of the evening messing around with the built in UE2. First tried tweaking the light set I used but didn't like the results, so I deleted it and then started from scratch.
--One UE light as the Primary with Soft Shadows, at 40% intensity, Occlusion Samples: 512, Max trace distance of 500
--One UE light as the Ambient with light blue "gel" (light rigger's terminology), no shadows at 15% intensity, Occlusion Samples: 512, Max trace distance of 500
--One spotlight with a soft "straw gel" at 40% intensity with raytraced shadows and spread of 100 at 25% softness
--Two linear point lights with ray trace shadows above the pedestal lanterns at 50% intensity w/falloff 140 start, 280 end.
--Maximum raytrace depth set to 4
--Render size 884 x 884
Total render time: 4 min 2 sec. Don't even think it broke a sweat as I didn't hear the CPU cooler spool up.
...uhh I thinkz I haz a real beast of a machine here.
Looks good. and glad to hear it sounds like you have a good comp to play around with now.
Now I need to update my 7-8 year old desktop lol.
This test render i just finished useing UE took around 30 min, i wouldn't mind cutting that down
...looks really good there. Still new to the whole UE thingie. Have to figure out how to do specular lights next.
I do those separately and even after i get my new comp i will probably continue to do it that way. give me a few and i'll post a quick look at how i set up my specular lighting it's probably a bassackward weird way i do it though that is probably easier done some other way so.....
edit. ok back. basically what i do is just use spot lights set to specular only and use various colours. (depending on what idea i have for the scene i guestimate what colours I'll need) and crank up the specular settings in/on the surface tab. then in Gimp i blend them together with the original render. probably easier just to do it in daz studio but i just like doing it this way -->
-Or i could be doing it wrong as usual and this a completely idiotic way of doing things which is way more likely-
...excellent, thanks.
So using what i did in the edited post above this is what the test pic looks like after.
Probably do the same thing just adding in the spots set to spec only and the colour you want in the render itself with the other lights if you don't want to postwork it I don't know if the UE will still wash out those lights or not. I use spots cause i can direct them where i want. i tried with distant and wasn't thrilled.
This was one spot light set to spec only white pointed in front of her. One set to light blue on her right side, and a dark blue almost purple set on her left.
EDIT . btw i edited the post on the other page to include how i do things. I didn't think it was ready to hit the next page already lol.
UberEnvironment itself doesn't do specular highlights. You might want to consider using a specular only light or two, possibly spotlights or distant lights, to give it shine and reflectivity. As a quick example, here's a quick render. The one on the right is UE on its own, while the one on the right has the same UE light with additional specular-only light. You can set it to specular only in the light options.
I rarely ever use UberEnvironment on its own. You always get better results by coupling it with either some regular lighting or specific specular lights to pick out the detail.
@ Dire Bunny, Thanks!
Speaking of Specular lights and UE, the Jasmin lighting set loads 4 lights. One of which is a specular only light. Sometimes I cut the power of it down because it's too strong.
UberEnvironment itself doesn't do specular highlights. You might want to consider using a specular only light or two, possibly spotlights or distant lights, to give it shine and reflectivity. As a quick example, here's a quick render. The one on the right is UE on its own, while the one on the right has the same UE light with additional specular-only light. You can set it to specular only in the light options.
I rarely ever use UberEnvironment on its own. You always get better results by coupling it with either some regular lighting or specific specular lights to pick out the detail.
...that really does make it "pop". I'll have to give that a try tonight, especially when I giver her Merlin's Katana, to play with.
Great render Artini!
CHEERS!
Nice,
You've unleashed the beast!
CHEERS!
Great looking render there.
CHEERS!
UberEnvironment itself doesn't do specular highlights. You might want to consider using a specular only light or two, possibly spotlights or distant lights, to give it shine and reflectivity. As a quick example, here's a quick render. The one on the right is UE on its own, while the one on the right has the same UE light with additional specular-only light. You can set it to specular only in the light options.
I rarely ever use UberEnvironment on its own. You always get better results by coupling it with either some regular lighting or specific specular lights to pick out the detail.
Don't the Lantios sets include a specular light!?
CHEERS!
...I think they do however not sure where the shadows are set as when I tried to use them, everything within the set was fairly dark.
I think that depends on which preset you use. I'll check out the Core sets when I get chance to.
CHEERS!
I have to admit I rarely, if ever, use lighting presets. I've always been more fond of using my own lighting setup. The few exceptions are the toon lights which came with Amy and the lighting rig which comes with 3D Universes Sandy Bay. I think presets are great for getting specific results, but I feel if I take the time to learn and master my own lighting the results will inevitably be better since they'll be customized for the scene.
Lighting is also a key factor in Luxrender, which I'm still trying to master especially now that Luxus has given me easy access to all of the cool little features it supports like Cloth materials and subsurface scatter. Since there are no luxrender lighting rigs which work for all scenarios, it's something I need to learn and hone to get decent results.
And speaking of results, I wanted to try something different with Lux so I came up with the following. I was curious to see if and how I could render a realistic scene mixed with some cartoonish elements. I can't say the results are particularly good, but it's an interesting experiment. Another idea I had was to mimic the cartoon element by using a mixture of 3Delight and Lux to render the scene. I'll post the results of the latter experiment when it's done.
Experimentation is good. I think the result is pleasing.
I have to admit I rarely, if ever, use lighting presets. I've always been more fond of using my own lighting setup. The few exceptions are the toon lights which came with Amy and the lighting rig which comes with 3D Universes Sandy Bay. I think presets are great for getting specific results, but I feel if I take the time to learn and master my own lighting the results will inevitably be better since they'll be customized for the scene.
Lighting is also a key factor in Luxrender, which I'm still trying to master especially now that Luxus has given me easy access to all of the cool little features it supports like Cloth materials and subsurface scatter. Since there are no luxrender lighting rigs which work for all scenarios, it's something I need to learn and hone to get decent results.
And speaking of results, I wanted to try something different with Lux so I came up with the following. I was curious to see if and how I could render a realistic scene mixed with some cartoonish elements. I can't say the results are particularly good, but it's an interesting experiment. Another idea I had was to mimic the cartoon element by using a mixture of 3Delight and Lux to render the scene. I'll post the results of the latter experiment when it's done.
I too have dabbled in creating my own sets, but, I found that the Lantios sets gave me better results. I guess it's a case of using whatever you're comfortable with.
Very nice render by the way, it looks up to Pixar quality.
CHEERS!
I have to admit I rarely, if ever, use lighting presets. I've always been more fond of using my own lighting setup. The few exceptions are the toon lights which came with Amy and the lighting rig which comes with 3D Universes Sandy Bay. I think presets are great for getting specific results, but I feel if I take the time to learn and master my own lighting the results will inevitably be better since they'll be customized for the scene.
Lighting is also a key factor in Luxrender, which I'm still trying to master especially now that Luxus has given me easy access to all of the cool little features it supports like Cloth materials and subsurface scatter. Since there are no luxrender lighting rigs which work for all scenarios, it's something I need to learn and hone to get decent results.
And speaking of results, I wanted to try something different with Lux so I came up with the following. I was curious to see if and how I could render a realistic scene mixed with some cartoonish elements. I can't say the results are particularly good, but it's an interesting experiment. Another idea I had was to mimic the cartoon element by using a mixture of 3Delight and Lux to render the scene. I'll post the results of the latter experiment when it's done.
...looks really good. Poor little Sadie Fae. Someone please let her out... ;-)
Thanks for the kind comments guys. I have to admit, this is the better version of three different attempts. The first two had no reflection on the glass jar, and in the very first one the jar was almost invisible against the background. I also had (and still have issue with) the overskirt. You'll notice parts of it look dark when there shouldn't be anything there. Removing the jar fixes that, and makes all the bits invisible that need to be, so it seems to be a Luxrender bug rather than a problem with materials.
Still, your comments have made my day. Thank you.