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© 2026 Daz Productions Inc. All Rights Reserved.
Comments
What is it, that needs changing, that requires a move to Studio 5?
Likewise on the subscription.
I hate renting; I don't rent my car, house, food, drink, smartphone, software, or anything else I can think of.
I do rent films, because I want to watch it once. That's the key: use once.
is there any reason those wanting an Unreal game engine render cannot export to Unreal editor like I sometimes do?
You're missing the point; you assumed after 4.9 comes 5.
When actually it's (now) 4.11.0.236 for the beta version available; there are still further changes so the 236 has been superceded. Daz could decide to release it as 5, if they felt the changes sufficient, but none of them appear to be that significant.
Please continue to write; you can of course expect others to follow suite, and to also correct any misconception you and anyone else may have. Personally, when I'm wrong, mistaken (or however folks feel better about it being termed), I like to be corrected.
Piracy. People can't steal something that's free. Idk if it's an issue with Daz but I know I've personally reported several illegal sites for Poser.
Obviously you didn't read the part telling you that DAZ is not the one developping the render engines. Improving performance of the render engines DS uses would be great, but that's not something Daz can do, it's up to Nvidia (for IRay) and Illumination Reseach (for 3DL).
I suppose Daz could add a 3rd render engine more similar to gaming engines if they really wanted to, but that would mean introducing a 3rd set of materials, and I doubt vendors would like that...
I'd kill for a better animation platform. A built in, useful graph editor and the ability to copy and paste keyframes. AND working hand and feet locks. The last 2 generations the hand and feet locks haven't worked at all. Then when you bring it up someone will chime in that it does work. Then you provide proof that it, in fact, doesn't and then... silence. Repeat.
Look at what source filmmaker does. It's ancient, but the animation system in ridiculously simple to use and very good. Animating in DAZ is like pulling teeth. It's so trash I can't even describe it.
Morph3D would have a better collection of unity-ready content.
Yes, exactly that, and also better hooks into rendering engines and shaders.
IRay can do motion blur, but DAZ has no possibility for IRay to use it.
Furthermore, the UI could use an overhaul in regards to responsiveness. There are too many selection and drag and drop issues.
DAZ Studio users might be better served if the animation and modeling were seperated into 2 programs although Blender handles all that & more OK as one program. It's very responsive (except since I installed Diffeomorphic plugin to export DAZ scenes to Blender - that has made start up very slow, DAZ slow even with empty scene).
Blender has a stupidly large learning curve and importing rigged assets into a scene is either impossible or beyond me.
If DS is going to have animation abilities they should at least make it work.. Working IK pins, a built in graph editor and being able to copy and paste key frames are a necessity to even call it a basic animation platform. As it stands it's a laggy "import motion tracked sequences" cluster****. Even with animate2, keymate and graphmate (which I own all of) the animation capabilities are essentially non-existant
CARRARA 9!!!!
Yeah, right...lol.
No, Bryce 8 it's our turn next.
I actually grabbed those free trees by JulieK off Rendo in anticipation
heh
Some of us have been around since The Beginning. We know that answer is always "soon!"
but they crash Bryce, dunno if user error, very likely is
Daz Soon (TM): at some point between now and the end of the universe, if you're lucky... ;)
Which one crashed Bryce. I tried one of the willow trees and no probs
every one I tried but then I have no idea how to use Bryce, I imported in objects
...you forgot...
...
...

"Diffeomorphic plugin to export DAZ scenes to Blender"!!! Wow!
Oh no!!! I did not know it existed. Men!! I imported genesis1 and old characters into blender using other methods (fbx, and obj)
That's too much !! I just downloaded and installed this
Thank you very much for mentioning this!
Scientists aren't sure the universe does have an end; the heat death is a few trillion years away I believe.
... I hoping not to wait so long.
Hi please,
I installed Diffeomorphic to export Daz scenes in blender... The things are working, but, i no see the Daz import in blender/menu/file/ import... Only on tab of daz library
Im in blender 2.79, and isntalled addon 1.3.1
I strongly suspect DS 5.0 will be able to digital print a full size fully operational version of the USS Enterprise NCC-1701... with working warp engines..... wait and see.....
Hexagon 3,
or Daz buys Silo...and Unreal Engine
or Autodesk buys Daz!
I do, before I install the addon in blender:
a) truncate the Diffeomorphic-import-daz_7545wyu47.zip to Diffeomorphic-import-daz.zip (random alphanumeric string at the end of the downloaded plugin) & then install the addon.
b) User Preferences - Add-Ons (tab) - User (Categories) - Install Add-on from File... button (navifgate to the zip & install.
c) Make sure you check the check mark by Import-Export: DAZ (.duf, .dsf) format
d) Save User Settings
e) Now you need to actually go back to the Diffeomorphic website & read their configuation instructions but in summary it's something like you'll need to in Blender use keyboard shortcut T and then click on the 'DAZ' tab after the tabs are extented and then check 'Paths to DAZ Library' (I have one so I use D:\Documents\Design\DAZ 3D\Studio\Library) & Path to Output Errors: D:\tmp)
e) Save Sartup File (although this part shouldn't be needed I do it anyway if I'm on the default cube startup screen)
f) Restart Blender
Export to DAZ .duf I've not tried & I don't see it as an option in neither the File - Export menu or the keyboard T shortcut DAZ tab either so I guess he's still working on that).
Noooooooooo! If Autodesk buys Daz, they'll fold it into TurboSquid...lol...and everything becomes subscription at that point!
Unreal is owned by Epic games, a multi billion dollar company so it is more likely the other way around if going to happen