So, what is the projected time on DAZ Studio 5?

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Comments

  • nicsttnicstt Posts: 11,715

    What is it, that needs changing, that requires a move to Studio 5?

     

    Paradigm said:

    If Daz goes subscription I will leave. I hate subscription with a passion. I will buy their software but will not pay for subscription software. I have bought their pro software in the past and don't mind that, but subscriptions are just leeching money from people. I already pay for Platium club which is not subscription software so I don't mind paying. I have Adobe CS6 and I paid full for it and I will never buy another Adobe product as long as it is subscription. I have taken up GIMP because of Adobe subscription, and I am pretty good with it. I know MS is trying to go this way as well>> it is a great business plan. Get money for nothing, just not from me! I am starting to learn Linux because of this! Oh Linux is another great piece of software you don't have to subscribe to. If Daz goes subscription I stick with Lightwave and Blender and Poser and Vue. If I need Iray I will get a Octaine Licence and go that route. Don't get me wrong Daz is great but money drives people to mess things up.

    I agree. Idk about the internal workings, but the free model has been working for them it would seem, considering it's been around for years and DS is still getting great new features all the time. Plus, by keeping it free it helps reduce their exposure to the P word.

    Likewise on the subscription.

    I hate renting; I don't rent my car, house, food, drink, smartphone, software, or anything else I can think of.

    I do rent films, because I want to watch it once. That's the key: use once.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,665

    is there any reason those wanting an Unreal game engine render cannot export to Unreal editor like I sometimes do?

  • nicsttnicstt Posts: 11,715
    edited January 2019

    1. OK Leana, continue the subject concerning the numbers, names etc... during long pages here if you want. You're the third person that talk about the software name ! Wow are you clones ???? Or Maybe it's exciting for you all to talk about that... not for me.

    2. Daz can CHANGE, improve the renders and copy what Unreal Engine does of course !

    Anyway, I see that it's useless : I won't write anymore on this forum... stay in your jail. Daz is fantastic, change nothing, we love waiting during hours for renders it's so magic and of course the most important is the decimal numbers of the software.... Bye.

    You're missing the point; you assumed after 4.9 comes 5.

    When actually it's (now) 4.11.0.236 for the beta version available; there are still further changes so the 236 has been superceded. Daz could decide to release it as 5, if they felt the changes sufficient, but none of them appear to be that significant.

    Please continue to write; you can of course expect others to follow suite, and to also correct any misconception you and anyone else may have. Personally, when I'm wrong, mistaken (or however folks feel better about it being termed), I like to be corrected.

     

    Post edited by nicstt on
  • ParadigmParadigm Posts: 425
    Paradigm said:

    I agree. Idk about the internal workings, but the free model has been working for them it would seem, considering it's been around for years and DS is still getting great new features all the time. Plus, by keeping it free it helps reduce their exposure to the P word.

    What's the "P" word?? 

    Piracy. People can't steal something that's free. Idk if it's an issue with Daz but I know I've personally reported several illegal sites for Poser. 

  • LeanaLeana Posts: 13,031

    2. Daz can CHANGE, improve the renders and copy what Unreal Engine does of course !

    Obviously you didn't read the part telling you that DAZ is not the one developping the render engines. Improving performance of the render engines DS uses would be great, but that's not something Daz can do, it's up to Nvidia (for IRay) and Illumination Reseach (for 3DL).
    I suppose Daz could add a 3rd render engine more similar to gaming engines if they really wanted to, but that would mean introducing a 3rd set of materials, and I doubt vendors would like that...

  • ParadigmParadigm Posts: 425
    edited January 2019

    I'd kill for a better animation platform. A built in, useful graph editor and the ability to copy and paste keyframes. AND working hand and feet locks. The last 2 generations the hand and feet locks haven't worked at all. Then when you bring it up someone will chime in that it does work. Then you provide proof that it, in fact, doesn't and then... silence. Repeat.

    Look at what source filmmaker does. It's ancient, but the animation system in ridiculously simple to use and very good. Animating in DAZ is like pulling teeth. It's so trash I can't even describe it.

    Post edited by Paradigm on
  • Male-M3diaMale-M3dia Posts: 3,584
    Paradigm said:

    I agree. Idk about the internal workings, but the free model has been working for them it would seem, considering it's been around for years and DS is still getting great new features all the time. Plus, by keeping it free it helps reduce their exposure to the P word.

    What's the "P" word?? While I am sure that are many ways they can improve the animation tools and other aspects of DS, I truly hope they have no intention of making it into a game engine. While not perfect, there are ways to use DAZ content in Unreal and Unity, so best to stick with them if that is what you want.

    Morph3D would have a better collection of unity-ready content.

  • Paradigm said:

    I'd kill for a better animation platform. A built in, useful graph editor and the ability to copy and paste keyframes. AND working hand and feet locks. The last 2 generations the hand and feet locks haven't worked at all. Then when you bring it up someone will chime in that it does work. Then you provide proof that it, in fact, doesn't and then... silence. Repeat.

    Look at what source filmmaker does. It's ancient, but the animation system in ridiculously simple to use and very good. Animating in DAZ is like pulling teeth. It's so trash I can't even describe it.

    Yes, exactly that, and also better hooks into rendering engines and shaders.

    IRay can do motion blur, but DAZ has no possibility for IRay to use it.

    Furthermore, the UI could use an overhaul in regards to responsiveness. There are too many selection and drag and drop issues.

  • nonesuch00nonesuch00 Posts: 18,846
    henrikmk said:
    Paradigm said:

    I'd kill for a better animation platform. A built in, useful graph editor and the ability to copy and paste keyframes. AND working hand and feet locks. The last 2 generations the hand and feet locks haven't worked at all. Then when you bring it up someone will chime in that it does work. Then you provide proof that it, in fact, doesn't and then... silence. Repeat.

    Look at what source filmmaker does. It's ancient, but the animation system in ridiculously simple to use and very good. Animating in DAZ is like pulling teeth. It's so trash I can't even describe it.

    Yes, exactly that, and also better hooks into rendering engines and shaders.

    IRay can do motion blur, but DAZ has no possibility for IRay to use it.

    Furthermore, the UI could use an overhaul in regards to responsiveness. There are too many selection and drag and drop issues.

    DAZ Studio users might be better served if the animation and modeling were seperated into 2 programs although Blender handles all that & more OK as one program. It's very responsive (except since I installed Diffeomorphic plugin to export DAZ scenes to Blender - that has made start up very slow, DAZ slow even with empty scene).

  • ParadigmParadigm Posts: 425

    Blender has a stupidly large learning curve and importing rigged assets into a scene is either impossible or beyond me.

     

    If DS is going to have animation abilities they should at least make it work.. Working IK pins, a built in graph editor and being able to copy and paste key frames are a necessity to even call it a basic animation platform. As it stands it's a laggy "import motion tracked sequences" cluster****. Even with animate2, keymate and graphmate (which I own all of) the animation capabilities are essentially non-existant 

  • Lotharen said:

    Daz did hint at something big comming later this year. When I read that I honestly thought Studio 5.

    CARRARA 9!!!!

    Yeah, right...lol.

  • ChoholeChohole Posts: 33,604
    Lotharen said:

    Daz did hint at something big comming later this year. When I read that I honestly thought Studio 5.

    CARRARA 9!!!!

    Yeah, right...lol.

    No,  Bryce 8     it's our turn next.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,665
    Chohole said:
    Lotharen said:

    Daz did hint at something big comming later this year. When I read that I honestly thought Studio 5.

    CARRARA 9!!!!

    Yeah, right...lol.

    No,  Bryce 8     it's our turn next.

    I actually grabbed those free trees by JulieK off Rendo in anticipation angel

  • ChoholeChohole Posts: 33,604

    heh

  • Ron KnightsRon Knights Posts: 2,500

    Some of us have been around since The Beginning. We know that answer is always "soon!"

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,665
    Chohole said:

    heh

    but they crash Bryce, dunno if user error, very likely is

  • LeanaLeana Posts: 13,031

    Some of us have been around since The Beginning. We know that answer is always "soon!"

    Daz Soon (TM): at some point between now and the end of the universe, if you're lucky... ;)

  • ChoholeChohole Posts: 33,604
    Chohole said:

    heh

    but they crash Bryce, dunno if user error, very likely is

    Which one crashed Bryce.  I tried one of the willow trees and no probs

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,665
    Chohole said:
    Chohole said:

    heh

    but they crash Bryce, dunno if user error, very likely is

    Which one crashed Bryce.  I tried one of the willow trees and no probs

     

    every one I tried but then I have no idea how to use Bryce, I imported in objects

  • kyoto kidkyoto kid Posts: 42,159
    edited January 2019

    Oh god... please stop talking about versions, I don't care about the number or name. Daz 6728, Daz Ketchup, Daz Shampoo, Daz 5, Daz 4.11, Daz X etc.... 

    ...you forgot...

    Post edited by kyoto kid on
  • kyoto kidkyoto kid Posts: 42,159
    Chohole said:

    Please keep the conversation civil

    BTW  comparing a game engine to a 3d render engine is always going to come to a dead end imo.

    ...yes

  • kyoto kidkyoto kid Posts: 42,159
    Chohole said:
    Lotharen said:

    Daz did hint at something big comming later this year. When I read that I honestly thought Studio 5.

    CARRARA 9!!!!

    Yeah, right...lol.

    No,  Bryce 8     it's our turn next.

    ...yesyes

  • henrikmk said:
    Paradigm said:

    I'd kill for a better animation platform. A built in, useful graph editor and the ability to copy and paste keyframes. AND working hand and feet locks. The last 2 generations the hand and feet locks haven't worked at all. Then when you bring it up someone will chime in that it does work. Then you provide proof that it, in fact, doesn't and then... silence. Repeat.

    Look at what source filmmaker does. It's ancient, but the animation system in ridiculously simple to use and very good. Animating in DAZ is like pulling teeth. It's so trash I can't even describe it.

    Yes, exactly that, and also better hooks into rendering engines and shaders.

    IRay can do motion blur, but DAZ has no possibility for IRay to use it.

    Furthermore, the UI could use an overhaul in regards to responsiveness. There are too many selection and drag and drop issues.

    DAZ Studio users might be better served if the animation and modeling were seperated into 2 programs although Blender handles all that & more OK as one program. It's very responsive (except since I installed Diffeomorphic plugin to export DAZ scenes to Blender - that has made start up very slow, DAZ slow even with empty scene).

    "Diffeomorphic plugin to export DAZ scenes to Blender"!!! Wow!

    Oh no!!! I did not know it existed. Men!! I imported genesis1 and old characters into blender using other methods (fbx, and obj)
    That's too much !! I just downloaded and installed this
    Thank you very much for mentioning this!

  • nicsttnicstt Posts: 11,715
    Leana said:

    Some of us have been around since The Beginning. We know that answer is always "soon!"

    Daz Soon (TM): at some point between now and the end of the universe, if you're lucky... ;)

    Scientists aren't sure the universe does have an end; the heat death is a few trillion years away I believe.

    ... I hoping not to wait so long.

  • Hi please,

    I installed Diffeomorphic to export Daz scenes in blender... The things are working, but, i no see the Daz import in blender/menu/file/ import... Only on tab of daz library

    Im in blender 2.79, and isntalled addon 1.3.1

     

  • BendinggrassBendinggrass Posts: 1,381

    I strongly suspect DS 5.0 will be able to digital print a full size fully operational version of the USS Enterprise NCC-1701... with working warp engines..... wait and see.....

  • ZilvergrafixZilvergrafix Posts: 1,385

    Hexagon 3,

    or Daz buys Silo...and Unreal Engine

    or Autodesk buys Daz!

  • nonesuch00nonesuch00 Posts: 18,846

    Hi please,

    I installed Diffeomorphic to export Daz scenes in blender... The things are working, but, i no see the Daz import in blender/menu/file/ import... Only on tab of daz library

    Im in blender 2.79, and isntalled addon 1.3.1

     

    I do, before I install the addon in blender:

    a) truncate the Diffeomorphic-import-daz_7545wyu47.zip to Diffeomorphic-import-daz.zip (random alphanumeric string at the end of the downloaded plugin) & then install the addon. 

    b) User Preferences - Add-Ons (tab) - User (Categories) - Install Add-on from File... button (navifgate to the zip & install.

    c) Make sure you check the check mark by Import-Export: DAZ (.duf, .dsf) format

    d) Save User Settings

    e) Now you need to actually go back to the Diffeomorphic website & read their configuation instructions but in summary it's something like you'll need to in Blender use keyboard shortcut T and then click on the 'DAZ' tab after the tabs are extented and then check 'Paths to DAZ Library' (I have one so I use D:\Documents\Design\DAZ 3D\Studio\Library)  & Path to Output Errors: D:\tmp)

    e) Save Sartup File (although this part shouldn't be needed I do it anyway if I'm on the default cube startup screen)

    f) Restart Blender

    Export to DAZ .duf I've not tried & I don't see it as an option in neither the File - Export menu or the keyboard T shortcut DAZ tab either so I guess he's still working on that).

  • Hexagon 3,

    or Daz buys Silo...and Unreal Engine

    or Autodesk buys Daz!

    Noooooooooo!  If Autodesk buys Daz, they'll fold it into TurboSquid...lol...and everything becomes subscription at that point!

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,665

    Hexagon 3,

    or Daz buys Silo...and Unreal Engine

    or Autodesk buys Daz!

     

    Unreal is owned by Epic games, a multi billion dollar company so it is more likely the other way around if going to happen

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