Daz Studio 4.9.4 Pro, General Release!
Daz Software
Posts: 36
Daz 3D is pleased to announce Daz Studio 4.9.4 Pro General Release!
- Version: 4.9.4.122
- Date: August 14, 2017
!! IF YOU HAVE NOT UPGRADED TO THE GENERAL RELEASE OF 4.9, IT IS HIGHLY RECOMMENDED THAT YOU BACKUP YOUR CONTENT DATABASE IN DAZ STUDIO 4.x (E.G., 4.6, 4.7, 4.8) BEFORE LAUNCHING DAZ STUDIO 4.9 !!
How do I backup my User Data in Daz Studio?
!! IF YOU HAVE NOT ALREADY MIGRATED FROM THE OLDER VALENTINA DB BASED CMS TO THE POSTGRESQL BASED CMS, IT IS HIGHLY RECOMMENDED THAT YOU DO SO BEFORE LAUNCHING DAZ STUDIO 4.9!!
Has the Content Management Service (CMS) changed?
Highlights:
- Rendering
- NVIDIA Iray
- Integrated Iray 2016.3.2 (278300.12584); see below for more details.
- Uber Iray Material
- Added support for chromatic subsurface scattering color
- Added a "Scatter & Transmit Intensity" option to the "Base Color Effect" property
- Added support for dual lobe specular
- Node
- Fixed an issues where the "Visible in Render" property was not being respected in OpenGL renders
- Group Node (3D Layer)
- The "Visible in Render" property now controls whether or not child nodes are considered visible in a render
- Fixed an issue where the "Visible in Render" property was not being respected in OpenGL renders
- NVIDIA Iray
- General Use
- PowerPose
- Improved configuration abilities via (version 3+) templates; see the Change Log for more detail
- The layout of the pane has been changed
- The encompassing tab widget has been removed; in preparation for replacing it with a combobox that provides easy access to all templates in the set
- The "Reset Pose" button has been removed; use actions in the pane's option menu and/or action accelerators (keyboard shortcuts)
- Added an InfoDivider with a Tips page
- Dynamic scaling of a template is now supported (for version 3+ templates)
- Scales up to the dimensions of the background image; if the widget/pane is larger than the background image for the template, it will be centered
- Scales down to a minimum of 300h x 200w
- The pane option menu has been updated
- Fixed various usability issues; see the Change Log for more detail
- Fixed various bugs; see the Change Log for more detail
- Auto-Fit
- Added support for applying pose data in clones to morphs that are not removed
- Added support for clone asset ERC links
- Optimized pose corrective morphs
- Now provides cursor feedback while busy
- Transfer Utility
- Now supports clone assets with embedded pose data
- Added support for applying pose data in clones to morphs that are not removed
- Optimized pose corrective morphs
- Added support for clone asset ERC links
- Fixed a skin binding issue with the "Replace Source With Target" option
- Shader Mixer
- Added translation support for new features of Uber Iray Material
- Map Transfer
- The alpha channel of a texture is now supported when using GPU
- Content DB Editor
- Sending the "LOCAL USER" product to the editor no longer displays the "Product" page within the dialog; the "LOCAL USER" product is a special case catch-all product of which the product specific details should not be modified
- The "LOCAL USER" store is now explicitly listed in the store selector on the "Product" page of the dialog instead of displaying an empty value
- Now checks that a file is not user-facing (loadable) before it allows that file to be listed in the support files list
- Editing a file listed in the Support File(s) list and choosing a user-facing file removes the edited entry from the list
- Root categories now use a path combobox dialog instead of root categories menu; prevents the menu from becoming so large that it cannot fit on the screen
- Database Driven Asset Views
- Dragging and dropping an asset onto a category when the "Filter By Context" option is checked and an object in the scene is selected will now ask whether or not the user would like to mark the asset(s) as being compatible with the compatibility base of the selected object
- Database Driven Product Views
- When the path of an icon for a product cannot be determined from a database entry (e.g., installed/imported vs created), an attempt is made to locate an icon in the mapped Daz Studio/Poser Format directories where the path/name matches the pattern ./Runtime/Support/<StoreID>_[<ProductToken>_]<Product_Name>.<Ext>; the PNG extension is attempted followed by the JPG extension if not found
- Menus
- Updated default menus; recommend running the "Update and Merge Menus" script
- Color Widgets
- Added an ability to invoke a screen color picker from any color widget by pressing the AltModifier on the keyboard while initiating a left-click + hold from the area of the color-well between the numeric values; the cursor will change to a cross and the color will update as the cursor is moved; releasing the left-click + hold commits the color of the pixel currently under the center of the cross cursor; right-clicking while the left-click + hold is still active cancels the operation
- Preferences
- Added a Log Size preference (and a Default button) to the General page in the Preferences dialog
- PowerPose
- Saving/Loading
- Character Presets
- Added support for setting a post-load script to the Save Options dialog
- Clone Assets
- Replaced the message box and node selection behavior with a dialog that presents options for choosing which figure represents the base and which figure represents the clone
- Now suggests a filename based on the clone figure name in the file save dialog
- Now provides an option within the dialog to select the destination base path; this is automatically set/updated when the Base Figure is selected/updated
- Now provides a property selection view within the dialog for selecting which properties to remove from the target figure when projecting using the clone via Auto-Fit or Transfer Utility
- Animation
- Current animation range is now saved/read to/from a scene file
- Current play range is now saved/read to/from a scene file
- FPS is now saved/read to/from a scene file; FPS is no longer written to the startup script
- Clearing the scene (e.g., File > New) now resets FPS to the default (30)
- Character Presets
- Scripting
- Many API additions and/or resolved issues in various areas; see the Change Log for more detail
- Fixed bugs and/or made improvements in various areas; see the Change Log for more detail
Important Notes:
- The first time you launch Daz Studio 4.9, any data that exists in Daz Studio 4.8 tables of the content database is migrated so that it can be used in Daz Studio 4.9.
- The amount of time the database migration operation takes is proportional to the amount of data to be migrated.
- The database migration operation does not delete the data that it migrates from the previous location so that it remains accessible by earlier versions and other applications, such as Carrara.
- Daz Studio 4.9 uses the same PostgreSQL database as Daz Studio 4.6 and later, and/or other applications, such as Carrara.
- A portion of the data contained within the database is shared amongst versions but not entirely. For example:
- Creating a category in either Daz Studio 4.9 or 4.8 will cause that category to exist in the other version
- Assigning a file to that category in Daz Studio 4.9 will NOT cause that file to be assigned to that category in Daz Studio 4.8
- Assigning a file to that category in Daz Studio 4.8 WILL cause the file to be assigned to the category in Daz Studio 4.9
- Reseting the database in any version of Daz Studio that uses PostgreSQL (e.g., 4.6 or later) will purge all of data in the database, including any data that may be used by earlier versions or other applications, such as Carrara.
- After the initial migration operation, edited metadata in Daz Studio 4.8 will not be migrated to Daz Studio 4.9.
- A workaround is to export User Data from Daz Studio 4.8 and reimport User Data in Daz Studio 4.9.
Known Issues:
- On OS X, selecting a point within a PowerPose template that controls a property which has a range of zero (i.e., its min and max limits are the same value) causes an error to occur that ultimately causes the application to crash. An example of this occuring can be seen when using the default template set (true if the selected figure does not have a template set that was built for it specifically—e.g., Genesis 3) and an attempt is made to click + drag a node point that has certain transform properties limited in order to prevent certain rotations on that node (e.g., Left/Right Shoulder Twist or Left/Right Thigh Twist).
Frequently Asked Questions:
Public Beta Threads:
- 4.9.4.122
- 4.9.4.117
- 4.9.4.115
- 4.9.4.113
- 4.9.4.110
Previous General Releases:
Post edited by rbtwhiz on
Comments
Has the NVIDIA Iray renderer been updated?
Yes, it has.
*Note: The entries below come directly from the NVIDIA Iray 2016.3.2/2016.3.1 release notes. Some entries, such as the mention of Iray Realtime, Linux, etc, currently have no bearing on Daz Studio itself but are included for completeness.
Iray 2016.3.2, build 278300.12584
Added and Changed Features
Fixed Bugs
Iray 2016.3.1, build 278300.6408
Added and Changed Features
Fixed Bugs
Hi, does anybody know: Where do we get the update? It's not in my product library or in my Daz connect list and clicking on the shop product download button just sends me to my product library page. Thanks for any help.
Dale
DIM already has the update.
Hi, Earth Balm. Just run the Install Manager. The update is there.
Have a creative day.
Hi, Thanks Ati and chachah. I found it via the install mananger but thought that particular application was superceded by Daz Connect (where I couldn't find the file). I have it now and it's working fine but thank you both for taking the ime to answer.
Dale
Under mac OS Sierra 10.12.5, closing the app, as usual, Daz Studio freezes. It closes itself after about a minute...
The workspace bug is still here!
When I click on "Frame" button in the right side the view gets skyrocketed far away!
With the Iray update, does this mean we can actually do Iray motion blur now?
Does Iray in Daz Studio have a motion blur option?..I can't find it
Be good if it did, but I suspect we have yet to have all the potential and features of Iray 'unwrapped' and presented to us - no fault of DAZ I hasten to add, it's a huge task I'd imagine.
Render engines may offer motion blur features.
But the current DAZ Studio API may not support all types.
-> Camera Motion blur could work (Blur based on camera movement. Working in OcDS.)
-> Object Motion blur could work ( Blur calculated based on hip position. Car etc. )
-> Vertex Motion Blur is not supported by the current DAZ Studio API (Blur calculated on vertice (point) position. Limb movement of morphed figures like Genesis)
sorry ...but i can´t find it even in the DIM...how i need to do it? is not working now as always did!
and i have the latest install manager
As noted, the Iray change log is the nVidia log and as such has entries that do not (yet, at least) apply to DS.
Hey, do daz really think this version have tested well to release product build? I am very afraid. even thoug check pose controoler.
whey need to offer it as product build?
If you have the previous General Release installed, this one should show up. Check in DIM settings (Downloads tab) that you have DAZ Studio 4.5+, Software and your OS selected.
thank you so much! still no luck...perhaps later will be fixed.
I'm such a noob. I don't understand any of that tech speak. What is PowerPose? How is auto-fit been improved?
You do have it in your account? See the How do I get the latest version? section
https://www.daz3d.com/forums/discussion/comment/990681/#Comment_990681
ok...i found it in the Product library searching like is said in the link...thank you!
for some reason it don´t shows in the DIM
I found a thread about Power pose, so at least that is cleared up.
Wow. You guys have been busy. I'll try to download the update tonight -- Im guessing that during the day your server is going to be busy.
So DAZ offer new "Power pose" template for genesis3, But can not "bend" and "front -back" about "both sholder", and new option, Arm curl can only work?
And Both Thigh can not bend ? Or daz finally think to start sell Power pose template by vendor ,then not think it is problem, then leave them as WIP
with both ds product and beta ? or I miss something to up-date from DIM package?
there are many nodes, (chelst lower, or abodoman lower,,) which can not pose from this default power pose template,,but they need to rotate.
this tool is still wip. (and I never plan to use it ). I think just select nodes and use parameter tab seems far more better than current power pose. not offer power at all.
Well it's supposed to jump to the object currently selected (which seems to work OK) so in many cases the view will move/change quite a bit.
I rendering in Iray faster as well?
So,,,,,,the big question I have is does this new IRAY allow use of more than one computer for rendering without purchasing a separate IRAY license? The mention of "Cloud" is interesting....
Been looking for mention of it but cant see anything ( I probably missed it ) does the latest version still have the 3delight render engine? (I dont wantto install the update and then find it only has the Iray render engine)
Thanks
Yes.
The pane has been updated but there isn't yet a template for the Genesis 3 figures - though it is being worked on
someone test spot render with new window? I do not remember clear, when it change, but now it change scale selected part, then show render image.
It still work with Viewport option, but It can not store render and compare rendered image . if "new window option" show render with same scale about spot render area,
I can clear see difference, (and why sopt render with new image can not store render in Render Album,,,( I believe You DAZ team can think more usablility, if you offer spot render,,, You do not think, it should be useful, If I can store image in render album, as same as Usuall render? Or there is secret option about render setting or Camera etc?
at least it did not change when I set Camera, then try spot render for me.
Or have it been reported ? then already corrected in DAZ new private build?