Which DAZ Genesis 3 M and F characters are the most realistic?

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  • MattymanxMattymanx Posts: 6,997
    RT said:
    Mattymanx said:
     

    Daz3D did at one time in the past have their own 3D scanner to scan people.  That was used for the generation 4 line, especially for the elite products and Reby Skye.  They no longer have it.

    That is interesting! I read something once about a scandal or something involving Reby Skye, but I can't remember what it was about.

    3D scanning is something DAZ should consider doing again.

     

    They dont have the scanner anymore to my knowledge.  Im sure if they did then they would be using it still.

  • MattymanxMattymanx Posts: 6,997
    Mattymanx said:
    the goal is to be able to produce real looking characters whose complex and rich details tell its own story.
     

    Daz3D did at one time in the past have their own 3D scanner to scan people.  That was used for the generation 4 line, especially for the elite products and Reby Skye.  They no longer have it.  The main issue wtih using hi-res skin images is the amount of Vram they will consume when rendered in Iray.  If they are resized however, then detail is lost.  Its a Catch 22.  The other issue is that beyond a certain distance, detail are not noticable to the human eye, so hi-res maps would be a waste in certain situations.  Not all, just some.

     

     

    There will never be a perfect solution to all of this as technology keeps changing and so does the way we do things.  Time and money are the two largest factors that affect us all in every business and not just here. 

    I always kind of get annoyed when people bring up Reba Skye and the fact that DAZ has always lived on the cutting edge of this technology for the amatuer market.  BUT!..

    We are talking the difference in technology from the 1990's to TWENTY YEARS LATER...  From a technological perspective we are talking DVD drives vs Ultra High Definition Blue Ray with wifi and smart phones.. no comparisons can be made.. Your not quite talking about Apple 2 but Windows 97 was hot when Reba Skye came out... time to update the models.  We have the technology.... let's put it to use for all of us.  Art is for everybody... you can still keep your 'multi use' generic characters with washed out details and hopefully the rest of us can have the products we want.  We are not in compitition.  Smart business people expand product ranges and diversify to satify all their customers so I know in the end....

    I'll get the product I want.  Enough interest is out there.  If you want people to scan, I strongly suggest going to Hollywood California where thousands of Porn Stars would absolutely LOVE to be the subject of thousands of digital artist renders on the cheap because of the name recognition alone. 

    Good luck and thanks. 

     

    Please dont misquote me.  That comment of mine above was not to your comment.  My answer to you is quoted below.

     

    Mattymanx said:
    the goal is to be able to produce real looking characters whose complex and rich details tell its own story.

     

    What people forget is that the whole point of the Genesis characters and their addons is to provide multi use solution to help the end user create their vision.  The technology created for the Genesis characters was done to allow for a great deal of mixing between the differnet characters, addon morphs and the many different skins and still have the differnt hair and outfits fit reletively well which was not availble for the people figures prior to Genesis.  Whether someone want to render young or old, it is simply a matter of finding the right products in the store to help create that vision.

     

  • SnowPheonixSnowPheonix Posts: 896
    Mattymanx said:

    Please dont misquote me.  That comment of mine above was not to your comment.  My answer to you is quoted below.

     

    Mattymanx said:
    the goal is to be able to produce real looking characters whose complex and rich details tell its own story.

     

    What people forget is that the whole point of the Genesis characters and their addons is to provide multi use solution to help the end user create their vision.  The technology created for the Genesis characters was done to allow for a great deal of mixing between the differnet characters, addon morphs and the many different skins and still have the differnt hair and outfits fit reletively well which was not availble for the people figures prior to Genesis.  Whether someone want to render young or old, it is simply a matter of finding the right products in the store to help create that vision.

    Sorry you feel slighted.. I was just trying to get to the point which is that we can all easily agree the technology has leaped bounds since poor old "Reba Skye" was the standard bearer of the digital character market... the technology leap of 20 years is night and day and its time for an update... it's just a matter of whose going to be the first to introduce it... somebody will take my advice and go check out a porn star agent in Thousand Oaks California, the'll rent or buy a scanner and produce the next best thing.. 

    Now hopefully somebody won't suggest I do it myself since I'm not in the asset making business and I want to see professionals do it right.  I know they read this... :)

  • nonesuch00nonesuch00 Posts: 18,762

    Speaking of realistic how close to convergence must my render get for me to find out if the geoshell with the DAZ UberiRay water shader and water droplet cutout opacity map begins to look like a wet face with water droplets on it and not like an oil well exploded?

  • Serene NightSerene Night Posts: 17,704
    edited June 2017

    I haven't had too much luck with those geoshell products personally for the wet look. I've only been able to get a nice look by doing two renders one with and one without the shell and blending them in photoshop

    Post edited by Serene Night on
  • SnowPheonixSnowPheonix Posts: 896

    I always kind of get annoyed when people bring up Reba Skye and the fact that DAZ has always lived on the cutting edge of this technology for the amatuer market.  BUT!..

    We are talking the difference in technology from the 1990's to TWENTY YEARS LATER...  From a technological perspective we are talking DVD drives vs Ultra High Definition Blue Ray with wifi and smart phones.. no comparisons can be made.. Your not quite talking about Apple 2 but Windows 97 was hot when Reba Skye came out... time to update the models.  We have the technology.... let's put it to use for all of us.  Art is for everybody... you can still keep your 'multi use' generic characters with washed out details and hopefully the rest of us can have the products we want.  We are not in compitition.  Smart business people expand product ranges and diversify to satify all their customers so I know in the end....

    Windows 97 was hot in December 2010?

    I'm talking about the technology for the V-4 line of characters that Reba Skye was eventually reformed into... What a waste when you think of how few articulation points that character has... If we are honest Reba Sky never looked real in the first place... If you put any Genesis 3 character on a V-4 skin, you would still suffer the same deforming issues.  Time to update and put the new technogy to work.

  • nonesuch00nonesuch00 Posts: 18,762

    I haven't had too much luck with those geoshell products personally for the wet look. I've only been able to get a nice look by doing two renders one with and one without the shell and blending them in photoshop

    OK, thanks, I guess I may just have them looking very sweaty instead of wet then.

  • fixmypcmikefixmypcmike Posts: 19,692

    I always kind of get annoyed when people bring up Reba Skye and the fact that DAZ has always lived on the cutting edge of this technology for the amatuer market.  BUT!..

    We are talking the difference in technology from the 1990's to TWENTY YEARS LATER...  From a technological perspective we are talking DVD drives vs Ultra High Definition Blue Ray with wifi and smart phones.. no comparisons can be made.. Your not quite talking about Apple 2 but Windows 97 was hot when Reba Skye came out... time to update the models.  We have the technology.... let's put it to use for all of us.  Art is for everybody... you can still keep your 'multi use' generic characters with washed out details and hopefully the rest of us can have the products we want.  We are not in compitition.  Smart business people expand product ranges and diversify to satify all their customers so I know in the end....

    Windows 97 was hot in December 2010?

    I'm talking about the technology for the V-4 line of characters that Reba Skye was eventually reformed into... What a waste when you think of how few articulation points that character has... If we are honest Reba Sky never looked real in the first place... If you put any Genesis 3 character on a V-4 skin, you would still suffer the same deforming issues.  Time to update and put the new technogy to work.

    V4 came out in December 2006.  The Elite texture line using 3D scans came out in 2008.

  • JQPJQP Posts: 520

    Betty Brosmer's images reminded me how hard it is to dial in the more ordinary sort of woman's legs with Daz figures (I get that Betty was far from ordinary, but her legs weren't). Compared to G3F, most women have those rather less radical curves in their legs, seen from the front. See how her thighs, knees, and calves all have substantially shallower vertical curves than G3F? Dunno if it's because G3 is intended to have so much more muscle tone by default, or what. Especially evident at the knee IMO, which is much less a discrete thing of its own than apparent in G3F. Real legs just seem much more like a unit than they do on G3F, IMO. I have lots of other stuff I like to dial out of G3F, but so far I haven't really been able to dial this one out yet.

  • MattymanxMattymanx Posts: 6,997
    edited June 2017

    Sorry you feel slighted.. I was just trying to get to the point which is that we can all easily agree the technology has leaped bounds since poor old "Reba Skye" was the standard bearer of the digital character market... the technology leap of 20 years is night and day and its time for an update... it's just a matter of whose going to be the first to introduce it... somebody will take my advice and go check out a porn star agent in Thousand Oaks California, the'll rent or buy a scanner and produce the next best thing.. 

    Now hopefully somebody won't suggest I do it myself since I'm not in the asset making business and I want to see professionals do it right.  I know they read this... :)

     

    I dont.  Its just your previous comment made no sense to me based on what it was responding to in the first place

     

    Reby Skye for V4 was only an addon.  It was just a shape!  There was nothing special about the product except for the fact that it was based on and named after a real person.  It was no standard bearer.  It was just another V4 addon.

     

    And why would ANYONE go rent a porn star so they can scan their body?  As stated earlier:

    "The main issue wtih using hi-res skin images is the amount of Vram they will consume when rendered in Iray.  If they are resized however, then detail is lost.  Its a Catch 22.  The other issue is that beyond a certain distance, detail are not noticable to the human eye, so hi-res maps would be a waste in certain situations.  Not all, just some."

    Even if hires maps were provided, end user hardware is not in a position to use them across the board.  Even though open sub-dev would make body scans more useful, it too will be plauged by hi vram usage.  And again, beyond a certain distance, not noticed by the camera.

     

    No one is disagreeing with you that technology updates are desired and needed.  Thats a no brainer.  But it doesn't happen over night.  Rome was not built in a day!  It all takes time and money.  Daz3D is not exactly the big name in the game leading the way.   But they do have the Genesis figures and their addons!

     

    Post edited by Mattymanx on
  • MattymanxMattymanx Posts: 6,997
    JQP said:

    Betty Brosmer's images reminded me how hard it is to dial in the more ordinary sort of woman's legs with Daz figures (I get that Betty was far from ordinary, but her legs weren't). Compared to G3F, most women have those rather less radical curves in their legs, seen from the front. See how her thighs, knees, and calves all have substantially shallower vertical curves than G3F? Dunno if it's because G3 is intended to have so much more muscle tone by default, or what. Especially evident at the knee IMO, which is much less a discrete thing of its own than apparent in G3F. Real legs just seem much more like a unit than they do on G3F, IMO. I have lots of other stuff I like to dial out of G3F, but so far I haven't really been able to dial this one out yet.

    It would depend on the what morph sets you have for G3F.  Thorne and a few others including Zev0 have body morphs for G3F that target multiple areas of the body, legs included, and hips, that would allow you to fine tune the shapes to what you desire.  I think the main body morph pack allows for shortneing and lengthening the calfs and thighs too.

  • SnowPheonixSnowPheonix Posts: 896
    Mattymanx said:

    No one is disagreeing with you that technology updates are desired and needed.  Thats a no brainer.  But it doesn't happen over night.  Rome was not built in a day!  It all takes time and money.  Daz3D is not exactly the big name in the game leading the way.   But they do have the Genesis figures and their addons!

    Maybe not disagreeing but certainly not in a rush to present a solution.  We know how to build Rome.  We have the technology to build the most realistic looking models... so if 'nobody disagrees', it's just a matter of time.  I'm patiently waiting.  DAZ lead the industry with Iray ... now they can have skins on the characters that are photoreal and I bet what I want is right around the corner.  Thanks. 

  • SnowPheonixSnowPheonix Posts: 896
    Mattymanx said:
     

    And why would ANYONE go rent a porn star so they can scan their body?  As stated earlier:

    I work closely with other people in the industry and of the really talented artist I know, they all say the same thing that its hard to find real life models that want to pose nude.  I put this idea out so that the artist who wants to create my character has an idea of how to get very beautiful people that would be happy with the type of exposure this art potentially is used for.  If there is an established client base that is eager for the exposure, it only makes sense to connect the dots for people.  Whether you like it or not, we start with naked bodies for posing so since that is our art it seems like a natural partnership.  Win / Win for everybody.

  • I'm just curious to hear your opinions and see which Genesis 3 character other people think are the most realistic... no wrong answers.

    I would say Victoria 7 was a milestone character, in terms of her realism, body tone, and skin. There is something about her skin that picks up light very well, especially in darker/single-light scenes. To my knowledge, I don't think any character before her stood out as she did. And she is still the top ranking seller even today (her bundle is always in the "What's Hot" section).

    -P 

  • Oso3DOso3D Posts: 15,088

    Yeah, I resisted Genesis 3 for a while, but I have to admit that the skins for it are _really_ high quality. I can get really good results out of Genesis 1&2, but ... there's something about Genesis 3.

    Now, personally, there isn't a specific character, although I like V7 as a starting point. The critical thing for me is the Aging and Vascularity bundles to add critical HD touches that really enhance the realism of skin, and then NGS Anagenessis which is flippin wizardry at making skins just ... amazingly better.

     

  • jestmartjestmart Posts: 4,449

    The Reby Sky skin looked so good because it had high quality, correctly made specular, bump, translucency and sub surface scattering maps, thus why it is worth bring up in any discussion on realistic looking skin.  Iray is an unbiased render engine, it needs more info on a surface in order to simulate how light would interact with it, this makes the 'techie' maps as important if not more than the diffuse maps

  • Oso3DOso3D Posts: 15,088
    edited June 2017

    Yeah, terrible maps are a plague.

    I mean, a lot of skins have lighting baked into diffuse (NOOOO), and bump maps that are just converted diffuse maps (OMG NO), and that's not even getting into decent translucency color maps and so on.

    One reason I like NGS Anagenessis is that it's design seems to majorly compensate/ignore most of the common problems with texture maps and produce something that might not be 'accurate' but... looks really good.

     

    Post edited by Oso3D on
  • nelsonsmithnelsonsmith Posts: 1,337
    edited June 2017

    Enough interest is out there.

    We don't actually know there is enough interest out there to make the characters you want worth their financial trouble, though.

    And I think DAZ knows what is selling. They really do. Whether it is what you want, only they know.

    I'm still curious how one can know what is selling if one has never attempted to sell it; nor why people are so quick to believe that one person, company, or industry  has THE ANSWER;  although history  and marketing has shown us time and time again, lots of things that  have led to tremendous success for people who decided that maybe the people with the undesputable knowledge were wrong.

    Post edited by nelsonsmith on
  • Serene NightSerene Night Posts: 17,704
    edited June 2017

    I don't think there is anyone with undisputed omniscient knowledge of what will potentially sell. They do know what selling now though and can make guesses based on trends.

    I've seen and participated in a number of men's content request threads and they tend to have the same type of arguement. How will you know that x item for men won't sell if you don't try? To which some pa's will state it is a financial risk to make male items and the arguement takes a chicken and the egg sort of debate along the very same lines such as how will you know it doesn't sell if you don't try?  There really is no real answer

    I think the challenge is that the store is a brokerage while some pa's may take a risk that something will sell others might not financially be able to  and will make something they feel will most likely sell to their base

    I'm not arguing pro or con this issue just stating what I Have observed about the issue.

    Post edited by Serene Night on
  • nonesuch00nonesuch00 Posts: 18,762

    It makes me wonder if DAZ has a lot of sales to fashion and ad businesses storyboarding ideals. And of course women dabbling in DAZ as a art or fashion hobby interesting are more likely to buy female model products. That men are more likely and have been documented as being so for thousands of years now, when involved in creating art, and not writing a game or graphic novel of some sort, are also more likely to do art involving females only. Even their graphic novels tend to be the sort that have exclusively men except for a damsel in distress type and that one damsel in distress type still often manages to command inornately high percentage of the art work.

    And all of those factors add up and I've observed that behavior long before I ever heard of DAZ or Poser.

  • nemesis10nemesis10 Posts: 3,819

    I don't think there is anyone with undisputed omniscient knowledge of what will potentially sell. They do know what selling now though and can make guesses based on trends.

    I've seen and participated in a number of men's content request threads and they tend to have the same type of arguement. How will you know that x item for men won't sell if you don't try? To which some pa's will state it is a financial risk to make male items and the arguement takes a chicken and the egg sort of debate along the very same lines such as how will you know it doesn't sell if you don't try?  There really is no real answer

    I think the challenge is that the store is a brokerage while some pa's may take a risk that something will sell others might not financially be able to  and will make something they feel will most likely sell to their base

    I'm not arguing pro or con this issue just stating what I Have observed about the issue.

    One oif those things that easily gets skipped over is that if you have been here long enough (I've been here since "posette"), you can see the little experiments come and go.  The failures aren't kept around  so people think "Ah, you have never tried selling "X" and how do you know if you don't try".  There are those of us who are great supportors of the "David" character, for example, who also realize that he wasn't the most successful of characters.  I think it is tricky to balance that niche product  with the economics; this pains me because I generally buy every male garment knowing it sells probably 1/10th the female version's equivalent.

  • SnowPheonixSnowPheonix Posts: 896
    edited June 2017
    jestmart said:

    The Reby Sky skin looked so good because it had high quality, correctly made specular, bump, translucency and sub surface scattering maps, thus why it is worth bring up in any discussion on realistic looking skin.  Iray is an unbiased render engine, it needs more info on a surface in order to simulate how light would interact with it, this makes the 'techie' maps as important if not more than the diffuse maps
     

    Anybody that says Reba Skye "looked good" ignores the fact that 'good' isn't fooling anybody.  I know I said "No wrong answers" but I was speaking of Genesis 3 because anybody that looks at the Reba Skye and says, "High qaulity" hasn't evolved standards with technology.  Yes it was 'good' for its day but still massive amounts of information gets lost and twisted in taking that high resolution scan and translating it into a low qaulity (by modern standards) low definition skin.  Sure the shape is great but the details you should being seeing got white washed so that the end results leave a generalized representation whose blandness fools nobody.  V4 doesn't have enough articulation points... so the characters are unreal.  When they made Reba, they lacked the technology we have now.  I have no doubt Windows 97 was 'good' and 'high qaulity' back vs. Windows 98 and Windows Millinium but they are really irrelavant as a unit of comparison.  We should be more foreward looking. :)

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    Post edited by SnowPheonix on
  • jestmartjestmart Posts: 4,449

    Texture maps have been 4k for some time now so I don't get what you mean by low quality.  What does "articulation points" or rigging have to do with the realism of the textures.

  • Oso3DOso3D Posts: 15,088

    I'm kind of curious what Reby Skye textures would look like spruced up in Iray. Not enough to blow thirty bucks, but... curious. ;)

     

  • Serene NightSerene Night Posts: 17,704

    Reby honestly doesn't look too bad to me. Hair and model could use some work but It looks usable with some tweaks.

  • SnowPheonixSnowPheonix Posts: 896

    Windows 97 was hot in December 2010?

    I'm talking about the technology for the V-4 line of characters that Reba Skye was eventually reformed into... What a waste when you think of how few articulation points that character has... If we are honest Reba Sky never looked real in the first place... If you put any Genesis 3 character on a V-4 skin, you would still suffer the same deforming issues.  Time to update and put the new technogy to work.

    V4 came out in December 2006.  The Elite texture line using 3D scans came out in 2008.

    Outdated is outdated... who cares if its the difference between CD or DVD's and Ultra High Def Blue Ray..  I've been in this business since Apple 2 computers and I'm still looking for more innovations.  Look foreward.. never back.  Look to what we can do instead of what almost was.  Nothing about that changed the fact that its 4 generations old and frankly nothing about it looks real.  I concede maybe its not as old as I was thinking but to me, Reba Skye is so last decade.  UPDATE!

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  • SnowPheonixSnowPheonix Posts: 896

    Reby honestly doesn't look too bad to me. Hair and model could use some work but It looks usable with some tweaks.

    Feel free to post a render of all that amazing HD realism, I'll bet it looks like a photograph when you get done.  Show me the money!  Happy rendering!

  • nonesuch00nonesuch00 Posts: 18,762
    edited June 2017

    I don't know most HD photos are heavily edited and true unedited HD is almost never shown as too unflattering most of the time because it freezes what the eye doesn't notice in it's usual blur of activity instead in perpetuity.

     

    Added edit: That said - go for the realism...but it will be seen as too harsh for most people until it's sequenced in a blur of animation frames.

    Post edited by nonesuch00 on
  • Richard HaseltineRichard Haseltine Posts: 108,344

    This discussion is getting rather aggressive and confrontational - please dial it back and respect the other participants.

  • Oso3DOso3D Posts: 15,088

    Curious about things, dragged out V4 Amy to give her a spin with NGS Anagenessis. While, as usual, the V4 joints are a bit subpar, and the skin is a little flat even with all the tricks, it's pretty nice. And there are some really nice eyes on the older stuff.

    Not Reby Sky, but hey.

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