The Mac FAQ

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Comments

  • inquireinquire Posts: 1,521
    edited March 21

    Well, I don't think you have to go to a PC. DAZ does want people to keep up with their versions of DS; I think that's why it's hard to get an earlier version. Also, I think the new Macs are going to provide a lot in terms of speed and resolution. And, if you notice, DAZ is getting set to provide more ways of rendering besides iRay. Octane-X has just released a version for Apple. Filament should be available soon on the Macs. And look at all the Bridges DAZ is providing.

    It's all up to you, of course, but my preference is to keep up with the DS versions (currently on 4.15.0.2, and Catalina 10.15.7), and I'm looking forward to buying a new Mac with the M1 (or whatever named chip) Apple will provide. 

    You wrote From responses I hear that Hi Sierra is the last OS to run Nvidia before Apple pulled the plug on that graphics card. Now, I'm not trying to have an argument, but from my point of view this means reverting to the past and getting an older version of DS (if you can) which, while it may render faster with iRay, won't let you keep up with the latest DAZ figures and features.

    Yes, you could, of course, try a PC, but the PC users are having problems, too. Do you want to get into a whole new set of problems? Nvidia would probably love for you to become dependent upon them.

    But, again, do as you choose. And I wish you the best of luck with whatever choice you make.

    Post edited by inquire on
  • PlatnumkPlatnumk Posts: 433

    3Don said:

    Well it appears there are no helpful suggestions to my dilema, or there are not as many mainly Mac users as there used to be. I assume more of us Mac-ers are going to PCs to keep up wit DS. Does any one have any recommendatins for a good PC, one "sympathetic" to Mac users? I may have to go that route. Argh...

    High Serria is the last version that supports nvidia gfx cards as support was removed by apple after that & won't allow nvidia to make drivers for MacOS 

  • 42snoopy4242snoopy42 Posts: 11

    Platnumk said:

    3Don said:

    Well it appears there are no helpful suggestions to my dilema, or there are not as many mainly Mac users as there used to be. I assume more of us Mac-ers are going to PCs to keep up wit DS. Does any one have any recommendatins for a good PC, one "sympathetic" to Mac users? I may have to go that route. Argh...

    High Serria is the last version that supports nvidia gfx cards as support was removed by apple after that & won't allow nvidia to make drivers for MacOS 

    Depending upon what happens over the next few months I may get a PC to run as an iray server, or maybe (hopefully?) Octane could be available as a plugin (after DAZ updates to support the latest MacOS). 

  • TotteTotte Posts: 11,861

    3Don said:

    Well it appears there are no helpful suggestions to my dilema, or there are not as many mainly Mac users as there used to be. I assume more of us Mac-ers are going to PCs to keep up wit DS. Does any one have any recommendatins for a good PC, one "sympathetic" to Mac users? I may have to go that route. Argh...

    Hi, my reply was in "Draft", do know why it never was posted


    10.13.6 is the last macOS with is supported by nVidia drivers. From 10.14, there are no drivers for nVidia cards any more.

  • leemoon_c43b45a114leemoon_c43b45a114 Posts: 378
    edited March 22

    I haven't had a Mac that could perform GPU accelerated Iray renders.  I'm currently doing CPU only rendering on a 2020 Intel i9 16" MacBook Pro running macOS Catalina.  I suppose I could have used an eGPU if there were macOS Catalina versions of the needed Nvidia drivers.  I'm also unsure of what would be needed if an eGPU is feasible.

    I did consider getting a PC for running DAZ Studio, but elected to stay with my Macs.  I've also been a Mac user since the PowerBook 100 (1991) and really have no desire to switch to Windows, though I have been proficient with PCs during my career.  DAZ Studio is currently the only app that I use that doesn't run on macOS Big Sur and/or Apple Silicon.  I expect DAZ to remedy this in a few months.

    As far as GPU/Nvidia accelerated rendering goes, I'm enjoying the faster CPU only rendering since moving from older dual core Macs to an 8 core i9.  For me, rendering is coming in at about 7 to 10 times faster than before.  Certainly not on par with GPU assisted renders, but a sufficiently fast improvement to keep me happy for now.  I'm still using DS 4.12.0.86 on both a Mac mini and the previously mentioned MacBook Pro.  It's very stable and does all that I ask of it.  My plan is to jump to the upcoming version of DS that's Big Sur/Apple Silicon compatible.  In addition to the MacBook Pro (and Mac mini), I have an M1 MacBook Air that I'd like to try that future version of DS on.  If that works well, I'll be getting a more powerful Apple Silicon Mac later in the year.

    Sorry I couldn't provide the answer(s) you were looking for, 3Don.  I vaguely recall reading in the forums what you've mentioned regarding High Sierra and the Nvidia drivers.  I don't recall the last version of DS that can use the last macOS Nvidia driver.

    I hope you find definitive answers soon.

    Lee

    *EDIT* - It took a while to enter this message - I've been watching "Hidden Figures" on TV and turned my attention to the forums during commercials.  I see where others have already jumped in with their replies.

     

    Post edited by leemoon_c43b45a114 on
  • 3Don3Don Posts: 581

    Thanx so much for your informative replies! There is a lot here to read & digest. And then I will certainly have a few more questions. So, please stand by...

    See attched, the 1st Mac I worked on. Look at those specs!

    I'll be back.

    BubbaMac1.jpg
    686 x 713 - 184K
  • TotteTotte Posts: 11,861

    3Don said:

    Thanx so much for your informative replies! There is a lot here to read & digest. And then I will certainly have a few more questions. So, please stand by...

    See attched, the 1st Mac I worked on. Look at those specs!

    I'll be back.

    An IIfx, nice, with the black SCSI terminator that was due to some decisions made my the hardware design guru at Apple, Frank Casanova, that Apple regretted doing ever since. 
    I had a MacII upgaded to IIfx, and my boss bought 5 upgrade sets and we only had 4 machines to Upgrade, but he knew I had gotten a MacII at home that I had got from a little moonlighting project he had put me on to, so I got the IIfx even at home.

    First Mac I used was the "Lisa" really as a friend in school translated the Lisa to Swedish back in 82. Then a Mac128k as another classmate's dad was head of Apple Europe 81-83 -ish (while Apple built the campus at Infinite Loop 1).
     Nuff' Apple trivia for a day ;)

  • ChronopunkChronopunk Posts: 251

    3Don said:

    I am trying to find out which Mac OS will run on my iMac (late 2013, OS 10.10.3) & run Nvidia renders. Presently I run DS 4.9.4.122. From responses I hear that Hi Sierra is the last OS to run Nvidia before Apple pulled the plug on that graphics card. I can get some Iray renders with what I have, but many are problematic depending on which compatible Iray lights I use. I can get a used Mac that will run Hi Sierra & supposedly render Iray. But I don't know which version of DS will work on HS.
    Even if that is possible, the problem I have is getting that version of DS. I have queried Daz about getting an older DS version, but was told that older versions are not available. What? It's a piece of software & exists somewhere at Daz. Mostly Daz recommends getting a new PC to run DS & Iray. After 30 years as a Mac user, a new Windows machine & OS is more expense, with a big learning curve, than I want to deal with.
    Can anyone confirm Hi Sierra is the last Nvidia graphics card OS & which version of DS is compatible? I sthere another source for getting an older version of DS?

    I'm on a mid-2014 MB Pro running Catalina and an onboard Intel Iris Pro 1536 MB graphics card, and I can run Daz Studio 4.15.0.2 fairly well with little to no issue. I save early, I save often, and can manage a lot of low- to moderate- asset renders without much problem. I find that my renders go more easily if I run them in monochrome, but color work comes out fine as well. I keep my assets on the low end in terms of numbers and complexity simply because I don't want to overheat my laptop, but I've done some fairly complex renders during my time with this machine. Things were definitely better when I was using 3Delight, but I've made some good stuff using this machine and iRay.

  • TotteTotte Posts: 11,861

    Chronopunk said:

    3Don said:

    I am trying to find out which Mac OS will run on my iMac (late 2013, OS 10.10.3) & run Nvidia renders. Presently I run DS 4.9.4.122. From responses I hear that Hi Sierra is the last OS to run Nvidia before Apple pulled the plug on that graphics card. I can get some Iray renders with what I have, but many are problematic depending on which compatible Iray lights I use. I can get a used Mac that will run Hi Sierra & supposedly render Iray. But I don't know which version of DS will work on HS.
    Even if that is possible, the problem I have is getting that version of DS. I have queried Daz about getting an older DS version, but was told that older versions are not available. What? It's a piece of software & exists somewhere at Daz. Mostly Daz recommends getting a new PC to run DS & Iray. After 30 years as a Mac user, a new Windows machine & OS is more expense, with a big learning curve, than I want to deal with.
    Can anyone confirm Hi Sierra is the last Nvidia graphics card OS & which version of DS is compatible? I sthere another source for getting an older version of DS?

    I'm on a mid-2014 MB Pro running Catalina and an onboard Intel Iris Pro 1536 MB graphics card, and I can run Daz Studio 4.15.0.2 fairly well with little to no issue. I save early, I save often, and can manage a lot of low- to moderate- asset renders without much problem. I find that my renders go more easily if I run them in monochrome, but color work comes out fine as well. I keep my assets on the low end in terms of numbers and complexity simply because I don't want to overheat my laptop, but I've done some fairly complex renders during my time with this machine. Things were definitely better when I was using 3Delight, but I've made some good stuff using this machine and iRay.

    Yes, but with no GPU accelation, that's the point. The render time difference for same scene, with or without GPU accelation is huge. 
    What takes an1 hour using CPU only renders in minutes with GPU acceleration.

  • ChronopunkChronopunk Posts: 251

    Totte said:

    Chronopunk said:

    3Don said:

    I am trying to find out which Mac OS will run on my iMac (late 2013, OS 10.10.3) & run Nvidia renders. Presently I run DS 4.9.4.122. From responses I hear that Hi Sierra is the last OS to run Nvidia before Apple pulled the plug on that graphics card. I can get some Iray renders with what I have, but many are problematic depending on which compatible Iray lights I use. I can get a used Mac that will run Hi Sierra & supposedly render Iray. But I don't know which version of DS will work on HS.
    Even if that is possible, the problem I have is getting that version of DS. I have queried Daz about getting an older DS version, but was told that older versions are not available. What? It's a piece of software & exists somewhere at Daz. Mostly Daz recommends getting a new PC to run DS & Iray. After 30 years as a Mac user, a new Windows machine & OS is more expense, with a big learning curve, than I want to deal with.
    Can anyone confirm Hi Sierra is the last Nvidia graphics card OS & which version of DS is compatible? I sthere another source for getting an older version of DS?

    I'm on a mid-2014 MB Pro running Catalina and an onboard Intel Iris Pro 1536 MB graphics card, and I can run Daz Studio 4.15.0.2 fairly well with little to no issue. I save early, I save often, and can manage a lot of low- to moderate- asset renders without much problem. I find that my renders go more easily if I run them in monochrome, but color work comes out fine as well. I keep my assets on the low end in terms of numbers and complexity simply because I don't want to overheat my laptop, but I've done some fairly complex renders during my time with this machine. Things were definitely better when I was using 3Delight, but I've made some good stuff using this machine and iRay.

    Yes, but with no GPU accelation, that's the point. The render time difference for same scene, with or without GPU accelation is huge. 
    What takes an1 hour using CPU only renders in minutes with GPU acceleration.

    Then I misunderstood the nature of the question, and I apologize. I was commenting on the ability to use Daz under an OS beyond High Sierra. My mistake, sorry!

    Speaking of non-HS OS, however, I'm back on some issues with DIM, I fear. You're the resident expert on this one, Totte, so I should ask you here, I wager.

    So I got the new machine set up, I've verified that all of my network settings are correct, both machines can see each other and communicate normally across the network, and I have verified that all network issues are resolved.

    However! (There is always a however)

    I have DIM on the new machine pointing at (Network/Macbook Pro/My Daz 3D Library), I click the refresh icon, and I see... Nothing.

    I would expect to see the contents of the directory and be able to retrieve them, but... Nothing.

    Thoughts? Suggestions? Am I going to have to download everything from Daz and Rendo again? Gods I hope not.

  • TotteTotte Posts: 11,861
    edited March 25

    Chronopunk said:

    Totte said:

    Chronopunk said:

    3Don said:

    I am trying to find out which Mac OS will run on my iMac (late 2013, OS 10.10.3) & run Nvidia renders. Presently I run DS 4.9.4.122. From responses I hear that Hi Sierra is the last OS to run Nvidia before Apple pulled the plug on that graphics card. I can get some Iray renders with what I have, but many are problematic depending on which compatible Iray lights I use. I can get a used Mac that will run Hi Sierra & supposedly render Iray. But I don't know which version of DS will work on HS.
    Even if that is possible, the problem I have is getting that version of DS. I have queried Daz about getting an older DS version, but was told that older versions are not available. What? It's a piece of software & exists somewhere at Daz. Mostly Daz recommends getting a new PC to run DS & Iray. After 30 years as a Mac user, a new Windows machine & OS is more expense, with a big learning curve, than I want to deal with.
    Can anyone confirm Hi Sierra is the last Nvidia graphics card OS & which version of DS is compatible? I sthere another source for getting an older version of DS?

    I'm on a mid-2014 MB Pro running Catalina and an onboard Intel Iris Pro 1536 MB graphics card, and I can run Daz Studio 4.15.0.2 fairly well with little to no issue. I save early, I save often, and can manage a lot of low- to moderate- asset renders without much problem. I find that my renders go more easily if I run them in monochrome, but color work comes out fine as well. I keep my assets on the low end in terms of numbers and complexity simply because I don't want to overheat my laptop, but I've done some fairly complex renders during my time with this machine. Things were definitely better when I was using 3Delight, but I've made some good stuff using this machine and iRay.

    Yes, but with no GPU accelation, that's the point. The render time difference for same scene, with or without GPU accelation is huge. 
    What takes an1 hour using CPU only renders in minutes with GPU acceleration.

    Then I misunderstood the nature of the question, and I apologize. I was commenting on the ability to use Daz under an OS beyond High Sierra. My mistake, sorry!

    Speaking of non-HS OS, however, I'm back on some issues with DIM, I fear. You're the resident expert on this one, Totte, so I should ask you here, I wager.

    So I got the new machine set up, I've verified that all of my network settings are correct, both machines can see each other and communicate normally across the network, and I have verified that all network issues are resolved.

    However! (There is always a however)

    I have DIM on the new machine pointing at (Network/Macbook Pro/My Daz 3D Library), I click the refresh icon, and I see... Nothing.

    I would expect to see the contents of the directory and be able to retrieve them, but... Nothing.

    Thoughts? Suggestions? Am I going to have to download everything from Daz and Rendo again? Gods I hope not.
     

    The problem is probably that the CMS/Postgres is not accessible from machine 1 to machine 2, which is not, it only accepts local 127.0.0.1 accesses in default setup.
    Than can be fiddled with, but not recommended unless you know how.

    My setup is two machines, both with their own content library and their own cms, but my DIM download directory is on another disk on one of the machines, so I only download once and install twice. 

    Post edited by Totte on
  • ChronopunkChronopunk Posts: 251

    Totte said:

    Chronopunk said:
    So I got the new machine set up, I've verified that all of my network settings are correct, both machines can see each other and communicate normally across the network, and I have verified that all network issues are resolved.

    However! (There is always a however)

    I have DIM on the new machine pointing at (Network/Macbook Pro/My Daz 3D Library), I click the refresh icon, and I see... Nothing.

    I would expect to see the contents of the directory and be able to retrieve them, but... Nothing.

    Thoughts? Suggestions? Am I going to have to download everything from Daz and Rendo again? Gods I hope not.
     

    The problem is probably that the CMS/Postgres is not accessible from machine 1 to machine 2, which is not, it only accepts local 127.0.0.1 accesses in default setup.
    Than can be fiddled with, but not recommended unless you know how.

    My setup is two machines, both with their own content library and their own cms, but my DIM download directory is on another disk on one of the machines, so I only download once and install twice. 

    Hmmm. That's vexing.

    I don't suppose there'd be a major issue with me simply copying the files out of my Laptop's Daz 3D Library folder and dropping them directly into the Desktop's associated directories, would there? I don't have any scripts or software that are OS-specific, and the last time I checked, .duf and other files are platform independent, so they should work, yeah?

    If DIM won't do the network transfer, the old fashioned way may be best.

  • TotteTotte Posts: 11,861

    Chronopunk said:

    Totte said:

    Chronopunk said:
    So I got the new machine set up, I've verified that all of my network settings are correct, both machines can see each other and communicate normally across the network, and I have verified that all network issues are resolved.

    However! (There is always a however)

    I have DIM on the new machine pointing at (Network/Macbook Pro/My Daz 3D Library), I click the refresh icon, and I see... Nothing.

    I would expect to see the contents of the directory and be able to retrieve them, but... Nothing.

    Thoughts? Suggestions? Am I going to have to download everything from Daz and Rendo again? Gods I hope not.
     

    The problem is probably that the CMS/Postgres is not accessible from machine 1 to machine 2, which is not, it only accepts local 127.0.0.1 accesses in default setup.
    Than can be fiddled with, but not recommended unless you know how.

    My setup is two machines, both with their own content library and their own cms, but my DIM download directory is on another disk on one of the machines, so I only download once and install twice. 

    Hmmm. That's vexing.

    I don't suppose there'd be a major issue with me simply copying the files out of my Laptop's Daz 3D Library folder and dropping them directly into the Desktop's associated directories, would there? I don't have any scripts or software that are OS-specific, and the last time I checked, .duf and other files are platform independent, so they should work, yeah?

    If DIM won't do the network transfer, the old fashioned way may be best.

    The problem is the CMS, as it points to every item by a full path and when you move stuff that breaks. If you only render on the "other machine" that wont be an issue, but if you rely on CMS functioning this will be an issue.

     

  • ChronopunkChronopunk Posts: 251

    Totte said:

    Chronopunk said:

    Totte said:

    Chronopunk said:
    So I got the new machine set up, I've verified that all of my network settings are correct, both machines can see each other and communicate normally across the network, and I have verified that all network issues are resolved.

    However! (There is always a however)

    I have DIM on the new machine pointing at (Network/Macbook Pro/My Daz 3D Library), I click the refresh icon, and I see... Nothing.

    I would expect to see the contents of the directory and be able to retrieve them, but... Nothing.

    Thoughts? Suggestions? Am I going to have to download everything from Daz and Rendo again? Gods I hope not.
     

    The problem is probably that the CMS/Postgres is not accessible from machine 1 to machine 2, which is not, it only accepts local 127.0.0.1 accesses in default setup.
    Than can be fiddled with, but not recommended unless you know how.

    My setup is two machines, both with their own content library and their own cms, but my DIM download directory is on another disk on one of the machines, so I only download once and install twice. 

    Hmmm. That's vexing.

    I don't suppose there'd be a major issue with me simply copying the files out of my Laptop's Daz 3D Library folder and dropping them directly into the Desktop's associated directories, would there? I don't have any scripts or software that are OS-specific, and the last time I checked, .duf and other files are platform independent, so they should work, yeah?

    If DIM won't do the network transfer, the old fashioned way may be best.

    The problem is the CMS, as it points to every item by a full path and when you move stuff that breaks. If you only render on the "other machine" that wont be an issue, but if you rely on CMS functioning this will be an issue.

    Hm.

    Daz has never been opened on the new machine, so all that CMS has to work with right now is the basiscs that have already been installed.

    I suppose I could suffer the download of all of my stuff from DAZ to get things where the application wants them to be, then manually copy all of my remaining content across the network, yeah? Things like custom skin mats and character shapes that currently live only on the laptop? Once CMS has its basic understanding of the "things that come from the mothership" it should be fine with the rest, shouldn't it?

  • TotteTotte Posts: 11,861

    Chronopunk said:

    Totte said:

    Chronopunk said:

    Totte said:

    Chronopunk said:
    So I got the new machine set up, I've verified that all of my network settings are correct, both machines can see each other and communicate normally across the network, and I have verified that all network issues are resolved.

    However! (There is always a however)

    I have DIM on the new machine pointing at (Network/Macbook Pro/My Daz 3D Library), I click the refresh icon, and I see... Nothing.

    I would expect to see the contents of the directory and be able to retrieve them, but... Nothing.

    Thoughts? Suggestions? Am I going to have to download everything from Daz and Rendo again? Gods I hope not.
     

    The problem is probably that the CMS/Postgres is not accessible from machine 1 to machine 2, which is not, it only accepts local 127.0.0.1 accesses in default setup.
    Than can be fiddled with, but not recommended unless you know how.

    My setup is two machines, both with their own content library and their own cms, but my DIM download directory is on another disk on one of the machines, so I only download once and install twice. 

    Hmmm. That's vexing.

    I don't suppose there'd be a major issue with me simply copying the files out of my Laptop's Daz 3D Library folder and dropping them directly into the Desktop's associated directories, would there? I don't have any scripts or software that are OS-specific, and the last time I checked, .duf and other files are platform independent, so they should work, yeah?

    If DIM won't do the network transfer, the old fashioned way may be best.

    The problem is the CMS, as it points to every item by a full path and when you move stuff that breaks. If you only render on the "other machine" that wont be an issue, but if you rely on CMS functioning this will be an issue.

    Hm.

    Daz has never been opened on the new machine, so all that CMS has to work with right now is the basiscs that have already been installed.

    I suppose I could suffer the download of all of my stuff from DAZ to get things where the application wants them to be, then manually copy all of my remaining content across the network, yeah? Things like custom skin mats and character shapes that currently live only on the laptop? Once CMS has its basic understanding of the "things that come from the mothership" it should be fine with the rest, shouldn't it?

    Everytime you install something on machine one and copy to machine two, CMS will be tricked and stuff might go wrong if you try to work on machine two with a scene. 

  • ChronopunkChronopunk Posts: 251

    Totte said:

    Chronopunk said:

    Totte said:

    Chronopunk said:

    Totte said:

    Chronopunk said:
    So I got the new machine set up, I've verified that all of my network settings are correct, both machines can see each other and communicate normally across the network, and I have verified that all network issues are resolved.

    However! (There is always a however)

    I have DIM on the new machine pointing at (Network/Macbook Pro/My Daz 3D Library), I click the refresh icon, and I see... Nothing.

    I would expect to see the contents of the directory and be able to retrieve them, but... Nothing.

    Thoughts? Suggestions? Am I going to have to download everything from Daz and Rendo again? Gods I hope not.
     

    The problem is probably that the CMS/Postgres is not accessible from machine 1 to machine 2, which is not, it only accepts local 127.0.0.1 accesses in default setup.
    Than can be fiddled with, but not recommended unless you know how.

    My setup is two machines, both with their own content library and their own cms, but my DIM download directory is on another disk on one of the machines, so I only download once and install twice. 

    Hmmm. That's vexing.

    I don't suppose there'd be a major issue with me simply copying the files out of my Laptop's Daz 3D Library folder and dropping them directly into the Desktop's associated directories, would there? I don't have any scripts or software that are OS-specific, and the last time I checked, .duf and other files are platform independent, so they should work, yeah?

    If DIM won't do the network transfer, the old fashioned way may be best.

    The problem is the CMS, as it points to every item by a full path and when you move stuff that breaks. If you only render on the "other machine" that wont be an issue, but if you rely on CMS functioning this will be an issue.

    Hm.

    Daz has never been opened on the new machine, so all that CMS has to work with right now is the basiscs that have already been installed.

    I suppose I could suffer the download of all of my stuff from DAZ to get things where the application wants them to be, then manually copy all of my remaining content across the network, yeah? Things like custom skin mats and character shapes that currently live only on the laptop? Once CMS has its basic understanding of the "things that come from the mothership" it should be fine with the rest, shouldn't it?

    Everytime you install something on machine one and copy to machine two, CMS will be tricked and stuff might go wrong if you try to work on machine two with a scene. 

    My current plan is to work on Daz, Blender, etc, solely on Machine Two going forward. Machine One is going back to its original role of writing novels & rpg's, page layout, graphic design, and the like. I have no plans to install anything on Machine One once Machine Two is set up and running.

    If I install all my available Daz store downloads via DIM, then manually copy everything else, except, say, the scenes I've worked on recently (which are little more than single figures in empty space while I continue to fiddle with lighting experimentation), that should work, shouldn't it? Unless I'm missing something very obvious that just keeps going over my head?

  • Richard HaseltineRichard Haseltine Posts: 70,612

    Totte said:

    Chronopunk said:

    Totte said:

    Chronopunk said:
    So I got the new machine set up, I've verified that all of my network settings are correct, both machines can see each other and communicate normally across the network, and I have verified that all network issues are resolved.

    However! (There is always a however)

    I have DIM on the new machine pointing at (Network/Macbook Pro/My Daz 3D Library), I click the refresh icon, and I see... Nothing.

    I would expect to see the contents of the directory and be able to retrieve them, but... Nothing.

    Thoughts? Suggestions? Am I going to have to download everything from Daz and Rendo again? Gods I hope not.
     

    The problem is probably that the CMS/Postgres is not accessible from machine 1 to machine 2, which is not, it only accepts local 127.0.0.1 accesses in default setup.
    Than can be fiddled with, but not recommended unless you know how.

    My setup is two machines, both with their own content library and their own cms, but my DIM download directory is on another disk on one of the machines, so I only download once and install twice. 

    Hmmm. That's vexing.

    I don't suppose there'd be a major issue with me simply copying the files out of my Laptop's Daz 3D Library folder and dropping them directly into the Desktop's associated directories, would there? I don't have any scripts or software that are OS-specific, and the last time I checked, .duf and other files are platform independent, so they should work, yeah?

    If DIM won't do the network transfer, the old fashioned way may be best.

    The problem is the CMS, as it points to every item by a full path and when you move stuff that breaks. If you only render on the "other machine" that wont be an issue, but if you rely on CMS functioning this will be an issue.

    As far as I am aware the CMS uses relative paths, it's only the DIM/Central manifests that use absolute paths (and content that isn't in a content directory).

  • inquireinquire Posts: 1,521
    edited March 25

    Well, what if, along with copying the full DAZ library from one machine to another, you also copied from the ~/Library/Applicaiton Support, the DAZ3D folder, containing cms (see screen shot); would that  take care of the issue? There's also a similar folder in the Mac HD Library (not the System Library). (Again, see another screen shot.) In other words, what I'm wondering is if it is possible to copy over not only your full DAZ library, but other support library folders, and if such copying would solve the issue. Would that take care of it? (I basically know nothing about this stuff, so I'm just trying to understand and to educate myself. If what I'm saying betrays massive ignorance, please be kind with me.)

    First attachment, on the left, is from the ~/Library; Second Attachment, a bit more to the right, is from the Mac HD Library.

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    Mac Library.png
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    Post edited by inquire on
  • TotteTotte Posts: 11,861

    Richard Haseltine said:

    Totte said:

    Chronopunk said:

    Totte said:

    Chronopunk said:
    So I got the new machine set up, I've verified that all of my network settings are correct, both machines can see each other and communicate normally across the network, and I have verified that all network issues are resolved.

    However! (There is always a however)

    I have DIM on the new machine pointing at (Network/Macbook Pro/My Daz 3D Library), I click the refresh icon, and I see... Nothing.

    I would expect to see the contents of the directory and be able to retrieve them, but... Nothing.

    Thoughts? Suggestions? Am I going to have to download everything from Daz and Rendo again? Gods I hope not.
     

    The problem is probably that the CMS/Postgres is not accessible from machine 1 to machine 2, which is not, it only accepts local 127.0.0.1 accesses in default setup.
    Than can be fiddled with, but not recommended unless you know how.

    My setup is two machines, both with their own content library and their own cms, but my DIM download directory is on another disk on one of the machines, so I only download once and install twice. 

    Hmmm. That's vexing.

    I don't suppose there'd be a major issue with me simply copying the files out of my Laptop's Daz 3D Library folder and dropping them directly into the Desktop's associated directories, would there? I don't have any scripts or software that are OS-specific, and the last time I checked, .duf and other files are platform independent, so they should work, yeah?

    If DIM won't do the network transfer, the old fashioned way may be best.

    The problem is the CMS, as it points to every item by a full path and when you move stuff that breaks. If you only render on the "other machine" that wont be an issue, but if you rely on CMS functioning this will be an issue.

    As far as I am aware the CMS uses relative paths, it's only the DIM/Central manifests that use absolute paths (and content that isn't in a content directory).

    It was couple of years ago I tried to do this but on machine A the path was /Volumes/DAZBoot/  on machine it was /Volumes/DAZBoot/DAZContent/ and CMS failed to find anything so I cleared the the db and reimported metadata at it was up and running, maybe it was something else.. 

     

  • TotteTotte Posts: 11,861

    inquire said:

    Well, what if, along with copying the full DAZ library from one machine to another, you also copied from the ~/Library/Applicaiton Support, the DAZ3D folder, containing cms (see screen shot); would that  take care of the issue? There's also a similar folder in the Mac HD Library (not the System Library). (Again, see another screen shot.) In other words, what I'm wondering is if it is possible to copy over not only your full DAZ library, but other support library folders, and if such copying would solve the issue. Would that take care of it? (I basically know nothing about this stuff, so I'm just trying to understand and to educate myself. If what I'm saying betrays massive ignorance, please be kind with me.)

    First attachment, on the left, is from the ~/Library; Second Attachment, a bit more to the right, is from the Mac HD Library.

    That should work in the light of what Richard said, my experiment was with DS 4.6 I think. 

  • ChronopunkChronopunk Posts: 251

    My biggest concern at this point is that I'm moving all of my content from my 2014 MacBook Pro to a Win10 desktop, so I'm not sure the config file would help.

  • ruiplrcruiplrc Posts: 0

    Hello!

    Im super brand new to this. I just downloaded DAZ on my brand new Mac and when i press "open" on the DAZSTUDIO nothing happens. It says it is installed but i cant seem to find DAZ Studio when i look for it. I have Big Sur on my mac. any tips on how to fix this?

    UPDATE - I installed again DAZ Stuido and now this window appears. So i just have to wait for an update from Daz right? It doesnt work with this Mac update?

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  • inquireinquire Posts: 1,521

    I believe that's the case: that DAZ Studio does not run on Big Sur.

  • ChronopunkChronopunk Posts: 251

    Yeah, no Big Sur love yet.

    Hopefully "soon," but not yet. Same with Filament Render. The technology for the latter exists and is stable, but Daz doesn't support it yet due to code base issues.

  • inquireinquire Posts: 1,521

    I've heard that DAZ Studio is expected to be ready to run on Big Sur this July. 

  • inquireinquire Posts: 1,521

    @3Don: You might take a look at this Forum: https://www.daz3d.com/forums/discussion/comment/6601596#Comment_6601596

    What does this have to do with you? Well, SereneNight in one of today's posts (March 29th) talks about using Nvidia GPUs and rendering with DS 4.15.

  • 3Don3Don Posts: 581

    Thanx.

  • pokersithpokersith Posts: 0

    I know all about slow renders. I do not have a GPU either and here's my specs:

    iMac (Retina 5K, 27-inch, late 2015)

    3.2GHz Intel Core i5

    8GB RAM 1867 MHz DDR3

    AMD Radeon R9 M380 2 GB

    But I don't really do large scenes. I sell single models mostly on different sites using Blender. I use Daz3D for all character work. The biggest projects I do are I model and sell Airplanes for the X-Plane simulator. But yes, without a GPU and having a older system rendering means cooking and eating dinner watching some TV or a movie and starting before going to bed and hopefully it's done when you wake up. Depending on size if it's an animation. 

  • diego204diego204 Posts: 4
    edited April 21

    Hi all.

    I am a newbie and I write from Italy.
    I downloaded DAZ Studio about a year ago and started doing some work (without problems) following the tutorials.
    After a break of a few months, yesterday I tried to start using it again but, apparently for no reason, the application did not work: at the opening, the message "A valid PostgreSQL connection could not be established ..." appeared.
    Clicking on OK the window disappears but I cannot open a new document with the CLEAR THE SCENE function or with the NEW command from the menu.

    I am using a Mac with Mojave 10.14.6 installed. I deliberately did not update the system to avoid having problems with some apps that have not been adapted to Catalina and Big Sur. I don't have any antivirus or firewall installed that can conflict with the app.

    I saw in the FAQ that this problem has already happened to other users, but all the cases already submitted seem to me a little different from mine and I'm not sure if any solutions already indicated will work as well in my case.
    I tried a couple of times to uninstall DAZ with DIM, re-download and reinstall but the problem remains the same.
    I read here that High Sierra was the last OS to support Nvidia. Could this be the problem? It is however strange because last year DAZ worked and my OS was already Mojave...

    Please, could I have your opinion on what may have happened and what actions, checks and changes I could try to fix the problem?
    Thank you for your attention and the answers you will want to give me. smiley

    Post edited by diego204 on
  • TotteTotte Posts: 11,861

    diego204 said:

    Hi all.

    I am a newbie and I write from Italy.
    I downloaded DAZ Studio about a year ago and started doing some work (without problems) following the tutorials.
    After a break of a few months, yesterday I tried to start using it again but, apparently for no reason, the application did not work: at the opening, the message "A valid PostgreSQL connection could not be established ..." appeared.
    Clicking on OK the window disappears but I cannot open a new document with the CLEAR THE SCENE function or with the NEW command from the menu.

    I am using a Mac with Mojave 10.14.6 installed. I deliberately did not update the system to avoid having problems with some apps that have not been adapted to Catalina and Big Sur. I don't have any antivirus or firewall installed that can conflict with the app.

    I saw in the FAQ that this problem has already happened to other users, but all the cases already submitted seem to me a little different from mine and I'm not sure if any solutions already indicated will work as well in my case.
    I tried a couple of times to uninstall DAZ with DIM, re-download and reinstall but the problem remains the same.
    I read here that High Sierra was the last OS to support Nvidia. Could this be the problem? It is however strange because last year DAZ worked and my OS was already Mojave...

    Please, could I have your opinion on what may have happened and what actions, checks and changes I could try to fix the problem?
    Thank you for your attention and the answers you will want to give me. smiley

    I have several threads about the postgres error.
    This one has several solutions: https://www.daz3d.com/forums/discussion/276991/postgresql-cms-connection-on-a-mac

     

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