JACK TOMALIN APPRECIATION SOCIETY [JAS IV]

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  • TotteTotte Posts: 12,642
    edited December 1969

    Hey Jack!

    I got some WestPark feeling into your sofa ;-)

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  • Daz Jack TomalinDaz Jack Tomalin Posts: 12,376
    edited December 1969

    Totte said:
    Hey Jack!

    I got some WestPark feeling into your sofa ;-)

    Looking good there Totte! Wonder if those stains will come out ;)

  • SzarkSzark Posts: 10,634
    edited March 2013

    Pimp my Westpark, nicely done Totte. Luxus again. I ask as there some glare around the light bulb that doesn't look like 3Delight.

    Well me first Luxus test failed (see below) but did that stop me...naaaa I am trying again and again using bits and bobs from Jack's aresenal. This time with that I have learnt from doing the image below and reading the material section of the LuxWiki I think I am getting somewhere...hopefully. Can't tell until morning but it seems to be rendering ok.

    I was going to title this image as "Whilst chewing things over I realsied you don't need a big fat wallet to enjoy unbiased rendering" but it is a bit of a mouthful and not catchy enough so I went with Crude Rendering Again Pete, C.R.A.P for short. ;)

    So what wooden item of Jack's is this?

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    Post edited by Szark on
  • TotteTotte Posts: 12,642
    edited March 2013

    Nope, DS ;-)

    And Pretty superb render Szark!
    No idea what item that is....

    Post edited by Totte on
  • SzarkSzark Posts: 10,634
    edited December 1969

    I see what is making the noise around the bulb, the shade. DOH!

    Thanks Totte but I don't rate it at all. But it was only a test for testing different lights and mats. Now I am doing a proper image. Again can't be big but with using the Pre Multiply Alpha I can do a foreground and background render and compositie the two.

    I have all the Linear render setting all set up in Daz Studio so I can just load props set up the mats and render with the same lighting specs, like Gain of each light. I am using a high res HDRI and a Sun.

  • Herald of FireHerald of Fire Posts: 3,501
    edited December 1969

    Been taking advantage of the March sales and picked up a few new items. Here's a render I did using one of them recently. I figured the Curator Aquarum could really use a working fountain, so I created one using primitives. I used cylinders, torus', and planes with clever use of the polygon selection tool to hide the bits I didn't need and turned the visible areas into a cascade of water. Sadly, the opacity map didn't quite come out as I hoped, so it looks a bit flatter than I intended.

    If anyone knows of a good way to 'poke holes' in a refraction, I'd love to know. At any rate, it still came out rather nicely. Enjoy.

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  • Daz Jack TomalinDaz Jack Tomalin Posts: 12,376
    edited December 1969

    Szark said:
    Crude Rendering Again Pete, C.R.A.P for short. ;)

    So what wooden item of Jack's is this?

    lol..

    Hmm, is it the Carnival picnic table?

  • Daz Jack TomalinDaz Jack Tomalin Posts: 12,376
    edited December 1969

    Been taking advantage of the March sales and picked up a few new items. Here's a render I did using one of them recently. I figured the Curator Aquarum could really use a working fountain, so I created one using primitives. I used cylinders, torus', and planes with clever use of the polygon selection tool to hide the bits I didn't need and turned the visible areas into a cascade of water. Sadly, the opacity map didn't quite come out as I hoped, so it looks a bit flatter than I intended.

    If anyone knows of a good way to 'poke holes' in a refraction, I'd love to know. At any rate, it still came out rather nicely. Enjoy.

    Nice image..

    That little kid in the bg looks a bit precarious though lol.. hope he doesn't slip ;)

  • SzarkSzark Posts: 10,634
    edited December 1969

    Szark said:
    Crude Rendering Again Pete, C.R.A.P for short. ;)

    So what wooden item of Jack's is this?

    lol..

    Hmm, is it the Carnival picnic table?Nope. :)

  • Daz Jack TomalinDaz Jack Tomalin Posts: 12,376
    edited December 1969

    Szark said:
    Szark said:
    Crude Rendering Again Pete, C.R.A.P for short. ;)

    So what wooden item of Jack's is this?

    lol..

    Hmm, is it the Carnival picnic table?

    Nope. :)

    Hmmmmmm.. is that the original texture? or has it been re-purposed? (totally stumped lol)

  • SzarkSzark Posts: 10,634
    edited December 1969

    Nope as it came loaded from one of the ParkSide sets. :)

    Funny you should say that I did some texture pimping on PS Point Rock and Cliffhanger/Gorge on Saturday.

  • Daz Jack TomalinDaz Jack Tomalin Posts: 12,376
    edited December 1969

    You know, without going to look I have no idea lol..

  • SzarkSzark Posts: 10,634
    edited December 1969

    Parkside High Recess the bonus Victorian Desk

  • Daz Jack TomalinDaz Jack Tomalin Posts: 12,376
    edited December 1969

    Szark said:
    Parkside High Recess the bonus Victorian Desk

    Ooooooooooooh.. yea.. derp :red:

  • SzarkSzark Posts: 10,634
    edited December 1969

    Yeah great textures on that piece...not saying the others are crap, this just attracted me as a nice peice of OLD. I will do another but better with the whole piece I have some ideas cooking. I have even thought what it would take to render that poster, I was working before my rig went pop, using Lux.......Time to go on holiday and let it render but I will try when I get a new rig.

  • SzarkSzark Posts: 10,634
    edited March 2013

    This is what I am working on at present. Parkide Point, Cliffhanger and Jack's freebie pod. Trying to get to grips with Lux carpiant was a challenge but the wiki does help a lot with this side of things, Not prefect but enough to get by.

    7KS/p and still running at 31 hours in Hybrid mode. Out of interest see the orange patch of rock to the right of the walkway just below the helpipad, does it look blurred to you. I think my glasses need checking but for me that area looks a liitle blurred.

    The PreMultiply Alpha seems to work great. I can't see any outline as we would do in Daz Studio as a png but as this size it is pretty hard to see any detail when blown up in size..

    Now for somethng cool in to go the background. I still haven't decided but it will come to me as I trawl through my library. ;)

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  • Daz Jack TomalinDaz Jack Tomalin Posts: 12,376
    edited December 1969

    lol.. love it!

    The drop-pod works really well in that setting actually!

  • SzarkSzark Posts: 10,634
    edited December 1969

    Thanks man

    Yeah to be honest it was the only scifi type of craft that I had that would fit on the helipad. ;) The red though was my first choice and then I pimped the rock textures and it just fit nicely.

  • Geminii23Geminii23 Posts: 1,322
    edited December 1969

    Thought I would throw this one in. Thanks to the wonderful work of Jack Tomalin for this scene! This is another entry in my ongoing Zombie Apocalypse series. Made entirely in DAZ and some post work in Photoshop.

    Medusa vs. The Zombie Apocalypse
    Castillo del Diablo by Jack Tomalin

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  • Daz Jack TomalinDaz Jack Tomalin Posts: 12,376
    edited December 1969

    Geminii23 said:
    Thought I would throw this one in. Thanks to the wonderful work of Jack Tomalin for this scene! This is another entry in my ongoing Zombie Apocalypse series. Made entirely in DAZ and some post work in Photoshop.

    Medusa vs. The Zombie Apocalypse
    Castillo del Diablo by Jack Tomalin

    Wow very cool Gemini - thanks for sharing!

    Does Medusa win by the way? ;)

  • Norse GraphicsNorse Graphics Posts: 0
    edited December 1969

    Well, a stoney look by a woman will freeze anything in its tracks. And in case with 'dusa, the zombies stands no chance. :)

  • Daz Jack TomalinDaz Jack Tomalin Posts: 12,376
    edited March 2013

    Well that's what I initially thought, but then it dawned on me that Medusa turns *living* creatures into stone.. so wondered if the zombies were immune...? :)

    Post edited by Daz Jack Tomalin on
  • TotteTotte Posts: 12,642
    edited December 1969

    Been playing with the Dubious Pub in Vue, looks great!

    Now, when will we get "dubious interiors"? Would love that!

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  • SzarkSzark Posts: 10,634
    edited December 1969

    Nice little scene there Totte.....very nice.

  • Daz Jack TomalinDaz Jack Tomalin Posts: 12,376
    edited December 1969

    Totte said:
    Been playing with the Dubious Pub in Vue, looks great!

    Now, when will we get "dubious interiors"? Would love that!

    Very nice!

    Can't say if/when.. but sure you'll see it first ;)

  • carrie58carrie58 Posts: 3,691
    edited December 1969

    Well that's what I initially thought, but then it dawned on me that Medusa turns *living* creatures into stone.. so wondered if the zombies were immune...? :)

    Nope not immune they turn to sand sculptures ,and then crumble into piles of sand ,where do you think beaches come from????
    OOooooo I'd love some dubious interiors !! or curious ones too ....

  • Norse GraphicsNorse Graphics Posts: 0
    edited December 1969

    carrie58 said:
    Well that's what I initially thought, but then it dawned on me that Medusa turns *living* creatures into stone.. so wondered if the zombies were immune...? :)

    Nope not immune they turn to sand sculptures ,and then crumble into piles of sand ,where do you think beaches come from????
    OOooooo I'd love some dubious interiors !! or curious ones too ....

    I second the curious and dubious interiors!

  • Daz Jack TomalinDaz Jack Tomalin Posts: 12,376
    edited December 1969

    Duly noted ;)

  • kyoto kidkyoto kid Posts: 38,790
    edited December 1969

    ...spent a good part of the day yesterday installing all the rest of Jack's stuff on the new rig. Holee carp, didn't realise I had bought so much.

  • Daz Jack TomalinDaz Jack Tomalin Posts: 12,376
    edited December 1969

    Kyoto Kid said:
    ...spent a good part of the day yesterday installing all the rest of Jack's stuff on the new rig. Holee carp, didn't realise I had bought so much.

    :red: :)

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