Show Us Your Iray Renders. Part VI

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Comments

  • I can't recall posting this in this thread. I didn't see it going back through the thread. If I already did, I apologize.

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  • tkdroberttkdrobert Posts: 3,618
    L'Adair said:
    tkdrobert said:

    OK I lightened it up

    Both have their own appeal. It all depends on your vision. Which do you like the best? Which shows what you were trying achieve?

    I wanted it to be dark, because it's night time, but not too dark that you can't make out the hero very well.

  • L'AdairL'Adair Posts: 9,479
    tkdrobert said:
    L'Adair said:
    tkdrobert said:

    OK I lightened it up

    Both have their own appeal. It all depends on your vision. Which do you like the best? Which shows what you were trying achieve?

    I wanted it to be dark, because it's night time, but not too dark that you can't make out the hero very well.

    Okay. Try using a ghost light to one side of the image, (or simple emissive plane if it's not in the frame.) You can make your own, if you don't have the Ghost Light Kit. It's easy to control how much light hits your hero and the wall, without adding any light to the rest of the scene. I use ghost lights a lot—sometimes in frame, sometimes not—because they are so easy to make and easy to control. (I have the kit because it is convenient, but it is almost as easy to make your own.)

  • tkdroberttkdrobert Posts: 3,618
    L'Adair said:
    tkdrobert said:
    L'Adair said:
    tkdrobert said:

    OK I lightened it up

    Both have their own appeal. It all depends on your vision. Which do you like the best? Which shows what you were trying achieve?

    I wanted it to be dark, because it's night time, but not too dark that you can't make out the hero very well.

    Okay. Try using a ghost light to one side of the image, (or simple emissive plane if it's not in the frame.) You can make your own, if you don't have the Ghost Light Kit. It's easy to control how much light hits your hero and the wall, without adding any light to the rest of the scene. I use ghost lights a lot—sometimes in frame, sometimes not—because they are so easy to make and easy to control. (I have the kit because it is convenient, but it is almost as easy to make your own.)

    Thank you for the tip.  Lighting is something I'm still struggling to master.

  • A render inspired by a drawing I saw the other day.

  • FSMCDesignsFSMCDesigns Posts: 12,852
    edited September 2017

    Just playing around with some older clothing content, Iray shaders and the geometry editor for new material zones and liked the way this came out.

     

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  • Here's a render that is based on a personal true story (I'm the boy in this scenario). This happened when I was around 7 years old (she was too). This render represents my memory of what happened as accurately as I can remember.

     

  • FSMCDesignsFSMCDesigns Posts: 12,852
    jonttex82 said:

    Here's a render that is based on a personal true story (I'm the boy in this scenario). This happened when I was around 7 years old (she was too). This render represents my memory of what happened as accurately as I can remember.

     

    if I made renders like that the FBI would come knocking on my door, LOL

    Love the game console and TV.

  • jestmartjestmart Posts: 4,449
    edited September 2017

    Not a game console, Commadore 64 with crappy data cassette player.  Took 20 minutes to load a program, and any games available on cassette you where sick of playing after 5 minutes.  Ahhh the good old days of home computing.

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  • tkdroberttkdrobert Posts: 3,618
    jonttex82 said:

    Here's a render that is based on a personal true story (I'm the boy in this scenario). This happened when I was around 7 years old (she was too). This render represents my memory of what happened as accurately as I can remember.

     

    if I made renders like that the FBI would come knocking on my door, LOL

    Love the game console

    jestmart said:

    Not a game console, Commadore 64 with crappy data cassette player.  Took 20 minutes to load a program, and any games available on cassette you where sick of playing after 5 minutes.  Ahhh the good old days of home computing.

    Commadore 64 was my 1st computer (hand me down).  I had 2 floppy drives.  Played a lot of role playing games, early flight sims, 2D Castle Wolfenstien, and lets not forget Jumpman.  Ah the memories...

  • Playing around with Old Chap for G8M. Gave him Santa hair and eyebrows and a George mustache

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  • FSMCDesignsFSMCDesigns Posts: 12,852
    jestmart said:

    Not a game console, Commadore 64 with crappy data cassette player.  Took 20 minutes to load a program, and any games available on cassette you where sick of playing after 5 minutes.  Ahhh the good old days of home computing.

    Sorry for the wording, to me anything you game on that is not a PC is a console, no matter how old., LOL

  • WIP for my BLINK sereis. Not overly happy with it at the moment feels like it's lacking something

    Not overly intensive with geo or textures barely hit's 5GB total but still took over an hour and half to hit 1% render at 4k res on 1080ti!

  • WonderlandWonderland Posts: 7,137

    Just playing around with some older clothing content, Iray shaders and the geometry editor for new material zones and liked the way this came out.

     

    Just catching up here after ages... Love this, very cool!

  • WonderlandWonderland Posts: 7,137

    First time I have used Darius 7 in a serious render

    Wow! Another great one! 

  • FSMCDesignsFSMCDesigns Posts: 12,852

    Thanks Alicia, much appreciated!

  • WonderlandWonderland Posts: 7,137
    edited September 2017

    Here's an experiment putting a render on top of a photo. I have a high end Mac and a low end PC laptop and both take ages to render full scenes so I've been using photos. Luckily my friend is a real estate agent and I go to some open houses with him and get to take great photos at LA mansions! This wine cellar was so cool! 

    This is G3. I think. God I have too many generations and morphs LOL.

    And BTW, RIP Hugh Hefner!

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  • WonderlandWonderland Posts: 7,137

    Thanks Alicia, much appreciated!

    I'm not sure if it's postwork or not, but I LOVE your lighting, the way it brings out the shadows and highlights so dramatically! And the Darius pose, POV is really cool!

  • FSMCDesignsFSMCDesigns Posts: 12,852

    Thanks Alicia, much appreciated!

    I'm not sure if it's postwork or not, but I LOVE your lighting, the way it brings out the shadows and highlights so dramatically! And the Darius pose, POV is really cool!

    Thanks. I rarely do any postwork, would rather spend the time setting up the materials and lighting and let the mathmatics in the rendrerer do all the work. The first one has a little post from a filter I ran it thru in PSD, but the Darius image has none.

    Nice image, she'd make a great Playboy Bunny, LOL

  • JamesJABJamesJAB Posts: 1,766

    Here's an experiment putting a render on top of a photo. I have a high end Mac and a low end PC laptop and both take ages to render full scenes so I've been using photos. Luckily my friend is a real estate agent and I go to some open houses with him and get to take great photos at LA mansions! This wine cellar was so cool! 

    This is G3. I think. God I have too many generations and morphs LOL.

    And BTW, RIP Hugh Hefner!

    One thing that you might want to try with your background photos.  Take two of every photo, one with just the scene, and one with a person in place for scale and vertical positioning.  This will help a lot on the ones where the feet are not in frame.  In this render it looks to me like she is standing on top of something.  I would try moving her down in the image somewhere btween one and two heads.
    Using live backgrounds can be pretty tricky when it comes to adding virtual elements in.

  • WonderlandWonderland Posts: 7,137
    JamesJAB said:

    Here's an experiment putting a render on top of a photo. I have a high end Mac and a low end PC laptop and both take ages to render full scenes so I've been using photos. Luckily my friend is a real estate agent and I go to some open houses with him and get to take great photos at LA mansions! This wine cellar was so cool! 

    This is G3. I think. God I have too many generations and morphs LOL.

    And BTW, RIP Hugh Hefner!

    One thing that you might want to try with your background photos.  Take two of every photo, one with just the scene, and one with a person in place for scale and vertical positioning.  This will help a lot on the ones where the feet are not in frame.  In this render it looks to me like she is standing on top of something.  I would try moving her down in the image somewhere btween one and two heads.
    Using live backgrounds can be pretty tricky when it comes to adding virtual elements in.

    I think it might look like that because the shelves with the bottles don't go all the way up to the ceiling, so the part that appears to be the ceiling is actually the wall...

  • tkdroberttkdrobert Posts: 3,618
    edited September 2017

    Catch 22 by tkdrobert

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  • nohiznguyennohiznguyen Posts: 263
    edited September 2017

    Mage

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  • BobvanBobvan Posts: 2,653

    Cool stuff everyone

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  • FSMCDesignsFSMCDesigns Posts: 12,852

    Mage

     

    Nice!

  • Yeah, there's a really nice "Vogue for Wizards" thing going on in that render.

  • FSMCDesignsFSMCDesigns Posts: 12,852

    Bob, you need to get some insects. I bet a wasp could do some serious damge, LOL

  • BobvanBobvan Posts: 2,653

    Bob, you need to get some insects. I bet a wasp could do some serious damge, LOL

    LOL already done... *Nudity*  http://fav.me/dazi0z4

  • nohiznguyennohiznguyen Posts: 263
    edited October 2017

    Mr Lee vs Mrs Lee

    Mrs Lee: Where is my NEW Birkin? angry

    Mr Lee: Where is my NEW VR Set? angry

     

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  • JamesJABJamesJAB Posts: 1,766

    Iray render using volumetric lighting, and two orcs.

This discussion has been closed.