Show Us Your Iray Renders. Part VI

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  • L'AdairL'Adair Posts: 9,479
    edited May 2017

    Quality 3? Huh. I usually set it to 100 and then keep an eye on the convergence; personally, if it's above 25% and it's not incrementing more than .5% per iteration, I stop it. Usually that's good enough.

    You know me... I just turn Quality off. laugh

    "Good enough" is subjective, but our eyes will always be the best judge of when the render is done, imo.

    Post edited by L'Adair on
  • L'AdairL'Adair Posts: 9,479
    fred9803 said:

    Postwork to me is more about manipulating a 3D render in a 2D program to correct errors that cannot or would be too time consuming to correct with re-rendering. Stuff like poke-through and meshes intersecing each other. Maybe adjusting some contrast or exposure.

    I'm not talking about renders post-worked to within an inch of their death... which I think are quite obvious and leave me cold.... the really highly "liked" ones in the gallery I might add. God save me from difuse glow LOL.

    I guess it goes to prove that everyone's idea of postwork is different to others. But I wouldn't say that postwork is something to be frowned upon for purely artistic/ethical reasons. And I now fully understand the reasons why you avoid it. There but for the grace of God go I.

    I think of Photoshop as just another tool in my toolbox. I don't have a problem with postwork, minimal or over-the-top. It's all about the final image and the artist's vision. Sometimes I appreciate that vision, sometimes not so much.
    wink

  • L'AdairL'Adair Posts: 9,479
    edited May 2017

    Her Little Black Dress
     

    Her Little Black Dress, by L'Adair


    Another entry in the Skin Builder 3 competition, this is Arabella 7.

    I did a bit of post work on this one, @fred9803. Can you tell which two beads were fixed in Photoshop?
    wink

    For anyone interested in SB3, I used Arabella's default skin, which uses her own UVs, to create this skin. SB3 has the ability to replace the skin with it's own base, or use the skin on the figure as the base. I chose the second option here, and used Color Blend to darken her pale skin. All of her makeup is from SB3, as well as her brows and lashes. (I forgot to mention, I used Brow Remover to remove Arabella's ridiculously high eyebrows!) I modified existing images and created a custom single mole option. I added veins to the body, as well as soft tan lines. I'm especially proud of her green eyes. I think SB3 and I did very good job on those. When naked, the only issue I saw was a bit of trouble with the seams between the legs and torso, on the outside. By changing the UVs to Base Female in the Surfaces Editor, I got rid of the problem.

    You can find the complete list of products used on the gallery page here.

    Post edited by L'Adair on
  • L'AdairL'Adair Posts: 9,479
    stewman said:

    Dirty Girl...

    Dirty Girl, by stewman

     

    stewman said:

    Caught out in the rain.

    Caught Out In The Rain, by stewman

    @stewman, when you attach an image to your post, you can't delete the attachment after inserting the image into your post. Daz deletes the image off the server and then your post looks odd, to everybody else. (Been there, done that!) I've added your renders into the quotes above by inserting the url of the gallery images, (and they link back to your gallery pages, too.) What I usually do is put the image in the gallery first, then use the url of the gallery image to create my posts.

    Nice work, by the way.

  • Oso3DOso3D Posts: 15,107

    I really like Photoshop's heal brush, and it takes very little control to use in small amounts. 

    Perfect for whenever there is some weird/bad seam visible

  • StewmanStewman Posts: 9
    L'Adair said:

     

     

    @stewman, when you attach an image to your post, you can't delete the attachment after inserting the image into your post. Daz deletes the image off the server and then your post looks odd, to everybody else. (Been there, done that!) I've added your renders into the quotes above by inserting the url of the gallery images, (and they link back to your gallery pages, too.) What I usually do is put the image in the gallery first, then use the url of the gallery image to create my posts.

    Nice work, by the way.

     

    Hi and thanks for correcting my ineptitude!  Hadn't posted an image before and was trying to follow the instructions I read.  So if I hadn't deleted the attachments, it would have been correct?

    Thanks again!

  • TJohnTJohn Posts: 11,355
    stewman said:
    L'Adair said:

     

     

    @stewman, when you attach an image to your post, you can't delete the attachment after inserting the image into your post. Daz deletes the image off the server and then your post looks odd, to everybody else. (Been there, done that!) I've added your renders into the quotes above by inserting the url of the gallery images, (and they link back to your gallery pages, too.) What I usually do is put the image in the gallery first, then use the url of the gallery image to create my posts.

    Nice work, by the way.

     

    Hi and thanks for correcting my ineptitude!  Hadn't posted an image before and was trying to follow the instructions I read.  So if I hadn't deleted the attachments, it would have been correct?

    Thanks again!

    Yep! yes

  • L'AdairL'Adair Posts: 9,479
    stewman said:
    L'Adair said:
    @stewman, when you attach an image to your post, you can't delete the attachment after inserting the image into your post. Daz deletes the image off the server and then your post looks odd, to everybody else. (Been there, done that!) I've added your renders into the quotes above by inserting the url of the gallery images, (and they link back to your gallery pages, too.) What I usually do is put the image in the gallery first, then use the url of the gallery image to create my posts.

    Nice work, by the way.

    Hi and thanks for correcting my ineptitude!  Hadn't posted an image before and was trying to follow the instructions I read.  So if I hadn't deleted the attachments, it would have been correct?

    Thanks again!

    You're welcome.

    And yes, that would work. Attaching the image is one way of including it in your posts. If the image is already online, you only need the url of the image. I like to put the image in the gallery first, use the url of the image on that page, and then link the image back to the gallery page. People are more likely to view the gallery page and give it a "Like" if they can get there easily. (And it takes less time to load the images when they are smaller,—the gallery page image is always 730 pixels wide—for members who don't have super fast internet access.)

     

  • L'AdairL'Adair Posts: 9,479

    As I mentioned before, I really like the green eyes on my Arabella 7 render, so I added a camera to the project and zoomed in on her face. I change the camera angle so she's looking right at the camera. And I used the 2000 px by 1066 px image size DAZ requires of PAs for landscape oriented images, (just in case Zev0 wants to use it on the product page...) Anyway, here it is:

    The Eyes Have It
     

    The Eyes Have It, by L'Adair


    You can find the complete list of products used on the gallery page here.

  • pdspds Posts: 593
    edited May 2017

    Bambi ElfSo I finally got up the nerve to start sharing some renders in the Gallery. Here's pretty much a straight-up render in Daz Studio featuring the Bambi character for Giselle 6 with NGS2 applied and some additional body/face morph tweaks. I used the Elven Fantasy Outfit for G2F and the lantern that goes with it.

    L'Adair, I didn't quite understand the process you mentioned regarding linkiing to the gallery page. Would you or someone else who knows how to do this please clarify? Do you embed a link in the text using the "chain" icon above or do you use the Image icon and just paste in the URL from the gallery page? I tried the latter and my draft post just showed a broken image icon, so obviously I did something wrong, lol.

     

    bambi_elf.jpg
    2048 x 1365 - 771K
    Post edited by Chohole on
  • L'AdairL'Adair Posts: 9,479
    pds said:

    L'Adair, I didn't quite understand the process you mentioned regarding linkiing to the gallery page. Would you or someone else who knows how to do this please clarify? Do you embed a link in the text using the "chain" icon above or do you use the Image icon and just paste in the URL from the gallery page? I tried the latter and my draft post just showed a broken image icon, so obviously I did something wrong, lol.

    In the post editor, click on the Image icon. The resulting popup window has two tabs across the top.

    In the Image Info tab, paste the url to image from the gallery page. To get that link, go to the gallery page; copy the link of the image, not the page. What browser you use will dictate how to get that url. I use Firefox, and I right-click on the image and select "Copy Image Location". the url will look like this: https://www.daz3d.com/galleryimage/image/XXXXXX/image-name_730_auto_main.jpg where XXXXXX will be the number assigned to your gallery page and image-name will be what you named your image. For example, if you create a gallery page for your bambi-elf.jpg image and named the image "Bambi the Elf," your url would end "bambi-the-elf_730_auto_main.jpg". Notice the title used Uppercase but the url uses only lowercase. Anyway, that's the url you're looking for. Once you have that url, paste it into the URL field of the first tab. I recommend including something in the Alternative Text field, too. I usually use the title of the image, and add "by L'Adair". You won't need to change the image dimensions as the image will fit as is.

    Now click on the second, Link, tab. Copy the URL of the gallery page, found in your browsers location field, (the field where you type in a url to go to that page.)  It should look like "https://www.daz3d.com/gallery/images/XXXXXX"; where the XXXXXX is the number assigned to your gallery page. Paste that URL into the URL field. In the "Target" field, click on "<not set>" and select one of the target options. I prefer "New Window (_blank)" as that option will open the page in another window or tab and I find it the most convenient as a user.

    Hope this helps.

  • KnittingmommyKnittingmommy Posts: 8,191
    edited May 2017

    Wow! 104 posts since the last time I was in this thread!  I need to catch up.  You guys get busy when some of us decide to take a short break.  :)   Until I manage to catch up on what everyone's been doing, here is a little bit from me.  One of my first renders in a while.

    Cartwheel

    Gallery Link

    edit: added the title I forgot to put up earlier and added the gallery link.

    Post edited by Knittingmommy on
  • KnittingmommyKnittingmommy Posts: 8,191
    Taozen said:

    Testing new stuff (both of us). Some of the many "not really sure what to use it for but it just looks so good" purchases.

     

    This is a great render!  I love her expression.  :)

     

    jonttex82 said:

    Testing out Rawr! Outfit (head-piece) and my second creation with Skin Builder 3. Also used is Wear Them All Expansion to use K4 tankini on Genesis 3.

    Very cute!

     

     

    I absolutely love this image!

     

     

    Been wanting to do an image like this for awhile and with a new tree purchase and the new UVs for the Horse2, I figured it was time. Lots of behind the scenes work went on before rendering. Couldn't find any boot cut jeans anywhere, so used the V4 Assassin Angel pants since they had the boot cut morph, but had to retexture them to jeans and delete parts of the geometry. I had to redo the horse textures, I had to model the hat, the winchester and the boots. Retexture the saddle, and retexture the cows which I got from a game I play

     

    That horse looks really good.  Nice render!

     

    The magma thing without displacement still looks good, thankfully for folks not wanting a bunch of subd 4 figures.

    Very creepy looking.  :)

     

    Artini said:

    Playing with greebles...

    image

    Nice! Did you retexture at all or just convert the textures?

    L'Adair said:

    The Elder
     

    The Elder, by L'Adair


    I did this for the Skin Builder 3 render competition. I used the base G3F skin with skin builder, making it very pale to go with the white-ish horse coat, adding blotches, veins and so on. The eyes were also created in SB3. The background is Willow Creek. I rendered it all together, but liked the lighting better on the centaur without the set around him, so I ended up rendering Willow Creek without the centaur then layering them together in Photoshop. I added the distance blur in Photoshop, as well. The base G3M is Dale and I used Dale's beard, but the fiber eyebrows are two instances of FW Alfred's eyebrows, with Mec4D's Unshaven 2 hair shaders. The body hair is Oh My Body Hair from RedzStudio, available eleswhere. For the full list of products used, check out the gallery page, here.

    I really like how this turned out.  Great job!

     

    Mattymanx said:

    I love the camera angle on this one.  I think that catches me up.  Lots of great pictures.

     

     

  • nonesuch00nonesuch00 Posts: 18,856

    Wow! 104 posts since the last time I was in this thread!  I need to catch up.  You guys get busy when some of us decide to take a short break.  :)   Until I manage to catch up on what everyone's been doing, here is a little bit from me.  One of my first renders in a while.

    Very nice!

  • L'AdairL'Adair Posts: 9,479

    @Knittingmommy, Thank you. I'm really loving Skin Builder 3!

    Good to see you posting images again. The cheerleader image is really cute. She looks like she needs a bit more practice on those handstand splits. Mind you, I had trouble with just the handstands when I was young and fit enough to give it a try!

  • KnittingmommyKnittingmommy Posts: 8,191
    L'Adair said:

    @Knittingmommy, Thank you. I'm really loving Skin Builder 3!

    Good to see you posting images again. The cheerleader image is really cute. She looks like she needs a bit more practice on those handstand splits. Mind you, I had trouble with just the handstands when I was young and fit enough to give it a try!

    Thanks.  Yeah, I took a little time off for Camp NaNoWriMo last month, got lots of writing in which was good.  The pose is actually mid-cartwheel.  Looks like I forgot to put the title up with the picture.  I grabbed a pose straight from the aniMate Cheerleading Pack and it worked fairly well, just minor adjustments needed where the hands met the floor.  I saved out that pose as a pose preset.  I was never very good at cartwheels myself when I was a kid, though, I did try.  I would never have made a good cheerleader.  :) 

  • pdspds Posts: 593
    L'Adair said:
    pds said:

    L'Adair, I didn't quite understand the process you mentioned regarding linkiing to the gallery page. Would you or someone else who knows how to do this please clarify? Do you embed a link in the text using the "chain" icon above or do you use the Image icon and just paste in the URL from the gallery page? I tried the latter and my draft post just showed a broken image icon, so obviously I did something wrong, lol.

    In the post editor, click on the Image icon. The resulting popup window has two tabs across the top.

    In the Image Info tab, paste the url to image from the gallery page. To get that link, go to the gallery page; copy the link of the image, not the page. What browser you use will dictate how to get that url. I use Firefox, and I right-click on the image and select "Copy Image Location". the url will look like this: https://www.daz3d.com/galleryimage/image/XXXXXX/image-name_730_auto_main.jpg where XXXXXX will be the number assigned to your gallery page and image-name will be what you named your image. For example, if you create a gallery page for your bambi-elf.jpg image and named the image "Bambi the Elf," your url would end "bambi-the-elf_730_auto_main.jpg". Notice the title used Uppercase but the url uses only lowercase. Anyway, that's the url you're looking for. Once you have that url, paste it into the URL field of the first tab. I recommend including something in the Alternative Text field, too. I usually use the title of the image, and add "by L'Adair". You won't need to change the image dimensions as the image will fit as is.

    Now click on the second, Link, tab. Copy the URL of the gallery page, found in your browsers location field, (the field where you type in a url to go to that page.)  It should look like "https://www.daz3d.com/gallery/images/XXXXXX"; where the XXXXXX is the number assigned to your gallery page. Paste that URL into the URL field. In the "Target" field, click on "<not set>" and select one of the target options. I prefer "New Window (_blank)" as that option will open the page in another window or tab and I find it the most convenient as a user.

    Hope this helps.

    THANK YOU! I wasn't using the actual image URL, just the gallery page, which explains it, haha. Much appreciated. :-)

  • pdspds Posts: 593
    edited May 2017

    Here's another fantasy image, but with quite a bit more post work done to reflect more of a Boris Vallejo painterly style, which I love for this sort of image. The image features: Lilith 7 HD (with a variety of face/body morphs), Rebecca Hair, elements from Heroine Fantasy Armor for G2F, and some of Ron's awesome Photoshop brushes. The battle axe is my own Maya+Mudbox creation.

     

    Red Sonja

    Post edited by Chohole on
  • pdspds Posts: 593

    One more for today...this is just a closeup test using IRay's Bloom filter for a much larger cyborg project I'm working on. The respirator was created using a variety of DZFire's Nurnies & Greebles, which are awesome, btw.

    Respirator_work_in_progress

  • Robert FreiseRobert Freise Posts: 4,665
    edited May 2017
    pds said:

    Here's another fantasy image, but with quite a bit more post work done to reflect more of a Boris Vallejo painterly style, which I love for this sort of image. The image features: Lilith 7 HD (with a variety of face/body morphs), Rebecca Hair, elements from Heroine Fantasy Armor for G2F, and some of Ron's awesome Photoshop brushes. The battle axe is my own Maya+Mudbox creation.

     

    Red Sonja

    Well done

    I like that battle axe

    Post edited by Chohole on
  • pdspds Posts: 593
    pds said:

    Here's another fantasy image, but with quite a bit more post work done to reflect more of a Boris Vallejo painterly style, which I love for this sort of image. The image features: Lilith 7 HD (with a variety of face/body morphs), Rebecca Hair, elements from Heroine Fantasy Armor for G2F, and some of Ron's awesome Photoshop brushes. The battle axe is my own Maya+Mudbox creation.

     

    Red Sonja

    Well done

    I like that battle axe

    Thanks, Robert, I appreciate that! I know that some folks aren't too keen on heavy postwork in renders, but for me, I prefer to think of rendering as another (amazing) tool in the quiver when creating images. The axe was my first attempt at creating a fully-realized prop. For the purists, I've attached a straight-up Daz Studio render of it. I wasn't sure if it was acceptable to put that in my gallery since the axe is my own creation and not a Daz product.

     

    WAR_AXE_GAME_ASSET_RIGHT45.png
    800 x 1040 - 271K
  • L'AdairL'Adair Posts: 9,479

    @pds, you're most welcome. laugh

  • EurocoinEurocoin Posts: 302

    Slippery

  • FSMCDesignsFSMCDesigns Posts: 12,854
    pds said:

    Here's another fantasy image, but with quite a bit more post work done to reflect more of a Boris Vallejo painterly style, which I love for this sort of image. The image features: Lilith 7 HD (with a variety of face/body morphs), Rebecca Hair, elements from Heroine Fantasy Armor for G2F, and some of Ron's awesome Photoshop brushes. The battle axe is my own Maya+Mudbox creation.

     

    Red Sonja

    Nice work! I am not a fan of postwork, but this came out looking great! (love the axe!)

  • L'AdairL'Adair Posts: 9,479
    edited May 2017

    I'm having a blast with Skin Builder 3. DraagonStorm would be so proud of the final product. Here's a skin that went through a bunch of hoops to get SB3 to apply the white Freckles, and Age Spots. The how-to is outlined in a mini-tutorial in the SB3 product thread. (@Astracadia followed my tut post with a far easier and more elegant solution.)

    Sagittarius
     

    Sagittarius, by L'Adair


    There's a complete list of products used on the gallery page here.

    Post edited by L'Adair on
  • pdspds Posts: 593
    pds said:

    Here's another fantasy image, but with quite a bit more post work done to reflect more of a Boris Vallejo painterly style, which I love for this sort of image. The image features: Lilith 7 HD (with a variety of face/body morphs), Rebecca Hair, elements from Heroine Fantasy Armor for G2F, and some of Ron's awesome Photoshop brushes. The battle axe is my own Maya+Mudbox creation.

     

     

    Nice work! I am not a fan of postwork, but this came out looking great! (love the axe!)

    Thanks, FMSCDesigns! Making the axe was a fun challenge as I hadn't worked in Maya or Mudbox previously. As far as post-work, I think it helps when it's planned from the outset to achieve a particular look not possible via rendering alone.

  • laytonlayton Posts: 7

    Rendered in 4.9. still not happy with results, but its an ongoing thing.

    Vilde.png
    750 x 844 - 461K
  • laytonlayton Posts: 7
    edited May 2017

    Wow! 104 posts since the last time I was in this thread!  I need to catch up.  You guys get busy when some of us decide to take a short break.  :)   Until I manage to catch up on what everyone's been doing, here is a little bit from me.  One of my first renders in a while.

    Very nice!

    Love the way you have got the shape between her legs. nice to see she isnt a skinny wee thing also

     

    Post edited by Chohole on
  • MattymanxMattymanx Posts: 7,000
    mrnarna said:

    Rendered in 4.9. still not happy with results, but its an ongoing thing.

    She looks really cute

     

  • EurocoinEurocoin Posts: 302

    I'm here for you

This discussion has been closed.