Brow Remover (Commercial)

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Comments

  • TaphneMTaphneM Posts: 10
    edited July 10

    @zev0 

    Hello, unfortunately, this script  Brow Remover for Daz Studio | Daz 3D doesn’t work for me in the latest Daz Studio 6. The utility box (grey panel with options) appears, and the Genesis model selection slider works. However, the “Show Mask” option does not. Also, when I try to run the script without the mask showing, the viewport flickers on the selected model’s face and the process cancels itself (the eyebrow removal "plucking" doesn’t complete.)  I have tested it on Gen 1 through 8 on both M and F models, but the mask (reddish mask) does not show over the eyebrow area. I have tested the height dial also, nothing. I posted this message under General not realizing there is a devoted thread. Apologizes. 

    Post edited by TaphneM on
  • LeanaLeana Posts: 13,499

    A lot of scripts need to be updated to work in DS6.

  • TaphneMTaphneM Posts: 10

    Leana said:

    A lot of scripts need to be updated to work in DS6.

    Thank you very much, Leana!

  • TaphneMTaphneM Posts: 10

    TaphneM said:

    Leana said:

    A lot of scripts need to be updated to work in DS6.

    Thank you very much, Leana!

     

    @Leana,

    I wanted to add that after reading a topic: Genesis 3 and 8 to 9 Pose Converter (Commercial) - Page 12 - Daz 3D Forums where Richard and you are assisting someone and Richard mentioned the conversion:  

    Richard HaseltineRichard HaseltinePosts: 110,955

    July 24Flag

    emilynoelle said:

    Hi! Very interested in the product, but can only use Daz Studio 6 due to my card; will the products in the bundle work?

    Thank you! 

    You could convert the poses in DS 4, then use them in DS 6. It's only GPU acceleration for Iray that is blocked in DS 4 if you have a 50x0 card.

     

    It dawned on me to try that with the Brow Remover. Naturally, it still works in Daz 4 (I'm still learning new things}. I saved the brow results under the Material Preset and Scene Subset. I opened up Daz 6 and this process worked perfectly. One thing though, at first I tried to save as a Character Preset in Daz 4, but I am guessing due to morph reset or temp files, it did not transfer over the face files. 

  • TaphneMTaphneM Posts: 10

    TaphneM said:

    TaphneM said:

    Leana said:

    A lot of scripts need to be updated to work in DS6.

    Thank you very much, Leana!

     

    @Leana,

    I wanted to add that after reading a topic: Genesis 3 and 8 to 9 Pose Converter (Commercial) - Page 12 - Daz 3D Forums where Richard and you are assisting someone and Richard mentioned the conversion:  

    Richard HaseltineRichard HaseltinePosts: 110,955

    July 24Flag

    emilynoelle said:

    Hi! Very interested in the product, but can only use Daz Studio 6 due to my card; will the products in the bundle work?

    Thank you! 

    You could convert the poses in DS 4, then use them in DS 6. It's only GPU acceleration for Iray that is blocked in DS 4 if you have a 50x0 card.

     

    It dawned on me to try that with the Brow Remover. Naturally, it still works in Daz 4 (I'm still learning new things}. I saved the brow results under the Material Preset and Scene Subset. I opened up Daz 6 and this process worked perfectly. One thing though, at first I tried to save as a Character Preset in Daz 4, but I am guessing due to morph reset or temp files, it did not transfer over the face files. 

    Update: This method no longer works. The Brow Remover package is disabled in Studio 6 as well. 

  • barbultbarbult Posts: 27,474
    edited August 30
    The whole point of running brow remover in DS4 and saving the result as a material preset,is that you just apply that saved preset to your character in DS6, or save the whole scene in DS4 and open it and render in DS6. There is no need to run brow remover in DS6 after that.
    Post edited by barbult on
  • TaphneMTaphneM Posts: 10
    edited August 31

    barbult said:

    The whole point of running brow remover in DS4 and saving the result as a material preset,is that you just apply that saved preset to your character in DS6, or save the whole scene in DS4 and open it and render in DS6. There is no need to run brow remover in DS6 after that.

    Hello! Oh my God, I just realized I forgot to select the whole model (assuming that is what I needed to do) because recently, when I was working with the Brow Remover, I only selected the face. That's when the missing files would show up. Selecting the whole figure worked. Thank you! 

     

    08/30/2026

    I ran into the "problem" again. It worked in S6, and then it didn't. Finally, after saving the browless textures in a non-cloud path, it has worked in Studio 6(no more missing textures/tested twice). I corrected this by saving the browless textures in to  ...\DAZ 3D\Studio\My Library\Runtime\Textures\and created a personal folder, and saved the Material Presets in the Material Preset folder. The materials may show up under ...\My DAZ 3D Library\ also.

    Post edited by TaphneM on
  • barbultbarbult Posts: 27,474
    Daz Studio will not process any files you save into the cloud folder structure. Daz Studio will just ignore them. You have found the solution by saving to a "regular" Content Library. The cloud folder structure is ONLY for products installed with Daz Connect (installed within Daz Studio).
  • TaphneMTaphneM Posts: 10

    barbult said:

    Daz Studio will not process any files you save into the cloud folder structure. Daz Studio will just ignore them. You have found the solution by saving to a "regular" Content Library. The cloud folder structure is ONLY for products installed with Daz Connect (installed within Daz Studio).

    Thank you very much again! 

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