Diffeomorphic not transferring Body Morphs to geograft
Apologies if this is a repeat thread, but I haven't been able to find a solution to this anywhere.
On using Diffeomorphic (version 5.2.0.3018) to import a DAZ (version 4.23) Genesis 9 character to Blender (version 5.2), I have been unable to get the nipple geografts to follow the other breast morphs I have included in the export. The nipple-specific morph works just fine, but the graft stays in place while trying to reposition the breasts themselves (that is, the "Nipple Length" morph on the geograft functions just fine, but "Breasts Cleavage" has no effect on the geograft mesh).
I have tried Transfer Shapekeys, but that has no effect both before and after morphs are imported. And I have been importing morphs to both the base body and geograft meshes (even tried without importing morphs to the geograft). And I am certain I have the correct selection order in Blender (I've tried both ways). I have also tried a Surface Deform modifier in Blender, but that doesn't survive after merging the meshes.
Is there something I'm missing? Why would transferring shape keys not work? Is there some little setting I'm overlooking? Love to hear from anyone with ideas on the matter, thanks!

Comments
Diffeomorphic 5.3.0.3046, Blender 5.2.2.
I tried the Strix nipples with a couple G9 breast morphs and they work fine here. I just selected some daz favorites and exported/imported. Test scene included so you can check it. Or provide exact steps if it's needed to trigger the issue.
steps:
Thanks for your quick response, Padone!
Your test file worked mostly fine, but it (like the other files I'm trying to work with) does not merge the geografts on import, though I could swear it did when I was working through this last week. The main body geo imports as hidden (easy enough to unhide), and I have to manually merge the two geografts, even though I have "merge geografts" selected on import. This isn't a problem - merging them manually still works.
I think I've really got two main hurdles with this workflow:
1) Not all favorites transfer to Blender. In the first two screenshots attached, you can see that one favorite doesn't transfer. I have tried renaming the .DUF file and exporting a fresh .DBZ file each time (deleting the old .DBZ file beforehand), but this one favorite still does not want to export, even though others from the same addon export and function with no issue.
2) While the geografts' favorite morphs do transfer and function perfectly well, the geografts do not always respond to the body morphs (as shown in screenshot 03 and 04 attached), but do respond as expected to the geografts' favorited morphs. I have transferred morphs from body to graft before merging.
As far as the exact steps I am using:
1) In DAZ, I select the root of the figure I am exporting ("Genesis 9" for unnamed characters)
2) In the File menu, I select "Export to Blender"
3) I Turn on the "Export HD" and "HD Convention" radio boxes on the little popup, and it exports.
4) In Blender, I open the DAZ setup menu and select "Easy Import DAZ"
5) In the import window, I select the .DUF file that corresponds to the .DBZ that was created on export. Screeshot 05 attached includes the options I have turned on/off.
6) Once imported, I unhide the body mesh (it has started importing the body mesh as hidden, as I mentioned above. I must have turned something on/off to cause that, because it is a relatively new behavior).
7) Even though I have "merge geografts" selected on import, the geografts do not merge, and import as separate meshes (possibly because I have more than one geograft?)
8) I test out the favorited morphs. The geograft-specific morphs all work fine, every time I try, but not all body morphs transfer (BC Breast Top Curve1 to be exact, though other BC_* morphs do transfer)
9) I transfer shape keys from body to the nipple graft (sometimes it works, sometimes not)
This is about as far as I've gotten. Something is always a little bit broken every time I retry.
And is this a good time to mention that "merge rigs" never seems to work when importing clothing to this character? Though reparenting and doing it manually in Blender works fine.
Either way, thanks for your attention on this.
For HD exports with geografts you have to enter the geometry editor, before exporting. If you use separate geografts it isn't probably necessary to export as HD though. Also be sure all your meshes are visible and selectable in daz studio before exporting.
https://github.com/Diffeomorphic/import_daz/wiki/Export_High-resolution_Export_To_Blender
As for favorites not always working this is expected. If some morphs are particularly complicated, as morphs driving morphs driving morphs up to a 3rd or 4rd level, possibly also with alias, then favorites may have difficulties tracing down all the connected morphs. If this is the case, for such complicated morphs, it is better to load the morph as dbz, this is also much better for blender because doesn't have to setup a complicated net of drivers.
https://github.com/Diffeomorphic/import_daz/wiki/Setup_Morphs_Import_DBZ_Morphs
As for transfer shapekeys not working, exactly what parameters are you using? Do you see the morphs to transfer in the dialog? Please provide detailed steps.