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Daz 3D Forums > 3rd Party Software > Blender Discussion

G9 rig-GNS(Pro) rigified animation export back into daz HELP PLEASE!??

irkinterActionirkinterAction Posts: 6
September 24 in Blender Discussion

Howdy. I exported a figure..... G9........then hooked in up in blender....... rig-GNS(Pro) ...then added animation on it.  My tools knowledge outstripped my ability to get it back into DAZ....  does  know anyone who could help me figure out how to export my animation back into DAZ in duf form?  If this were Maya and a game engine I would have already have done it.... maybe.  Anyway.  My name is Eric/irk .  Any help would be appreciated.   

 

I have been trying to bake DEF bones and save pose preset in diffeo to very little success and the manual for export out of the other thing I am using seems to have stalled out inG8 territory. 

 

 

Comments

  • PadonePadone Posts: 4,347
    September 24 edited September 24

    Diffeomorphic can export animations in duf format directly from Blender. But you will have to use rigify or MHX that's the custom rig in Diffeomorphic. rig-GNS is a tool on its own and more for games and professional animation, which excludes DAZ.

    To work with diffeo please read the documentation or search for tutorials on google, as there's plenty. But basically it's this.

    https://github.com/Diffeomorphic/import_daz/wiki

    https://github.com/Diffeomorphic/import_daz/wiki/Posing

    1. export from daz studio
    2. import in blender, with presets for each genesis generation as G3 G8 G9.
    3. convert to MHX
    4. animate
    5. export to duf format

    p.s. To bake MHX use the MHX baking tools, not the blender tools.

    https://github.com/Diffeomorphic/mhx_rts/wiki/Animation_Transfer_FK_To_IK

    https://github.com/Diffeomorphic/import_daz/wiki/Export_Save_Pose_Preset

    Post edited by Padone on September 24
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