G9 rig-GNS(Pro) rigified animation export back into daz HELP PLEASE!??
irkinterAction
Posts: 6
Howdy. I exported a figure..... G9........then hooked in up in blender....... rig-GNS(Pro) ...then added animation on it. My tools knowledge outstripped my ability to get it back into DAZ.... does know anyone who could help me figure out how to export my animation back into DAZ in duf form? If this were Maya and a game engine I would have already have done it.... maybe. Anyway. My name is Eric/irk . Any help would be appreciated.
I have been trying to bake DEF bones and save pose preset in diffeo to very little success and the manual for export out of the other thing I am using seems to have stalled out inG8 territory.

Comments
Diffeomorphic can export animations in duf format directly from Blender. But you will have to use rigify or MHX that's the custom rig in Diffeomorphic. rig-GNS is a tool on its own and more for games and professional animation, which excludes DAZ.
To work with diffeo please read the documentation or search for tutorials on google, as there's plenty. But basically it's this.
https://github.com/Diffeomorphic/import_daz/wiki
https://github.com/Diffeomorphic/import_daz/wiki/Posing
p.s. To bake MHX use the MHX baking tools, not the blender tools.
https://github.com/Diffeomorphic/mhx_rts/wiki/Animation_Transfer_FK_To_IK
https://github.com/Diffeomorphic/import_daz/wiki/Export_Save_Pose_Preset