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What benefit are you imagining this would add? Unless they have different weight maps (which would break clothing compatibility), then there's not going to be any meaningful difference from a unisex base. And it would *absolutely* break geografts.
Admittedly, one thing I'm peeved that Daz did not set up as a standard for G9 was to have masculine figures all built on top of the base masculine shape and feminine figures all built off base feminine so that clothes could at least rely on being able to have those two base shapes supported rather than having to approximate the entirety of any unknown morph with auto-follow.
All versions of Genesis require Daz Studio 4+ as that was the first version with full weight-mapping* (among other features) which they require.
* I beleive the OptiTex content did use a weight-mapped rig, how similar it was to the system used in DS 4 for the standard content I don't know.
Thank you.
Some people really just need to learn how to turn morph dials.
There would be people selling just the head and expecting you to buy the rest of the body as an add-on.
There is one thing a new figure could do. It could change the way parameters and morphs work such that if you have a large library of them, they aren't all loaded at once. Changing how the older Gens work would probably cause unexpected secondary effects that would annoy users. Starting with a new figure type, there would be less growing pains, as it were.
Of course, the new coding would mean no DS4 support, so it's unlikely we'd see this any time soon, as I and others above have pointed out.
Oh, and I assume it would be called Genesis X or GX just because it's a meme to use Roman numerals for version 5/10 of a product even if Roman numerals aren't used for prior versions.
If G9 weren't a commercial success, then either Daz would have already replaced it or we would have seen them rolling back to primarily G8; they are a medium-sized business, they can't afford to keep pushing a failed campaign for four years out of spite.
There are a mix of criticisms around G9.
* Sure, we've had things like Victoria Male, Michael Female, Xola Feminine, etc, but they're variants of the figure rather than being a "canon" point of the characters' identities.
However, whatever those criticisms are, they can't reasonably add up to saying that G9 is universally hated, because if it really were, the money would have already talked.
And, to be clear, I say that as someone who is so-so on G9 and still predominantly uses G8.
I don't think, that especially G9 pushes technical limits.
Those limits have been pushed with G8. G9 has infact been stepping down.
There is nothing really, that can be improved with figures. The DAZ Studio application has to be improved now.
Better animation
Feet/Hands floor contact
Better rigging system for more realistic joint bendings
Soft body tissue simulation (Bones, muscles and fat)
Way better universal expression tools. Those current FACS don't work better than Morph Targets.
Smoothing modefier for more than just one host figure, in order to avoide poke throughs on layered clothes.
Much more important, than another Genesis figure would be finally a new real time Hair and clothes simulation.
This I could really buy into! And not just the little cats, but the big fellows, too--so that we could do Caitians, Kzin, Aslan, Hrrallan, etc. Then there could be new dragon/draconian, dog/Vargr, feral/anthro-griffons, etc.
Hopefully plenty of options [Character Species for Dungeons & Dragons (D&D) Fifth Edition (5e) - D&D Beyond] for our developers to consider??
Or like Poser 7?
Hell No!!!
Please, not another "Portraits only" figure like Victoria 4 and Genesis 9.
Oh God, Hell NO!!! to subscription.
YES !!! to perpetual paid HD Morphs
And please, anything better than dforce.
It's because I don't like how G9 unisex chest turns out to males; It has too a "boobish" look to me; to get it right, I have to set female to negative. I also prefere a more "V" shape line for those muscles on man. I think the two models tend to look better when built specifically. So, if it is wanted to keep a single base figure, then I think there should be added more polygons at least to allow those kind of differences to be morphed out better, instead of building something "in-between" that actually looks good on neither.
somehow you seemed to have totally misunderstood everything I said, not separate meshes like early Poser content but geographed producing one single mesh
basicly the start with a sphere idea but a head
can have as many faces and whatever UVs you wish
kind of like Spore Creature creator
they don't even want to give us the dforce hair or HDmorphs
at any price
I loath subscriptions too
but I would prefer to pay them if that's what it takes than go without or rely on others to make something not even halfway to what I want
Regarding the hair, there is a newly updated product called Vision FX Version 3 that has been released as a stand alone, locally used, product with a "perpetual" license, no subscription. It used to be an add on for Paint Shop Pro. It needs a decent computer, but offers multiple AI models, and editing capabilities.
The models need to be downloaded, but is meant to be run offline. You can literally run dozens of iterations from the same base image.
I can use Fooocus inpainting on my own PC to do that
I wanted 3D CGI dynamic strandbased hair in DAZ Studio
I can also do that in Carrara, Poser, Blender and Unreal Engine
G10 will be announced the second I cave and move on to G9.
Probably.
I'll probably give G10 a chance, since chances are by then, G8 will be showing its age. I do wonder if G10 will be a product of AI, though.
My hopes for G10 - At minimum:
Separate female and male characters.
Head of G9F/M (better expressions) on body of G8F/M (better bending).
"Zero pose" like that of G9 with feet flat on the floor.
Flat and heeled footwear backwards compatibility with G9.
Clothing/hair backwards compatibility at least as far back as G8F/M.