Genesis 10

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  • Matt_CastleMatt_Castle Posts: 3,268
    edited September 18

    Ruthven said:

    What I hope is a 3 figure set: masculine, feminine, and gender-neutral (more similar to Genesis 1 than 9) for creatures, all with cross/figure features for wearables and similar.

    What benefit are you imagining this would add? Unless they have different weight maps (which would break clothing compatibility), then there's not going to be any meaningful difference from a unisex base. And it would *absolutely* break geografts.

    Admittedly, one thing I'm peeved that Daz did not set up as a standard for G9 was to have masculine figures all built on top of the base masculine shape and feminine figures all built off base feminine so that clothes could at least rely on being able to have those two base shapes supported rather than having to approximate the entirety of any unknown morph with auto-follow.

    Post edited by Richard Haseltine on
  • Richard HaseltineRichard Haseltine Posts: 111,501
    edited September 18

    richardandtracy said:

    I don't think you can completely divorce the version of DS from the talk about the base figures. The reason being that when a new base figure is added, the code inside DS is adapted. No version of DS 3 can render a G8 or G9 character, so DS version and base figure are linked. Regards, Richard.

    All versions of Genesis require Daz Studio 4+ as that was the first version with full weight-mapping* (among other features) which they require.

     

    * I beleive the OptiTex content did use a weight-mapped rig, how similar it was to the system used in DS 4 for the standard content I don't know.

    Post edited by Richard Haseltine on
  • YuiYui Posts: 30

    richardandtracy said:

    I don't think you can completely divorce the version of DS from the talk about the base figures. The reason being that when a new base figure is added, the code inside DS is adapted. No version of DS 3 can render a G8 or G9 character, so DS version and base figure are linked. Regards, Richard.

    Thank you.

  • SnowSultanSnowSultan Posts: 3,842

    Some people really just need to learn how to turn morph dials.

  • NylonGirlNylonGirl Posts: 2,396

    WendyLuvsCatz said:

    the only possible things that could sell me on a Genesis 10 would be

    separate body parts with individual subdivision to optimize facial HD without the whole mesh and geoshells needing to be subdivided 

    can swap out those body parts IE heads, limbs etc (already doable with geogfafts) so really G10 would be a highpoly head with addable body parts

    like Unreal Metahumans

    There would be people selling just the head and expecting you to buy the rest of the body as an add-on. 

  • TimbalesTimbales Posts: 2,452
    I'd be interested in Genesis 10 if the chest mesh doesn't have the heavier density of the breast area to facilitate an ample female bosom, compromising the possibilities for male presenting shapes.
  • jmucchiellojmucchiello Posts: 2,194

    There is one thing a new figure could do. It could change the way parameters and morphs work such that if you have a large library of them, they aren't all loaded at once. Changing how the older Gens work would probably cause unexpected secondary effects that would annoy users. Starting with a new figure type, there would be less growing pains, as it were.

    Of course, the new coding would mean no DS4 support, so it's unlikely we'd see this any time soon, as I and others above have pointed out.

    Oh, and I assume it would be called Genesis X or GX just because it's a meme to use Roman numerals for version 5/10 of a product even if Roman numerals aren't used for prior versions.

  • Matt_CastleMatt_Castle Posts: 3,268
    edited 1:16AM

    SnowSultan said:

    Why do you assume G9 is hated?

    If G9 weren't a commercial success, then either Daz would have already replaced it or we would have seen them rolling back to primarily G8; they are a medium-sized business, they can't afford to keep pushing a failed campaign for four years out of spite.

    There are a mix of criticisms around G9.

    • Some are reasonably well founded - having everything on the same base increases load times and makes smart content filtering less capable if you don't want butt-out pin-up poses.
    • Others are a question of trade-offs - lack of nipple geometry gives less flexibility on nude characters, but improves morph following on clothes.
    • A few make complaints that are equally if not more true about its predecessors - such as the occasional claim that the edge loops on G9 are in the wrong place, so the correctives are a nuisance and figure doesn't bend right (but then, anyone who's ever tried making ThighSide JCMs for G8 will know that the edge flow straight across that bend is awful)
    • And some that are really just conspiracies that have persisted despite considerable evidence to the contrary. For example, despite being a androgynous base, there hasn't been any influx of transgender/gender-neutral content like some said would happen. Indeed, none of G9's 100+ core characters have been marketed that way* (whereas we had a few explicitly queer core characters or DO bundles in G8) - if anything, I would argue that G9 being an androgynous base has actually discouraged the production and marketing of that kind of content; when it's a standard feature of the figure, there's really nothing new to sell.

    * Sure, we've had things like Victoria Male, Michael Female, Xola Feminine, etc, but they're variants of the figure rather than being a "canon" point of the characters' identities.

    However, whatever those criticisms are, they can't reasonably add up to saying that G9 is universally hated, because if it really were, the money would have already talked.

    And, to be clear, I say that as someone who is so-so on G9 and still predominantly uses G8.

     

    Post edited by Matt_Castle at
  • MasterstrokeMasterstroke Posts: 2,505

    nightwolf1982 said:

    Genesis 10 would be a mistake at this point in time.  Genesis 9 is pushing the technical limitations of Daz Studio, whether you're using DS4 or DS6.  There really isn't anything feature-wise that can be implemented that would make an entire new figure necessary or viable.

    I don't think, that especially G9 pushes technical limits.
    Those limits have been pushed with G8. G9 has infact been stepping down.
    There is nothing really, that can be improved with figures. The DAZ Studio application has to be improved now.
    Better animation
    Feet/Hands floor contact
    Better rigging system for more realistic joint bendings
    Soft body tissue simulation (Bones, muscles and fat)
    Way better universal expression tools. Those current FACS don't work better than Morph Targets.
    Smoothing modefier for more than just one host figure, in order to avoide poke throughs on layered clothes.
    Much more important, than another Genesis figure would be finally a new real time Hair and clothes simulation.

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