* Coming Soon* Ecology Painter

This is a little video of what I've been working on lately, and it will come to the DAZ Store.

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 41,557

    looks cool, are the painted foliage bits instances or all mesh (though I guess your instancify would fix the latter)

    thats always been the issue for me doing it outside DAZ studio in other apps, all the mesh to import though instanced in the original program such as Unreal Engine etc

  • TotteTotte Posts: 15,127

    WendyLuvsCatz said:

    looks cool, are the painted foliage bits instances or all mesh (though I guess your instancify would fix the latter)

    thats always been the issue for me doing it outside DAZ studio in other apps, all the mesh to import though instanced in the original program such as Unreal Engine etc

    Instances, as otherwise DS would get crosseyed, go belly up and die painfully after a few seconds of painting.
     

  • WendyLuvsCatzWendyLuvsCatz Posts: 41,557

    Totte said:

    WendyLuvsCatz said:

    looks cool, are the painted foliage bits instances or all mesh (though I guess your instancify would fix the latter)

    thats always been the issue for me doing it outside DAZ studio in other apps, all the mesh to import though instanced in the original program such as Unreal Engine etc

    Instances, as otherwise DS would get crosseyed, go belly up and die painfully after a few seconds of painting.
     

    thats good because that's exactly what happens importing brushed on foliage from Unreal or Twinmotion via Unreal cheeky  the number of meshes is staggering 

  • TotteTotte Posts: 15,127

    I'm using the same kind of technique as HowieFarkes uses for his UltraScenery stuff, InstanceGroupNodes.

  • umblefuglyumblefugly Posts: 175
    edited September 11

    Nice stuff! Kinda funny because I am doing something similar.

    PaintScatter.PNG
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    Post edited by umblefugly on
  • WendyLuvsCatzWendyLuvsCatz Posts: 41,557

    can you brush any objects or just presets by you and your collaborators?

    am wondering if a collection of buildings for example on a terrain like the Unreal Foliage brush can

    basically is it brushable Ultrascatter

  • TotteTotte Posts: 15,127

    WendyLuvsCatz said:

    can you brush any objects or just presets by you and your collaborators?

    am wondering if a collection of buildings for example on a terrain like the Unreal Foliage brush can

    basically is it brushable Ultrascatter

    You can create Ecology Painter Presets from whatever you like really.

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 41,557

    cool yes

  • MelanieLMelanieL Posts: 7,872

    Wow this looks great.

    Presumably DS6 only though? (I'm stuck on DS4.21 until I can acquire new hardware). Still it's something to look forward to when that happens!

  • TotteTotte Posts: 15,127

    MelanieL said:

    Wow this looks great.

    Presumably DS6 only though? (I'm stuck on DS4.21 until I can acquire new hardware). Still it's something to look forward to when that happens!Yes

    Yes, DS 6 only, mostly because DS 4 doesn't really cut it when it comes to things like this, too slow, too shaky, basically too old core. 

  • WendyLuvsCatzWendyLuvsCatz Posts: 41,557

    oh that's a shame

    I uninstalled D|S6 because too much not supported and 7 versions of D|S was too much even for me

  • Out of interest (aka nosiness) is this a custom paint engine or have you been able to use the one in DS (for weight painting etc.)? It certainly looks useful.

  • TotteTotte Posts: 15,127

    Richard Haseltine said:

    Out of interest (aka nosiness) is this a custom paint engine or have you been able to use the one in DS (for weight painting etc.)? It certainly looks useful.

    It's custom, using some strange viewport things to get hit by mouse, took some time to figure those things out.

  • TotteTotte Posts: 15,127
    edited September 11

    Some images showing what you can do with it







    main.jpg
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    popup02.jpg
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    popup06.jpg
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    popup11.jpg
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    Post edited by Totte on
  • Totte said:

    Richard Haseltine said:

    Out of interest (aka nosiness) is this a custom paint engine or have you been able to use the one in DS (for weight painting etc.)? It certainly looks useful.

    It's custom, using some strange viewport things to get hit by mouse, took some time to figure those things out.

    Sounds errr, fun?

  • Totte said:

    MelanieL said:

    Wow this looks great.

    Presumably DS6 only though? (I'm stuck on DS4.21 until I can acquire new hardware). Still it's something to look forward to when that happens!Yes

    Yes, DS 6 only, mostly because DS 4 doesn't really cut it when it comes to things like this, too slow, too shaky, basically too old core. 

    Can the terrain mesh that is created in this in DS6 be saved as a scene and opened in DS4 at least? Or would that not be possible?

  • TotteTotte Posts: 15,127

    donniekeidic said:

    Totte said:

    MelanieL said:

    Wow this looks great.

    Presumably DS6 only though? (I'm stuck on DS4.21 until I can acquire new hardware). Still it's something to look forward to when that happens!Yes

    Yes, DS 6 only, mostly because DS 4 doesn't really cut it when it comes to things like this, too slow, too shaky, basically too old core. 

    Can the terrain mesh that is created in this in DS6 be saved as a scene and opened in DS4 at least? Or would that not be possible?

    As these are std DzInstanceGroupNodes, yes, you can paint in 6 and open in 4 to render 

  • AnEye4ArtAnEye4Art Posts: 868
    I haven't been excited about a new daz product in a while until now. This will come in handy with ultrascatter2 for the finer details.
  • Totte said:

    donniekeidic said:

    Totte said:

    MelanieL said:

    Wow this looks great.

    Presumably DS6 only though? (I'm stuck on DS4.21 until I can acquire new hardware). Still it's something to look forward to when that happens!Yes

    Yes, DS 6 only, mostly because DS 4 doesn't really cut it when it comes to things like this, too slow, too shaky, basically too old core. 

    Can the terrain mesh that is created in this in DS6 be saved as a scene and opened in DS4 at least? Or would that not be possible?

    As these are std DzInstanceGroupNodes, yes, you can paint in 6 and open in 4 to render 

    ok, thats great to hear, looking forward to this.

  • tsroemitsroemi Posts: 3,621

    Wow, this looks so promising, thanks for coming up with the idea! Will keep eyes peeled for it to appear in the store.

  • Oh, now that's interesting. I don't really use DS6 yet, but maybe I will start.

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