Use G9 skin on G8

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Comments

  • crosswindcrosswind Posts: 10,187

    tzxc1600 said:

    I think I fixed the issue where the textures are all messed up ,just had to make the eyes invis during the export as their uv was printing on to the whole body uv of g8.

    No you don't have to... Eyes have nothing to do with UV but just wrapping process as well as the result. You can easily remove eyes and mouth Materials with the node of SelectPolygons. 

    SNAG-2026-8-15 0014.png
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  • tzxc1600tzxc1600 Posts: 14
    edited August 16

    Richard Haseltine said:

    Please don't post Daz, or other vendor, textures. 

    Ok I will keep it in mind from now on. I will remove the texture screenshot.

    Post edited by Richard Haseltine on
  • crosswindcrosswind Posts: 10,187

    tzxc1600 said:

    I converted the textures as the node setup told here is not working somehow. When I took jay's workflow it worked but made some weird lines on the eyelids.

    We just added SelectPolygons node to avoid intersection / clipping issue when wrapping. The graph can give more optimal results in most cases. We even didn't set anything in PointPairs. 

    Then with Brush node, nearly all the mesh issue can be fixed.

    I attached the project file in here. You can try with it at will ~

    SNAG-2026-8-15 0015.png
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    TEX CONVERSION G9-G8.zip
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  • tzxc1600tzxc1600 Posts: 14

    I fixed it. Read the above comments. The only problem now is that the eyelids section as a weird line as if somepart of the fast wrapping mesh is colliding with g9 figure.

  • tzxc1600tzxc1600 Posts: 14

    The workflow isn't working like the one I made as well. Every node under g8.1 f and ttco is marked with the danger sign.

  • tzxc1600tzxc1600 Posts: 14

    Invalid input geometry is the error. I used Genesis 8.1 female with the uv pose. Can this be the issue?

  • tzxc1600tzxc1600 Posts: 14
    edited August 17

    Eyelids are clipping into each other as the figure is 8.1. As the Uv pose with 8 works fine.

    Screenshot 2026-08-17 163401.png
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    Post edited by tzxc1600 on
  • crosswindcrosswind Posts: 10,187
    edited August 17

    tzxc1600 said:

    Eyelids are clipping into each other as the figure is 8.1. As the Uv pose with 8 works fine.

    I remember I ever emphasized in the linked discussion thread : use G8.1F with High Resolution as the floating geometry so as to assure the quality of wrapping as well as the texture conversion ~~

    In your screenshot, obviously you just imported a G8.1F with Base resolution...

    Edit: Since you're not wrapping G9 for making G8F a morph other than converting texture maps from G9 > G8, so you don't have to use Base resolution... Instead, import G8.1F Dev Load (default SubD : 2) and G9 Dev Load (default SubD : 1).  You can check my screenshot above, the wrapped figure has high quality mesh as well as textures with the settings.

    If importing the mesh with correct SubD, you won't see the errors with exclamation in the graph ~~

    Post edited by crosswind on
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