Use G9 skin on G8

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Comments

  • crosswindcrosswind Posts: 10,180

    tzxc1600 said:

    I think I fixed the issue where the textures are all messed up ,just had to make the eyes invis during the export as their uv was printing on to the whole body uv of g8.

    No you don't have to... Eyes have nothing to do with UV but just wrapping process as well as the result. You can easily remove eyes and mouth Materials with the node of SelectPolygons. 

    SNAG-2026-8-15 0014.png
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  • tzxc1600tzxc1600 Posts: 3
    edited 12:21AM

    Richard Haseltine said:

    Please don't post Daz, or other vendor, textures. 

    Ok I will keep it in mind from now on. I will remove the texture screenshot.

    Post edited by Richard Haseltine at
  • crosswindcrosswind Posts: 10,180

    tzxc1600 said:

    I converted the textures as the node setup told here is not working somehow. When I took jay's workflow it worked but made some weird lines on the eyelids.

    We just added SelectPolygons node to avoid intersection / clipping issue when wrapping. The graph can give more optimal results in most cases. We even didn't set anything in PointPairs. 

    Then with Brush node, nearly all the mesh issue can be fixed.

    I attached the project file in here. You can try with it at will ~

    SNAG-2026-8-15 0015.png
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    TEX CONVERSION G9-G8.zip
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  • tzxc1600tzxc1600 Posts: 3

    I fixed it. Read the above comments. The only problem now is that the eyelids section as a weird line as if somepart of the fast wrapping mesh is colliding with g9 figure.

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