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Comments
No you don't have to... Eyes have nothing to do with UV but just wrapping process as well as the result. You can easily remove eyes and mouth Materials with the node of SelectPolygons.
Ok I will keep it in mind from now on. I will remove the texture screenshot.
We just added SelectPolygons node to avoid intersection / clipping issue when wrapping. The graph can give more optimal results in most cases. We even didn't set anything in PointPairs.
Then with Brush node, nearly all the mesh issue can be fixed.
I attached the project file in here. You can try with it at will ~
I fixed it. Read the above comments. The only problem now is that the eyelids section as a weird line as if somepart of the fast wrapping mesh is colliding with g9 figure.