Daz Studio 6 Beta - version 6.25.2026.19821! (Updated July 23, 2026)

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Comments

  • barbultbarbult Posts: 27,550

    Chakradude said:

    Richard Haseltine said:

    bluejaunte said:

    crosswind said:

    bluejaunte said:

    Wolfie said:

    The Issue: If I select an asset in the Scene/Outliner tab, or adjust a slider in the Parameters pane, Daz Studio completely drops the viewport's shortcut focus. To use a basic viewport hotkey (like framing an object or switching tools), I am now forced to perform an extra, arbitrary left-click back inside the 3D viewport just to wake the hotkeys up.

    Not only that, if you click in empty space in the viewport you also lost the thing you had selected in Scene tab. .

    Not an issue to me... that's also the default behavior in DS4 for years, i.e. if you want to select nothing in Scene pane, just click the empty area in Viewport... 

    Of course, but beside the point. In DS4 you don't have to click in the viewport before you can frame something.

    Have you tried this with your 3D Mouse, and any other updated plug-ins that are not part of the core application distribution, disabled? As with crosswind I am not seeing this.

    Richard are you saying the 3d mouse (I read this as 3dconnexion) is supported in studio 6? I thought I had read it was depreciated. or wait does that just mean "soon to be killed" ? why would this be done its honsestly such a game changer for working in Daz.

    bluejaunte provided a free 3D mouse plugin for DS6. https://www.daz3d.com/forums/discussion/759601/bj-3dconnexion-3d-mouse-plugin-for-daz-studio-6

     

  • KeiththegamergeekKeiththegamergeek Posts: 44
    edited August 15

    Some of my DAZ purchased DAZ content is not showing up in my directories in DAZ 6.  I have checked my directory paths, updated and reimported my metadata, but with no luck. An example is attached.

    Screenshot 2026-08-15 152414.jpg
    345 x 563 - 22K
    Post edited by Keiththegamergeek on
  • Additional: I found what I was looking for under Smart Content but I cannot get it to load.

    Screenshot 2026-08-15 152852.jpg
    1184 x 540 - 76K
  • barbultbarbult Posts: 27,550

    File Formats

    From the "Evergreen" Thread:

    • Retired:
      • Native serialized binary
        • *.daz - Daz Studio Scene
        • *.dso - Daz Studio Object
        • *.dsd - Daz Studio Deltas
        • *.dsv - Daz Studio Vertex Map
        • Deprecated since the introduction of DSON
  • felisfelis Posts: 6,536

    Keiththegamergeek said:

    Additional: I found what I was looking for under Smart Content but I cannot get it to load.

    Product https://www.daz3d.com/fantasy-hovel

    It uses .Daz formats which are not supported in DS 6.

    So you can open it in DS4 and resave it. 

  • wsterdanwsterdan Posts: 3,604

    felis said:

    Keiththegamergeek said:

    Additional: I found what I was looking for under Smart Content but I cannot get it to load.

    Product https://www.daz3d.com/fantasy-hovel

    It uses .Daz formats which are not supported in DS 6.

    So you can open it in DS4 and resave it. 

    This always confuses me; they have the import code for these formats running in DS4; why not update just the import code to run in DS6 and save everyone the extra hassle? We don't need to save in that format, it would just be a one-way importer updating existing code...

  • jmucchiellojmucchiello Posts: 2,220

    The code stacks for ds4 and ds6 are incompatible. You can't just "import the code" between. They started a DS5 project over five years ago and ended up with DS6 because the underlying library, QT, had a major version upgrade twice since DS4 (which is 15 years old).

  • wsterdanwsterdan Posts: 3,604
    edited August 16

    jmucchiello said:

    The code stacks for ds4 and ds6 are incompatible. You can't just "import the code" between. They started a DS5 project over five years ago and ended up with DS6 because the underlying library, QT, had a major version upgrade twice since DS4 (which is 15 years old).

    I never said "import the code". I said they had the "import code" and suggested that they could update that. Not the ability to export nor save in the old formats, just import.

    The algorithms for importing the earlier file formats should still be valid. I didn't suggest just cutting and pasting code from DS4 to DS6, but that updating just the import code for the formats should be possible.

    By your statement, you seem to suggest that they shouldn't have been able to update their importers for any of these formats, yet they did:

    Import formats.jpg
    1556 x 204 - 61K
    Post edited by wsterdan on
  • LeanaLeana Posts: 13,536

    wsterdan said:

    felis said:

    Keiththegamergeek said:

    Additional: I found what I was looking for under Smart Content but I cannot get it to load.

    Product https://www.daz3d.com/fantasy-hovel

    It uses .Daz formats which are not supported in DS 6.

    So you can open it in DS4 and resave it. 

    This always confuses me; they have the import code for these formats running in DS4; why not update just the import code to run in DS6 and save everyone the extra hassle? We don't need to save in that format, it would just be a one-way importer updating existing code...

    The .Daz format was already problematic in DS4 due to various changes made to it along the years, so the import code for it was likely complex and it already failed for some of these files. Moreover that code might have relied on features of Qt4 which have changed a lot and would make conversion a hassle. So not spending resources to support a format which has been deprecated for at least a decade probably seemed like a good choice.

    What they could have done would be displaying a message telling you to convert them when you try to load them.

  • wsterdanwsterdan Posts: 3,604

    Leana said:

    wsterdan said:

    felis said:

    Keiththegamergeek said:

    Additional: I found what I was looking for under Smart Content but I cannot get it to load.

    Product https://www.daz3d.com/fantasy-hovel

    It uses .Daz formats which are not supported in DS 6.

    So you can open it in DS4 and resave it. 

    This always confuses me; they have the import code for these formats running in DS4; why not update just the import code to run in DS6 and save everyone the extra hassle? We don't need to save in that format, it would just be a one-way importer updating existing code...

    The .Daz format was already problematic in DS4 due to various changes made to it along the years, so the import code for it was likely complex and it already failed for some of these files. Moreover that code might have relied on features of Qt4 which have changed a lot and would make conversion a hassle. So not spending resources to support a format which has been deprecated for at least a decade probably seemed like a good choice.

    What they could have done would be displaying a message telling you to convert them when you try to load them.

    That would be more helpful, for sure. I understand needing to focus on newer assets and newer users, but it still bites a bit that because I spent forty or fifty thousand dollars on DAZ assest that are now too difficult for them to support simply  because they're ten or so years old; it does lessen my desire to spend much now, on the off-chance I'm still around in ten or fifteen years and I won't be able to just open them without jumping through hoops using legacy software.

  • Richard HaseltineRichard Haseltine Posts: 111,598

    wsterdan said:

    Leana said:

    wsterdan said:

    felis said:

    Keiththegamergeek said:

    Additional: I found what I was looking for under Smart Content but I cannot get it to load.

    Product https://www.daz3d.com/fantasy-hovel

    It uses .Daz formats which are not supported in DS 6.

    So you can open it in DS4 and resave it. 

    This always confuses me; they have the import code for these formats running in DS4; why not update just the import code to run in DS6 and save everyone the extra hassle? We don't need to save in that format, it would just be a one-way importer updating existing code...

    The .Daz format was already problematic in DS4 due to various changes made to it along the years, so the import code for it was likely complex and it already failed for some of these files. Moreover that code might have relied on features of Qt4 which have changed a lot and would make conversion a hassle. So not spending resources to support a format which has been deprecated for at least a decade probably seemed like a good choice.

    What they could have done would be displaying a message telling you to convert them when you try to load them.

    That would be more helpful, for sure. I understand needing to focus on newer assets and newer users, but it still bites a bit that because I spent forty or fifty thousand dollars on DAZ assest that are now too difficult for them to support simply  because they're ten or so years old; it does lessen my desire to spend much now, on the off-chance I'm still around in ten or fifteen years and I won't be able to just open them without jumping through hoops using legacy software.

    You may be able to import the Poser format version, if there is one, and use its DS presets, as long as they are not in .ds format. But a lot of content was updated, especially Plat Club stuff.

  • wsterdanwsterdan Posts: 3,604

    Richard Haseltine said:

    wsterdan said:

    Leana said:

    wsterdan said:

    felis said:

    Keiththegamergeek said:

    Additional: I found what I was looking for under Smart Content but I cannot get it to load.

    Product https://www.daz3d.com/fantasy-hovel

    It uses .Daz formats which are not supported in DS 6.

    So you can open it in DS4 and resave it. 

    This always confuses me; they have the import code for these formats running in DS4; why not update just the import code to run in DS6 and save everyone the extra hassle? We don't need to save in that format, it would just be a one-way importer updating existing code...

    The .Daz format was already problematic in DS4 due to various changes made to it along the years, so the import code for it was likely complex and it already failed for some of these files. Moreover that code might have relied on features of Qt4 which have changed a lot and would make conversion a hassle. So not spending resources to support a format which has been deprecated for at least a decade probably seemed like a good choice.

    What they could have done would be displaying a message telling you to convert them when you try to load them.

    That would be more helpful, for sure. I understand needing to focus on newer assets and newer users, but it still bites a bit that because I spent forty or fifty thousand dollars on DAZ assest that are now too difficult for them to support simply  because they're ten or so years old; it does lessen my desire to spend much now, on the off-chance I'm still around in ten or fifteen years and I won't be able to just open them without jumping through hoops using legacy software.

    You may be able to import the Poser format version, if there is one, and use its DS presets, as long as they are not in .ds format. But a lot of content was updated, especially Plat Club stuff.

    Thanks, I am keeping three versions of DAZ Studio running at the moment on two computers; a 2012 iMac is running a 32-bit version to keep lip sync active and a version of DS4 to import older assets with a version of 6 to keep current (as well as a Beta, so four versions in total). Still, I'd love to need just one.

  • barbultbarbult Posts: 27,550

    When I open the DS6 Beta Help Browser (F1), warnings and an error are logged:
    2026-08-20 01:50:32.770 [WARNING] :: Mixed Content: The page at 'https://docs.daz3d.com/public/software/dazstudio/6/start'; was loaded over HTTPS, but requested an insecure element 'http://www.daz3d.com/skin/frontend/enterprise/daznew/images/logo/daz-logo-main.png'. This request was automatically upgraded to HTTPS, For more information see https://blog.chromium.org/2019/10/no-more-mixed-messages-about-https.html

    2026-08-20 01:50:32.882 [WARNING] :: \src\sdksource\interface\panes\dzhelppane.cpp(500):

    2026-08-20 01:50:42.676 [WARNING] :: Mixed Content: The page at 'https://docs.daz3d.com/public/software/dazstudio/6/start'; was loaded over HTTPS, but requested an insecure element 'http://www.daz3d.com/skin/frontend/enterprise/daznew/images/logo/daz-logo-main.png'. This request was automatically upgraded to HTTPS, For more information see https://blog.chromium.org/2019/10/no-more-mixed-messages-about-https.html

    2026-08-20 01:50:42.689 [ERROR] :: Uncaught ReferenceError: addInitEvent is not defined

    2026-08-20 01:50:42.716 [WARNING] :: Mixed Content: The page at 'https://docs.daz3d.com/public/software/dazstudio/6/start'; was loaded over HTTPS, but requested an insecure element 'http://www.daz3d.com/skin/frontend/enterprise/daznew/images/logo/daz-logo-main.png'. This request was automatically upgraded to HTTPS, For more information see https://blog.chromium.org/2019/10/no-more-mixed-messages-about-https.html

    2026-08-20 01:50:42.737 [WARNING] :: \src\sdksource\interface\panes\dzhelppane.cpp(500):

     

  • Fix the display scaling issue please.

  • memcneil70memcneil70 Posts: 6,126

    I have been going through a Dreamlight tutorial that introduced DS4's Iray in a quick and dirty manner, but I used DS6.25.2026.19821 to see how it compared to where Daz Studio is now or headed. Yesterday there was a bit about turning an item into an emissive light and a little about using .ies. When I attempted to select a DerekJensen .ies light profile that had worked before in DS4, DS6 crashed. I just tried it again today. The log only shows the emissive being added to the primitive and then it starting again.

    2026-09-03 05:08:06.305 [INFO] :: Begin asset load (merge): /Shader Presets/Iray/DAZ Uber/Emissive.duf
    2026-09-03 05:13:34.868 +++++++++++++++ Daz Studio 6.25.2026.19821 starting +++++++++++++++++

    Are .ies profiles not supported in DS6 or is this an issue that is either known and being worked on or am I doing something wrong?

    I can click on Surfaces>Emission Profile> but even selecting 'Browse' will crash Daz Studio as it just did now. So is this an issue beyond .ies files?

    This is not something I am too worried about, I don't really use the .ies profiles. They were more of a curiosity for me to try out last year. But I am more worried if it supposed to crash Daz Studio to just select one.

  • memcneil70 said:

    I have been going through a Dreamlight tutorial that introduced DS4's Iray in a quick and dirty manner, but I used DS6.25.2026.19821 to see how it compared to where Daz Studio is now or headed. Yesterday there was a bit about turning an item into an emissive light and a little about using .ies. When I attempted to select a DerekJensen .ies light profile that had worked before in DS4, DS6 crashed. I just tried it again today. The log only shows the emissive being added to the primitive and then it starting again.

    2026-09-03 05:08:06.305 [INFO] :: Begin asset load (merge): /Shader Presets/Iray/DAZ Uber/Emissive.duf
    2026-09-03 05:13:34.868 +++++++++++++++ Daz Studio 6.25.2026.19821 starting +++++++++++++++++

    Are .ies profiles not supported in DS6 or is this an issue that is either known and being worked on or am I doing something wrong?

    I can click on Surfaces>Emission Profile> but even selecting 'Browse' will crash Daz Studio as it just did now. So is this an issue beyond .ies files?

    This is not something I am too worried about, I don't really use the .ies profiles. They were more of a curiosity for me to try out last year. But I am more worried if it supposed to crash Daz Studio to just select one.

    IIRC, I used an .ies profile a few days ago without any issues. Of course, I can't remember which set it was. I'll see if I can try an alternative set. 

  • memcneil70memcneil70 Posts: 6,126

    Thank you @Doctorjellybean!

  • felisfelis Posts: 6,536
    edited September 3

    I tried an IES profile in DS6 and it worked.

    Note that if you are using a plane, you must set primary axis to Z negative.

    IES_test_DS6_02.png
    1600 x 1200 - 1M
    Post edited by felis on
  • memcneil70memcneil70 Posts: 6,126
    edited September 3

    While I did have a plane, it was flat but I used a sphere for the test. Could it be a bit of weirdness for the Mac? Though I did use the .ies last year without issue but that was of course in the DS 4.24 Beta at that time.

    Edit to add: I tried to find another .ies profile source, located 82.net but the one I downloaded came in an RAR file format! Calibre and VLC were recommended to open it. Sigh.

    Does anyone have a source that they know is safe and secure and has .ies files that work? I just need a few to test on my MacMini.

    Post edited by memcneil70 on
  • felisfelis Posts: 6,536

    I am using this https://ieslibrary.com/

     

  • memcneil70memcneil70 Posts: 6,126
    edited September 3

    I can't seem to log in. What is the requirement for a password to be made?

    Never mind, I figured it out. Gagh. 

    And it crashed DS6.

    I am going to open up DS4.24 and see if it is me or my system that is the problem.

    Okay, two planes in DS4.24 Beta, the upper one made emmissive and the ies file installed without crashing D|S. I had to change the lower plane to a shader (asphalt) and increase the upper plane's Luminance Units to kcd/m^2 for a light to show up. Now, why can't I do that in my Beta version of DS6.25?

    Post edited by memcneil70 on
  • felisfelis Posts: 6,536

    Which file format did you download?

    I am using ies and that has worked in both DS4 and DS6. 

  • memcneil70memcneil70 Posts: 6,126
    edited September 3

    I dowloaded the ies one. 

    I closed DS4.24 Beta, opened DS6.25.19821 and duplicated the steps I took above on a fresh screen with two planes and the minute I clicked on the ies file and selected it to open, D|S crashed. This doesn't make sense if others are able to use these files without issue. And I didn't have a problem in DS4.24.

    Post edited by memcneil70 on
  • DoctorJellybeanDoctorJellybean Posts: 10,126
    edited September 3

    Totte responded below re Mac.

    Post edited by DoctorJellybean on
  • TotteTotte Posts: 15,149

    felis said:

    Keiththegamergeek said:

    Additional: I found what I was looking for under Smart Content but I cannot get it to load.

    Product https://www.daz3d.com/fantasy-hovel

    It uses .Daz formats which are not supported in DS 6.

    So you can open it in DS4 and resave it. 

    or use Legacy Set Converter to convert it into 4 to .duf.
    https://www.daz3d.com/legacy-set-converter

  • TotteTotte Posts: 15,149

    This promo for Hedge Maker 2 was rendered in DS 6, using IES lights ( the bottom half )


  • memcneil70memcneil70 Posts: 6,126

    DoctorJellybean said:

    It might be a Mac issue, checking on that.

    Except I was working on my MacMIni M4 for both tests on DS4.24 and DS6.25. This is my primary computer. I am going to open my Windows 11 laptop and see if I can use ies files on it.

    I really appreciate everyone's help.

    Mary 

  • TotteTotte Posts: 15,149

    memcneil70 said:

    While I did have a plane, it was flat but I used a sphere for the test. Could it be a bit of weirdness for the Mac? Though I did use the .ies last year without issue but that was of course in the DS 4.24 Beta at that time.

    Edit to add: I tried to find another .ies profile source, located 82.net but the one I downloaded came in an RAR file format! Calibre and VLC were recommended to open it. Sigh.

    Does anyone have a source that they know is safe and secure and has .ies files that work? I just need a few to test on my MacMini.

    Make them yourself ( currently not working in DS 6 but the IES files do).
    https://www.daz3d.com/emission-profile-master

     On my list to port/redo list - need to check how much more IES support Iray has now, thenit only supported the tyope called streetlamp, not headlight  so you have to fake that by turning the mesh down,.,

  • memcneil70memcneil70 Posts: 6,126
    edited September 3

    I had no issues with DS6.2026.19821 on my Windows 11 with a RTX4090. Did what I did on the Mac's 4.24 Beta and it worked fine.

    So it must be something with my MacMini M4 Pro, 64 GB, macOS Tahoe v26.6.2, two displays, and 14 cores (10 performance and 4 efficiency).

    The Help Log is no good, it just reflects the last action I do prior to the crash and then a restart.

    Edit to correction version number. My migraine is spikeing.

    Post edited by memcneil70 on
  • TotteTotte Posts: 15,149

    memcneil70 said:

    I had no issues with DS6.2026.19821 on my Windows 11 with a RTX4090. Did what I did on the Mac's 4.24 Beta and it worked fine.

    So it must be something with my MacMini M4 Pro, 64 GB, macOS Tahoe v26.6.2, two displays, and 14 cores (10 performance and 4 efficiency).

    The Help Log is no good, it just reflects the last action I do prior to the crash and then a restart.

    Edit to correction version number. My migraine is spikeing.

    What does help is the crash log you can find under  Console.app Crashlogs, it gives a pretty good idea what crashes, print it to PDF and upload it and I can take a look 

     

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