Official : Vue to become open-source

kenmokenmo Posts: 1,235
edited August 10 in Art Studio

This was recently posted on VUE Galleris Facebook page. The post is by Walther Beck and Vue users will recognize him as one of the staff (and I believe programmer) who worked for Vue when owned by Bentley.

Daniel Seebacher who replies to Walther was also involved with Vue's PlantFactory.

All the more reason for Daz to have some sort of bridge or export option to a Vue format. Sorry but there is an issue with Iray PBR materials in Vue as it does not conform to the traditonal PBR format.

I have been told this a few times by members of the Vue Galliers when I gripe about using DAZ assets exported as obj in Vue..

Post edited by kenmo on

Comments

  • kenmokenmo Posts: 1,235

    Opps... I truncated Daniels complete reply. Here it is...

    Vue-opensource2.jpg
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  • kenmokenmo Posts: 1,235

    Loss of PBR Translation: Standard 3D export files drop the advanced Iray-specific code. Only base image maps (like diffuse and bump) generally carry over. Vue cannot interpret the remaining mathematical instructions for Iray-specific glossiness, subsurface scattering, or complex layered materials. [1, 2, 3, 4]

  • kenmokenmo Posts: 1,235
    edited August 10

     

     

    VueOpensource02.jpg
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    Post edited by kenmo on
  • kenmokenmo Posts: 1,235
    edited August 11

    I use DAZ characters in my Vue renders. I pose in DAZ and use 3Delight textures and export as an OBJ. It worked well. However I have not found an exceptable way to use Iray textures in Vue. According to other Vue users there is no way except to re-texture in Vye using Vue shaders. which just doesn't work for me.

    I've asked the same question here and no one has suggested a way to convert Iray PBR materials to the industry standard PBR format.

    Cheers

    Ken

    Here are some of my Vue renders using DAZ characters and props with 3Delight textures. 

    "Santa's Midnight Run"

    Vue032-Santa's Midnight Christmas Run {2019}=KRM02.jpg
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    Post edited by kenmo on
  • kenmokenmo Posts: 1,235

    Titles of images are "To Rescue a Love One", "Lazy Days" and "Race to the Swing"

    Vue031-To Rescue a Loved One version II {Vue Complete 2016} {2018}=KRM02.jpg
    1600 x 1038 - 401K
    Vue001_Lazy_Days (cropped version)=KRM02.jpg
    1100 x 710 - 496K
    Vue003_Race_to_the_Swing REVISED 2025 {2011}=KRM02.jpg
    1600 x 1600 - 889K
  • kenmokenmo Posts: 1,235

    Thanks kindly.

  • kenmokenmo Posts: 1,235

    3DIO said:

    Don't quote me on this, but I have a feeling Substance Painter might come in handy there, since you can map material types to output types, and Substance Painter supports them all as far as I can tell.  It makes me wonder if importing a Daz object in Daz-Mapped mode and exporting in Standard-PBR mode, would fix that.

    Sadly I'm still learnng my way around it and don't have it installed at the moment due to messing around with Linux.

    Nice images by the way!

     

    I tried to import a Daz prop into Daz but there is no option to import any model with the .DUF extension. 

  • kenmokenmo Posts: 1,235

    Sorry but I do not have Substance Painter. I do have 3D Coat which I use for UV mapping and texturing as well as sculpting and retopologu work.

    I've tried quite a few times over the years to do what you suggest in 3D Coat and no luck. Iray is propietary to Nvidia and not used by many 3D apps. So far it's only DAZ that does. I much prefer the PBR standard.

    Cheers

    Ken

  • csaacsaa Posts: 1,082

    kenmo,

    Those Vue renders are impressive. I particularly like "Lazy Days" and "Race to the Swing" as they're lighthearted and easy on the eyes.

    Cheers!

  • CybersoxCybersox Posts: 10,032
    edited August 22

    This is great to hear, as I've still got a lot of VUE content kicking around.  The program itself was a truly amazing piece of software, but Eovia was... well, they were a strange company and I eventually gave up on them as more and more of the commercially produced models for VUE would only work on the very latest versions. 

    Post edited by Cybersox on
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