UltraScenery - new(er) territory [Commercial]

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Comments

  • GoggerGogger Posts: 2,525

    I am perfectly willing to pay full price, or upgrade price, or whatever to compensate you for your AMAZING work - UltraScenery singlehandedly took DAZ from one pretty cool thing into another wholly SUPER-AMAZING thing!  We appreciate what you made Howie, and I know many of us see this as not "just another plugin" for DAZ, but a true game changer.  I, for one, wholeheartedly support you and your endeavors on UltraScenery 6!  Thank you!   <salute> 

  • memcneil70memcneil70 Posts: 5,974

    Exactly! No problem. I can't code so I am totally willing to pay for excellence and skill.

  • davesodaveso Posts: 8,141

    HowieFarkes said:

    daveso said:

    anything new coming on for Ultrascenery? Seems like we need an exciting release soon. 

    Have been spending my time porting everything to DS6 so that's not super exciting but it needs to be done.

    thanks for reply. Yeah, that would be a huge project, that's for sure.  

  • emu42emu42 Posts: 52

    Ghosty12 said:

    HowieFarkes said:

    Ghosty12 said:

    Do we have any sort of timeline for USC 2 and USC XT for Studio 6?

    I am working on them right now. It is certainly not as simple as recompiling - there is quite a bit of code to rewrite (my own fault for using custom interface widgets). The plugins are being ported first then I'll get onto the scripts. ETA is... dunno but soon?

    Ahh cool no worries thank you for the info, I can only just guess what sort of a pain in the behind it must be having to port everything over.smiley 

    That's quite the relief to hear that these plugins will be ported to DS6. I have been using them in my scenes. A lot. :)
     

  • PitmaticPitmatic Posts: 1,020
    edited July 10

    I think i might be going mad but i cant see my old ultrascenery terrain presets in ultrascenery2 am i missing something (probably) :)

     

    edit ignore me found them down the bottom all stressed as the car failed its NCT/MOT sigh

    Screenshot 2026-07-10 121836.png
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    Post edited by Pitmatic on
  • memcneil70memcneil70 Posts: 5,974

    Pitmatic said:

    I think i might be going mad but i cant see my old ultrascenery terrain presets in ultrascenery2 am i missing something (probably) :)

     

    edit ignore me found them down the bottom all stressed as the car failed its NCT/MOT sigh

    That is fully understandable. I failed our version when my gas cap was too old to lock properly and I had to get a new one installed and then wait again (4 hours the first day, two hours the second) to be inspected. Thankfully I only had to pay the one time to the state and my repair shop apologized for not checking it and fixing it prior to the inspection, so I just had to pay for the part, not labor. But the freak out and two mornings shot was a major stress factor.

     

  • fullerdbfullerdb Posts: 80
    edited 1:26AM

    I have been having trouble with UltraScenery for a while now. I have DS 4.24.0.4 and RTX A4000 with updated driver (596.72). When I try to preview in Iray, the screen blinks and never shows Iray. After that, I unpacked an instance group with the tool from toolbox vol 2 to remove a tree that was in my way and now, when I try to repack (with version 1.0.0.6), DS hangs. I have waited a long time and nothing changed. When I click anywhere on DS's window, DS crashes.

    Here is what I found in the log file:

    2026-07-20 21:58:55.745 [INFO] :: Loading script: D:/daz/libraries/lib/scripts/code 66/ultra scenery toolbox ii/ust repack instancegroup.dse
    2026-07-20 21:58:56.698 [WARNING] :: \src\sdksource\general\dzscript.cpp(1192): Unhandled error while executing script.
    2026-07-20 21:58:56.698 [WARNING] :: QScriptEngine::popContext() doesn't match with pushContext()

    I have waited for driver updates and I have tried different scenes and configurations and it's always the same. Any tips for what else I could try? 

    PS: When I actually render the scene instead of using the viewport preview, it works.

    Post edited by fullerdb at
  • richardandtracyrichardandtracy Posts: 7,879
    UltraScenery uses a vast number of instances. It's not really suitable for viewport Iray previews because of how many resources it takes. UltraScenery 2, where you can hide all plants except one type, may be suitable but even then it's a heavy load on the system. It's computer power that's the issue - they're not yet powerful enough to cope with the demands of US and Iray with a realtime response. Regards, Richard.
  • fullerdbfullerdb Posts: 80

    I also have and use UltraScenery 2, but it is more complex to setup. That's why I still use UltraScenery 1 and its toolboxes. Good products both of them.

    It's computer power that's the issue - they're not yet powerful enough to cope with the demands of US and Iray with a realtime response.

    I have a pretty beefy computer and it does not report any lack of resources. I used to be able to see the preview, actually. It may have been a DS update that broke it.

    However, even if Iray is limited, what could be wrong with the repack script and its "Unhandled error"? Surely that does not require too many resources?

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