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Daz 3D Forums > 3rd Party Software > Unity Discussion

How to transfer pose from daz3d to unity correctly.

JamesJames Posts: 1,184
June 5 edited June 5 in Unity Discussion

I've manage to transfer a pose using daz3d to unity bridge. 

In Unity I use animator controller assing to the character. 
But the problem is, though it poses, but the position changes. It goes very high in the sky and rotate a bit. 
So how to apply the pose in unity but the position stays exactly the same as when it was in daz3d?

Post edited by James on June 5

Comments

  • ArtiniArtini Posts: 10,721
    8:36AM

    Just keep trying.

    Could you post a screenshot from Unity, to see your problem better.

    You could also ask AI to guide you further.

     

  • JamesJames Posts: 1,184
    11:34AM

    https://prnt.sc/rTdNRHvjHd4d

    I asked AI, but not giving me any useful information. 
    There's a youtube video, showing the same problem, but he can't do anything about it, except, pulling it manually to the desired location. 

  • ArtiniArtini Posts: 10,721
    5:54PM

    Ok. I have not transferred any of Daz3D characters in a pose different from default pose in Daz Studio to Unity myself.

    The characters are coming positioned on the ground automatically after Daz to Unity bridge in such case.

    Since you want to show them in Unity in the specified pose only, pull them manually to the desired location.

     

  • JamesJames Posts: 1,184
    7:47PM

    I'm looking a way not to do it manually. 
    Because I'm going to do a lot of pose in multiple scenes and characters. 

    Or if it's possible to have something that makes posing easier in unity. Then I don't have to go back and forth daz3d - unity.

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