Daz Studio 2026 Beta - version 6.25.2026.14219! (Updated May 23, 2026)

1697071727375»

Comments

  • mnemonicmnemonic Posts: 7

    The latest beta no longer spins fans whenever I point at any object in a viewport, so I guess it's moving in the right direction, performance-wise :) I hope the focus on performance continues now that it's feature-complete.

  • TBorNotTBorNot Posts: 378
    edited May 21

    DoctorJellybean said:

    TBorNot said:

    Mac Bug:

    Add to scene a saved character Genesis 8 Male, with an attached Anatomy "Genesis 8 Genetilia".  The main image flickers around the shoulders pretty severely.  There is a progress bar on the lower right that goes crazy and the system is pretty much unresponsive as the %s rolls constantly.    To fix this, select the genetilia and then sort by "Currently Used", then look at "Render SubD Level (Minimum)" Mine is set to 3.  Move the slider to 0 and the recursive % progress bar stops and the image is responsive again.  Unfortunatley, while the interface is working, trying to use the camera icon to draw the image creates a crash.

     The figure and genitalia, both from DAZ?

    Yes on both.

     

    Post edited by TBorNot on
  • DoctorJellybeanDoctorJellybean Posts: 9,897

    TBorNot said:

    DoctorJellybean said:

    TBorNot said:

    Mac Bug:

    Add to scene a saved character Genesis 8 Male, with an attached Anatomy "Genesis 8 Genetilia".  The main image flickers around the shoulders pretty severely.  There is a progress bar on the lower right that goes crazy and the system is pretty much unresponsive as the %s rolls constantly.    To fix this, select the genetilia and then sort by "Currently Used", then look at "Render SubD Level (Minimum)" Mine is set to 3.  Move the slider to 0 and the recursive % progress bar stops and the image is responsive again.  Unfortunatley, while the interface is working, trying to use the camera icon to draw the image creates a crash.

     The figure and genitalia, both from DAZ?

    Yes on both.

    Could you please state your hardware, and which viewport mode. 

  • furiousstugfuriousstug Posts: 210

    inquire said:


    Think of how this seems to an Apple Macintosh user when scripts  don't work in DS 4 and the software runs in emulation, and Rosetta 2, the emulation tool, will soon be dropped by Apple.
    This may sound treasonous, but has anyone tried animating a Daz produced render with an AI app? In moments, you can have an animation.

    I've been doing extensive experimenting with animating Daz renders in AI and I can say that generating a sequence in "moments" is not a thing. Unless you have a GB200 under your desk. Please Powerball, please... You can burn through iterations with a 5090, RTX 6000, or HX200, at half rez pretty quick, but the intial pass will still take a couple of minutes. And bumping up to 1920x1080 will give a significant time increase.

  • barbultbarbult Posts: 26,852

    Nice new icon and splash screen. Now I can pin both DS4 and DS6 to my taskbar and tell them apart. That little thing is a big thing to me. Thanks

     

  • TugpsxTugpsx Posts: 874
    edited May 22

    barbult said:

    Nice new icon and splash screen. Now I can pin both DS4 and DS6 to my taskbar and tell them apart. That little thing is a big thing to me. Thanks

     

    I have been putting them apart so i could tell, which which is which wink

     This new icon helps a lot. 

    Post edited by Tugpsx on
  • barbultbarbult Posts: 26,852

    Tugpsx said:

    barbult said:

    Nice new icon and splash screen. Now I can pin both DS4 and DS6 to my taskbar and tell them apart. That little thing is a big thing to me. Thanks

     

    I have been putting them apart so i could tell, which which is which wink

     This new icon helps a lot. 

    I tried that once, but I still got confused. blush 

  • bilyatboringbilyatboring Posts: 15

    There is still a quite a bit delay (5-20 sec) when minimizing the daz and maximizing it, just for an empty scene

  • deepred6502deepred6502 Posts: 417

    I've just updated DS2026, and the text now looks a bit smaller and blurrier, even with default colour schemes.

     

    DS2026 text.jpg
    606 x 486 - 62K
  • StratDragonStratDragon Posts: 3,280
    edited 12:12PM

    Change the Icon:
    Right Click on the icon, go to properties, go to Change Icon...
     

    Screenshot 2026-05-23 080943.png
    208 x 139 - 8K
    Post edited by StratDragon at
  • bluejauntebluejaunte Posts: 2,095

    Isn't this the old logo? I feel like it's what we had before that single color one. It looks very familiar somehow.

  • weder482weder482 Posts: 11

    for developers.
    is daz3d seriously trying to fix it?
    currently daz3d crashes constantly and unpredictably on windows!
    why?

  • DoctorJellybeanDoctorJellybean Posts: 9,897

    weder482 said:

    for developers.
    is daz3d seriously trying to fix it?
    currently daz3d crashes constantly and unpredictably on windows!
    why?

    We will need more details than that, e.g. system specs, what you are doing when it crash. 

  • PDSmithPDSmith Posts: 715
    edited 4:50PM

    I'm try attempting to use this latest Beta version and having a problem and the 'Search Forums' or even Google search of the DAZ Forum is absolutly useless, and reading back through changes that may not apply anymore is a waste of time.

    So, using the !DAZ Uber setting for glass, I've found the Viewport "Universal" (which seems to be the replacement for 'Texture Shaded') doesn't show the glass shaders, in fact it seems quite useless to have anything made of glass or a liquid at that. 

    in image 1... note the glass containers and now tell me which ones have wine in them... 

    Now, let me render it out... refer to image 2.

    Is this a known flaw with in the Beta?

     

    universal - glass objects.jpg
    531 x 590 - 55K
    universal - glass objects - rendered.jpg
    537 x 590 - 70K
    Post edited by PDSmith at
  • Wallace3DWallace3D Posts: 171

    I know Viewport is totally broken and because of that the WASD is disabled. But are they working to turn that feature back on? I use WASD to move my camera around and I hate that I have to now click and drag around while loosing the Light as I move.

  • DoctorJellybeanDoctorJellybean Posts: 9,897

    PDSmith said:

    I'm try attempting to use this latest Beta version and having a problem and the 'Search Forums' or even Google search of the DAZ Forum is absolutly useless, and reading back through changes that may not apply anymore is a waste of time.

    So, using the !DAZ Uber setting for glass, I've found the Viewport "Universal" (which seems to be the replacement for 'Texture Shaded') doesn't show the glass shaders, in fact it seems quite useless to have anything made of glass or a liquid at that. 

    in image 1... note the glass containers and now tell me which ones have wine in them... 

    Now, let me render it out... refer to image 2.

    Is this a known flaw with in the Beta?

    Looking into it, but the Depth shows glass. Not the liquid itself though. 

  • Richard HaseltineRichard Haseltine Posts: 110,145

    For me Texture Shaded is still there, Universal is after it. Universal is not limited to oen of the ex-OpenGL drwastyles, it can freely mix-and-match them so that you can (for example) have a prop in Wireframe and a figure in Smooth Shaded to make it easy to see when they intersect, or to make it easier to see what you are doing with a dForm or Push Modifier to fix poke-through.

  • PDSmithPDSmith Posts: 715

    Richard Haseltine said:

    For me Texture Shaded is still there, Universal is after it. Universal is not limited to oen of the ex-OpenGL drwastyles, it can freely mix-and-match them so that you can (for example) have a prop in Wireframe and a figure in Smooth Shaded to make it easy to see when they intersect, or to make it easier to see what you are doing with a dForm or Push Modifier to fix poke-through.

    Richard, I kind of figured you would suggest using other Viewport drop downs, Both Texture Shaded and Universal appear to act the same, I kind of figured Texture Shaded is on the way out, if not, it's not a concern here.

    Glass Shader viewability is. 

    I'm looking at a much larger picture. DAZ3D wants to entice new users to come and use their software, sure this version is still in Beta, but one day it will not, and shouldn't glass shaders as a whole be fully seen across the board by ALL viewport drop down options? Or has this question been addressed earlier and the solution was presented...without switching viewport styles?

    Being a grahic novel artist, I tend to deal in scifi aspects and in reproduced images like Barbarella where parts of the outfit have transparent / glass panels, even those are not able to be seen in the general view port other than working in full render.  Shouldn't glass / transparent material be viewable across the board much the same as they were in 4.24? 

    Richard, with your set up, are you seeing glass shaders as fully viewable? Such as drinking glasses with liquids inside, or the level of water in a pool scene?  If so, how? (without switching viewport styles and not using Nvidia Iray as the choice work viewport.) if you can, what boolean setting needs to be changed with in Studio, so as not to disrupt the work flow of not just this graphic artist, but all other current and new users?

     

  • Richard HaseltineRichard Haseltine Posts: 110,145

    PDSmith said:

    Richard Haseltine said:

    For me Texture Shaded is still there, Universal is after it. Universal is not limited to oen of the ex-OpenGL drwastyles, it can freely mix-and-match them so that you can (for example) have a prop in Wireframe and a figure in Smooth Shaded to make it easy to see when they intersect, or to make it easier to see what you are doing with a dForm or Push Modifier to fix poke-through.

    Richard, I kind of figured you would suggest using other Viewport drop downs, Both Texture Shaded and Universal appear to act the same, I kind of figured Texture Shaded is on the way out, if not, it's not a concern here.

    Glass Shader viewability is. 

    I'm looking at a much larger picture. DAZ3D wants to entice new users to come and use their software, sure this version is still in Beta, but one day it will not, and shouldn't glass shaders as a whole be fully seen across the board by ALL viewport drop down options? Or has this question been addressed earlier and the solution was presented...without switching viewport styles?

    Being a grahic novel artist, I tend to deal in scifi aspects and in reproduced images like Barbarella where parts of the outfit have transparent / glass panels, even those are not able to be seen in the general view port other than working in full render.  Shouldn't glass / transparent material be viewable across the board much the same as they were in 4.24? 

    Richard, with your set up, are you seeing glass shaders as fully viewable? Such as drinking glasses with liquids inside, or the level of water in a pool scene?  If so, how? (without switching viewport styles and not using Nvidia Iray as the choice work viewport.) if you can, what boolean setting needs to be changed with in Studio, so as not to disrupt the work flow of not just this graphic artist, but all other current and new users?

    Is the problem the glasses, which seem visible, or the liquid inside them? If it is the wine, is it a general issue with nested geometry using glass (does it mater which glass shader) or does it affect single mesh items too, such as a cube or sphere?

Sign In or Register to comment.