The latest beta no longer spins fans whenever I point at any object in a viewport, so I guess it's moving in the right direction, performance-wise :) I hope the focus on performance continues now that it's feature-complete.
Add to scene a saved character Genesis 8 Male, with an attached Anatomy "Genesis 8 Genetilia". The main image flickers around the shoulders pretty severely. There is a progress bar on the lower right that goes crazy and the system is pretty much unresponsive as the %s rolls constantly. To fix this, select the genetilia and then sort by "Currently Used", then look at "Render SubD Level (Minimum)" Mine is set to 3. Move the slider to 0 and the recursive % progress bar stops and the image is responsive again. Unfortunatley, while the interface is working, trying to use the camera icon to draw the image creates a crash.
Add to scene a saved character Genesis 8 Male, with an attached Anatomy "Genesis 8 Genetilia". The main image flickers around the shoulders pretty severely. There is a progress bar on the lower right that goes crazy and the system is pretty much unresponsive as the %s rolls constantly. To fix this, select the genetilia and then sort by "Currently Used", then look at "Render SubD Level (Minimum)" Mine is set to 3. Move the slider to 0 and the recursive % progress bar stops and the image is responsive again. Unfortunatley, while the interface is working, trying to use the camera icon to draw the image creates a crash.
The figure and genitalia, both from DAZ?
Yes on both.
Could you please state your hardware, and which viewport mode.
Think of how this seems to an Apple Macintosh user when scripts don't work in DS 4 and the software runs in emulation, and Rosetta 2, the emulation tool, will soon be dropped by Apple.
This may sound treasonous, but has anyone tried animating a Daz produced render with an AI app? In moments, you can have an animation.
I've been doing extensive experimenting with animating Daz renders in AI and I can say that generating a sequence in "moments" is not a thing. Unless you have a GB200 under your desk. Please Powerball, please... You can burn through iterations with a 5090, RTX 6000, or HX200, at half rez pretty quick, but the intial pass will still take a couple of minutes. And bumping up to 1920x1080 will give a significant time increase.
Comments
The latest beta no longer spins fans whenever I point at any object in a viewport, so I guess it's moving in the right direction, performance-wise :) I hope the focus on performance continues now that it's feature-complete.
Yes on both.
Could you please state your hardware, and which viewport mode.
I've been doing extensive experimenting with animating Daz renders in AI and I can say that generating a sequence in "moments" is not a thing. Unless you have a GB200 under your desk. Please Powerball, please... You can burn through iterations with a 5090, RTX 6000, or HX200, at half rez pretty quick, but the intial pass will still take a couple of minutes. And bumping up to 1920x1080 will give a significant time increase.
Nice new icon and splash screen. Now I can pin both DS4 and DS6 to my taskbar and tell them apart. That little thing is a big thing to me. Thanks
I have been putting them apart so i could tell, which which is which
This new icon helps a lot.
I tried that once, but I still got confused.
There is still a quite a bit delay (5-20 sec) when minimizing the daz and maximizing it, just for an empty scene