Show Us Your Bryce Renders Part 14

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Comments

  • HoroHoro Posts: 11,565

    Thank you mermaid.

  • BurpeeBurpee Posts: 155

    Awesome vegetation, Horo.  Like the landscapes.  Your water is always so realistic.  Great shapes.

    mermaid, the atmosphere makes this image seem soft and calm even though the terrain looks harsh.  

  • NGartplayNGartplay Posts: 3,412

    Burpee is me.  I logged in with the wrong email address.

  • HoroHoro Posts: 11,565

    Thank you Burpee/NGartplay.

  • HoroHoro Posts: 11,565
    edited May 10

    The object was made in Incendia NEXT, exported to Geometrica, cleaned-up in MeshLab and smoothed in Bryce. Th material was self made as bluish glass and within is a radial. It stands on the ground plane with a bit of transparency and reflection. Ambient light and colours by the WpH21_SC HDRI from Hyper Textures Base, no additional light.

    Coloured Shape 3X

    ColouredShape3X.jpg
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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,178
    edited May 11

    Thanks NGartplay

    Beautiful object Horo, superbly presented

    Post edited by mermaid010 on
  • HansmarHansmar Posts: 3,184

    Fantastic landscape with lake, Horo. And very well presented object too.

  • HoroHoro Posts: 11,565

    Thank you mermaid and Hansmar.

  • HoroHoro Posts: 11,565
    edited May 12

    The terrain was self made and given a material from Grand Mountains. Sky and ambient light by an HDRI from HDRI Enhanced Skies and the key light by the sun. A snowy landscape created from lava in ancient times.

    Snowy Lava Land

    SnowyLavaLand.jpg
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    Post edited by Horo on
  • NGartplayNGartplay Posts: 3,412

    Horo, colors in your object are beautiful.  I love the contours of your landscape.

  • HoroHoro Posts: 11,565

    Thank you NGartplay.

  • ed3Ded3D Posts: 2,592

    NGartplay said:

    Horo, colors in your object are beautiful.  I love the contours of your landscape.

    +  1   heart 

  • HoroHoro Posts: 11,565

    Thank you ed3D.

  • mermaid010mermaid010 Posts: 6,178

    Amazing landscape Horo, I also like the contours.

  • ed3Ded3D Posts: 2,592
    edited May 14

    Horo said:

    Thank you ed3D.

    you"re . welcome    

    Post edited by ed3D on
  • HoroHoro Posts: 11,565

    Thank you mermaid.

  • HoroHoro Posts: 11,565
    edited May 14

    The terrain is from High Resolution Terrains 1 (HRT 1) with a material from HRT 2. The rocks are symmetrical lattices by Angel Estevez (2006 at DAZ Productions) with the terrain material. Sky and ambient light by the Gasclouds_A1 HDRI from Exotic HDRI for Fantasy and Sci-Fi One, the key light by the sun and the ground plane makes the water with my material. Two rocks seem to have something important to discuss.

    Talking Rocks

    TalkingRocks.jpg
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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,178

    Wow superb work Horo, I wonder what the rocks are discussing, the material and lighting are perfect 

  • HoroHoro Posts: 11,565

    Thank you mermad. I don't know what they are discussing because I don't understand rock talk wink

  • PixelPiePixelPie Posts: 380
    edited May 16

    Beautiful renders everyone!
    Interesting terrain, Horo
    I've been away from here for awhile messing with a new computer setup..here are a few of mine rendered in 2026..
    I was tinkering with lighting on these illuminated spacey mushroom models I created and textured myself as well as the sky.. The sky is an Envato creation I found and modified with AI--I was playing with Envato's AI tools (when the AI tinkering was still free over there).. the beach render are some icon models (also from Envato) I was experimenting with and finally the cliffs are some stylized cartoonish rocks from Freepik.. Freepik implemented a new AI tool--you can create a mesh from a picture.. so here they are (partially textured in Bryce).. Cartoon Cliffs come to life laugh

    Illuminated Mushrooms_RPixle2.jpg
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    CartoonCliffs.jpg
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    EnvatoSummer_IconModels_Experiments.jpg
    1754 x 827 - 251K
    Post edited by PixelPie on
  • HoroHoro Posts: 11,565

    PixelPie - thank you. You show us three nicely looking scenes.

  • ed3Ded3D Posts: 2,592

    Horo said:

    PixelPie - thank you. You show us three nicely looking scenes.

    +  1   

  • HoroHoro Posts: 11,565
    edited May 16

    Three Bucky Balls (Installed Geometric) with different colours are with the camera within two NURBS Pyramid/Cube Tappered 50% (Installed Additional Primitives) with some transparency and reflection. Light, colour and patterns by an HDRI from Hyper Textures Base. In front of the camera the GWL (gigantic wide-angle fisheye lens) from Lenses and Filters. Three coloured spheres make the sign.

    Infinity Sign

    InfinitySign.jpg
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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,178
    edited May 16

    PixelPie – three unique and beautiful renders, well done, the lighting in the mushroom render is awesome.

    Horo – very colorful render with the balls.

    The terrain and material from the Hdri Captured Volumetric Skies, lighting from an Hdri from Landscapes under Fantastic Skies

     

    coastline.jpg
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    Post edited by mermaid010 on
  • HoroHoro Posts: 11,565

    mermaid - thank you, I find it came out a but busy. Your coastline scene looks beautiful under this sky.

  • mermaid010mermaid010 Posts: 6,178

    Thanks Horo 

  • ed3Ded3D Posts: 2,592
    edited May 19

    ..  saw  they  have  discovered  more  nazca lines (  National  Geographic  )   then  looked  this  up 

     in search of  _  leonard nimoy  Thanx

     

    Post edited by ed3D on
  • TeobaldoTeobaldo Posts: 72

    I've been busy with other things (home renovations, a stomach issue, and taking care of my mom), but I still see you all from time to time.

    Congratulations to everyone for the effort you put into Bryce.

  • HoroHoro Posts: 11,565
    edited May 20

    ed3D - thank you for the video.

    Teobaldo - thank you.

    Two terrains made from a self made cloud photo I used for the sky shown in the last render "Isle with Ruin" I made in 2007.

    The first render "Marred Land" uses a modified material from High Resolution Terrains 2 and the sky from the CloudSphere 6 from the Sky Toolbox.

    The second render "Dried out River" is exactly the same scene, except the material is from High Resolution Terrains 4, the sun at a different position and the sky by the Illhorn HDRI that came with Bryce 7.

    I find it interesting how the material and light can change a  render profoundly.

    Marred Land

    Dried out River

    Isle wuth Ruin

     

    MarredLand.jpg
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    DriedOutRiver.jpg
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    IsleWithRuin.jpg
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    Post edited by Horo on
  • HansmarHansmar Posts: 3,184

    Horo, your activity is enormous. Each time I log in there are multiple great renders by you. Too many to react on each one separately; sorry.

    PixelPie, all three renders are very nice, but the mushroom render is absolutely fabulous!

    mermaid010, very good terrain render.

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