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Unable so far to get OpenCL working on NVidia. Did I miss the solution, are we even sure this can work at all?
@3DIO
The final command must be something I've installed then. Try inxi -Fxz
Tell me what it says re. your GPUs but I think you might not have installed the drivers properly. At no point was this ever going to work just on its own, but you do need to get the drivers installed as a first step.
@bluejaunte
dForce works out of the box with nvidia-libs on Nvidia hardware but I've never tried installing Daz Studio via Steam. It's a novel approach and I suspect that's what causing you problems :) You can either get Studio running using bog-standard system WINE (make sure it's v.10 or greater), or via a WINE manager like Lutris. Symlink the CUDA libraries by simply running the installation script as described on the github page and everything will just work: dForce, iRay, and the denoiser.
Oh ok, will try that. I didn't install anything, this is Daz Studio installed on Windows started through Steam/Proton. The idea is to get the speed of Proton that makes gaming possible today. Or am I misunderstanding that completely?
@bluejaunte
Hadn't realised you were using Steam to run Daz Studio. I didn't even know that Daz Studio was on Steam. I had no Steam or WINE installed at all when I first installed CachyOS, and it was basically Lutris that handled everything to do with installing whatever needed to be installed to get Daz Studio working.
@TimberWolf
Ah, that one worked fine and it does at least look positive in so far as it recognised my graphics hardware (Copy and Paste below):
Graphics:
Device-1: Advanced Micro Devices [AMD/ATI] Ellesmere [Radeon RX 470/480/570/570X/580/580X/590] vendor: XFX Pine driver: amdgpu v: kernel arch: GCN-4 bus-ID: 29:00.0 temp: 54.0 C Display: wayland server: Xwayland v: 24.1.10 compositor: gnome-shell driver: gpu: amdgpu resolution: 1920x1080~50Hz API: EGL v: 1.5 drivers: kms_swrast,radeonsi,swrast platforms: active: gbm,wayland,x11,surfaceless,device inactive: N/A API: OpenGL v: 4.6 compat-v: 4.5 vendor: amd mesa v: 26.0.5-arch2.4 glx-v: 1.4 direct-render: yes renderer: AMD Radeon RX 580 Series (radeonsi polaris10 ACO DRM 3.64 7.0.1-1-cachyos) Info: Tools: api: clinfo, eglinfo, glxinfo x11: xprop,xrandr@bluejaunte
I don't know if that approach will work but I think it's going to be problematic. I very much doubt the steam runner includes Optix and OpenCL, but I don't know for certain. I can, however, guarantee it will work if you install Studio via DIM (or the complete packagae executable from your product library) from within your Linux OS. If you follow what I suggested for 3DIO earlier, all you'll need to do additionally is grab the pre-compiled nvidia-libs package from Github, and then execute the install command from the terminal. There are full instructions on the web page itself. Should be child's play for a man of your talents :)
@3DIO
I remain unconvinced it's working (looks like the default Linux AMD driver to me), but there's an easy test. Install Blender, head to the system preferences and see if you can assign your 580. If you can't, you don't have the rocm stack installed.
Daz Studio is not on Steam. You can manually add whatever game or software to it and it will run through the Proton layer. Which I assumed has the most performance benefit (not for Iray of course, just the general viewport performance).
@TimberWolf

Ah right, bit beyond me that stuff, but as far as Blender goes, I assume you're referring to this screen. I should point out that this never worked on Windows either. I used CPU rendering on Windows just as I'm doing on Linux. Nevertheless, my dForce did work on Windows despite the Blender thing being exactly the same on Linux.
@bluejaunte
I understand what you've done. I just don't understand how you've managed to tie the (essential) nvidia-libs DLLs into that setup properly. Anyway, I didn't find any particular runner gave an advantage in terms of viewport performance. 4.24 on my system is running on system WINE (11.7), and 6.x is running on proton-cachyos-slr. The viewport performance in the Beta is pretty woeful even in Windows and the only reason it's still on that runner is I neglected to change it back to sys-wine.
I can't tell you how to get it working in the configuration you're using I'm afraid. Give it a whirl in Cachy itself - I doubt you'll find the viewport is any different in how it performs on Windows.
@3DIO
I'm showing my lack of expertise as well here. I didn't realise it had to be an RDNA card for rendering which yours is not. The only thing I can suggest is to join a Cachy forum and ask people who will be experienced with AMD hardware how to get the ROCm stack and OpenCL (Rusticl is probably what you'll need) working properly. I doubt any will have experience of Daz Studio but someone on there will be able to point you in the right direction but I have my doubts this will be successful.
Still, all it will cost is time and you'll undoubtedly learn a lot. I am not really the person to speak to for AMD stuff.
@bluejaunte
Thanks for the explanation. I'm not familiar with the Proton thing but will look into that once I get dForce running. No issue with performance here though. I'm actually quite mind-blown by the performance in some respects. For example, the speed at which Blender boots is truly mind blowing!
Even booting GIMP must be at least four times quicker than was on Windows!
@TimberWolf
Your expertise, time and effort is truly appreciated. I'll just have to hop between Daz Studio and Blender for the time being. I did invest in some nice Blender plugins a few months back, and they include cloth stuff. So not the end of the world, although I suspect you're in for another brain-picking when I get that Nvidia card :-D
Very easy, as mentioned just add Daz Studio exe to Steam then in the launch options add this.
PROTON_NVIDIA_LIBS=1
DS6 I've not gotten to launch at all yet. That is interesting it works for you using proton-cachyos-slr. I think I've read about that somewhere but didn't try it.
Those are native Linux apps though. Sure that stuff is fast and may be faster than on Windows for various reasons. The Proton thing is Valve having done a hell of a lot of engineering to get Windows games working on Linux at amazing performance. If you're just using Wine then at least as far as I understand you're not getting that immense engineering effort for your 3D accelerated applications. But it's absolutely possible I'm misunderstanding how it all works, or how much Proton affects OpenGL performance. It was just my gut feeling that anything 3D should best be run through Proton. I'll do some more testing at some point.
@bluejaunte
Well the thinking sure makes sense, I just hope you get it all working. I also do need to install Steam since I've got a perpetual license of Substance Painter on there.
I've not been paying too much attention to the whole Steam thing so far since I intend to read back when the time comes to install it. At least it does run though from the sounds of it, and my purchase does include a native Linux licence, so from that perspective at least, I have reasonable confidence it'll run.
After reading this again, since you're not running Steam you are doing this using Lutris or Bottles I guess? Essentially that's the same thing as I do on Steam. They're all just launchers really. And if your approach works with Iray and dForce I see no reason to try doing it through Steam. Have you tried at all to run DS4 through Proton like that as well or just DS6?
@bluejaunte
Yes - both running in Lutris in the same wine prefix. Lutris allows you to reconfigure the wine environment on the fly with a drop-down selection for all available runners. Both 4.24 and 6 work with basically every single runner apart from a very early version of Proton that's included for backwards compatibility. I could not see the slightest difference in performance with any of them.
The headscratcher for me is really why your dForce kernels won't compile. I wasn't aware Steam could auto-load the nvidia-libs until you mentioned it but if you can render, which you can, that's working fine. As an experiment I uninstalled my nvidia-libs and, as expected, the GPUs could not be used. However, dForce still worked so, under wine, Studio appears to be using the system OpenCL drivers.
What do you get if you type clinfo in the console?
Yeah weird. Same result as you with clinfo. Also finds OpenCL C 1.2 further down which is what Daz Studio is not finding. I tried DS6 from Lutris as well and doesn't open at all just like Steam. Tried with proton/cachyos/slr as well and didn't help.
Do you have a Wine prefix entered under Game options? Mine is empty at the moment.