UltraScenery - new(er) territory [Commercial]

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  • barbultbarbult Posts: 26,880
    edited April 11

    Tatefa3D said:

    barbult said:

    @Tatefa3D there is a long discussion about this problem starting around December of 2024. Copying and renaming some files from one location to another looks like the solution for people who don't own the original UltraScenery. Take a look and follow the discussion starting here https://www.daz3d.com/forums/discussion/comment/9013731/#Comment_9013731

    If you need more help to get the files copied from/to the right place, just ask here. I always follow activity in this thread, as do many others who can also help.

    Edited to add: It is also possible that your missing files are caused by some different problem, so keep asking if the suggestion above does not solve the issue. 

    Thanks! After reading through the comments it looks like either copying the correct files to the correct folder OR just buying US1 for the missing files is the solution. US1 is on sale right now so...

    If the price is low enough, that would probably solve a lot of headaches the easy way. I'm sorry I didn't remember that old problem when telling you the Classic Content would work fine in USC2. I've owned the original UltraScenery since day 1, so I've never personally experienced these missing file issues. 

    I don't think there would be any reason for you to need the Accelerator product for the original UltraScenery if you are always going to run UltraScenery2, so don't waste money on that.,

    Post edited by barbult on
  • Tatefa3DTatefa3D Posts: 21

    Tatefa3D said:

    barbult said:

    Tatefa3D said:

    barbult said:

    @Tatefa3D there is a long discussion about this problem starting around December of 2024. Copying and renaming some files from one location to another looks like the solution for people who don't own the original UltraScenery. Take a look and follow the discussion starting here https://www.daz3d.com/forums/discussion/comment/9013731/#Comment_9013731

    If you need more help to get the files copied from/to the right place, just ask here. I always follow activity in this thread, as do many others who can also help.

    Edited to add: It is also possible that your missing files are caused by some different problem, so keep asking if the suggestion above does not solve the issue. 

    Thanks! After reading through the comments it looks like either copying the correct files to the correct folder OR just buying US1 for the missing files is the solution. US1 is on sale right now so...

    If the price is low enough, that would probably solve a lot of headaches the easy way. I'm sorry I didn't remember that old problem when telling you the Classic Content would work fine in USC2. I've owned the original UltraScenery since day 1, so I've never personally experienced these missing file issues. 

    I don't think there would be any reason for you to need the Accelerator product for the original UltraScenery if you are always going to run UltraScenery2, so don't waste money on that., 

     

    The price is low enough to pick it up right now. I can get it for under ten bucks and save the headaches! In fact I think I'll pick up the Tropical Bundle today as well since it's on sale. 

    Thank you for the help with this! 

  • Oso3DOso3D Posts: 15,107

    And at present there are a few edge cases where it can be useful to use UltraScenery 1 rather than 2.

    For example, I've experimented with FilaToon and UltraScenery; it works better to have instances to make visible in Filament mode, and I never figured out a way to make that work with UltraScenery 2.

    (There are other issues trying to do this, like memory limits with shadows if you have a LOT of instances, but... what the heck)

     

     

  • richardandtracyrichardandtracy Posts: 7,688
    edited April 20

    I have two UltraScenery 1 images I'd like to share.

    Number one: If you go down to the woods today, very early, are lucky and very quiet, you never know quite what you're going to see. MSO Lacey, US1, stone bridge, Woodland 2 (I think), Clear Stream water, and manual sun camera. The deer are freebie fauns from Rendo freebies.

    Number two: Excessive enforcement of the 'No Swimming' Notice. It's hot and humid, there's a nearby slightly swampy pool with a jetty. There is a rickety 'No Swimming' Notice that's been there since before you were born. Do you take any notice?

    No.

    Not until excessive enforcement measures become apparent.

    US1, swamp 02 ecology, 18:30 sun-sky settings, and the fairly old Swamp Hydra from the DAZ shop. 

    Regards,

    Richard 

    Lacey 01 R03.png
    1920 x 1080 - 3M
    Babydoll 05 R01.png
    1920 x 1080 - 4M
    Post edited by richardandtracy on
  • memcneil70memcneil70 Posts: 5,823

    Richard, both are great. The first was so sweet and a moment of quiet joy and the second a laugh and the sign was an understatement. How in the world did a Hydra get into a pond? Or is this a case of a Roman soldier bringing a pet baby one with him to Ancient Britannica and leaving it behind as it grew too big to hide?

  • richardandtracyrichardandtracy Posts: 7,688

    @memcneil70, thank you for the kind comments.

    The first image started with me wanting to 'Use UltraScenery and the Stone Bridge'. I had no idea what I wanted. Having got the bridge, the figure seemed right, needing to lean on the parapet. And only then did I remember an incident where I was leaning on a bridge in Devon over a 15ftwide/12" deep stream when I had a magical sight of a Doe and her faun crossing the stream through the undergrowth. The bridge had once been a dry stone humpback bridge, about 500 years old, the stream gently chuckling to itself and the banks steep and covered in undergrowth - actual location in Google streetview.

    The second image was meant to just be a bit of fun, not thinking too deeply about the origin of the monster. It actually came to me in a matter of moments, then I just needed implement it.

    Both images are a bit dark. I was having issues seeing my screen yesterday. My PC is in the conservatory (sun room) and I need to get some shading now that summer is coming along. Last year I didn't get the PC working again until June and as a temporary measure I had a garden parasol shading my screen. Maybe I need to get something similar (or even proper blinds) this year.

    Regards,

    Richard

  • davesodaveso Posts: 8,050

    I keep a black out curtain on the window behind me. No window glare and it pretty much evens out the light in the room. Only thing, you can;t see out, but that doesn't bother me. 

  • memcneil70memcneil70 Posts: 5,823

    richardandtracy said:

    @memcneil70, thank you for the kind comments.

    The first image started with me wanting to 'Use UltraScenery and the Stone Bridge'. I had no idea what I wanted. Having got the bridge, the figure seemed right, needing to lean on the parapet. And only then did I remember an incident where I was leaning on a bridge in Devon over a 15ftwide/12" deep stream when I had a magical sight of a Doe and her faun crossing the stream through the undergrowth. The bridge had once been a dry stone humpback bridge, about 500 years old, the stream gently chuckling to itself and the banks steep and covered in undergrowth - actual location in Google streetview.

    The second image was meant to just be a bit of fun, not thinking too deeply about the origin of the monster. It actually came to me in a matter of moments, then I just needed implement it.

    Both images are a bit dark. I was having issues seeing my screen yesterday. My PC is in the conservatory (sun room) and I need to get some shading now that summer is coming along. Last year I didn't get the PC working again until June and as a temporary measure I had a garden parasol shading my screen. Maybe I need to get something similar (or even proper blinds) this year.

    Regards,

    Richard

    Richard, when my son and I lived in Framlingham I had the feeling that everything was magical and everything I had ever read in Fantasy was possible. My street was called 'The Knoll' and was wonderful. My son has never forgot the neighbor boys who took him sledding at the castle moat. Later we moved just down the road from Sutton Hoo. So, I can fully believe a smuggled baby Hydra was snuck in by a lonely Roman soldier. And deer, well one way too early foggy morning we were driving from Framlingham to RAF Bentwaters and on a road outside of a mansion, a deer with a full rack walked calmly into the 1.5 lane road and stood there in my lights. He took his time to evaluate my Mazda and then moved on to the other side of the road. I am not sure my son or I breathed at all while he was there. So magnificent. 

    So the closest I get to wild life today are the Canadian Geese who take a layovers during migrations. A few were around when it snowed this last Friday.

    Could you get a decorative screen, like is used to hide behind to dress, that could be moved as needed and be beautiful as well?

    Mary

  • richardandtracyrichardandtracy Posts: 7,688
    edited April 23

    @memcneil70, your experiences in Suffolk sound fantastic. I've only visited Sutton Hoo the once and I was left truly amazed. Amazed at the wonderous area, unbelievable, complex, beautiful artefacts. Ships that were a marvel of manufacture and a site that was etherial and beautiful.

    I was also flabberghasted at the new museum they have at Sutton Hoo. Flabberghasted at how so much money & slick presentation should fail to have any useful or in depth information content at all about 1) the way of life 2) the housing 3) the technology 4) the society 5) any of the artefacts found and 6) just anything else you might want to know if you have an attention span exceeding 10 seconds. The same museum designer has obfuscated Stonehenge too. My youngest daughter has a degree & masters in archaeology and gets incandescent every time that museum designer or his work are mentioned. She attended a lecture he gave and came away so angry she couldn't speak anything other than the word 'IDIOT'. She wants archaeology explained to the world, and the museum designer wants to tell a story. A story that is unrelated to any artefacts, known history or any events known to have happened. His story is unadulterated fantasy, presented in 10 second chunks.

    I have read a good deal around Sutton Hoo, and I'm surprised at how little is difinitively known from around the time of the burials. The quality of the artefacts and their technological sophistication is still remarkable, yet it appears there are huge gaps in what people know about the society, people and their whole way of life. The AngloSaxon chronicle doesn't help much as it omits all mention of ordinary people, their occupations and trades. Oh well, maybe some other discoveries will come to light and enable a better picture of how they lived.

    As for the decorative screen for my PC. I like the idea. I really like the idea. Not sure I like the idea of buying, but I like the idea. I have tools, I do embroidery, I have some lovely woods.. Yes.

    Regards,

    Richard

     

    Post edited by richardandtracy on
  • TotteTotte Posts: 15,017
    edited April 23

    richardandtracy said:

    @memcneil70, your experiences in Suffolk sound fantastic. I've only visited Sutton Hoo the once and I was left truly amazed. Amazed at the wonderous area, unbelievable, complex, beautiful artefacts. Ships that were a marvel of manufacture and a site that was etherial and beautiful.

    I was also flabberghasted at the new museum they have at Sutton Hoo. Flabberghasted at how so much money & slick presentation should fail to have any useful or in depth information content at all about 1) the way of life 2) the housing 3) the technology 4) the society 5) any of the artefacts found and 6) just anything else you might want to know if you have an attention span exceeding 10 seconds. The same museum designer has obfuscated Stonehenge too. My youngest daughter has a degree & masters in archaeology and gets incandescent every time that museum designer or his work are mentioned. She attended a lecture he gave and came away so angry she couldn't speak anything other than the word 'IDIOT'. She wants archaeology explained to the world, and the museum designer wants to tell a story. A story that is unrelated to any artefacts, known history or any events known to have happened. His story is unadulterated fantasy, presented in 10 second chunks.

    I have read a good deal around Sutton Hoo, and I'm surprised at how little is difinitively known from around the time of the burials. The quality of the artefacts and their technological sophistication is still remarkable, yet it appears there are huge gaps in what people know about the society, people and their whole way of life. The AngloSaxon chronicle doesn't help much as it omits all mention of ordinary people, their occupations and trades. Oh well, maybe some other discoveries will come to light and enable a better picture of how they lived.

    Regards,

    Richard

     

    Sounds like that museum designer is into "Idea History", not so much into archeology.  ( My great aunt was Sweden's first female professor in archeology and specialised in the iron age or "Vendelstid" as we call it here, which include the age of vikings.

    An anecdote about "Idea History": My son is very interested in History, has been since young age, In Highschool, on a history test, they got a question (very Idea history style ) where they were to elaborate on what a farmer in the Inca society would have been thinking about. He shortly wrote "Getting food for his family today", but that wasnt an accepted answer, he should have gone all "AI" and hallucitated about that farmer looking at the stars wonderin what they were, what was on the other side of the sea etc etc. 

    That is Idea history in a nutshell, you hallucinate answers on impossible questions.



     

    Post edited by Totte on
  • richardandtracyrichardandtracy Posts: 7,688

    You might be right. Being an engineer I tend to look at what is there and try to reverse engineer it to see how it can be made now and how it was made then & what that tells us about the people doing the making. In the case of Sutton Hoo (and the age of Vikings) it's hugely sophisticated, particularly the metalworking which shows a superb knowledge of the metals they were working with. At Sutton Hoo there are braided steel swords, a technology I only previously associated with the Vikings 200 years later. It's incredible that this sort of thing isn't explained and celebrated.

    Regards,

    Richard

  • memcneil70memcneil70 Posts: 5,823

    A few years ago we had a museum exhibit of Stonehenge and my flatmate and I went through it, taking a couple of hours to exam every display. Later I bought the book that accompanied it and gave it to a friend for a Christmas gift. Wish I had another copy now. But it started by examining the site, prior to the build, and the people who 'may' have lived in the area, their lives, tech, and beliefs. And then discussed what they had to overcome to build the site, what the placements might indicate, burials, what had been found and that the site is much larger than the henges we see today. 

    I like to listen to some You Tube historical broadcasts that examines other sites in Scotland, Wales, England and Ireland where they tie in the migration of the different ethnic groups into the British Isles. How they overlapped, grew, or changed, or destroyed. I am fascinated by how things were able to be created in an era where you had just animal/manpower, your eyesight, daylight, candle light, and worked from dawn till night. I am thinking of the intricate jewerly that was found that has amazed modern jewelers. And you did it while cold most of the time. (Not a fan of being cold.)

    I don't think I would do well with 'Idea History' folks. I am more interested in the how and why and what happened in the past. What did people face, how did they deal or overcome it, or get wiped out? What can we learn from the past? Why do bridges or buildings that are hundreds/millenium of years old still stand, yet bridges or houses built within 50 years ago crumble or collapse.

    Mary

  • ArtiniArtini Posts: 10,693
    edited April 24

    Very interesting question, so I have asked AI about it. Please read its answer below.

    The old structures you still see are usually the survivors, not the average.
    Many old bridges and buildings did fail long ago.
    The ones still standing are often the unusually well-built, well-maintained,
    or repeatedly repaired ones.

    Some examples of ancient and very old bridges that still survive:
    Arkadiko Bridge (Greece)
    Pons Fabricius (Rome, Italy)
    Pont Julien (Provence, France)
    Alcántara Bridge (Extremadura, Spain)
    Ponte Sant’Angelo (Rome, Italy)
    Cendere Bridge / Severan Bridge (Turkey)
    Ponte Vecchio (Florence, Italy)
    Rialto Bridge (Venice, Italy)

    Why these old bridges survived.
    A lot of these survivors have a few things in common:
    - they were built from stone masonry, which is excellent in compression
    - many use arch forms, which naturally channel loads into the supports
    - they were often massive and conservative in design compared with more optimized modern structures
    - and many have survived because they were maintained, repaired, or partly restored
      over centuries rather than left untouched.

    Would be great to have some of them as a 3D models for Daz Studio.

     

    Post edited by Artini on
  • jmucchiellojmucchiello Posts: 1,361

    I doubt any of these are historically accurate or not. But it isn't like old stone bridges are non-existant in the Daz shop.

    https://www.daz3d.com/village-bridges

    https://www.daz3d.com/stone-bridge

    https://www.daz3d.com/ultrascenery--stone-bridge

    https://www.daz3d.com/beneath-fire-mountain

  • memcneil70memcneil70 Posts: 5,823

    I have the three that are not the toon bridges. But I expect where there are old stone bridges, traffic has to be restricted to keep high tonnage vehicles off of them. Consider how much damage is done to a modern (last 150-year-old metal/concrete bridge) used in modern cities by commercial traffic daily. No idea about if the one in the cavern could exist, ask a Hobbit. The other two appear quite realistic.

    I have a vague memory of a recent article about engineers studying Roman (?) concrete (?) for its composition of materials because it survives so much better than our modern mixtures today. I know snow and ice are deadly to concrete and asphalt surfaces and constantly need repair.

  • richardandtracyrichardandtracy Posts: 7,688
    Can I offer a bridge inspired by ancient Chinese bridges: Arch Bridge? I do apologise, there is no requirement to pay for it. Regards, Richard.
  • TotteTotte Posts: 15,017

    I have a very old set with bridges that someone made with E.ON Plant Factory, pretty nice,, by Realms Art.




     

    RA Bridge Dwarvish.jpg
    600 x 337 - 78K
    RA Bridge Orc.jpg
    600 x 337 - 89K
    RA Bridge Stone With Pylons.jpg
    600 x 337 - 64K
    RA Bridge Stone Narrow.jpg
    600 x 337 - 60K
    RA Bridge Stone Bowed.jpg
    600 x 337 - 74K
  • FishtalesFishtales Posts: 6,228
    edited April 25

    richardandtracy said:

    Can I offer a bridge inspired by ancient Chinese bridges: Arch Bridge? I do apologise, there is no requirement to pay for it. Regards, Richard.

     

    Reminds me of Clachan Bridge (The Bridge Over The Atlantic) over to Seil Island here in Scotland.

    https://en.wikipedia.org/wiki/Clachan_Bridge

    Post edited by Richard Haseltine on
  • richardandtracyrichardandtracy Posts: 7,688
    Nice. Really nice, thanks @Fishtales. Regards, Richard.
  • FrankTheTankFrankTheTank Posts: 1,565

    I assume the bridge from Stonemason's The Mystic Gorge could be separated easily and used in UltraScenery. Most of his sets are very modular even if they sometimes are only loaded in one scene. Not sure if anyone has tried it yet. Its been in my wishlist for a while and its something I've been meaning to try.  

  • memcneil70memcneil70 Posts: 5,823

    FrankTheTank said:

    I assume the bridge from Stonemason's The Mystic Gorge could be separated easily and used in UltraScenery. Most of his sets are very modular even if they sometimes are only loaded in one scene. Not sure if anyone has tried it yet. Its been in my wishlist for a while and its something I've been meaning to try.  

    It took me 34 seconds with Totte's Environment Set Splitter. I did the Iray version of the set and the props populated in a separate file below it. 

    Between the props that were created, it looks like a decent bridge could be fitted into a high mountain scene.

  • memcneil70memcneil70 Posts: 5,823

    richardandtracy said:

    Can I offer a bridge inspired by ancient Chinese bridges: Arch Bridge? I do apologise, there is no requirement to pay for it. Regards, Richard.

    Thank you here Richard. Very nice work and I am eyeing those cat poses. Simon, my 3 paw Ginger does the one you have highlighted. I am not sure Charlie has, but he is a gentleman, so he may do it in my flatmate's bedroom, not mine.

    Mary 

  • barbultbarbult Posts: 26,880

    memcneil70 said:

    richardandtracy said:

    Can I offer a bridge inspired by ancient Chinese bridges: Arch Bridge? I do apologise, there is no requirement to pay for it. Regards, Richard.

    Thank you here Richard. Very nice work and I am eyeing those cat poses. Simon, my 3 paw Ginger does the one you have highlighted. I am not sure Charlie has, but he is a gentleman, so he may do it in my flatmate's bedroom, not mine.

    Mary 

    I've used several of Richard's cat poses already. They are very good. 

  • richardandtracyrichardandtracy Posts: 7,688
    edited April 27
    Thank you both. I'm ashamed to admit, but the cat poses didn't involve any imagination at all. Tracy & I have two Maine Coon cats willing to show me all the poses I could ever cope with and then some. One is just a year old - his latest trick is falling into the garden pond while failing to notice the 12ft x 6ft pond - and the other is much bossier at 13 years old, so the dynamics between them can be fun. Regards, Richard.
    Post edited by richardandtracy on
  • Richard HaseltineRichard Haseltine Posts: 110,210

    You are obviously meant to be removing the pond, why haven't you done as you are told?

  • richardandtracyrichardandtracy Posts: 7,688
    I suspect you're right, but it's the other pond we're going to take out, the one he hasn't fallen in - yet. Regards, Richard.
  • Mac M5 MacBook Pro tahoe26 Daz Studio 4.24

    1. UltraScenery2 - Realistic Landscape System Mac 64 Installed with DIM and it worked.

    2. UltraScenery2 - Realistic Landscape System Daz Studio Content I installed it with DIM, but it was not loaded in UltraScenery2. The ground remained white. When I installed it manually, it loaded correctly in UltraScenery2. The ground turned green.

    3. UltraScenery - Mossy Hollow It did not load in UltraScenery2 with either DIM or manual installation. After that, UltraScenery2 - Realistic Landscape System Daz Studio Content also stopped loading.

  • garrett_3dgarrett_3d Posts: 362

    memcneil70 said:

    It took me 34 seconds with Totte's Environment Set Splitter

    Ooh, I like this. Added straight into basket. I have several scenery assets that are made up of bones and I can't split them down. Hopefully this should do the trick.

  • ElorElor Posts: 3,777

    garrett_3d said:

    Ooh, I like this. Added straight into basket. I have several scenery assets that are made up of bones and I can't split them down. Hopefully this should do the trick.

    It won't work with bones.

    In essence, what it is doing is what you would do yourself : load the scene, select one independant element and save it as prop.

    With a products using bones, if you want to have each part controller by one bone as an independant figure, you'll have to do the work yourself:

    1. Hide all bones except the one you want to save.
    2. Export it as an OBJ.
    3. Import it back as OBJ (make sure you're using the same presets on export and import, the easiest way in this case is to use the preset for Daz Studio).
    4. Apply the materials again on the imported OBJ.
    5. Save it as a Figure/Prop.

    Rinse and repeat until every element is independant.

    It can be a good idea to try to center each prop and then recreate the scene by placing them correctly, but it can be a headache, depending on how these objects were modelled or saved.

    Some advices on how to do dit: https://www.daz3d.com/forums/discussion/688236/

  • garrett_3dgarrett_3d Posts: 362

    Thanks

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