UltraScenery - new(er) territory [Commercial]

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Comments

  • barbult said:

    Begin with the manual that comes with it. Totte writes good manuals in a very nice tutorial style.

    That I can vouch for. 

  • ArtiniArtini Posts: 10,340
    edited December 2025

    Thanks for the tips.
    In the meantime a test of the preset:
    USC2 Snake Bridge 19
    with slightly higher hills.

    USC2SnakeBridge19a.jpg
    1920 x 1080 - 848K
    Post edited by Artini on
  • ArtiniArtini Posts: 10,340
    edited December 2025

    Test of the preset:
    USC2 Snake Bridge 18
    with bridge removed.

    USC2SnakeBridge18a.jpg
    1920 x 1080 - 563K
    Post edited by Artini on
  • barbultbarbult Posts: 26,270

    We could imagine that the path was washed away by the river flooding, and the river has now receded. It look nice.
    TangoAlpha told me that some of the higher number river preset formations are the same shape as some of the smaller number river preset formations, but some are 128 Meters and some are 64 meters, so explore that if you are interested in larger or smaller terrain sizes.(16-20 are at the 64 meter scale rather than 128 meters.)

  • ArtiniArtini Posts: 10,340

    Ok, thanks. I have started from the higher numbers first, but will try the other presets as well.

     

  • ArtiniArtini Posts: 10,340
    edited December 2025

    Test of the preset:
    USC2 Snake Bridge 15
    with bridge replaced with a prop.

    USC2SnakeBridge15a.jpg
    1920 x 1080 - 712K
    Post edited by Artini on
  • barbultbarbult Posts: 26,270

    That fit in pretty well.

  • ArtiniArtini Posts: 10,340

    Thank you very much, @barbult

     

  • memcneil70memcneil70 Posts: 5,356

    @Artini, if you own this, https://www.daz3d.com/modular-bailey-bridge-construction-kit maybe you could try it? It seems right up your alley of crazy fun items. Totte does so many of those.

  • MelanieLMelanieL Posts: 7,740
    edited December 2025

    Yesterday I finally had some time to try out the Snake Bridge set. (Thought not as much time as I hoped)

    So here's a dodgy initial image of Snake Bridge #2  being used for it's original purpose. I need to do a lot more work to get the tow-rope sorted out and the lighting and camera angle are not pretty, but I thought I'd post anyway.

    Snake-Bridge-2.jpg
    1024 x 768 - 789K
    Post edited by MelanieL on
  • barbultbarbult Posts: 26,270
    That's good to see it used as intended!
  • ArtiniArtini Posts: 10,340

    memcneil70 said:

    @Artini, if you own this, https://www.daz3d.com/modular-bailey-bridge-construction-kit maybe you could try it? It seems right up your alley of crazy fun items. Totte does so many of those.

    Thanks for that tip. I have purchased it long time ago, but have not used it recently.

     

  • ArtiniArtini Posts: 10,340

    It looks good, @MelanieL

    Actually I like lighting in your image. I use mostly Sun light in my US2 scenes, but miss the clouds in them.

     

  • memcneil70memcneil70 Posts: 5,356

    @MelanielL I find your image relaxing and raising a question in my mind. What will happen with the tow rope as the horse moves around that curve on the other side? Is it jointed (?) to swivel as there are turn up to 360 degrees? Or am I seeing something that is not there?

    I really need to find the time to get into DAZ again beyond my backlog of character renders. 

  • richardandtracyrichardandtracy Posts: 7,191
    edited December 2025

    The tow rope goes over the wall at the side of the bridge and can always make a straight line to the barge. just have to make sure the barge doesn't overtake the horse and then all is fine. You get a single twist in a 50 yard rope, which is probably untwisted next snake bridge you get to, net result isn't too bad, and you're unlikely to notice it unless regularly going around a ring rather than back & forth along a single canal.

    Regards,

    Richard

    Post edited by richardandtracy on
  • MelanieLMelanieL Posts: 7,740

    Artini said:

    It looks good, @MelanieL

    Actually I like lighting in your image. I use mostly Sun light in my US2 scenes, but miss the clouds in them.

     

    Thank you  - I just used Sun-Sky in the render settings and added the clouds and bird in Photoshop Elements with cloud brushes by Giko and birds by Deviney (I habitually add clouds and birds that way to most of my outdoor renders) 

  • MelanieLMelanieL Posts: 7,740

    memcneil70 said:

    @MelanielL I find your image relaxing and raising a question in my mind. What will happen with the tow rope as the horse moves around that curve on the other side? Is it jointed (?) to swivel as there are turn up to 360 degrees? Or am I seeing something that is not there?

    I really need to find the time to get into DAZ again beyond my backlog of character renders. 

    Thank you. I see Richard gave a comprehensive answer to the rope question! 

  • P3D Ursula - Daily Routine

    Snake Bridge#2, Tangy Apple, Background FortifiedManor for DAZ

    OriginalSize and complete Item List in my Gallery

    P3DUrsula-SnakeBridge-FortifiedManor-Kayak-01-sm.jpg
    1440 x 1080 - 1M
  • barbultbarbult Posts: 26,270

    bombenleger58 said:

    P3D Ursula - Daily Routine

    Snake Bridge#2, Tangy Apple, Background FortifiedManor for DAZ

    OriginalSize and complete Item List in my Gallery

    The FortifiedManor really adds a nice touch to the scene. 

  • richardandtracyrichardandtracy Posts: 7,191
    edited December 2025

    Just looking at the bridge stone joint texture... Here I'm wearing my engineer's hat and commenting on the reality of bridge building rather than the Snake Bridge model. The blocks forming the arch are such that the joints are sloped - not perpendicular to the compression load in the arch. This is not great practice, as the greater the load on the arch, the greater the slipping load on the blocks which has a load component that can move the blocks in the direction of the canal. If this slipping load gets too high, the blocks could slip and drop into the canal. This is.. how shall we say.. a less than optimal outcome. With arches where the blocks are jointed perpendicular to the arch, as you load the arch up, it simply locks the blocks together harder. Eventually the bridge will fail when one of three conditions occurs: 1) A point load makes the arch buckle 2) The foundations give up or 3) The compressive strength of the stone is exceeded. These will all be long after the angled blocks would have slipped.

    Now to the image: The fortified manor seems to work really well in US, and this is another case where it does. Like the image.

    Off the wall question: Is there a way of steering the boat?

    Regards,

    Richard

     

    Post edited by richardandtracy on
  • ArtiniArtini Posts: 10,340

    Great comment, @richardandtracy

    It is a good opportunity to create the radial array of stones in Blender 5.0.0

    and maybe use a rendered texture for the bridge. 

     

  • ArtiniArtini Posts: 10,340
    edited December 2025

    Just found this video on YouTube about snake bridge:
    The Ingenious Snake Bridge - A 19th-Century Engineering Marvel

    Have to investigate its look more and compare with what we got here.

     

    Post edited by Artini on
  • TangoAlphaTangoAlpha Posts: 4,587

    daveso said:

    @HowieFarks  One thing I would love to see is the ability to mesh cleanly multiple USC patches, so a road or stream can be extended across several terrains, like what is possible in Bryce. 

    There's two ways to do that that immediately spring to mind. One is to produce a letterboxed mask texture, so a 256x256 terrain would have a 64m wide strip of 'detail" running through it. The second would be to produce a wide aspect mask that is then cut into several segments, with each segment being used to generate a separate terrain. I haven't tried either technique and can't say how well they would work. But I can think of several potential issues. One is that random variations in height will produce edge seams that don't quite match up - the ranom values at the trailing edge of one terrain won't be the same as the random values at the leading edge of the next. The second is that having extebded woodland is going to interfere with with the next terrain along (or be a long way from the detailed strip in the letterbozed case)

    But yes I agree, having base terrains with a 2:1, or 3:4, 4:1 etc aspect ratio would be a really nice addition.

  • @barbult and richard

    thanks for the comment

  • MelanieLMelanieL Posts: 7,740

    richardandtracy said:

    ...

    Off the wall question: Is there a way of steering the boat?

    Regards,

    Richard

    That's an oar strapped to the far side of the boat - I suppose that's the steering system. 

  • Ahh yes. Didn' t see that for what it was, just thought it was a different shaped part of the Gunnel.

    Regards,

    Richard

  • ArtiniArtini Posts: 10,340
    edited December 2025

    Test of the preset:
    USC2 Snake Bridge 04

    USC2SnakeBridge04.jpg
    1920 x 1080 - 767K
    Post edited by Artini on
  • barbultbarbult Posts: 26,270
    WHAT is that animal?
  • You beat me...

  • TotteTotte Posts: 14,732

    barbult said:

    WHAT is that animal?

    I think that is @Richard_Haseltine in his new disguise......

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